Champions – The Battlemaster Hovertank

The Battlemaster Hovertank is a modern, high-speed, battlefield vehicle designed for high-speed operations in a wide variety of theaters. While capable of mid-altitude flight for emergencies, the system is best deployed at altitudes – whether over land or over sea – low enough to take advantage of ground cover; while it’s reactive armor surface and composite armor backing is capable of withstanding most antitank weapons, no system yet designed is capable of withstanding such assaults indefinitely. The wide array of weapons systems is complimented by a sophisticated tactical computer, which is even capable of carrying out an attack on a position or formation if the crew is incapacitated. Unfortunately, the cost per unit is relatively high…

Vehicle Characteristics:

  • (10P) STR 20/60
  • (0P) DEX 10
  • (6P) BODY 16/24
  • (20P) SPD 4

(40P) Size Increase-8: 20.1 hexes (865 sq ft), 10.05 inside, 20 passengers, 6″ long x 3.4″ wide, 25,000 kg, KB -8, DCV -2 (Mod -5)

(54P) DEF 20; Coverage: Complete, -0; Protects: Top and Bottom, -0

(45P) Flight (15″, NC: 240″, 357mph); Non-Combat Multiplier: ×16, +15; Stall: None, -0

(27P) Weapons Multipower (120-pt reserve); Turret or Vehicular System; Obvious, Inaccessible Focus (-.5), Bulky (-.5), Vehicular (-.5), Independent (can be taken out and used elsewhere or used by occupants, -2). Total -3.5

Weapons Systems:

  • u-1P Parabolic Microphone (Hearing, +15 to PER)
  • u-1P Darkness; Smoke Canister (Normal Sight, 5″ radius); Range: 250; Charges: 8, +0; Continuing Charges: 1 Turn, -2 lev 0
  • u-1P 2d6 NND (Shock; Force Field, Insulation) Energy Blast Antitheft System; Range: 150; Versus: ED; Damage Shield: +½; No Normal Defense: +1; Reduced END: Zero, +½ 0
  • u-2P 12d6 Energy Blast; Concussion Shell; Range: 450; Versus: ED; Charges: 16, +½; Clips: 16 0
  • u-2P 4d6 RKA; Mini-Missile; Range: 450; No Range Penalty: +½; Charges: 16, +0; Active Points: 90 0
  • u-2P 2d6 RKA; Light Machine Gun; Range: 560; Autofire: 10 shots, ¾; Armor Piercing: 1, +½; No Range Penalty: +½; Reduced END: Zero, +1 0
  • u-2P 2d6 RKA Flamethrower; Range: 450; Continuous: +1; Area Effect (Radius): 6″ radius, +1; Charges: +4, -¼; Continuing Charges: 1 Minute, -3 lev 0
  • u-2P 4d6 NND Energy Blast; Gas Mortar Shell; Range: 500; Versus: ED; Area Effect (Radius): 28″ radius, +1; Increased Area: ×4, +½; No Normal Defense (Life Support): +1; Continuous: +1; Charges: 8, +0; Continuing Charges: 1 Turn, -2 lev; Indirect: Any Location & Fires Away, +½ 0
  • u-2P 6d6 Entangle; Netgun (DEF 6); Range: 375; Charges: 32, +¼ 0

(9P) Force Field (Reactive Armor) (5 PD/5 ED); Reduced END: Zero, +½; Focus: Inobvious Inaccessible, -¼; Focus Type: Vehicular, -½ 0

(10P) Life Support (total); Focus: Obvious Inaccessible, -½; Focus Type: Vehicular, -½; Generic Limitation (Conventional Technology): -1

Onboard Computer System (16P)

13 INT; May run three programs at once. (3P)

2 DEX; Speed 1 (-24P)

(1 P) Elemental Control: Electronic Powers (3-pt reserve); Generic Limitation (Conventional Technology): -1

  • a-3 Basic Computer Functions
    • (1) Absolute Time Sense; Generic Limitation
    • (1) Inertial Locator/Bump of Direction
    • (1) Lightning Calculator
  • (1) Speed Reading (Disk Drives); Computer Media Only: -1
  • b-1 Global Positioning System/Bump of Direction
  • c-2 Eidetic Memory; Extra Time Required: Only At Startup, ½; Focus: Inobvious Inaccessible, -¼; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Audiovisual Only: -½
  • d-3 Radio Listen and Transmit; Usable By Others: Simultaneous Use, +½; Invisible (Scrambled: Detectable, but untranslatable.): One Sense Group, +½
  • e-2 Infrared Vision; Usable By Others: Simultaneous Use, +½
  • f-3 Telescopic Vision (Sight, +4 to PER); Usable By Others: Simultaneous Use, +½;
  • g-2 Flash Defense (Sight, 5 pts); Usable By Others: Simultaneous Use, +½1
  • h-2 Flash Defense (Hearing, 5 pts); Usable By Others: Simultaneous Use, +½
  • i-6 +2 level w/Ranged Combat Computer Assist; Usable By Others: Power Lost, +¼
  • j-4 2d6 Aid: Programs/Databases (Fade/week, Max. 12); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 min., -1½; Activation: 11-, -1; Must have program available to load: -2: This allows the operator to load maps (area knowledge), mission information, and so on. All of it should be Usable By Others/Power Lost, so you can load a total of 10 points worth of information.
  • k-2 Detect Environmental Hazards (+1 to PER); Time Required: Instant, +2; Range: Touch, +0; Detects Chemical Weapons, High Radiation, Etc.

Loaded Databases (11

  • (4) Database; Metahumans 13-
  • (5) Database; World Atlas 14-
  • (1) English (Basic Conv.); Literacy: Standard, 0

(6) Programs; Drive to specified location, Attack specified location/target, Search databases & internet, Emergency evacuation, Antitheft, Vehicle Diagnostics.

Vehicle Cost: 252+ Disadvantages (Cost: 252/5 = 50)

3 Responses

  1. […] Battlemaster Hovertank: Panzer II’s current vehicle base […]

  2. […] The Battlemaster Hovertank: For when you just need some military firepower fast. […]

  3. […] The Battlemaster Hovertank: For when you just need some military firepower fast. […]

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