Eclipse d20 – Rahne Diende

Rahne Diende

Level Four Human Healer

Rahne is an idealistic young woman who feels that her magical talents are a gift that she is meant to use to make people’s lives better – a quest that she combines with her personal quest to see the world.

Unfortunately, the world is proving unexpectedly difficult; her tendency to heal people for free means that she rarely has any money (even if she’s rarely short for a meal) and her naivety gets her into a good deal of trouble along the way. Still, there’s nothing that gives her more pleasure than to do what she can to help those less fortunate than herself.

Physically, she’s slender, athletic, slightly below average height, and usually has blue hair – although her life magic allows her to grow it out in whatever color she likes with a simple spell.

Personally, she’s easy going and has a good heart – although, with the inexperience of youth, she can be outspoken, headstrong and downright stubborn when she feels strongly about something. While she doesn’t shy away from combat should it be necessary, she really isn’t that good at it – although a few defensive spells will let her hold out for quite some time. Nevertheless, if combat is in the offing, Rahne will be best off finding companions.

Available Character Points: 120 (Level Four Base) +10 (Disadvantages) +6 (Human Bonus Feat), +18 (The campaign is awarding two bonus feats at level one) +8 (Duties) = 162

Basic Attributes: Str 8, Int 14, Dex 12, Wis 16 (18), Con 12, Cha 16 (18).

Level Four Attribute Bonuses: +1 Charisma.

  • Hit Dice: L1-4d8 (8, 6, 8, 6, for 16 CP). Hit Points: 32
  • Base Attack Bonus: +2 (12 CP).
  • Proficient with All Simple Weapons (3 CP).
  • Saving Throws: +2 each (18 CP).
    • Fortitude: +2 (Purchased, 6 CP) +1 (Con) = +3
    • Reflex: +2 (Purchased, 6 CP) +1 (Dex) = +3
    • Will: +2 (Purchased, 6 CP) +4 (Wis) = +6
  • Armor Class: 10 (Base) +4 (Force Armor) +1 (Dex) = 15
  • Skill Points: 19 (CP Spent) +14 (Int) +8 (Fast Learner) +14 (Enhanced Racial Bonus) = 55
  • Usual Weapon: Staff +1 (+2 BAB, -1 Str), 1d6-1 (Str), Crit 20/x2

Special Abilities:

  • Upgrade human Fast Learner ability from Half Cost to Double Effect (3 CP).
  • Fast Learner, Specialized in Skills for Double Effect (6 CP).
  • Adept x2: Pays half cost for Rune Casting and Mastery (Life and Healing), Rune Casting and Mastery (Spirit), Spot, Heal, Knowledge/Nature, and Knowledge/Religion (12 CP).
  • Luck with +4 Bonus Uses (12 CP).
  • Augmented Bonus: Adds (Cha Mod) to (Wis Mod) with respect to Wisdom-based Skills (6 CP).
  • +9d6 Mana, Specialized/only for Rune Magic (27 CP).
  • Rite of Chi with +18 Bonus Uses, Specialized and Corrupted/only works after sleeping for at least a few hours, can only be used to restore Mana (10 CP). Note that any uses “left over” after restoring her mana reserve in the morning may be used after napping later in the day.
  • Evasive/may cast spells in melee without provoking Attacks of Opportunity, Specialized/only works with healing and protective spells (6 CP).
  • Innate Enchantment (5000 GP effective value, 6 CP). (Note that this cost 416 XP to activate).
    • Force Armor I (Spell Level One x Caster Level One x 2000 GP for Unlimited-Use Use-Activated x .7 Personal Use Only = 1400 GP).
    • Enhance Attribute/+2 Wisdom (as above, 1400 GP).
    • Enhance Attribute/+2 Charisma (as above, 1400 GP).
    • Detect Magic (as above, but not personal-only, 1000 GP).

Skills:

Skill Base SP Stat Bonus Total
Rune Magic / Casting
-Divination +2 2 +8 +10
-Life and Healing +7 3* +8 +15
-Spirit +7 3* +8 +15
-Wards and Shields +2 2 +8 +10
Rune Magic / Mastery
-Divination +1 1 +8 +09
-Life and Healing +7 3* +8 +15
-Spirit +7 3* +8 +15
-Wards and Shields +1 1 +8 +09
Heal +7 3* +8 +15
Spot +7 3* +8 +15
Knowledge/Nature +7 3* +2 +2 Sy +11
Knowledge/Religion +7 3* +2 +09
Sense Motive +7 7 +8 +15
Survival +7 7 +8 +2 Sy +17
Diplomacy +7 7 +4 +2 Sy +13
Swim +4 4 -1 +03

Rahne is a formidable runemaster – capable of casting spells of Life/Healing and Spirit Magic of up to level four at an effective caster level of eight, and of erecting wards and shields or casting divinatory spells of up to level two at an effective caster level of five. While she is a poor fighter, she is a capable defender – and can heal or enhance her allies in a variety of ways via life/healing and warding magic.

Rahne’s Further development will probably involve Reflex Training (to let her erect emergency defenses and shields), the Magician and Runic Ritual modifiers for Rune Magic, the (reluctant) development of some form of offensive ability – and continuing to expand on her Mana reserve, skills, and other basic abilities.

3 Responses

  1. Random character?

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