Champions and the Cutie Mark Crusaders – Scootaloo

Armageddon accidentally brought the first pony to Earth. Then young Ceara, an eight-year-old mage-in-training, wanted her own Unicorn friend – and accidentally summoned the Cutie Mark Crusaders. Worse, thanks to her considerable – if mostly untapped – power, she’s given them full reality.

The world may not survive.

In the source material Scootaloo is basically presented as an enthusiastic handicapped kid with a bad case of hero-worship – the same character you’ve seen in a hundred movies inspiring their hero to press past all normal limits. Fortunately for her, she’s from an episodic children’s cartoon rather than a tear-jerker segment from a movie, and so is spared the (all too common) “dies at the end” part of the trope. She gets to keep the “determined and upbeat in the face of tragedy” part though.

Unfortunately, since pegasus magic involves flight, weather manipulation, and standing on clouds, that means that Scootaloo – as the pegasus pony version of the spunky kid who performs stunts in her wheelchair – never gets to use most of her inherent magic. Fortunately, she picks up a notable setting-based boost here. While she’s a very poor-to-incapable (and possibly permanently handicapped) flyer in the original series (despite knowing a god of chaos who can do almost anything and seeing the other characters slap a propeller on a turtle to let IT fly), this is a superhero setting. Even more importantly, it’s one where a determined but perfectly normal person with no wings or inherent magic at all can pick up a textbook on elementary levitation at the bookstore and learn to fly, even if (unlike a superhero) they won’t be very good at it due to active point limitations. Given that, Scootaloo being unable to fly makes even LESS sense. Ergo this version is a clumsy, accident-prone flyer – but hardly incapable*.

*Given that Scootaloo can apparently generate enough thrust to drag her two friends up and down hills, at high speed, all the way to the Crystal Empire as fast or faster than a train can manage the trip… it’s hard to see what prevents her from pointing that thrust downwards and taking off like a rocket anyway. Hauling herself, two other fillies, a scooter, and a wagon, up a 45-degree slope at constant speed – even disregarding friction – calls for more than enough thrust to launch herself straight up at two gravities. And she kept it up for hours. Unless she just can’t steer she ought to be buzzing around like a hummingbird on coke.

Back with her canon abilities, Scootaloo is an accomplished acrobat, and a surprisingly skilled musician, mechanic, and dancer. That’s doing pretty well for a character who seems to be roughly equivalent to 8-10 human years old*.

As far as the Crusaders go, Scootaloo provides; propulsion – both in the form of physical transport and in throwing her apparently-unlimited enthusiasm and energy behind even the most unlikely plans.

*How long ponies live and how fast they mature is an open question, even presuming that all three major subtypes have very similar lifespans – which is in no way guaranteed. Personally, I’d tend to assume that ponies in general have somewhat longer lifespans than humans do, that they tend to mature in growth spurts, and that they tend to stay fairly young-looking for most of that time. That gives us a population consisting of a small number of babies and very young children, quite a few kids of somewhat indeterminate age, a lot of relatively youthful-seeming adults, and a relative few elders – a fair match for what we see in the show.



Value Characteristic Points
8 STR -2
18 DEX 24
13 CON 6
8 BODY -4
8 INT -2
8 EGO -4
5 PRE -5
18 COM 4
2 PD 0
3 ED 0
4 SPD 12
5 REC 0
26 END 0
19 STUN 0
Total 29


