The various Exalted books provide conflicting statements about the Primordial Geas on the Gods, most of which fall into two major divisions. Some that imply that the geas simply prevents the gods from directly attacking the Primordials. Others indicate that the geas lets the Primordials order the Gods around at whim.
The second version is rather problematic. After all, there’s a little god for each blade of grass, raindrop, or dust mote. Every artifact has one, every place, and every building (presumably including manses). They’re everywhere, and creation spawns more all the time as needed.
Lets see. You’re a primordial, you’ve just helped finish up making creation, and it’s big announcement time!
Be as helpful to us as you can and never act against our interests.
Well, obviously the Primordials felt the need to guard against treachery, or the Geas would not exist in the first place. Ergo, the Primordial War never happened, and the Exalted do not exist.
Er, wait, that’s a problem. Lets handwave that and skip on to some of the exciting bits of history!
Now you’re a Primordial who’s fighting the Primordial War!
When you detect anyone showing an Anima Banner, follow them around, sound the alarm, and call in more gods to assist you. Respond to any such alarms you receive. Do not ever do anything to assist an individual who shows, or has ever shown, an anima banner. When a dozen other gods are currently following such an individual and calling in assistance, leave them to doing so and start attacking the individual who showed the Anima Banner. Continue attacking to the best of your ability until the individual who showed the Anima Banner is dead. Then return to your duties.
Optionally you can throw in a list of a lot of obvious charm effects, a few specifications on when to call in the bigger gods (perhaps the Unconquered Sun?), and similar tweaks. Most exalts – and pretty much all new ones – will have problems standing up to an endless stream of attacking spirits who can just keep calling in more and more powerful individuals.
Oops. Problem there.
Already lost the Primordial War? With this resource available? How did you manage that? Oh well, lets skip on to that Primordial who ran off and came back later to try to get revenge for the Primordial War.
Kill any material living creatures nearby. After every material creature within a mile of you is dead, cast yourselves into oblivion.
Well, save for anyone capable of dematerializing, or powerful enough to withstand the massed assault of a few billion spirits, that destroys all life in creation. As a free bonus, it causes all non-infernal artifacts (and likely manses) to cease to work since non-infernal magical devices need their little gods to operate as per the material on Infernal Crafting. Ergo any primordial who drops by can pretty much wipe out creation with a couple of sentences. With nothing to maintain the borders, most of it will dissolve into chaos again quickly enough.
Oh, wait; that doesn’t work either.
You know… both as a writer/storyteller and as a primordial I think I’ll just have to stick with option number one – the Primordial Geas simply keeps the gods from attacking the Primordials, rather than making them obey orders. That way if Nameless Random Primordial #16 gets pissed off and – say – orders all the Incarnae to destroy their tools and themselves, everyone else won’t have to go to all the work of making new versions.
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- Exalted Cliches – “Mortals Never Win!” (ruscumag.wordpress.com)
- The Chronicles of Heavenly Artifice Part XXI – The Maiden in Durance Vile (ruscumag.wordpress.com)
- The Chronicles of Heavenly Artifice Part XXII – The Logic of Lions (ruscumag.wordpress.com)
- The Chronicles of Heavenly Artifice Part XVIII – The Question of the Divine (ruscumag.wordpress.com)
- The Chronicles of Heavenly Artifice Part XX – Incidents of Artifice (ruscumag.wordpress.com)
- The Chronicles of Heavenly Artifice XVI – Thaumaturgic Challenges (ruscumag.wordpress.com)
- The Chronicles of Heavenly Artifice XV – Darkness Rising (ruscumag.wordpress.com)