Champions meets My Little Pony – Prince Blueblood and the Cartoon Powers Package

Recently the members of Aurora Ward – in their own eccentric fashions – were helping to put together a coalition of mostly-good and somewhat-good imaginary entities to help drive back the advance of some of the very worst ones in areas where pure good could not reach. They touched several realms along the way, including the Pirate Seas, the Anime Worlds – and the Pony Realm.

There Ameobo – shapeshifting, magic-absorbing, and able to split off miniature versions of himself as weaker minions – got cast as Queen Chrysalis, while Armageddon was General Armageddon, her Pegasus General. In the confusion of not following the plot, Armageddon wound up (thanks to 10d6 of Unluck) accidentally “married” – and mystically linked – to Prince Blueblood.

Whether either of them liked it or not.

Drawn over to Earth in Aurora Ward’s wake, Prince Blueblood is currently a junior editor at the paper where Armageddon works in his secret identity.

Prince Blueblood is not so bad as all THAT. Yes, he IS a bit snobbish and vain – but if he was truly useless and unendurable, Celestia has had a LOT of practice in shipping annoyances off to jobs where she will never have to deal with them again. Confronted with what was – at first glance – just another social climbing, gold-digging, girl – obsessed with FASHION in a minimal-clothing world of all useless things – he turned up his “obnoxious snob” routine to the maximum and promptly drove her off.

Unfortunately, in a reality shaped by the thoughts of the shows audience, that left him with all kinds of ill-wishes raining down upon his head.

Personally, Blueblood is a decent tactician (a distinct rarity in a world of cartoon ponies), a reasonably skilled commander, knows a few basic unicorn and military spells, and has the compass-related magic of his cutie mark – the ability to locate things, to find routes, to teleport himself and others short distances, and to modify distances to gain tactical advantages. He’s no professional superhero – but he is a competent mage-commander with a package of cartoon powers to back it up with. There are worse allies.

That doesn’t mean that he isn’t pretty upset about all this.


Prince Blueblood

Value Characteristic Points
13/25 STR 3
8/12 DEX -6
12/18 CON 4
8/14 BODY -4
8/20 INT -2
8/14 EGO -4
13/25 PRE 3
8/32 COM -1
5/11 PD 0
2/8 ED 0
3 SPD 12
7/13 REC 0
24/48 END 0
27/39 STUN 0
Total 5


Points Powers END
35 Cartoon Character Package Deal
(7) Elemental Control: Cartoon Powers (15-pt reserve); Generic Limitation (Cartoon Pony Powers Only): -½; Always On: -½
a-7 Armor (10 PD/10 ED)
b-7 Regeneration (1 BODY/Turn); Regenerate: From Death, +20
c-4 Images: Background music and sound effects (Hearing, 16″ radius); Range: 150; Observer PER Penalty: 0, +0; Reduced END: Zero & Persistent, +1; No Conscious Control: -2 0
d-5 Cartoon Immunities
(1) Looking Good: Immunity to being messed up for more than a few seconds; Frequency: Fairly Common
(1) What Gravity? Immunity to Falling until lack of support is brought to his attention; Frequency: Fairly Common
(1) In My Pocket, Why? Immunity to having to have pockets to carry stuff in.; Frequency: Common
(1) Sure I’m Perfectly Normal: Gets treated as just another human in most non-comedic ways; Frequency: Common
(1) Clothing? Immunity to being considered insufficiently dressed; Frequency: Fairly Common
(1) Rated G: Immunity to Indecent Exposure; Frequency: Fairly Common
(1) The Sounds of Harmony: Immunity to the need to compose or practice topical songs; Frequency: Fairly Common
(1) I Can Handle That: Immunity to not having normal hands; Frequency: Common
(0) All Devouring: Immunity to reasonable limits on how much can be swallowed at one time.; Frequency: Rare
(0) There’s A Hole: Immunity to solid matter provided that it LOOKS like there is a hole in it and the user is not responsible for that.; Frequency: Rare
(1) Yes, It’s Suitable: Immunity to having to wear appropriate clothing to stay warm, dry, etc.; Frequency: Fairly Common
(0) It’s a permanent: Immunity to hair damage save by bladed weapons; Frequency: Rare
(1) Immune to Aging
(1) Immune to Disease
(1) Life Support: High Radiation
e-5 2d6 Aid to Equipment Allowance/Bases/Etc (Fade/week, Max. 30); Range: 0; Extra Time: 1 hour, -2½; Generic Limitation (Only to pay for role-appropriate, provided, or generally available gear): -1; Activation: 11-, -1; Affects: Single Power of Special Effect, +¼; Generic Limitation (Only GM-Approved Equipment) 3
70 Cartoon Disadvantages
(20) Hunted: Fans of the Show (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
(20) Driven by strong, but fairly simple, straightforward, and constant motivations (Very Common, Strong)
(10) Distinctive Features: Cartoon Character; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0
(10) Public Identity
(5) Incapable of causing Body damage, cannot develop killing attacks (Infrequently, Slightly)
(5) Rivalry: Related Characters; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0
20 Multipower: Unicorn Magic (50-pt reserve); Generic Limitation (Unicorn Pony Magic Only): -½; Generic Limitation (Only Basic Spells and those related to his Compass Rose Cutie Mark): -½; Generic Limitation (Easily disrupted by a blow to the horn, horn restraints, or similar): -½
Basic Unicorn Magic
u-2 Telekinesis (STR 15); Range: 240; Manipulation: Fine, +10; Reduced END: Zero, +½ 0
u-2 8d6 Energy Blast: Telekinetic Blast; Range: 250; Versus: PD; Reduced END: Half, +¼ 2
u-2 Force Field Dome (8 PD/8 ED); Area Effect (Radius): 3″ radius, +1; Reduced END: Zero, +½; Uncontrolled: +½ 0
u-2 6d6 Suppress Magic; Range: 225; Affect: Single Power of Special Effect, +¼; Reduced END: Half, +¼ 2
Cutie Mark Magic
u-1 Detect Distance and Direction to desired item (+3 to PER); Time Required: Half Phase, +0; Range: Ranged, +5; Based on EGO Combat Value: vs. ECV, +1; Variable Special Effects: Any, +½
u-1 Detect Route (+6 to PER); Variable Special Effects: Certain Group, +¼; Time Required: Half Phase, +0; Range: Ranged, +5
u-2 10″ Teleportation (Long Range 160″); Increased Range: ×16, +20; Long Range: 160″; Long Range (miles): 0.20; Mass Multiplier: ×4, +10; Fixed Locations: 0; Floating Locations: 0 2
u-2 Change Environment: Manipulate Direction and Distance (8″ rad.); Effect: Variable, +1; No Range: -½; Trigger: Set, +¼; Reduced END: Half, +¼ 

