The Challenger

Ameobro has recently attuned a gemstone that summons a partially-transparent “Mole Drill” constructed of red-tinted planes of force. As such, he needs it’s statistics…

The Challenger Stone is fairly straightforward: Summon: The Challenger (200 Point Vehicle) and Professor Challenger (200 Point AI) (2 225-point creatures; 25 points remains available for upgrades); Range: 0; Summon: Limited Group, +¼; Generic Limitation (Only one set of summons can exist at a time.): -1; Generic Limitation (If the Challenger or Professor is destroyed, it must regenerate before it can be resummoned): -½; Focus: Obvious Accessible, -1; Extra Time: full phase, -½; Concentrate: 0 DCV, -½; Charges: +7. (20 CP).

The Challenger:

Vehicle Characteristics

  • STR 20/70 (10 CP).
  • DEX 17 (21 CP).
  • BODY 22/32 (12 CP)
  • SPD 4 (13 CP)

Size Increase-4: 3.1 hexes (133 sq ft), 1.55 inside, 3 passengers, 3″ long x 1″ wide, 1,600 kg, KB -4, DCV 4 (Mod -2) (20 CP).

Elemental Control: Force Construct Mole Drill (15-pt reserve); Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Focus: Obvious Inaccessible, -½ (6 CP).

  • a-6 Life Support (total)
  • b-32 Armor (32 PD/32 ED)
  • c-10 Growth-6 (×64 mass, ×4 height); Mass: 64 kg/141 lbs; Height: 0 cm/0″; Extra STR: 30; Knockback Reduction: -6; Extra BODY: 6; Extra STUN: 6; DCV Penalty: -4; PER Penalty: +4; Reduced END: Zero, +½; Generic Limitation (Size fixed once summoned)
  • d-15 Shrinking-4 (DCV +8, Height 0 cm/0″); Mass: 0 kg/0.00 lbs; Knockback Increase: 12; PER Bonus: -8; Reduced END: Zero, +½; Generic Limitation (Size fixed once summoned): -½
  • General Sensor Enhancements 12; 360-Degree Sensing (Unusual Senses) (10 CP), Enhanced Perception (Detect, +10 to PER, 20 CP).
  • f-6 Detect: Metals, Minerals, and Geological Structures and Oddities (+8 to PER); Time Required: Instant, +2; Range: Ranged, +5; Addition (Discriminatory Sense): +5
  • g-6 Detect Dimensional Pathways (+8 to PER); Time Required: Instant, +2; Range: Ranged, +5; Addition (Discriminatory Sense): +5
  • h-6 Detect Life Forms (+8 to PER); Time Required: Instant, +2; Range: Ranged, +5; Addition (Discriminatory Sense): +5
  • i-6 Detect Energy (+8 to PER); Time Required: Instant, +2; Range: Ranged, +5; Addition (Discriminatory Sense): +5;
  • j-6 Detect Matter (“See Map”) (+8 to PER); Time Required: Instant, +2; Range: Ranged, +5; Addition (Discriminatory Sense): +5
  • k-17 1d6 Killing Attack (RKA); Range: 375; Penetrating: +1; Reduced END: Zero, +½; Addition (Vehicular Item, x8): +15; Generic Limitation (Divided between forward, two side, and rear arcs,): -½; Extra Time: full phase, -½
  • l-9 Change Environment (Lights) (16″ rad.); Effect: Fixed, +0; Reduced END: Zero, +½

23 Drive Multipower (75-pt reserve); Extra Time: full phase, -½; Extra Time Required: Only At Startup, ½; Focus: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Generic Limitation (Movement Powers Only): -½

  • u-2 Tunneling (10″ through DEF 15); Tunnels: Not Left Behind, +10. 2 Endurance.
  • u-1 Swimming (+30″, 32″, NC: 256″); Non-Combat Multiplier: ×8, +10; Non-Combat (MPH): 357. 6 Endurance.
  • u-1 Running (+10″, 16″, NC: 256″); Non-Combat Multiplier: ×16, +15; Non-Combat (MPH): 238. 3 Endurance.
  • u-1 Extra-Dimensional Movement/Imaginal Realms; Dimensions: Group, +10. 3 Endurance.

Main Engines / END Reserve (120 END, 30 REC/turn); Focus: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Usable By Others: Simultaneous Use, +½ (23 CP).

Self-Repair / Regeneration (1 BODY/hour); Regenerate: From Death, +20 (17 CP).

Basic Vehicle Cost: 265 CP – 65 CP Disadvantages = 200 CP Net Cost.

Disadvantages:

  • Distinctive Features: Glowing, semi-transparent, force-construct vehicle.; Concealability: Not Concealable, 15; Reaction: Noticed and Recognizable, +0 (15 CP).
  • Vulnerability: Electrical Attacks (1½× BODY); Attack: Common, +10 (10 CP).
  • Vulnerability: Radiation (1½× BODY); Attack: Common, +10 (10 CP).
  • Hunted: Captain Massacre and Rivals (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 (10 CP).
  • Physical Limitation: Mysteriously breaks down on an 8- on arrival in a new realm, and will take days to repair (Frequently, Fully) (20 CP).

The Challenger is – normally – about the size of a large recreational vehicle, but can be summoned in a variety of other sizes – including small enough that Ameobro, even at his base size, can basically “wear” it. This has relatively little effect on it’s characteristics, although shrinking it will reduce its Body rating somewhat. Its weapons are not especially potent and have limited arcs of fire although they can wear most targets down eventually – but its armor is quite formidable against basic attacks. The included artificial intelligence can operate both the vehicle and one of it’s weapon systems at any one time and is always available for consultation.

While the Challengers mobility is useful, and its weapons are occasionally handy, its greatest benefit is probably the sensory suite that it makes available; its detections are broad-spectrum, analytic, difficult to evade, and extremely sensitive. All in all, that can be pretty handy.

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One Response

  1. […] The Challenger: Ameobro’s summonable Transdimensional Mole Machine. […]

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