. Welcome to the d20 point-buy section!
. Eclipse Classless d20 Character Construction Cribsheet and Sample Character List
. If there are any special requests, rules questions, or things anyone wants to know how to do in point-buy, simply leave a comment and I’ll try to get back to you on it as soon as possible. The links on this page have now been updated and organized: I’ll try to keep them up to date from now on. Non-d20 material can be found on its own tabs – or you can take a general survey of everything on the site on the Index tab. If you’re looking for the most recent entries try the Home tab and scroll down: the main index and this page are organized by topic, not date.
. All of our campaigns use the classless point-buy rules from Eclipse: The Codex Persona and the magic design rules from The Practical Enchanter (both available via the links below). Eclipse is the only d20 character-creation and power book we’ve needed in quite awhile – and none of the local players are willing to use anything else any more anyway – so all of the various characters, races, and templates listed under the general d20 or specific campaign settings are suitable as sample designs. Since Eclipse is fully compatible with 3.0, 3.5, Modern, Future, and many other d20 products, there should be something here for most d20 gamers.
The Books We Use:
- Eclipse: The Codex Persona: Print Edition (Lulu.Com), Electronic Edition (Lulu.Com), Electronic Edition (RPGNow.Com), Shareware Edition (at RPGNow.Com), and Shareware Edition (Box.Net Download).
- The Practical Enchanter: Print Edition (Lulu.Com), Electronic Edition (Lulu.Com), Electronic Edition (RPGNow.Com), Shareware Edition (at RPGNow.Com), and Shareware Edition (Box.Net Download). Handy for designing special powers and items. There’s a nice RPGNow Staff Review too.
- Paths of Power (a free d20 magic supplement, including a revised spell and psionic ability acquisition method with numerous new paths, domains, spells, and other systems). Paths of Power II, Monstrous Pathsis available in PDF form HERE. The Complete Paths of Power – combining the two – is available in Print Here.
- Eclipse Web Expansion One: a free expansion for Eclipse: The Codex Persona. Includes races, a level-by-level sample build, levels without XP, d20 without levels, and FAQ.
- Magic the Gathering; The RPG. This was originally designed as a submission to WOTC, but they were uninterested in any submissions related to M:TG. The system stretches d20 to the limit, since it uses magic cards as character attributes – but since the playtesters have let the draft files out, here it is. Who knows? Maybe Wizards of the Coast will see it and decide to pick it up after all (not likely, but we reserve any commercial rights that may apply just in case). The playtesters had a lot of fun with it, and – for personal use in its current form – it’s entirely free.
A quick Fourth Edition Review.
General d20 Point-Buy Sample Characters, Races, and Templates: Similar information for particular settings can be found under the campaign headings.
- 3.5 Races for Eclipse. The standard Players Handbook races – plus Elan, Satyrs, and Centaurs – broken down for Eclipse: The Codex Persona
- The Revised Human: why humans are unique – and more than just the “baseline” for playable races
- Level-by-Level Base Class Breakdowns: Barbarian, Bard, and Cleric, Druid, Fighter, and Sorcerer, Paladin and Ranger, Rogue and Wizard, Psion and Psychic Warrior, Monk,
- The God-Touched Human; those blessed – or cursed – with shamanistic powers.
- The Merchant. This is a level-by-level, level one through level twenty, point-buy sample design.
Sample level one Builds: ”Iron Dragon” (unarmed and unarmoured tank), Shamanic Adept (a speaker to spirits), the Vedic Master (a matter transmuter and self-enhancer), The Bulwark (a MMORPG – or 4′th Edition D&D – style tank/controller), the Kabalistic Ritualist (a ritual mage with several variants), The Street Rat (a roguish street kid with several variants), The Wraith (a short-range teleporter), the Swashbuckler (with a dozen variants), The Primal Warrior (a shapeshifter-berserker), the Animist-Wizard (a non-spellcasting wizard who speaks with creatures and objects), the Scholarly Priest, the Hellguide (a revenant from the abyss), the Werewolf (a young ECL1 shapeshifter), The Cyber-Warrior (and how to buy Cyberware), the Runesmith and building spells, Tollers (characters who summon essences into themselves, the Poseur or Mad Cultist (single-school spellcasters), the Mystic Adept (design-it-yourself spontaneous spell point casters), the Collector (a ritualist and collector of magical devices), the Tech Wiz (a build for hackers, security breakers, and tinkerers), the Hotshot Pilot (whatever the type of vehicle), the Investigative Reporter, the Elementalist (a specialist in a particular branch of magic), the Fortunate Hero (a character who can provide his own lucky breaks), the Bloodmarked (a victim of his or her own innate powers), the Courtly Witch, the Paladin of Death (a guardian of lifes cycle),
Mutants of the Eclipse: A guide to using Eclipse to run a “Mutant Superhero” game. The Basic Templates, The Element Master, The Feral, The Strongman, The Gadgeteer, The Blaster, The Speedster (and his spells), The Exokinetic, The Stealth Expert, The Healer, The Paragon, Minor Mutants, Weres, Alter-Egos, Metamorphs, Power Mimics, and Shapeshifters, The Duplicator, The Adept, The Channeler (and the basis of “Mutant Powers”), The Long-Range Teleporter, Power Duplicator, and Power Negator / Manipulator, Guardians and Monotalents, The Stuntman, The Armorsmith, The Immortal, The Combat Expert, and Adept Themes
Building Spellcasters. Various magical options in point-buy.
