Eclipse – Character Construction Cribsheet

. I’ve been asked to put up a specialized index to some of the articles and examples for building classless d20 characters in Eclipse beyond what comes in the book itself – so here it is. If you’re building a character, the usual sequence will be Race – Template (if any) – Basic Build, so that’s how this is organized. If you’re looking for “how-to” information, next up is the level-by-level class breakdowns and the general power-package information and examples. After that, for inspiration, swiping power packages from, and use in other games, comes the sample higher-level characters.

Character Creation and System Primer

Sample Races:

Sample Templates:

Sample Level One Character Builds:

  • Iron Dragon:  unarmed and unarmoured tank.
  • Shamanic Adept: a speaker to spirits.
  • Vedic Master: a matter transmuter and self-enhancer.
  • The Bulwark : a MMORPG – or 4′th Edition D&D – style tank/controller.
  • Kabalistic Ritualist: a ritual mage. Includes the Priestly Scholar, Demonologist, Expert Ritualist, and Canny Spellblade variants.
  • The Street Rat: a roguish street kid. Includes the Black Marketeer, Spellthief, Street Survivor, Gang Leader, and Wiz Kid variants..
  • The Wraith: a short-range teleporter.
  • The Swashbuckler: an unarmored fighter. Includes the Cinematic Hero, Experienced Duelist, Agile Master, Florentine Fighter, Demon Hunter, Dilettante Noble, Golden One, Shadow Adept, Military Man, Spirit Speaker Magical Dabbler, and Ruthless Questor variants.
  • The Primal Warrior: a shapeshifter-berserker.
  • Animist: a non-spellcasting wizard who speaks with creatures and objects.
  • Harbringer of Doom:  an optimized skirmisher, and what NOT to do.
  • Alarian Legionaire Build and some Sample Legionaires (these characters use the half-price attribute rule).
  • Courtly Witch: a noblie intriguer with hidden psychic powers.
  • The Battlerager: a totemistic warrior with rage-based augmentations.
  • The Witch: a low-powered but extremely flexible psychic.
  • The Gifted Psion: a second-edition style psion build.
  • The Dweomer Master: a master of particular psychic fields.
  • The Starfire Adept: a stress-powered master of psychic skills
  • The Revised Psion: variants on the standard Psion build. Psychic Knight, Expert Psion, Natural Psion, Tower Resident, Fatebound Psion, Spirit Warror, and Psychic Artificer.
  • Transhumans: mutants and superheros with limitless use of some specific powers.
  • Scholarly Priest: a master of channeling aid to his or her friends.
  • The Hellguide: a revenant from the abyss
  • the Werewolf: a young ECL1 shapeshifter
  • The Cyber-Warrior: and how to buy Cyberware
  • Runesmith: a caster who builds up spells a bit at a time
  • Tollers: characters who summon essences into themselves
  • Poseur or Mad Cultist: single-school spellcasters
  • Mystic Adept: a design-it-yourself spontaneous spell point caster available in many different flavors.
  • The Collector: a ritualist and collector of magical devices
  • The Tech Wiz: a build for hackers, security breakers, and tinkerers. Includes the Technical Hero, Kit-Basher, Robot Master, Intuitive Expert, Expert Technician, Wondersmith, and Hacker variants.
  • The Hotshot Pilot: a master of some type of vehicle.
  • The Investigative Reporter: the truth is out there. Includes the Hard-Hitting Detective, World Traveler, Intuitive Reporter, Lucky Intern, Magical Dabbler, and Tough Reporter variants.
  • The Elementalist: a specialist in a particular branch of magic
  • The Fortunate Hero: a character who can provide his own lucky breaks
  • The Bloodmarked: a victim of his or her own innate powers. Essentially consists entirely of variants.
  • Khamsin The Wanderer, a warrior-mage designed to buy each of his spells, and their casting level, individually.
  • Inaro Montban, a mystical agent of the Limbo Wheel built using a house rule I don’t recommend – but found irresistably amusing.
  • The Paladin of Death, a guardian of life’s cycle.
  • Ruth Gelman: A young – if very deadly – level one sharpshooter from the Federation-Apocalypse setting.
  • Ishinomorel. Shadow Elf Archer-Runemaster. Level Two Upgrade.
  • Tristan. Shadow Elf Pirate-Elementalist. Level Two Upgrade.
  • Ysmir. Shadow Elf Scout-Firemaster. Level Two Upgrade.
  • Vehn Rageclaw: Veltine Warrior-Mad Scientist.
  • Rudra Mogzul, Thunder Dwarf Warrior. Level Two Upgrade (offsite link).
  • Peregrine, a Veltine Bodyguard-Companion.
  • Building the Level One Bladesinger
  • S’stam: An Ikam Follower-Bodyguard.

Level-by-Level Class Breakdowns:

General Build Information and Power Packages:

Sample Higher-Level Characters:

. . Note that these characters were generally built for particular campaigns, and so are sometimes built using campaign-specific variants – usually a price break on especially-relevant abilities. These are covered in the Campaign Sheets for the relevant campaigns – Federation-Apocalypse Campaign, Ironwinds Campaign, Atheria Campaign, Twilight Isles Campaign, and Darkweird Campaign.

Level Two Sample Characters:

Level Three Sample Characters:

Level Four Sample Characters:

  • Cadmel, Anime Sorcerer. A roguish anime-style sorcerer with unlimited use of his spells.
  • Ithulsin the Outcast: a powerful mentalist with the Krell Psychic Adept template.
  • Li Kao, a d20 Samurai and Shintoist mystic. Exchanges favors with spirits for his magical talents.
  • Lingering Smoke, a quick conversion of a Sidereal Exalted character to Eclipse.
  • Jamie Wolfe – a MLELF Cyborg Super-Soldier.
  • Dr Solomon Brenner: A highly skilled, if monstrously immoral, surgeon from the Linear Realms..

