De’arc was pretty pretentious: he named his ship the “Nightraptor”. While that is following in an old tradition – the less notable the ship, the more dramatic the name – it’s probably a bit much; it wasn’t that good a ship to start with, and at the moment it’s in pretty bad shape.
On the other hand, at least the party currently has their hands on it, whether or not they could claim even remotely “legal” possession of it is more-or-less irrelevant given the size of the galaxy – or at least so they hope.
The ship’s hull is a fairly standard atmospheric-streamlining wedge, although it is (or at least would be if the armor was properly patched) more heavily reinforced and armored than most light ships and some heavy ones. The Kiropsten-Class was originally designed for trade with water-worlds and deep-atmosphere locations – and so, unlike most ships, they were designed to withstand a great deal of external pressure as well as to hold an atmosphere. Sadly, that leaves them heavy, bulky, and somewhat more expensive to operate than a normal freighter. On the other hand, that also means that they’re fairly easily adapted for light combat operations.
Not surprisingly, De’arc’s ship was so adapted – as well as having cargo space outfitted to carry prisoners, several extra weapons installed, and various other modifications. Of course, at the moment, power and life support is limited, half the cells are out of action, half the remaining cargo space is inaccessible, the drives need massive repairs, and half the weapons are out of action. Part of that can be repaired onboard given time – but the ship badly needs an overhaul.
The standard design includes an airlock, hold with a loading ramp and adjustable environment (including gravity), and a small machine shop – suitable for a wide variety of droid and ship repairs.
De’arc special adaptions include a far more powerful power plant, an escape pod (capacity 4), two size-0 Heavy Repeating Blasters for anti-personnel use, a high-quality medical bay (+3d), several concealed compartments (including a modest armory), an internal defense system, and at least one concealed tracking device which the characters have yet to find.
The Stateroom area has been fitted with an armored pressure-door, and rigged for environmental control (including venting to space) and equipped with a variety of restraining measures, including two cells fitted with energy-dampers to contain droids, cyborgs, and some of the more bizarre aliens. The staterooms themselves have been divided into two cells each, although that will be fairly easy to reverse.
Oddly enough, with the exception of the energy-dampers, most of that is still working at the moment.
|Passenger||8 Staterooms||2 (8 Prisoners)||2 (16 Prisoners)|
|Cargo Capacity||150 Tons||15 Tons||30 Tons|
|Consumables*||600 Days||400 Days||1000 Days|
|Navigation Computer||Yes||Yes (+5 Diff)||Yes|
|Submerged Speed||1d||don’t try it.||1d|
All weapons are
Con 2d, Dam 4d
Con 3d, Dam 3d
Con 2d, Dam Var
|2x Laser Cannons
Con 3d, Dam 5d
Con 3d, Dam 3d
2x Missile Launcher
Con 2d, Dam Var
*Divide by the number of people on board.