Building d20 Psychics – Sample Level One Classless Builds: Power Sources and Basics, Types of Psychics and The Battlerager, the Witch, the Gifted Psion (a second-edition style build), the Dweomer Master (and some notes on flexible powers), the Starfire Adept (a stress-powered master of psychic skills), the Revised Psion (and variants), and the Transhuman (also known as the “mutant” or the “superhero”).
Advanced Companions or Upgrading your Critters: Templates for Companions, Familiars (Spirit Fetches, Liflings, and Shadow Guardians and the Wealth Level Templates from the Practical Enchanter), Mounts and Companion Creatures (Flying Steeds, Firehawks, Stormcrows, and other beasties), and Animal Companions
A Dealing with Dragons – how a young dragon might take advantage of the Companion rules, and a series of possible encounters with him.
The Harbringer of Doom Eclipse Optimized First-Level Skirmish Build.
- Cadmel, Anime Sorcerer. A roguish anime-style sorcerer with unlimited use of his spells.
- The USS Charleston. Yes, this is a WWII Cruiser designed as a character. Silly, but doable with Eclipse.
- Doctor Wrath, a power-armor supervillian who can fit nicely into most d20 parties.
- Esteria, a slightly senile old woman with poor control of her magic and entirely too many dragon-cats.
- Khamsin The Wanderer, a warrior-mage designed to buy each of his spells, and their casting level, individually.
- Lesser Outsider Template. A generic +1 ECL template for those who want to play minor angels, demons, spawn of chaos, jinn, or whatever.
- Li Kao. A d20 Samurai and Shintoist mystic. Exchanges favors with spirits for his magical talents.
- Raven: Character Sheet and Wyld Magic Template, History, and Friends and Allies. A Druid/Thief who’s been wandering about since first edition.
- The Ri’aal: A change-of-pace nonhumanoid player-character species for d20 games which has innate magical powers instead of the ability to use tools and equipment.
- Sith and Jedi Templates and Powers: How to build Sith, Jedi, and similar psychics in Eclipse: The Codex Persona.
- Building the Warlock. How to build (and make variations on) a Warlock-style character in Eclipse: The Codex Persona.
- Incarnum Weilders. How to build, and vary, Incarnum users in Eclipse: The Codex Persona.
- The Silmarils – and how they break down for a d20 game.
d20 World Tree: The Prime Races and Special Abilities from World Tree for Eclipse: The Codex Persona Classless d20.
The Allomancer Template – available for anyone who wants to build a Mistborn character, or for talismanic magical systems in general.
Converting a Balor to Eclipse: The Codex Persona – so that you’ll know how a demon can come up through the ranks when someone wants to play one.
Building Gandalf and the Balrog in Eclipse – and why they’re not really all that high a level.
A few Minor Relics for Eclipse.
Inaro Montban, a mystical agent of the Limbo Wheel.
Felix Moreau, a speed-obsessed cheetah-morph secret agent / minor superhero.
Sir Laurent Onn, a knight who channels celestial energies into magical auras.
Haurgrim the Sagacious, a magus, mystical artist, and demonstration of how to build an advanced skill.
The Iron Raptor, a basic superstrong / flying / super-tough superhero build.
“Types” as “Classes” in Eclipse: The Codex Persona
Duskblades and Magically-Enhanced Fighters for Eclipse Classless d20
Kysen Nial, a nemesis for low-level characters.
Building Reserve Feats in Eclipse.
Buying Cyberware in Eclipse.
Fitting characters to the world with Eclipse – the world of Vindahl and the Courtly Witch level one build.
The Battling Business World Accounting occult skill.
Thaumaturgy – Machine Mastery and Chaos Magic (in two flavors).
Building Weapon Specialists in Eclipse
Elven Variants: Basic elves and better than a hundred variants broken down for Eclipse.
Building the Fair Folk: Races and Templates for Lesser, Greater, and High Fey, along with the powers of the fey.
Common Races for Eclipse: The Blink Dog, Bugbear, Gnoll, Goblin, Hobgoblin, Janni, Lizardfolk and Ogre broken down for Eclipse.
Building the Thaumaturgist in Eclipse: A more detailed look.
The Malconvoker and the Master Summoner variations.