Level Five Sample Characters:

Level Six Sample Characters:

Level Seven Sample Characters:

  • Esteria, a slightly senile old woman with poor control of her magic and entirely too many dragon-cats.
  • Kelsaru Ana’Nasu, a crystal dragoness, powerful telepath, and Kevin Sanwell’s girlfriend.
  • Xaliotl, an obsessive fire mage.
  • Marty Tabard (offsite link), Battling Businessman and dimensional wanderer.

Level Eight Sample Characters:

Higher Level Sample Characters:

  • Level Ten: Raven, a druid/thief/dragon who’s wandered in from older editions.
  • Level Eleven: One, the Number Lord of Identity.
  • Level Twelve: Peter Leland (Offsite Link), a cartoon business raider and possum breeder.
  • Lord Zero: The Number Lord of Eternity. A crazed godling.
  • Level Thirteen: Adam, Praetorian Nightmare: a melee death-machine nightmare for entire high-level parties.
  • Level Eighteen: The Atrocity Build: A grossly abusive build designed for raw sorcerous power – and his Companions.
  • Epic Level: A Balor, spawn of darkness…
  • Epic Level: Amilko Moonshadow: History and Character Sheet. One of the few epic-level squirrels out there.

Level Twenty Breakdowns:

11 Responses

  1. Hey Thoth
    Cant find a QnA section, so thought would post it here.

    Some clarification on Path of the Dragon abilities.
    Eye of the Dragon, Absorb Spells. Is there a check? ie if I am targeted by a fireball, can I just say its absorbed and thus no one else is affected for example.

    I assume there are saves for Dragon Fire use?

    Thats about it I think :)


    • Oh, this is as good a place as any. I tried keeping up a “questions” tab for awhile, but the questions all got put on articles and indexes anyway.

      As far as the Path of the Dragon goes, that’s one of the very high-powered paths, and has been left a bit open so the GM can tailor it’s use – if he or she allows it at all.

      There is no check required to use the Eye of the Dragon, and it will indeed absorb entire area-effect spells – but it defaults (like so many other abilities) to a standard action. Of course, a really kind GM may let you get away with aborting your next action to absorb a spell, or even without using an action at all – but most characters will need to hold an action ready, or perhaps take Reflex Training or Opportunist.

      Dragonfire’s form is more-or-less up to the user, so the user may opt for ranged touch attacks (no save) or to allow saves for half damage. There are some FAQ on the Path of the Dragon in the Eclipse Web Expansion, which is available in the Box.Net widget to the right or with the paid version of Eclipse.

      And if there’s anything else you want to ask, go right ahead and do so; questions are always welcome (and occasionally become article topics).

      • Hey Thoth. Thanks for speedy reply.

        Awesome note on the Standard action default on powers. All good, does ‘balance’ it a bit.

        And yeah, I use Ranged touch Attack for the single target and a Ref save for the area affect. Any good build I make I will start posting on my site, and link back to you.

        Still want to get hold of the hardcover btw, I was the guy asking re an Australian stie…

      • Oh, you’re quite welcome. It’d be pretty embarrassing if I didn’t support my own material after all.

        I’d be delighted to see your builds; it’s always nice to see what other people are doing with the system. They often come up with things I would never have thought of – and usually with a very different feel.

        For good or ill, the Path of the Dragon is one of the highest-powered options in the book (and “The Dragon’s Bones” is probably the single most potent ability in the book, even counting divine ascension) – but it wouldn’t be a universal d20 book without a way to duplicate superheroes and some pretty broken builds.

        Unfortunately, the Australian POD places that got back to me all wind up making things even more expensive than Lulu. Lulu does say that they’re expanding worldwide though, which is hopeful on that front. I’ll try converting the general edition to a hardcover; some of the options that let me keep the price down on the distribution edition may be limiting where it can be printed.

  2. I suppose we could see what the cost would be for just shipping it ourselves. Basic mail rates aren’t that much, even international, though I’m not sure what weight class of package the book would be under.

    Anyway, I rate Godfire above The Dragon’s Bones… but only a *little*. The Dragon’s Bones comes close to becoming a comic book “cosmic power” being.

  3. Hey Thoth, Editorial0 (assume one of you is Paul?) thanks for the help.

    Figure what I can do is buy the pdf and download it here, and take it to printers for pritning. Won’t be the same, but still good anyway. Thanks again and keep it up. Awesome tool you gave us!

    • You’re welcome (and I’m Paul) . I’m sorry I haven’t been able to be more help – I’d prefer that the book be easily available everywhere (for obvious reasons) – but, at least for now, simply printing the PDF may well be the best that can be done.

      I’ll let you know if I come up with something. In any case, I’m glad you’re finding it useful!

  4. Here is an post that’s properly worth bookmarking

  5. I really like what you have done with the Eclipse system. To help ease the transition of some of my players, I am going to let them use the Eclipse versions of the PF classes that you have here. However, I was wondering (if you have the time), if you could explain how you would handle the arcane schools for wizards in Pathfinder.

    Thank you for your time.

  6. […] so I’d prefer a reasonably detailed system. Eclipse will (of course) do – and there are handy racial templates for human-scaled anthropomorphic animals and plenty of other creatures – but you could also […]

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