Ivarell, “The Nose”, Cani Henchman

   For today, it’s one of the characters from the World Tree campaign – Ivarell, a young Cani with a remarkable sense of smell.

   Ivarell was a young and unwanted Cani – part of a small group who were so far down on their luck that they were supporting themselves with petty crime. They weren’t so far down as to rob the locals – but they were perfectly willing to go along with a fellow who wanted to hire them to swipe some minor (if presumably embarrassing or something) junk from some fairly newly-arrived travelers who’d rented a house. The fact that he was willing to provide a few useful bound spells, better weapons, and half the money in advance, just made the deal all the more attractive.

   Unfortunately, the player characters were far more formidable than they’d expected. They were already associated with a local Zi Ri Smith Mage, working for one of the local noble houses, and far too powerful for a group of youngsters on the street to mess with – particularly unwanted youngsters with no connections of their own. The group promptly captured them and chained them up in the attic while they attempted (unsuccessfully) to locate the fellow who’d hired them. They didn’t succeed – the fellow was long gone: the information he’d gotten had been well worth the sacrifice of some cheap pawns – but they did get a little information out of the four youngsters they’d captured.

   They put them to work cleaning up the mess they’d made around the house while they checked with their local patrons about what to do with them – and found that no one cared very much. Well, they’d be needing some house-slaves, and it was always convenient to have some volunteers.

   Ivarell got towed around with them a good deal, mostly because he was familiar with the cities streets, as well as being the one most likely to recognize the scent of their sneaky opponent. He and his friends eventually found that belonging to the group was not at all a bad thing…

   This character sheet was from relatively early on.

  • Name: Ivarell
  • Race: Cani
  • Sex: Male
  • Age: 24
  • Cley Refresh Time : Dawn

   Racial Advantages: +3 Knack in Guile, Instinctive Loyalty (+1 Bonus when this applies), Skin provides +1 Soak, may claw/bite with modest effect, +6 bonus to scent perception checks, family connections and presents, may take “married” at no advantage cost.

   Personal Advantages: Keen Nose +25 (note that this gives him a base roll of +37, +40 in a city, 5), Sleeth Eyes (1), Burglar Experience (no money, 2), Feather Mage Experience (2) Pickpocket Experience (no money, 2), Wilds Experience (3), and Street Smart (1). Net +16.

   Disadvantages: Slave, with magical slavemarking (-6), Guild Enmity (-1), Poor Family (-1), Unimportant Child (-1), Short Attention Span (-1), Lecherous (-2, half value due to being in excess of -10). Net -11.

 

Life Base [3x (Stamina + Life Base)

48

Bad Injury (Trouble-3) = ½

24

Awful Injury (Trouble-6) = 1/4

12

Incapacitated (—0—)

 

Dying -(Will + Life Base)

-14

  • Cley: Faith + Cley Base + d6 Daily
  • Attack: Ivarell got nothing at first, a dagger fairly quickly, and a sword and bow after a bit.
  • Defense: Normally Leather Armor, totaling +17
  • Soak: Net 2. +1 Armor, +1 Natural.

.

Attribute

Score

Strength

+5

Stamina

+1

Dexterity

+3

Agility

-1

Perception

+6

Faith

+0

Memory

+2

Wits

+0

Will

-1

Charisma

+3

Magical Skills

Level

Knacks

Boosts

Net

Cley Base

12

     

Concentration

06

     

Feather Casting

10

     

Finesse

04

     

Hammer Casting

05

     

Magic Analysis

08

     

M. Resistance

13

     

Magic Theory

04

     

Meditation

05

     

Ritual Magic

     

Spellbinding

05

     

Spontaneous Force

     
         

Noun Skills

Level

Knacks

Boosts

Net

Airador

03

     

Aquador

03

     

Corpador

06

     

Durudor

06

     

Herbador

06

     

Illusidor

03

     

Locador

03

     

Magiador

03

     

Mentador

03

     

Pyrador

09

     

Spiridor

03

     

Tempador

03

     
         

Verb Skills

Level

Knacks

Boosts

Net

Creoc

05

     

Destroc

05

     

Healoc

07

     

Kennoc

05

     

Mutoc

05

     

Ruloc

08

+4

 

12

Sustenoc

05

     
         

Fighting Skills

Level

Knacks

Boosts

Net

Archery

08

     

Brawling

08

     

Claws and Teeth

05

     

Combat Stance

08

     

Crushing

     

Edged

     

Fencing

     

Knives

04

     

Life Base

15

   

15

Pole and Staff

     

Throwing

05

     
         

Social Skills

Level

Knacks

Boosts

Net

Bargain

     

Command

11

     

Empathy

07

     

Etiquette

07

     

Flirting

06

     

Friendliness

07

     

Guile

06

+3

 

09

Interrogate

     

Intimidate

08

     
         

Athletic Skills

Level

Knacks

Boosts

Net

Climb

10

     

Dance

03

     

Dodge

15

     

Hunt

07

     

Jump

08

     

Ride

09

     

Run

10

     

Swim

05

     

Track

14

     
         

Craft Skills

Level

Knacks

Boosts

Net

Animal Handling

08

     

Armor Repair

04

     

Enchantment

     

Medicine

07

     

Music

03

     

Spellweaving

     

Wilds Survival

11

     

Woodworking

05

     
         

Rogue Skills

Level

Knacks

Boosts

Net

Alertness

12

     

Disguise

10

     

Forgery

     

Make/Pick Locks

08

     

Pick Pockets

10

     

Search

10

     

Set/Disarm Trap

11

     

Slight Of Hand

07

     

Sneak

14

     
         

Knowledge Skills

Level

Knacks

Boosts

Net

General

08

     

God’s Tongue

     

History and Literature

03

     

Judge Value

05

     

Languages

     

Law

03

     

Natural Science

     

Social

05

     

Teaching

03

     

Theology

     

   Ivarell had a variety of minor, practical spells grafted – most notably a minor healing spell or two, a couple of sensory boosters (making him even better at sniffing things out), and other utility stuff.

   After traveling with a party of adventurers for awhile, he found himself in possession of some metal weapons, better spells, powerful bound spells, and – eventually – even a few minor enchanted objects and a hell of a lot of experience, both from active adventuring and from years worth of training and tutoring.

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