The Narrative Powers Template: Building characters who can manipulate the storyline in Eclipse.
Star Wars d20 Base Classes for Eclipse
- Building the Bladesinger and the Blade Dancer or Wuxia Adept.
- Building the Stances, Maneuvers, and the Classes (Crusader, Swordsage, and Warblade) from the Book of Nine Swords.
- The Fedyra: A race of dragonblooded fey.
- The Party TemplateBasics and samples – the Knights of Yggdrasil, Forest Stalkers, Company of Kardeon, Angbokor Guild, Royal Cartographic Society,
- The Magical Worldview, The Magical Ruler Template, The God-Favored Template, The Noble-Blooded Template, The Divine Ruler Template, and sample Offices.
- Eclipse: Stacking Templates.
- Eclipse: Godhood versus Divine Rank. For playable deities.
- The Magical Girl Template. For those who just HAVE to make anime-themed d20 characters.
- Character Types – The Expert: General requirements and limitations of such characters, and how to build one in Eclipse.
- The Witchery and Negative Energy Domains.
- Negative ECL Races: Why they’re a bad idea, how to do them, and how to account for segments of templates which cancel each other out.
- Amilko Moonshadow: History and Character Sheet. One of the few epic-level squirrels out there.
- The Fellowship of the Ring d20: Converting characters from the books.
- Building Sapient Animal Characters in Eclipse:
- Sir Arden Hardane, a Demonic Arthurian Knight: History,
- Genegrafting, Genetic Engineering, and Anthropomorphics in d20: Part I, Part II, Part III, and Part IV.
- Ulric Kyrie Dunholtson (A mystical guardian, wielder of the Dragon Path, and hedge mage.
- The Loup-Garou: Another variant on the werewolf – this time as nature spirits.
- Brendalen Kathin a mid-level Loup-Garou.
- Eclipse and PCGen: The Sapient Leopard Template and Sylthis Torr – a Leopard Warrior-Adept of the Obsidian Order – and how creating him worked out in PCGen.
- Package Deals: The Obsidian Order and the Crystal Seers: Two orders with opposing viewpoints on keeping secrets.
- You Have No Power Over Me!: Purchasing immunities to particular foes and types of foes.
- The Ardell Campaign – a Mutants of the Eclipse Setting.
- Killers, Diplomats and Technomagi: Eclipse Sample Characters, Jarek Zindel (assassin), Boran Nong (half orc apologist), and Rochar Lindolfsen (dwarven technomage).
- Professor Arcane: Level two anime-themed human occultist with the Respected Academic, Psychic Mastery, and Shamanic Lore power packages plus the Arnis-Barang and Kulam-Kali Occult Martial Arts.
- Alternate Power Packages: Frankenstein and his Monster, Alchemic Mastery, and Magic Theorist.
- Olivia Marcanti: Level zero Ancient One, visionary, and secretary.
- Taric the Pit Fighter: A simple warrior build for Eclipse.
- The Low-Level Hero Template: Using Eclipse to run low-powered, slow-advancement, d20 games.
- Village Heroes: Building A Campaign (the basics of building an Eclipse campaign – and a sample setup for a low-level low-powered campaign setting), Village Hero Package Deals Part I and Part II (background package deals for low-powered local characters), Argius and Jamiel (a hedge mage and a village smith), Ethan and Kordov (an apprentice forester and a militia trainee), Tarvel and Raymund (a streetwise youngster and a scholarly initiate), Nagindeyu (a wannabee adventurer), and Maylindarin Vrilnassyr (elven archer-mystic).
- The Trickster Magi power package: Building mages with unlimited use of relatively minor powers.
- The Atrocity Build: A grossly abusive build designed for raw sorcerous power – and his Companions.
- The Toller of the Darkness: A fifth level “Warlock” build for Eclipse.
- Variations on the Monk: The basic “Monk”, the C’hi Master, and the Exorcist at level five for Eclipse.
- Specialized Martial Arts Techniques – Daiken Vior (versus Undead), Silver Forge Kung Fu (versus lycanthropes), and other highly-focused forms.
- Notes on Companions: Appendums to the articles on Companions.
- Wards Major:
Random d20 information:
- Eclipse Power Packages. Answers to requests on how to build particular powers with Eclipse.
- Archetypes and Roles – Power Packages to suit a variety of character types for Eclipse: The Codex Persona classless d20. Part I, Part II, Part III, Part IV, and the How-to-use-them guide.
- Literary Magic Items and Sample Relics: Part I, Part II, Part III, Part IV, Part V, Part VI, and Part VII (with Index and Summary)
The Celestial Martial Arts. Some additional martial arts for d20 characters built using Eclipse.
Mecha Design System. A simpler, and more versatile, system for building d20 Future Mecha.
Harpist of the Weave Mystic Martial Art. A martial art designed to channel and enhance magical powers.
