The Chauffeur

Value Characteristic Points
13 STR 3
11 DEX 3
13 CON 6
15 BODY 10
13 INT 3
11 EGO 2
15 PRE 5
20 COM 5
3 PD 0
3 ED 0
2.1 SPD 0
6 REC 0
26 END 0
25 STUN -4
Total 33
Points Powers END
30 Variable Power Pool; Magic (20-pt Pool); Control Cost: 10
11 Summon; One 100-Point Vehicle (1 100-point creatures); Range: 0; Summon; Any Vehicle: Limited Group, +¼; Increased END: ×4, -1½; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼; Burnout: 12-, -½; Charges: +4, -1; Costs END: -½ 24
4 Elemental Control; Vehicular Enhancement (12-pt reserve); Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼
a-6 Armor (10 PD/10 ED); Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼
b-8 Clairsentience (Normal Sight); See: Future, +20; Dimensions: Current, +0; Range: 100″; Only works while driving: -1; Only works a few seconds in advance; user does not need to make reaction checks while driving/piloting at unsafe speeds ONLY: -1; Reduced END: Zero, +½; Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼ 0
!c-5 Running (+6″, 12″, NC: 48″); Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 19; Reduced END: Half, +¼; Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼ 1
d-5 5″ Flight (NC: 80″); Non-Combat Multiplier: ×16, +15; Non-Combat (MPH): 62; Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼ 1
e-4 Superleap (+17″, 20″, NC: 160″); Non-Combat Multiplier: ×8, +10; Incantation: Instant Power, -¼; Increased END: ×3, -1; Non-Combat (MPH): 106; Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼ 9
f-10 Shrinking-3 (DCV +6, Height 0 cm/0″); Mass: 0 kg/0.00 lbs; Knockback Increase: 9; PER Bonus: -6; Reduced END: Zero, +½; Incantation: Instant Power, -¼; Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼ 0
g-3 Invisibility (Normal Sight); Extra Time: 1 turn, -1; Only works when “Parked”: -1; Reduced END: Half, +¼; Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼ 1
h-4 Regeneration (1 BODY/Turn); Regenerate: From Death, +20; Activation: 11-, -1; Requires Mechanics Skill Roll: -½; Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼
i-4 2d6 Flash (Spotlight) (Normal Sight); Range: 150; Reduced END: Half, +¼; Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼ 1
j-4 2d6 Aid (Fade/year, Max. 20); Range: 0; Extra Time: 1 hour, -2½; Gestures: Instant Power, -¼; Affects: Single Power of Special Effect, +¼; Requires Skill Roll (Tinkering): -½; Increased END: ×6, -2½; Focus; Vehicle: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼; Can tinker with vehicles with a successful mechanics check, adding up to 20 CP worth of abilities. 24
3 Clinging (Clinging STR +0); Focus: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Usable By Others: Power Lost, +¼; Usable by vehicle ONLY.: -1
101 Total Powers
Points Skills, Talents, Perks Roll
17 Combat Piloting
; Includes Transport Familarity; Boats
18-
17 Combat Driving
; Includes Transport Familiarity; Small Spacecraft, learned from simulations…
18-
6 Knowledge; Vehicles 15-
5 Transport Familiarity (Ground Vehicles, Air Vehicles, Submarines)
1 Familarity with Vehicle Weapons
1 International Driver’s License
3 Navigation 11-
3 Mechanics 11-
3 Electronics 11-
18 +6 level w/Vehicle Weapons
25 +5 level w/Piloting, Driving, Mechanics, Electronics, and Navigation
4 +5 level w/Navigation, Mechanics, and Electronics.; Costs END: -½; Extra Time: 1 turn, -1; Focus: Obvious Accessible, -1
; Requires belt toolkit to use. A mystic, intuitive, talent.
5 Smartclothes
5 Cramming
8 Spellweaving (Power Pool Control Skill). 18-
121 Total Skills, Talents, Perks
125+ Disadvantages
15 Psychological Limitation; Speed Freak (Very Common, Moderate)
10 Psychological Limitation; Prankster (Common, Moderate)
20 Code Against Killing (Common, Total)
20 Normal Characteristic Maxima
15 Hunted; Police (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Limited, -5; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Hunted; Dagger (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Secret Identity; At least he doesn’t want the cops to know…
10 Distinctive Features; Trendy, Vain, Well-Groomed; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0
5 Rivalry; Other Drivers; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0
125 Total Disadvantages
COSTS: Char. Powers Total Total Disadv. Base Exp.
33 + 222 = 255 255 = 125 + 125 + 5
OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
4 4 / 10 4 0 3/0 3/0 6, 12
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