Points Powers END
12 Pegasus Pony Magic Multipower (32-pt reserve); Extra Time: full phase, -½; Generic Limitation (Pegasus Pony Magic Only): -1; Gestures: Instant Power, -¼
u-1 6d6 Energy Blast: Lightning; Range: 150; Versus: ED; Generic Limitation (Only usable with clouds or a relevant magical focus.): -½ 3
u-1 1d6 Transform: Weather and Cloud Manipulation (Cosmetic, Limited Class); Range: 160; Cumulative: +½; Area Effect (Radius): 8000″ radius, +1; Increased Area: ×8000, +3¼; Reduced END: Zero, +½; Generic Limitation (Requires flying around and wrestling the weather into submission.): -1 0
u-1 6″ Flight (NC: 192″); Non-Combat Multiplier: ×32, +20; Non-Combat (MPH): 286 1
u-1 Hand-to-Hand Attack: Wing Buffet (3d6, Total 4½d6); Range: 0; Reduced END: Half, +¼; Extra Time: full phase, -½; Generic Limitation (Pegasus Pony Magic Only): -1; Gestures: Instant Power, -¼ 1
u-1 Acrobatics 24-
1 Elemental Control: Pegasus Powers (3-pt reserve); Generic Limitation (Minor Pegasus Powers Only): -1
a-5 Running (+3″, 23″, NC: 92″); Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 18; Reduced END: Half, +¼ 1
b-1 6″ Gliding (NC: 12″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 18; Generic Limitation (Winged flight/Cloudwalking only): -½
c-4 Armor (5 PD/5 ED); Generic Limitation (Only versus lightning and other weather effects): -1
d-2 High-Altitude Adaption: Immune to lack of oxygen, low pressure, and cold; Generic Limitation (Resistant only, not immune. ): -1
35 Cartoon Character Package Deal
(7) Elemental Control: Cartoon Powers (15-pt reserve); Generic Limitation (Cartoon Pony Powers Only): -½; Always On: -½
a-7 Armor (10 PD/10 ED)
b-7 Regeneration (1 BODY/Turn); Regenerate: From Death, +20
c-4 Images: Background music and sound effects (Hearing, 16″ radius); Range: 150; Observer PER Penalty: 0, +0; Reduced END: Zero & Persistent, +1; No Conscious Control: -2 0
d-5 Cartoon Immunities
(1) Looking Good: Immunity to being messed up for more than a few seconds; Frequency: Fairly Common
(1) What Gravity? Immunity to Falling until lack of support is brought to his attention; Frequency: Fairly Common
(1) In My Pocket, Why? Immunity to having to have pockets to carry stuff in.; Frequency: Common
(1) Sure I’m Perfectly Normal: Gets treated as just another human in most non-comedic ways; Frequency
(1) Clothing? Immunity to being considered insufficiently dressed; Frequency: Fairly Common
(1) Rated G: Immunity to Indecent Exposure; Frequency: Fairly Common
(1) The Sounds of Harmony: Immunity to the need to compose or practice topical songs; Frequency: Fairly Common
(1) I Can Handle That: Immunity to not having normal hands; Frequency: Common
(0) All Devouring: Immunity to reasonable limits on how much they can swallow at one time.; Frequency: Rare
(0) There’s A Hole: Immunity to solid matter provided that it LOOKS like there is a hole in it and the user is not responsible for that.; Frequency: Rare
(1) Yes, It’s Suitable: Immunity to having to wear appropriate clothing to stay warm, dry, etc.; Frequency: Fairly Common
(0) It’s a permanent: Immunity to hair damage save by bladed weapons; Frequency: Rare
(1) Immune to Aging
(1) Immune to Disease
(1) Life Support: High Radiation
e-5 2d6 Aid to Equipment Allowance/Bases/Etc (Fade/week, Max. 30); Range: 0; Extra Time: 1 hour, -2½; Generic Limitation (Only to pay for role-appropriate, provided, or generally available gear): -1; Activation: 11-, -1; Affects: Single Power of Special Effect, +¼; Generic Limitation (Only GM-Approved Equipment): -1 3
70 Cartoon Disadvantages
(20) Hunted: Fans of the Show (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
(20) Driven by strong, but fairly simple, straightforward, and constant motivations (Very Common, Strong)
(10) Distinctive Features: Cartoon Character; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0
(10) Public Identity
(5) Incapable of causing Body damage, cannot develop killing attacks (Infrequently, Slightly)
(5) Rivalry: Related Characters; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0
5 Shrinking-1 (DCV +2, Height 62 cm/2’0″); Mass: 6 kg/13 lbs; Knockback Increase: 3; PER Bonus: -2; Reduced END: Zero, +½; Generic Limitation (Physical Quality: Cannot be drained, surpressed, or turned off, user is a child and very small): -1; Side Effects (User is a small child, with all the limitations thereof): 60/All, -1 0
25 Equipment
(20) Scooter / Extra Running (+14″, 23″, NC: 92″); Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 83; Reduced END: Zero, +½; Focus Mobility: Bulky, -½; Focus (Scooter): Obvious Accessible, -1 0
(5) +15 STR; Doesn’t Affect Figured: -½; Reduced END: Zero, +½; Focus Mobility: Bulky, -½; Focus (Wagon): Obvious Accessible, -1; Generic Limitation (Only for hauling loads around): -1; Extra Time: full phase, -½; Extra Time Required: Only At Startup, ½ 0
35 Total Powers  


Points Skills, Talents, Perks Roll
3 Acrobatics 13-
1 Musician 8-
1 Mechanics 8-
1 Dancer 8-
6 Total Skills, Talents, Perks  


100+ Disadvantages
15 Too cute to bear; keeps getting snatched, cuddled, hugged, and treated as being totally helpless. (Frequently, Greatly)
15 Small child (Frequently, Greatly)
20 Panics easily (Very Common, Strong)
10 Tends to miss the point (Common, Moderate)
10 Overconfidence (Common, Moderate)
10 Obsessed with discovering her special talent (Common, Moderate)
20 Distinctive Features: Tiny Pony; Concealability: Not Concealable, 15; Reaction: Always noticed & major reaction, +5
10 Reputation: Crazy Children (11-)
20 8d6 Unluck; Generic Limitation (Only to cause silly cartoon-style mishaps): -1
15 Poor Flyer (Frequently, Greatly)
15 Seriously uninvolved parents. (Frequently, Greatly)
10 Watched: Parents, Fans, Authorities, and Relatives. (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Mild, -5
170 Total Disadvantages


COSTS: Char. Powers Total Total Disadv. Base
29 + 41 = 70 270 = 170 + 100


OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
6 6 / 8 3 0 17/15 18/15 3, 6, 9, 12

(Adult) Height: 124cm (4’1″), Adult Weight: 48kg (106 lbs), Sex: Female, Age: 8, Race: Pegasus Pony


3 Responses

  1. […] Scootaloo: Scout, weathermage, and junior speedster. Note that – since normal humans with no wings at all can learn flight magic in the setting, this version of Scootaloo CAN fly. She just can’t steer too well yet… […]

  2. […] Cutie Mark Crusaders: Apple Bloom, Scootaloo, and Sweetie Belle. While still children, these three do have […]

  3. […] Scootaloo: Scout, weathermage, and junior speedster. Note that – since normal humans with no wings at all can learn flight magic in the setting, this version of Scootaloo CAN fly. She just can’t steer too well yet… […]

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