Bright Blades Recruiting Poster. Just for fun, although appallingly accurate as to how characters tend to be played…
Medieval Price List and Economics. A realistic price list for medieval settings, for both major and minor purchases.
Dark Ages Cultural Worldviews. For Celtic, Nordic, and Christian characters in classical medieval settings.
Weapon Benchmarks. Damage benchmarks for improvised hand- through major strategic- weapons in d20.
A quick Fourth Edition Review.
- The Corruption of Power: How does power corrupt and what can be done to prevent it?
- Small Changes: An essay on the impact of relatively small racial changes on cultures.
- Large Changes – a companion piece, on how sometimes large racial changes don’t really mean much after all.
- Ceremonial Magic – a general system for classical ceremonial and ritual magic, suitable for use in a variety of settings and game systems.
- Charms and Talismans of the Rings: Matching up the Charms and Talismans from The Practical Enchanter with the items used in the Lord of the Rings.
- Building Gandalf and the Balrog in Eclipse – and why they’re not really all that high a level.
- The Realm of Kadia – some expanded rules on how to build your own private dimension with an example of doing so.
- Political Positions: some rules for playing a politician, ambassador, general, or other influential individual.
- The World of Iselin: A quick d20 campaign setting. The map is linked both in the post and here, for your convenience.
- The Mystic Companion Prestige Class. For aides, assistants, and familiars.
- The Practical Maladiction: Additional information on the Maladiction Spell Template from The Practical Enchanter.
- Building a Swashbuckling Campaign, Part I and Part II (the basic swashbuckler build).
- The Wolf Wood and the Pool of Shadows – a location for adventure: Part I – The Basics, Part II – The Keeper and his Pets.
- Shapeshifters and Cursed Lycanthropes. Making Lycanthropy something to fear.
- Revised d20 skill system. For making rarely-taken skills more attractive (and less costly).
The Half-Giant: Broken down for Eclipse.
The Ancient One +2 ECL Template – for a mortal suddenly infused with many lifetimes worth of ancient memories.
The Transhuman Template: For characters in futuristic worlds.
- Thaumaturgy and Dweomer. Details and three new schools of magic.
- High Level Spells Index. Why should the spell list stop at level nine?
- The Magical Languages of the Twilight Isles: The unusual effects of languages. Eclipse d20 mechanics, but not much of them.
- Glowstone Alchemy: the Basics (including the benefits and costs of using Glowstone) and the Items – for when you want to introduce radioactive temptation into your world.
- The Rhynsin Dragonslayer Martial Art: A specialized martial arts style for would-be dragonslayers.
- Eclipse Character Creation Primer: The basics of making a character using Eclipse: The Codex Persona.
- The Tongues of Heaven: Combined enchantment-relics and quest objects.
- Eclipse II: The Libram Incarna book annoucement and Publication Links.
- Magic in Midgarth: Adjusting d20 magic for a low-magic world with unique magical specialists.
- Alchemical Magic: A spell list and spells for alchemical hedge magicians.
- Epic Talents: Extending the rules from The Practical Enchanter to cover epic level characters.
- Deathlink, Extinction, and the Great Withering: Grandiose death magic in Eclipse.
- Epic Spell Conversions: Part I; Spells and Stunts, Part II, Part III, Part IV, Part V, Part VI, Part VII, Part VIII.
- Designing Subraces: The Mothu, a variant human race.
- Magical Variants in Eclipse: Tailoring Theurgy for unique characters.
- Realmsong: An artifact-flute suitable for characters of any level.
- The Dreamspawn: The Basic Template, Timothy and Verendior, Dunangylaz and Antaeus Varin, Lerona and Queen Yintor, Oridon and Yinsloth. Small children and their Horrific Alien Monsters.
- The Society Mind and Psionic Focus: Building psychic networks in Eclipse.
- Hedge Magic Heroes: Practical magic for low-level characters: Part I, Part II and Part III (level zero spells), Part IV (level one spells), Part V and Part VI (level two spells and technological hedge magic), and Part VII (summary list and sample enchantments).
- Old School Skills: How to make skills a backup check in Eclipse.
- The Variable Star: An exotic, and versatile, field-effect weapon.
- Paths of the Light: A selection of sacred spells.
- Character Optimization and Broken Builds: Ways to build overly-efficient characters – and ways to restrain those builds.
- Over-Optimized Builds – and what to look out for – in Eclipse.
- The Shonen Jump: Sudden power-ups in Eclipse.
- Teenagers from Outer Space: Making such characters in Eclipse d20.
- Adventures in Familiars: The relationship between a familiar and it’s master – and why you shouldn’t use sapient creatures.
- Questions and Answers: The Path of the Pharoah (in Comments).
