Champions – White Crane

Peter Collier isn’t a professional hero; he’s a professional architect. He just happened to get entangled in a botched convenience-store robbery – and found that the stress pushed his minor talent for channeling his C’hi into full operation. Since then, on his nightly jogs, he’s started wearing a bulletproof vest – and has dealt with several muggers and other petty troublemakers.

Despite his enhanced skills, and the fact that overenthusiastic reporters have labeled the unidentified vigilante-hero “White Crane” thanks to an early report that he used “the Crane Style!” (he doesn’t) he’s well aware that his abilities are not tremendously impressive compared to the powers that most superheroes possess. Still, he feels a need to help out where he can – and he can certainly help with local problems.

 

White Crane

 

Value Characteristic Points
15/21 STR 5
16/21 DEX 18
18/21 CON 16
9/12 BODY -2
9/15 INT -1
9/12 EGO -2
9/15 PRE -1
8/20 COM -1
6/9 PD 2
4/7 ED 0
3/4 SPD 1
8/11 REC 0
20/32 END -8
29/35 STUN 0
Total 27

 

Points Powers END
15 Martial Arts Multipower (30-pt reserve); Martial Arts Powers Only: -½; Linked (Strength): -½
m-2 +20 STR; Doesn’t Affect Figured: -½; Reduced END: Zero, +½; Generic Limitation (Only for combat purposes; cannot life massive weights, rip apart entangles, etc.): -½. 0
m-3 Hand-to-Hand Attack Nerve Strike (4d6, Total 6d6); Range: 0; No Normal Defense (Versus Hard Body Armor, not having normal nerves, being undead, etc. ): +1; Reduced END: Zero, +½. 0
m-2 Hand-to-Hand Attack / Martial Strike (6d6, Total 10d6); Range: 0; Reduced END: Zero, +½. 0
u-1 1d6+1 Killing Attack (HTH) / Iron Hand Strike (Total 2½d6); Range: 0; Reduced END: Zero, +½. 0
m-2 +10 DEX / Practiced Kata; Doesn’t Affect Figured: -½.
u-1 Running / Light Foot (+5″, 11″, NC: 22″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 15; Reduced END: Zero, +½. 0
u-1 Superleap / Light Foot (+10″, 14″, NC: 28″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 30; Reduced END: Zero, +½. 0
10 +15 STR; Doesn’t Affect Figured: -½; Reduced END: Zero, +½; Generic Limitation (Only for HTH combat; does not increase lifting weight, break entangles, etc.): -½; Gestures: Instant Power, -¼ 0
6 1d6 30-Point Equipment Allowance Aid (Fade/month, Max. 30); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 hour, -2½; Only activates in armories, labs, or between outings: -1½; Personal Only: -1; Difficult to Dispel: ×4, +½; Increased END: ×10, -4; This allows a character to haul along 60 CP worth of customized gear. 20
6 +6 CP to All Attributes Blessing; Modifications to Primary Attributes do not affect secondary attributes. Aid to Defenses has half effect per standard rules.
(6) 1d6 Aid (All attributes) (Fade/turn, Max. 6); Range: 0; Affects: All Powers of Special Effect, +2; Reduced END: Zero & Persistent, +1; Always On: -½; Personal Only: -1; Increases maximums only, does not speed healing: -1; Aid to Defenses is halved per the standard rules. Aid to primary attributes does not affect secondary ones. 0
49 Total Powers  

 

Points Skills, Talents, Perks Roll
13 +2 level w/Aces / Overall Level; Costs END: -½
3 Acrobatics 13-
3 Stealth 13-
3 Architecture 12-
2 Knowledge/Martial Arts 11-
0 French (Native Accent); Literacy: Standard, 0
0 English (Native Accent); Literacy: Standard, 0
24 Total Skills, Talents, Perks  

 

Cost Equipment
5 Basic Bulletproof Outfit: Armor (6 PD/3 ED) ; OIF: -½; Conventional Technology: -1
4 5″ Amulet of the Owl / Gliding (NC: 10″) ; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 15; IIF: -¼
13 Belt of the Mongoose; OIF: -½
(6) +3 DEX ; OIF: -½
(7) +1 SPD ; OIF: -½
2 2d6 Healing / First Aid Kit 0; Focus: Obvious Accessible, -1; Charges: 8, -½; Generic Limitation (Must go shopping to recover charges.): -½; Activation: 14-, -½; Generic Limitation (Must go shopping to recover charges. ): -½
2 Survival Kit 12-; Focus: Obvious Accessible, -1
0 Smartphone (0kg)
26 Total Equipment

 

100+ Disadvantages
20 Normal Characteristic Maxima
10 Code of Chivalry (Common, Moderate)
10 Reputation: Minor Martial Arts Hero (11-)
10 Watched: Press (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0
50 Total Disadvantages

 

COSTS: Char. Powers Total Total Disadv. Base
27 + 73 = 100 150 = 50 + 100

 

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
7 7 4 0 15/6 10/3 3, 6, 9, 12

 

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3 Responses

  1. […] The White Crane: Part-time martial artist hero […]

  2. […] White Crane: Martial Artist and occasional minor hero. […]

  3. […] White Crane: Martial Artist and occasional minor hero. […]

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