In Nomine: Raven Harcourt

   Raven Harcourt was designed under the rule that – to make humans playable – they got 10 bonus CP for every force they were short of 9. Raven thought he was a superhero. In fact, given his combat skills, he was quite right. Angels, Demons, and Ethereals might have more raw power, and far more versatility – but if it came down to a hand-to-hand melee, Raven was well up there.

Raven Harcourt

   (Human, 5 Forces, +40 CP)

Corporeal

2

 

Strength

4

 

Agility

4

 

   

Ethereal

2

 

Intellect

4

 

Precision

4

 

Mind Hits

8

Celestial

1

 

Will

2

 

Perception

2

 

Soul Hits

2

   Combat Statistics: Melee Dodge: 28-, Ranged Dodge 16-, Armor (-2 to be hit, +3 armor), Punch Attack 18-, Power +1, Hits 32.

Artifacts (12):

  • Amulet of the Tiger [Dodge +6 (12), Can be worn or carried in a completely hidden way (+3), Attracts other skilled martial artists (-4), User must diligently perform katas each day (-1), User must already possess Fighting and Dodge skills at +5 or better (-3), Bearer does not automatically regain essence each day (-3), net 4]
  • Crane Sigil [Acrobatics +6 (12), Can be worn or carried in a completely hidden way (+3), Attracts other skilled martial artists (-4), User must diligently perform katas each day (-1), User must already possess Fighting and Dodge skills at +5 or better (-3), Bearer does not automatically regain essence each day (-3), net 4]
  • Dragon Belt [Fighting +6 (12), Can be worn or carried in a completely hidden way (+3), Attracts other skilled martial artists (-4), User must diligently perform katas each day (-1), User must already possess Fighting and Dodge skills at +5 or better (-3), Bearer does not automatically regain essence each day (-3), net 4]

Discord (-30):

  • Aura-6 (-18): Every move he makes screams “This human is an expert martial artist!” Even other humans will almost automatically sense this.
  • Celestial Blindness-4 (-12): He’s just not very attuned to celestial things. Note that this means that he will only regain an essence point at noon one-third of the time.

   Status (10): Level 6 (Filthy Rich)

   Skills (52): Fighting (Str) +6, Dodge (Agi) +6, Acrobatics (Agi) +6, Psychic Shield (Will) +6, Climbing (Agi) +2, Computer Operation (Int) +6, Electronics (Int or Pre) +1, Escape (Agi or Pre) +2, Knowledge/Martial Arts (Int) +1, Knowledge/Geography (Int) +1, Language/Spanish (Int) +1, Language/Chinese (Int) +1, Medicine (Pre) +1, Move Silently (Agi) +1, Ranged Weapon/Pistol (Pre) +4, Seduction (Will) +2, Survival (Will or Pre) +1, Swimming (Agi) +2, Throwing (Agi or Pre) +2.

   Vessel (16): Basic Human Body (L2, Free), +4 Levels (12), Iron Fist Training (base power of punch is -1, not -3, 2 points), Stone Ox Training (natural “armor” giving Protection-1, 2 points).

   Equipment (0): Light Tailored Kevlar Clothing (armor, -2 penalty to attackers to hit rolls, +2 armor), Karatends (Reinforced gloves, +1 power to punch), .44 Revolver (Range 15, Power +3, 6 Shots) and concealed-carry permit, wallet with plenty of cash, credit cards, etc,

   Psychic Shield: The will-based equivalent of Dodge. Adds to willpower for defensive purposes only.

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