Peter Collier isn’t a professional hero; he’s a professional architect. He just happened to get entangled in a botched convenience-store robbery – and found that the stress pushed his minor talent for channeling his C’hi into full operation. Since then, on his nightly jogs, he’s started wearing a bulletproof vest – and has dealt with several muggers and other petty troublemakers.
Despite his enhanced skills, and the fact that overenthusiastic reporters have labeled the unidentified vigilante-hero “White Crane” thanks to an early report that he used “the Crane Style!” (he doesn’t) he’s well aware that his abilities are not tremendously impressive compared to the powers that most superheroes possess. Still, he feels a need to help out where he can – and he can certainly help with local problems.
White Crane
Value | Characteristic | Points |
15/21 | STR | 5 |
16/21 | DEX | 18 |
18/21 | CON | 16 |
9/12 | BODY | -2 |
9/15 | INT | -1 |
9/12 | EGO | -2 |
9/15 | PRE | -1 |
8/20 | COM | -1 |
6/9 | PD | 2 |
4/7 | ED | 0 |
3/4 | SPD | 1 |
8/11 | REC | 0 |
20/32 | END | -8 |
29/35 | STUN | 0 |
Total | 27 |
Points | Powers | END |
15 | Martial Arts Multipower (30-pt reserve); Martial Arts Powers Only: -½; Linked (Strength): -½ | |
m-2 | +20 STR; Doesn’t Affect Figured: -½; Reduced END: Zero, +½; Generic Limitation (Only for combat purposes; cannot life massive weights, rip apart entangles, etc.): -½. | 0 |
m-3 | Hand-to-Hand Attack Nerve Strike (4d6, Total 6d6); Range: 0; No Normal Defense (Versus Hard Body Armor, not having normal nerves, being undead, etc. ): +1; Reduced END: Zero, +½. | 0 |
m-2 | Hand-to-Hand Attack / Martial Strike (6d6, Total 10d6); Range: 0; Reduced END: Zero, +½. | 0 |
u-1 | 1d6+1 Killing Attack (HTH) / Iron Hand Strike (Total 2½d6); Range: 0; Reduced END: Zero, +½. | 0 |
m-2 | +10 DEX / Practiced Kata; Doesn’t Affect Figured: -½. | |
u-1 | Running / Light Foot (+5″, 11″, NC: 22″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 15; Reduced END: Zero, +½. | 0 |
u-1 | Superleap / Light Foot (+10″, 14″, NC: 28″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 30; Reduced END: Zero, +½. | 0 |
10 | +15 STR; Doesn’t Affect Figured: -½; Reduced END: Zero, +½; Generic Limitation (Only for HTH combat; does not increase lifting weight, break entangles, etc.): -½; Gestures: Instant Power, -¼ | 0 |
6 | 1d6 30-Point Equipment Allowance Aid (Fade/month, Max. 30); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 hour, -2½; Only activates in armories, labs, or between outings: -1½; Personal Only: -1; Difficult to Dispel: ×4, +½; Increased END: ×10, -4; This allows a character to haul along 60 CP worth of customized gear. | 20 |
6 | +6 CP to All Attributes Blessing; Modifications to Primary Attributes do not affect secondary attributes. Aid to Defenses has half effect per standard rules. | |
(6) | 1d6 Aid (All attributes) (Fade/turn, Max. 6); Range: 0; Affects: All Powers of Special Effect, +2; Reduced END: Zero & Persistent, +1; Always On: -½; Personal Only: -1; Increases maximums only, does not speed healing: -1; Aid to Defenses is halved per the standard rules. Aid to primary attributes does not affect secondary ones. | 0 |
49 | Total Powers |
Points | Skills, Talents, Perks | Roll |
13 | +2 level w/Aces / Overall Level; Costs END: -½ | |
3 | Acrobatics | 13- |
3 | Stealth | 13- |
3 | Architecture | 12- |
2 | Knowledge/Martial Arts | 11- |
0 | French (Native Accent); Literacy: Standard, 0 | |
0 | English (Native Accent); Literacy: Standard, 0 | |
24 | Total Skills, Talents, Perks |
Cost | Equipment |
5 | Basic Bulletproof Outfit: Armor (6 PD/3 ED) ; OIF: -½; Conventional Technology: -1 |
4 | 5″ Amulet of the Owl / Gliding (NC: 10″) ; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 15; IIF: -¼ |
13 | Belt of the Mongoose; OIF: -½ |
(6) | +3 DEX ; OIF: -½ |
(7) | +1 SPD ; OIF: -½ |
2 | 2d6 Healing / First Aid Kit 0; Focus: Obvious Accessible, -1; Charges: 8, -½; Generic Limitation (Must go shopping to recover charges.): -½; Activation: 14-, -½; Generic Limitation (Must go shopping to recover charges. ): -½ |
2 | Survival Kit 12-; Focus: Obvious Accessible, -1 |
0 | Smartphone (0kg) |
26 | Total Equipment |
100+ | Disadvantages |
20 | Normal Characteristic Maxima |
10 | Code of Chivalry (Common, Moderate) |
10 | Reputation: Minor Martial Arts Hero (11-) |
10 | Watched: Press (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 |
50 | Total Disadvantages |
COSTS: | Char. | Powers | Total | Total | Disadv. | Base | ||||
27 | + | 73 | = | 100 | 150 | = | 50 | + | 100 |
OCV | DCV | ECV | Mental Def. | PD/rPD | ED/rED | Phases |
7 | 7 | 4 | 0 | 15/6 | 10/3 | 3, 6, 9, 12 |
Filed under: Background, Campaign Log, Character Sheets | Tagged: Background, Campaign Log, Champions, Character Sheets, Role Playing Game, RPG |
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