Subpage: Since this is the primary game in play at the moment, it gets its own subpage for updates…
Federation-Apocalypse Characters and Templates:
- The Battling Business World Sub-Index: For all your extremely-violent-businessmen-with-knives needs.
- Abigail Saunders-Tabard, Iron Homemaker. Housewife, Mystical Cook, and Martial Artist.
- A’ikana Kalil (and an updated version with skills; A’ikana Kalil), a psychic monk, a dimension walking chi master and agent of the Unified Church.
- Akio Matsuda: A sentient humanoid robot from Battling Business World and the Humanoid Sapient Device Template. (Offsite Links)
- Anime World Laws, Anime Template, and Anime Identities for Kevin, Marty, and Smoke.
- Arnold Jeremyn: a cyborg superhero.
- Benedict: a mystic swordsman of the manifold, and his Homeworld.
- Bernie “Coach” Thompson, Floorherd: A Battling Business World Stockbroker.
- The Preatorian template: a +5 or more ECL template for physical juggernauts.
- Adam, Praetorian Nightmare: a melee death-machine nightmare for entire high-level parties.
- Dragon Template: a +0 ECL Race or +1 ECL Template for those who want to play low-level dragons.
- Fern, a Sentient BlackBerry of Battling Business World.
- Fred Gelman, Procurement Specialist and Friend to Sentient Office Devices and an extract from his Journal. Gelman’s Linear Realms Identity: Special Agent Novak (end of article).
- House of Roses Package Deal: an exceptionally good sample package deal.
- Lotus Lefarge: an influential on-the-spot reporter who can influence what happens with what she says.
- Isaac Gelman, a level-one equivalent cartoon child (level zero with +1 ECL race) with a knack with magical medicine and the otter-fey powers he’s recently acquired.
- Ithulsin the Outcast: a powerful mentalist with the Krell Psychic Adept template.
- Jamie Wolfe – a MLELF Cyborg Super-Soldier
- Jarvian Mitchell: a wandering mechwarrior and his mech)
- John Jack: a paranoid James Bond-style gadgeteer/secret agent.
- Kelsaru Ana’Nasu, a crystal dragoness, powerful telepath, and Kevin Sanwell’s girlfriend…
- Kevin Sanwell, unseelie knight and would be demon lord: Character Sheet, Contacts, and Identities (the examples at the bottom of the page). Also includes some information on his Thralls – human youngsters infused with dark energies to serve as his aides and minions – and where they’ve all wound up at the moment (along with a Thrall Assignment Update). As a bonus, here’s the Realm of Kadia – Kevin’s (semi-)private afterlife for his followers, along with some rules on building your own dimension. Here too are some updated – and more powerful Identities (Knight of Faerie, Roman Lordling, Sorcerer Antihero, Victorian Spy, Demon, Eccentric Hedge Wizard, Werewolf, Red Wizard, Gray Jedi/Sith Force User, Anime Swordsman, and Dragonfire Master), plus two absurdly overpowered identities for him (Ailill the Dragon and Lord of Kadia). Here we also have the benefts of his “religion” The Cult of the Many-Named and the Current Abilities of his Thralls. Kevin in Inversion as the Voice of Gaia.
- Limey, a sentient laptop computer from Battling Business World, along with his new Identities (Offsite Link). Limey’s Level Four Update: He’s becoming quite a powerful laptop. Limey’s Updated Identities: Spellbook, Corporate Raider, and Magical Skull.
- Lingering Smoke: A quick conversion of a Sidereal Exalted character to Eclipse classless d20, a minor favor for a friend.
- Marty, a cartoon battling businessman: Original Character Sheet and some Offsite Links – his Updated Character Sheet, History and Contacts, Identities, and the rules he operates under – the Battling Business Regulations. Here also is a possible upgrade – The return of Martin Tabard (a grotesque power-build upgrade) and some new Identites – Martin O’Dale (a wandering bard), a nameless extortionist, Black Marty (a pirate-captian), and The Animator (a comic supervillian) (some offsite links). Updated Identities – The Animator (Crusader Comedic Supervillain), Black Marty (High Seas Pirate Captain), Darrick Rodan (Star Wars Trader), James Tomlinson (Baelarian Mage), Perry Scott (Linear Realms Extortionist), Martin the Noble Macaw Privateer (Anthro Realms), Martin O’Dale (Forgotten Realms Bard and Wereleopard), Sam Monroe (Battling Business World Raid Champion). Here also we have the The Battling Business World Sub-Index for all your extremely-violent-businessmen-with-knives needs.
- MLELF Cyborg Super-Soldier, another take on the augmented cyborg soldier with a mere +1 ECL modifier.
- Neanderthal Template: a familiar, yet very different, species.
- NeoDogs and NeoDolphins: Templates and racial histories for two genetically-engineered uplifted animal races.
- Neohuman Template: a cheesy build for augmented humans.
