Points |
Powers |
END |
30 |
Variable Power Pool; Magic (20-pt Pool); Control Cost: 10 |
|
11 |
Summon; One 100-Point Vehicle (1 100-point creatures); Range: 0; Summon; Any Vehicle: Limited Group, +¼; Increased END: ×4, -1½; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼; Burnout: 12-, -½; Charges: +4, -1; Costs END: -½ |
24 |
|
|
|
4 |
Elemental Control; Vehicular Enhancement (12-pt reserve); Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼ |
|
a-6 |
Armor (10 PD/10 ED); Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼ |
|
b-8 |
Clairsentience (Normal Sight); See: Future, +20; Dimensions: Current, +0; Range: 100″; Only works while driving: -1; Only works a few seconds in advance; user does not need to make reaction checks while driving/piloting at unsafe speeds ONLY: -1; Reduced END: Zero, +½; Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼ |
0 |
!c-5 |
Running (+6″, 12″, NC: 48″); Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 19; Reduced END: Half, +¼; Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼ |
1 |
d-5 |
5″ Flight (NC: 80″); Non-Combat Multiplier: ×16, +15; Non-Combat (MPH): 62; Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼ |
1 |
e-4 |
Superleap (+17″, 20″, NC: 160″); Non-Combat Multiplier: ×8, +10; Incantation: Instant Power, -¼; Increased END: ×3, -1; Non-Combat (MPH): 106; Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼ |
9 |
f-10 |
Shrinking-3 (DCV +6, Height 0 cm/0″); Mass: 0 kg/0.00 lbs; Knockback Increase: 9; PER Bonus: -6; Reduced END: Zero, +½; Incantation: Instant Power, -¼; Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼ |
0 |
g-3 |
Invisibility (Normal Sight); Extra Time: 1 turn, -1; Only works when “Parked”: -1; Reduced END: Half, +¼; Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼ |
1 |
h-4 |
Regeneration (1 BODY/Turn); Regenerate: From Death, +20; Activation: 11-, -1; Requires Mechanics Skill Roll: -½; Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼ |
|
i-4 |
2d6 Flash (Spotlight) (Normal Sight); Range: 150; Reduced END: Half, +¼; Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼ |
1 |
j-4 |
2d6 Aid (Fade/year, Max. 20); Range: 0; Extra Time: 1 hour, -2½; Gestures: Instant Power, -¼; Affects: Single Power of Special Effect, +¼; Requires Skill Roll (Tinkering): -½; Increased END: ×6, -2½; Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼; Can tinker with vehicles with a successful mechanics check, adding up to 20 CP worth of abilities. |
24 |
|
|
|
3 |
Clinging (Clinging STR +0); Focus: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Usable By Others: Power Lost, +¼; Usable by vehicle ONLY.: -1 |
|
101 |
Total Powers |
|
Points |
Skills, Talents, Perks |
Roll |
17 |
Combat Piloting
; Includes Transport Familarity; Boats |
18- |
17 |
Combat Driving
; Includes Transport Familiarity; Small Spacecraft, learned from simulations… |
18- |
6 |
Knowledge; Vehicles |
15- |
5 |
Transport Familiarity (Ground Vehicles, Air Vehicles, Submarines) |
|
1 |
Familarity with Vehicle Weapons |
|
1 |
International Driver’s License |
|
3 |
Navigation |
11- |
3 |
Mechanics |
11- |
3 |
Electronics |
11- |
18 |
+6 level w/Vehicle Weapons |
|
25 |
+5 level w/Piloting, Driving, Mechanics, Electronics, and Navigation |
|
4 |
+5 level w/Navigation, Mechanics, and Electronics.; Costs END: -½; Extra Time: 1 turn, -1; Focus: Obvious Accessible, -1
; Requires belt toolkit to use. A mystic, intuitive, talent. |
|
5 |
Smartclothes |
|
5 |
Cramming |
|
8 |
Spellweaving (Power Pool Control Skill). |
18- |
121 |
Total Skills, Talents, Perks |
|
125+ |
Disadvantages |
15 |
Psychological Limitation; Speed Freak (Very Common, Moderate) |
10 |
Psychological Limitation; Prankster (Common, Moderate) |
20 |
Code Against Killing (Common, Total) |
20 |
Normal Characteristic Maxima |
15 |
Hunted; Police (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Limited, -5; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15 |
Hunted; Dagger (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
15 |
Secret Identity; At least he doesn’t want the cops to know… |
10 |
Distinctive Features; Trendy, Vain, Well-Groomed; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0 |
5 |
Rivalry; Other Drivers; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 |
125 |
Total Disadvantages |
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