Demise Unseen combines three effects:
- Finger of Death (Level Seven), with Long Range (+2 Spell Levels) but no secondary damage on a success (-1 Spell Level) = Level Eight.
- Create Undead (Level Six) with Long Range (+2 Spell Levels), a one standard action casting time (+2 Spell Levels), and automatic control of the created undead (+2 levels).
- An advanced illusion, that can – apparently – keep the victims friends and companions from noticing that the victim has been replaced by a ghouls with none of his or her skills, abilities, or knowledge pretty much indefinitely. It’s not entirely clear whether or not they get a save each time they interact with the victim’s re-animated corpse or only once. However, since the spell notes that the save is to “notice discrepancies”, presumably strangers don’t get a save at all.
OK: so this “illusion” can cover up the new physical characteristics of an undead creature, speak sensibly with the victims friends and family, and fake having the memories, skills, and abilities typical of the victim well enough to function – while not actually HAVING any of those abilities.
So, if you blast the town shoemaker, the creature you’ve created will not actually be able to make shoes, and won’t know how to fit or sell them – yet it can continue to function as the town shoemaker, and will be able to do so indefinitely. Apparently the spell will keep the customers from noticing that they’re not actually wearing any shoes – and that situation might continue for decades or centuries.
Now that’s an ILLUSION. Even for an Epic-Level Illusion that seems like a bit much to ask.
To adapt this spell to Eclipse, I think I’m going to have to change that.
Ergo, the third effect will be Simulacrum (Level Seven) with Long Range (+3 Spell Levels), the Casting Time reduced to a Standard Action (+2 Spell Levels), no special material components required other than the recently-deceased body (+2 Spell Levels), and the ability to be healed by negative energy, like any other undead (+1 Spell Level). This will result in a tolerably competent copy which looks, feels, smells, sounds, and can act just like the original; just add the levels that the simulacrum possesses to the base undead creature.
OK: That’s an eighth level effect, a twelfth level effect, and a fifteenth level effect. That gives a base level seventeen – level fifteen plus two lesser secondary effects – making Demise Unseen a seventeenth level spell.
Demise Unseen: Illusion (Shadow) and Necromancy (Evil and Death), Level: 17, Components: V, S, Casting Time: One Standard Action, Range: Long, Target: One Creature, Duration: Instantaneous, Saving Throw: Fortitude Negates, and Spell Resistance: Yes.
Demise Unseen instantly slays a single target and re-animates it as an undead simulacrum which looks, sounds, acts, and feels exactly the same – save for being under the caster’s control. It possesses the appropriate undead abilities, the victim’s memories, and one-half of the victim’s levels (and appropriate abilities), although its total level may not exceed the casters. From the point of view of those nearby, it looks like the spell simply had no effect, whether or not it actually succeeded. The target receives a Fortitude saving throw to survive the attack. If the save fails, the target remains in its exact position with no apparent ill effects. The target’s companions will probably notice nothing unusual until they interact with it (or the caster has it do something out of character), at which time each companion receives a Will saving throw to notice discrepancies. The creature created serves the caster indefinitely. The caster cannot exceed the normal limit for controlling undead through use of this spell, but other means that allow the character to exceed the normal limit for controlled undead work just as well with undead created with Demise Unseen.
Dragon Strike summons ten CR 14 dragons. The original version was a ritual, but that really isn’t required in Eclipse. This is simply a minor variant on Grandiose Summoning. As noted under Dragon Knight, a tenth level version that’s limited to Dragons is capable of summoning a single dragon of CR 14. Summoning 1d4+1 of them is +1 level, and summoning 4d4 – normally ten – is +2 levels. To cut down the casting time from a full round to one standard action, trade off the one-minute-per-level duration for one round per level. I could add in some more restrictions to duplicate the original spell, with it’s call for additional high-level casters, but there isn’t much point to that. Ergo, level twelve.
Dragon Strike. Level Twelve. Conjuration [Summoning], Components: V, S, Casting Time: 1 Standard Action, Range: Medium, Duration: 1 Round/Level, Effect: Ten summoned dragons, Saving Throw: None, Spell Resistance: No.
Dragon Strike summons ten CR14 dragons. They appears where the character designates and act immediately. They attack the character’s opponents to the best of their abilities (usually preferring to breath on the first round if possible). The caster can direct the dragons not to attack, to attack particular enemies, or to perform other actions.
Use Great Dispelling (Level Twelve).
Epic Mage Armor:
This is simply the Force Armor Spell Template from The Practical Enchanter, cast at level fourteen.
Greater Spell Resistance:
This is simply Spell Resistance (which does not list a maximum spell resistance which can be granted) at +2 Spell Levels to make it last for one hour per caster level – for a total level of Seven. This isn’t even an epic effect. The game master may rule that Spell Resistance is limited to a maximum spell resistance of 32 – but adding an additional +3 to that limit really doesn’t call for turning a level seven base effect into an epic level ritual spell. Level eight would be plenty.
Let Go Of Me:
Use Inner Thunder (Level Fourteen). If you want to be able to select the targets within the area of effect, that’s +3 spell levels. If you want to restrict it to a single creature touching you, that’s -3 spell levels. If you want to make the damage typeless, that’s +2 spell levels. If you don’t want to be bothered with the verbal component, add +1 spell level.