- The Number Lord Template: For when mathematics funs amuck. Also, some Number Lords (Offsite Links): The Number Realm, Lord Zero (The Number Lord of Eternity), One (The Number Lord of Identity).
- Peter Leland (Offsite Link), a cartoon business raider and possum breeder.
- “Pureblooded” Humans: the majority genetically-enhanced human race for the Federation-Apocalypse setting.
- Raphial Midwater (offsite link): cyborged master technologist and computer programmer.
- Ruth Gelman: A young – if very deadly – level one sharpshooter from the Federation-Apocalypse setting.
- The Sentient Office Device Template for Battling Business World.
- Sith and Jedi Templates and Powers: How to build Sith, Jedi, and similar psychics in Eclipse: The Codex Persona.
- Dr Soloman Brenner: A highly skilled, if monstrously immoral, surgeon from the Linear Realms. (Offsite Link).
- Terin Aderath, mystic ritualist and martial-artist assassin.
- Todd Jenkins, Battling Business World English Tradationilist-Archer
Federation-Apocalypse Background Information:
- The Federation Campaign Sheet and the Federation Campaign Sheet (both should be identical).
- Introduction to the Manifold Setting: The Quantum Worlds, Intro to Quantum Realities, Realms, Souls, and Mana
- Playing in the setting: Identities and Wealth (two of the more important skills for the setting), Skill and Purchase Benchmarks, and Sith and Jedi Powers(a breakdown of Sith and Jedi Powers – and the minimum requirements for each – for Eclipse: The Codex Persona).
- Federation Timeline and some Timeline Extensions, as well as the Ecumenical Council and the development of Modern Education.
- Some Notable Inhabitants: Major Factions (Updated Faction List), Multiversal Personalities, and Encountered NPC’s (Updated Encountered NPC’s)
- Equipment: Basics of Federation Technology, Common Gadgets, Small Arms, Effectors and Remotes, Medical Care, Mecha and Power Armor, Core Psitech, Weapon Benchmarks, Battlemech Conversions (and a few more d20 Battlemech Conversions), Flit, Orb, and Starship Shields, Orb Stats and Singular Tech, The Mirage – a Mech using both Singular and Core technology – and the uses of Singular Nanotechnology.
- Life in Core: (1) People and Economy, (2) Wealth, and (3) Law.
- Character Information: Personal Motivations
- Shadows in the Twilight, Walking: A mood piece for the setting.
- The Silmarils of the Manifold.
- Statistics on Populations, Openers, and Gatekeepers.
- The Linear Realms: a heavily-populated region of the Manifold.
- The Disaster Realms: Places where stolen souls have been sequestered.
- The Crusader Kingdoms – a Setting and World of the Manifold.
- Battling Business World (Many offsite links): The Accounting occult skill, Wallbanging the forbidden addiction., Medicine – and how it does really strange things, Battling Business Japan – anime meets Battling Business World, The Realm Laws and Conventions, Battling Business America: The most commonly-visited section of Battling Business World, Battling Business World Britian – one of the major subsettings.
- The Sentient Device Profiles for how the various kinds of devices interact with their world (Offsite Link).
- The Updated Battling Business World Subindex: For all your extremely-violent-businessmen-with-knives needs.
- A Secret History of the Hoslin: A secret order of Force-Users.
- Inversion. A dark future realm.
- The Contract Domain: An exotic domain for Lord Marty.
- Human Variants: Human Variants I (Star Wars, Inversion, and Singular Technical Experts), and Human Variants II (for Worlds of Faith). These are also suitable as Package Deals.
- The Kadian Ritualist: Lesser gatekeepers.
