Champions Angel Template

   Angels in Champions – as in most superhero worlds – tend to be powerful, and somewhat generic, spirits of light: suitable as represenatives of a wide variety of faiths and “higher powers”. They can even appear as player characters, although in that case they should drop fifty points of disadvantages and add another 25 base points to fit the 125 point base/200 disadvantage point maximum of the Emergence campaign. While the angel template can be used as-is, it can also be customized to suit with the 50 remaining points.

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Value Characteristic Points
18/30 STR 8
18/32 DEX 24
23/29 CON 26
12/18 BODY 4
13/25 INT 3
14/20 EGO 8
28/40 PRE 18
12/36 COM 1
14/20 PD 8
14/20 ED 9
4/5 SPD 12
11/17 REC 0
36/60 END -5
39/51 STUN 0
  Total 116
Points Powers END
37 Multipower: Celestial Light (75-pt reserve); Celestial Light powers only (-.5), Will not work unless used in pursuit of celestial purposes (-.5).  
u-3 4d6 Killing Attack (RKA); Range: 375; Reduced END: Half, +¼ 3
u-3 4d6 Killing Attack (HTH) Flaming Sword (Total 6d6); Range: 0; Reduced END: Half, +¼ 3
u-3 5d6 Energy Blast; Aura Of Celestial Flame; Range: 375; Versus: ED; Damage Shield: +½; Reduced END: Zero, +½; Uncontrolled: +½; Active Points: 75; Penetrating: +½ 0
u-3 5d6 Energy Blast; Spirit Fire; Range: 375; Versus: ED; Based on EGO Combat Value: vs. ECV, +1; Reduced END: Zero, +½; Armor Piercing: 1, +½ 0
u-3 Force Field; Aura Of Light (15 PD/15 ED); Active Points: 75; Uncontrolled: +½; Reduced END: Zero & Persistent, +1 0
u-3 15″ Teleportation (Long Range 7,500″); Increased Range: ×500, +45; Active Points: 75; Long Range: 7,500″; Long Range (miles): 9.32; Mass Multiplier: ×1, +0; Fixed Locations: 0; Floating Locations: 0 3
u-3 Extra-Dimensional Movement; Dimensions: Any, +20; Time Travel: None, +0; Mass Multiplier: ×16, +20; Carrying Mass: 800; Trigger (When unconscious): Set, +¼ 7
u-2 Extra-Dimensional Movement: Banishment to home realm; Dimensions: One, +0; Time Travel: None, +0; Mass Multiplier: ×1, +0; Carrying Mass: None; Ranged: +½; Usable Against Others (Only vrs otherdimensional creatures): ×1 mass, 1 5
u-3 Invisibility (Hearing, Sight, Unusual Senses, No Fringe); Reduced END: Zero, +½ 0
u-3 Desolidification; Immune to Mental Powers: +20; Reduced END: Half, +¼ 3
u-3 3d6 Aid: To all damaged attributes (Fade/turn, Max. 18); Range: 300; Affects: All Powers of Special Effect, +2; Ranged: +½; Reduced END: Zero, +½ 0
u-1 Change Environment: Sanctified (8″ rad.); Effect: Fixed, +0 2
u-2 2d6 Transform: Panacea (Major, Limited Class); Range: 260; Cumulative: +½ 5
   
7 Elemental Control; Angelic Powers (10-pt reserve); Angelic Powers only, -.5  
a-10 Damage Resistance (20 PD/20 ED); Hardened: ×1, ¼  
b-10 +10 DEX; Celestial Agility (CV Only); Doesn’t Affect Figured: -½  
c-8 Regeneration (1 BODY/Turn); Regenerate: From Death, +20; Activation: 11-, -1  
d-8 Mental Defense (26 pts); Add to Total  
e-4 N-Ray Vision: Soul Sight; Only to see souls: -1  
f-2 +10 BODY: Nigh-Unkillable; Only to stave off death.: -1½; Does not work if true name is known: -½; Doesn’t Affect Figured: -½  
g-13 Life Support (total)  
h-5 10″ Flight (NC: 20″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 37; Requires room to spread wings: -½ 2
i-7 Flash Defense (Sight, 20 pts)  
j-7 Power Defense (20 pts)  
k-7 Lack of Weakness (-20 to Roll)  
l-7 Universal Translator 14-
   
12 +12 CP to All Attributes Great Blessing; Modifications to Primary Attributes do not affect secondary attributes. Aid to Defenses has half effect per standard rules.  
(12) 2d6 Aid (All attributes) (Fade/turn, Max. 12); Range: 0; Affects: All Powers of Special Effect, +2; Reduced END: Zero & Persistent, +1; Always On: -½; Personal Only: -1; Increases maximums only, does not speed healing: -1; Difficult to Dispel: ×2, +¼; Aid to Defenses is halved per the standard rules. Aid to primary attributes does not affect secondary ones. 0
142 Aid Enhancements  
(8) +6 BODY; Doesn’t Affect Figured: -½  
(12) +24 COM  
(8) +6 CON; Doesn’t Affect Figured: -½  
(8) +4 DEX; Doesn’t Affect Figured: -½  
(6) +6 ED  
(12) +6 EGO  
(12) +24 END  
(12) +12 INT  
(6) +6 PD  
(12) +12 PRE  
(12) +6 REC  
(12) +12 STR 1
(12) +12 STUN  
(10) +1 SPD  
179 Total Powers  
100+ Disadvantages
25 Distinctive Features; Blazing Celestial Spirit; Concealability: Not Concealable, 15; Reaction: Extreme, +10
15 Hunted; Demons, Evil Mages, Etc. (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Hunted: Other Powers of Darkness (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Watched: The Powers of Light (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0
10 Public Identity
20 Reputation; Angel (14-, Extreme)
10 Reputation; General Limits & Abilities known by competent sorcerers. (11-)
20 Phys. Lim; Banished to the Higher Planes at 0 Body (Frequently, Fully)
10 Phys. Lim; Cannot enter earths dimension unaided. (Infrequently, Greatly)
20 Phys. Lim: Cannot pass up a chance to follow purpose (Frequently, Fully)
10 Rivalry; The Powers Of Darkness; Situation: Professional, 5; Position: Superior, +5; Rival: NPC, +0
20 Dependent NPC: Any innocent who seeks aid or protection (Incompetent, 11-); Skills: Normal, +0
15 Dependent NPC: Any innocent who seeks aid or protection (Incompetent, 8-); Skills: Normal, +0
15 Cannot Tolerate Corruption (Very Common, Moderate)
15 Uncompromising (Common, Strong)
10 Relates everything to religious system of origin (Common, Moderate)
10 Self-Sacrificing (Uncommon, Strong)
 
250 Total Disadvantages
COSTS: Char.   Powers   Total Total   Disadv.   Base
  116 + 179 = 295 350 = 250 + 100
OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
11 11 7 26 35/35 35/35 3, 5, 8, 10, 12

Story: Servants of the celestial powers, angels are more than a bit standardized: they may have extra powers to suit particular purposes, but their basic nature is – of course – perfect… Unfortunately, they don’t normally fit into less abstract realms very well.

Appearance: Angels often appear as slender, winged, creatures blazing with celestial light, but appear in many other forms.

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