While employing his signature spell Prince Blueblood may, once per segment, gratuitously either expand or reduce the distance between two things within his area of effect by up to 8″. For example, he could decree that a character was 8″ further from the center of that fireball that had just gone off, or that the evasive martial artist was 6″ closer (and thus effectively adjacent) to his friend the brick, or that someone was off to the side of that attack that would have otherwise hit them.

13 Running (+4″, 10″, NC: 40″); Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 18 2
12 +12 CP to All Attributes Great Blessing; Modifications to Primary Attributes do not affect secondary attributes. Aid to Defenses has half effect per standard rules.
(12) 2d6 Aid (All attributes) (Fade/turn, Max. 12); Range: 0; Affects: All Powers of Special Effect, +2; Reduced END: Zero & Persistent, +1; Always On: -½; Personal Only: -1; Increases maximums only, does not speed healing: -1; Difficult to Dispel: ×2, +¼; Aid to Defenses is halved per the standard rules. Aid to primary attributes does not affect secondary ones. 0
59 Total Powers  


Points Skills, Talents, Perks Roll
10 Money (Wealthy)
5 Member of Aristocracy
3 High Society 14-
3 Conversation 14-
3 Bureaucratics 14-
3 Persuasion 14-
3 Seduction 14-
3 Tactics 13-
3 Bump of Direction
36 Total Skills, Talents, Perks  


Cost Equipment
18 Lucky Charms (Luck) (10d6); OAF (Assorted Good Luck Charms): -1; Fragile Focus: -¼; Linked (With Unicorn Magic): -½
2 Additional Multipower Slot: 5d6 Entangle, 16 Charges, 0 End. OIF (Telekinetically-hurled Bolos). (0kg)
2 Additional Multipower Slot: Sphere of Light (3d6 NND (Vrs not being a demonic entity) Energy Blast, 3″ Radius, 1/2 Endurance Cost (1), OIF – Sacred Sun Symbol, (0kg)
2 Elemental Control: Enchanted Royal Armor (5-pt reserve); OIF (Symbolic Barding): -½; Visible (Magic Armor): -¼; Generic Limitation (Passive Protective Effects Only): -½
a-2 Armor (4 PD/3 ED)
b-2 Power Defense (10 pts)
c-2 Mental Defense (13 pts)
30 Total Equipment


100+ Disadvantages
50 10d6 Unluck
15 Mystically linked to Armageddon (Frequently, Greatly)
15 Snob (Common, Strong)
10 Loyalty to Equestria (Uncommon, Strong)
5 Slightly reduced manual dexterity (Infrequently, Slightly)
5 Watched: Equestrian Nobility (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Limited, -5; Only Watching: ×½; Punishment: Mild, -5
100 Total Disadvantages


COSTS: Char. Powers Total Total Disadv. Base
5 + 95 = 100 200 = 100 + 100


OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
4 4 5 13 25/14 21/13 4, 8, 12

Height: 132cm, (4’4″), Weight: 74kg, (163 lbs), Sex: Male, Race: G4 Unicorn Pony

Yes, this is likely a little more magically powerful – and far more boosted – than most baseline ponies. I’m presuming that he IS a member of the royal family and that things are stepped up a notch because the base setting is a superhero universe where magic is common enough that people can take courses in it in high school.