Federation-Apocalypse Campaign Log:
Session By Session: Session 1, Session 2, Session 3, Session 4, Session 5, Session 6, Session 7, Session 8, Session 9, Sessions 10-11, Sessions 12-13, Session 14, Session 15, Session 16, Session 17, Session 18, Session 19, Session 20, Session 21, Session 22, Session 23, Session 24, Session 25, Session 26, Session 27, Session 28, Session 29, Session 30, Session 31, Session 32, Session 33, Session 34, Session 35, Session 36, Session 36a, Session 37, Session 38, and Session 39, Session 40, Session 41, Session 42, Session 43, Session 44, Session 45. Session 46, Session 47, Session 48, Session 49, Session 50, Session 51, Session 52, Session 53, Session 54, Session 55, Session 56, Session 57, Session 58, (due to interludes, Session 59 was Marty’s Vacation, but has been listed after session 60 to keep thing in sequence), Session 60, A Draconic Interlude (Part I, Part II, and Part III), Marty’s Vacation Interlude, Session 61. Session 62, Session 63, Session 64, Session 65, Session 66, Session 66a, Session 66b, Session 66c, Session 67a, Session 67b, Session 68, Session 69, Session 70, Session 71a, Session 71b, Session 72, Session 73, Session 74a, Session 74b, Session 75a, Session 75b, Session 76, Session 76b, Session 77, Session 78, Session 79, Session 80a, Session 80b, Session 80c, Session 81, Session 82, Session 83a, Session 83b, Session 84a, Session 84b, Session 85a, Session 85b, Session 85c, Session 86a, Session 86b, Session 86c, Session 86d, Session 87a, Session 87b, Session 87c, Session 88, Session 89a, Session 89b, Session 90a, Session 90b, Session 91a, Session 91b, Session 92a, Session 92b, Session 92c, Session 93a, Session 93b, Session 93c, Session 94a, Session 94b, Session 95a, Session 95b, Session 96a, Session 96b, Session 97a, Session 97b, Session 98, Session 99, Session 99a, Session 99b, Session 100, Session 101a,Session 101b, Session 102a, Session 102b, Session 103a, Session 103b, Session 104a, Session 104b, Session 105, Session 106a, Session 106b, Session 107b, Session 108a, Session 108b, Session 108c, Session 110, Session 111, Session 112, Session 113a, Session 113b, Session 114a, Session 114b, Session 115, Session 116a, Session 116b, Session 117a, Session 117b, Session 118a, Session 118b, Session 119, Session 120, Session 121, Session 123, Session 123a, Session 123b, Session 125, Session 126a, Session 126b, Session 127, Session 128, Session 129,
Session Timeline to help keep track of plots and developments.
Twilight Isles Setting:
- Twilight Isles Subindex
- The Historical Background and Physical Realm.
- Faiths, Religions, and Spiritual Realms of the Twilight Isles
- World Laws and Character Creation.
- The Major Languages and their Effects.
- Maps of the Twilight Isles: The geography of the known world.
- Valear Island map and index.
- Mystic Martial Arts: Two more player-designed occult styles.
- Dwarven Firearms and Species Compatability.
- Monetary Systems: What the Isles use for mediums of exchange.
- Commerce of the Twilight Isles: Imports, Exports, and Economies.
- Exotic Languages of the Twilight Isles: The rare tongues and their effects.
- Tarlin: First Letter Home, First Dream,.
- Sample Characters:
- Ishinomorel. Shadow Elf Archer-Runemaster. Level Two Upgrade.
- Tristan. Shadow Elf Pirate-Elementalist. Level Two Upgrade.
- Ysmir. Shadow Elf Scout-Firemaster. Level Two Upgrade.
- Vehn Rageclaw: Veltine Warrior-Mad Scientist.
- Vehn Rageclaw – the Life and the Legend.
- Rudra Mogzul, Thunder Dwarf Warrior. Level Two Upgrade (offsite link). Also, her Letters Home: Letter One, Letter Two, Letter Three, and Letter Four.
- Peregrine, a Veltine Bodyguard-Companion.
- Ahriman, a second level Thunder Dwarf.
- Rudra at Second Level: A Thunder Dwarf warrior. Also, Rudra’s first letter home #1.
- S’stam: An Ikam Follower-Bodyguard.
- Kesara Galano: A delusional Shadow Elf.
- Tarlin Malority: A death-affinity Thunder Dwarf Assassin and his History.
- The Red Knights of Iskarin in the Twilight Isles: Hilsaryn Rollyn (Ikam Thief), Temorath Marbane (Veltine Runemaster), Serrulan (Thunder Dwarf Ranger), and Obian Bloodwrath (Shadow Elf Barbarian).
- Twilight Isles Character List: Where everyone is right now.
- Player Blog Crosslinks:
- You can also look at several posts related to Fredronon, a Shadow Elf Conjurer, over at his player’s blog. They include: History of a Conjurer – a collection of background notes, including a long list of names, friends and enemies, the House of Rhiannon (a new Shadow Elf House), and an experimental Party Template, his Pregame History, including his House and Curse, his Diary: Part I, Part II, Part III and Part IV. Experimental Thaumaturgy – some notes on his spell designs. There are also notes on how he’s developing his abilities Here. Current Updates, Notes on Returning After a Battle, Notes on Bringing Back Ysmir, Notes on the Undead, Level Three Updates, and Ability Spotlight II (Some notes on how he built some of his powers), A Report Back to the Capital, Notes and Reports Index, Interviews with Elementals (6), The Day of the Swamp Elves (7), The Demon in the Details (8), Vampire Hunter F Placeholder (9), Attack of the Vampire Trees (10) ,
- The Arcane Death Cheater Template (an incomplete template for those who keep coming back from the dead).
- The Deeply Bonded Familiar Template – for building a Familiar that can save your neck AND increase your firepower.
- Fredronon’s Character Sheet, one for a Shadow Elf Ritualist, and some other material can be downloaded over on the player’s blog in the download box.
Shandar was the original test setting for Eclipse: The Codex Persona. As such, the players were allowed to go hog-wild with their builds. They needed to: the place was incredibly lethal.
- Shandar: The Fallen World. An introduction – History, the World, the Balefire of the Cinghalum, Glowstone, and Languages.
- Starting Areas. A selection of starting locations, with the advantages, disadvantages, and usual character types for each.
- Glowstone Alchemy: the Basics (including the benefits and costs of using Glowstone) and the Items – for when you want to introduce radioactive temptation into your world.
- Sample Character: Arith Lewauken. A tribal warrior and witch-doctor turned mecha pilot.
- Ironwinds Timeline. How the Ironwinds world wound up in its current mess.
- Ironwinds Campaign Sheet. Character build restrictions and bonuses for the Ironwinds setting.
- Psychic Pilots Powers Sheet. How to build especially-talented mecha pilots in Eclipse: The Codex Persona.
- Mecha Design System. A quicker, and more versatile system, for designing mecha in d20 Future.
- Races of Atheria. A selection of fairly high-powered human variants for the Atheria setting. All of them are point-buy +0 ECL races, but – in keeping with the “no weak races” rule of the setting – are about as powerful as a +0 ECL race can get. Uncommon Atherian Birthrights include Absolute Command, Divination, Venom, and Warding,
- The DragonBorn – the template for extradimensional visitors and those exposed to the primal interdimensional flux.
- Julius Gaius Maximus, a healer-priest of the Imperium.
- Thrall, a jackal-barbarian Lesser Dark Lord.
- Xaliotl, an obsessive fire mage. Also, due to player whimsy, available in a Draconic Champions version.
- Flowing River, an Ankorath Smuggler
- Sem the Sin-Eater, and oathbound “Paladin” from Kharidath.
- Fauve, a Chelmian Adventurous Scholar.
- Ragnar the Questionable, a prismatic warror from the Illusion Domain.
- The Alarian Legionaire Build and some Sample Legionaires.
Atheria Background Material:
- Atheria Character Design Sheet. The restrictions and bonuses which apply to all Atherian characters.
- Atherian Glossary. Common Atherian terms plus the rules on using the Blood of the Dragon to reduce spell levels.
- History of Atheria. Basic information that any Atherian character should know.
- An Overview of the Realms and Domains of Atheria – to give everyone a better idea of the various relationships.
- The Ritual of Naming. A vital part of life on Atheria in every culture.
- The major Magical Domains include the Thousand Realms (Dimensional Birthright), Kharidath (Solar Birthright), the Ourathan Isles (Lunar Birthright), HuSung (Elemental Magic Birthright), the Great Savannah of the Ankorath Tribes (Life Birthright), Parack (Storm Birthright), the Barbarian Lands (Totemistic Birthrights), Chelm (Blood or Shadow Magic Birthrights), the Alarian Imperium (Order Birthright), and the Isles of the Sunset (Light Domain). The Minor Domains are discussed in Part One and Part Two.
Some basic information on Atherian Ritual Magic.
The (Un-)Forgotten Gods of the Ancient Realm, as remembered in Kharidath and the Mri Desert.
Lost Artifacts and Expeditions. Notes on some of the legendary items which may lie within the borders of Chelm.
The Order Of Arelm– What Alaria does with children with Chelmian Birthrights.
The Varnic Church – a warrior-faith and one of the major religions of Western Atheria.
Principles of Plant and Animal Birthrights for the Atheria Campaign.
- Amber the Dragon Sorceress. A young (ECL 6) dragon-sorceress.
- Charles Stevenson. An exceptionally deadly martial artist and master of C’hi Manipulation via Acupressure.
- Edward Elric, the Full Metal Alchemist.Yes, it’s the anime character. Someone wanted to know how to build him in Eclipse.
- Kristin Stanwell. A cyborg firearms expert.
- Matthew Carrington. An anime-styled paladin-archer and servant of the light.
- Shadow-of-Dark-Wings. A Dark Reaper, responsible for capturing evil spirits which have escaped into the human world.
Campaign Character Design Sheet. The restrictions and bonuses which apply to all Darkweird characters.
Cemar Campaign Setting:
Thera Campaign Setting
The Book of Thoth: The count of ages, the great cycle, the prophecy, and the relationships between the elements, races, gods, and powers of Thera.
Theran Faiths and Religions.
The Mystic Companion Prestige Class. For aides, assistants, and familiars.
- Thera: The Runelord Epic Class and the Epic Hero Class. Thera’s two possible epic paths – the Path of Godhood and the Path of Exaltation.
- Thera: Channeling Exotic Forces. Rules for channeling order, chaos, fire, transformation, and many other forces beyond positive and negative energy.
- Thera: Magical Basics. Rules for Mana, acquiring and casting spells, using items, the Rule of Three, and working circle and rune magic on Thera.
- Thera: ShuKenja. The spell-improvising wizard-priests of the eastern empire.