Champions – The Wendigo

The “Wendigo” (it’s unknown what they actually call themselves, if anything) are a loose group of ancient undead shamen – tribal guardians and ancestors. Within the Rho-Field they could offer little more than dreams, advice, and a bit of magical aid to living tribal shaman. Now that magic has returned to something approaching its full, ancient, power they can form bodies for themselves (even if they are long dead and withered bodies) and walk the earth once more.

And after the various tragedies of the European conquest of North America they are NOT happy.

The Wendigo have no particular objections to killing people – they know quite well that death is not as big a deal as most people make it out to be – but they have no desire to fill up astral space with a horde of upset ghosts either. They want the Europeans to pack up their civilization and go back to their own homelands. After that, the various “native peoples” of North America will (at least as they see it) return to their “proper” lifestyles as tribal hunter-gatherers (OK, a bit of agriculture is acceptable).

No, this has no chance whatsoever of working, but it’s not like any reasonable spirit would hang around for tens of thousands of years either.

The Wendigo possess some pretty formidable powers – but they’re rigid, unbending, and quite uncreative about using them. Similarly, they’re almost impossible to transform or affect mentally, but they’re comparatively simple to blast until they fall apart and have to return to the spirit world to make new bodies for themselves. They have fairly recently deciphered the mysteries of ritual magic though – it’s only taken them half a millennium – and are gradually exploring it’s possibilities in light of their own mission.


Typical Wendigo


Value Characteristic Points
30 STR 20
18 DEX 24
30 CON 40
6 BODY -8
10 INT 0
10 EGO 0
20 PRE 10
0 COM -5
15 PD 9
15 ED 9
4 SPD 12
12 REC 0
60 END 0
Total 111


Points Powers END
11 Undead Body Elemental Control (22-pt reserve); Always On: -½; Generic Limitation (Grossly visible, horrible undead, etc.): -½
a-19 Takes No Stun; Loses: Body Only, 60.
b-19 Damage Reduction (Physical, 75% Resistant).
c-19 Damage Reduction (Energy, 75% Resistant).
d-11 Damage Resistance (15 PD/15 ED).
e-11 Mental Defense (46 pts); Add to Total.
f-9 Regeneration (3 BODY/hour); Regenerate: From Death, +20; Generic Limitation (If returning from death, only does so at some terribly inconvenient location and it takes a lot longer.): -½; Always On: -½.
g-11 Power Defense (44 pts).
19 END Reserve (240 END, 4 REC/turn); Generic Limitation (Can only be recovered at major power nexi): -½
46 Multipower (80-pt reserve); Generic Limitation (Shamanistic Powers of the North Only): -½; Variable Limitations: -½, -¼
u-5 8d6 Heat Drain Energy Blast; Range: 400; Versus: ED; No Normal Defense (Not being classically warm-blooded, powers based on fire or ice): +1. 8
u-4 Change Environment: Northern Winter (2000″ rad.); Effect: Fixed, +0; Reduced END: Half, +¼. 3
u-5 8d6 Entangle: Ice Bonds (DEF 8); Range: 400. 8
u-3 Desolidification Returning to the Spirit World; Reduced END: Zero, +½. 0
u-5 Summon The Great Beasts (4 120-point creatures); Range: 0; Active Points: 80; Summon (Animals of the North): Limited Group, +¼. 8
u-5 16d6 Energy Blast: Ice Storm; Range: 400; Versus: ED. 8
u-1 Extra-Dimensional Movement: Astral Space; Dimensions: One, +0; Time Travel: None, +0; Mass Multiplier: ×1, +0; Carrying Mass: None. 2
u-4 5″ Riding the Night Winds; Flight (NC: 2500″); Non-Combat Multiplier: ×500, +40; Non-Combat (MPH): 3,720; Active Points: 75; Reduced END: Zero, +½. 0
20 Life Support (total); Linked (to Elemental Control): -½
20 N-Ray Vision / Spirit Sight
8 Detect Magic (+0 to PER); Time Required: Half Phase, +0; Range: Ranged, +5
5 2d6 Aid: Spirit Quest to Add Multipower Slots (Fade/day, Max. 12); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 hour, -2½; Concentrate: 0 DCV, -½; Activation: 14-, -½; Increased END: ×3, -1 6
5 5″ Gliding (NC: 10″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 15
6 2d6 Aid (Ritual Magic) (Fade/turn, Max. 90); Range: 0; Trigger: Changeable, +½; Points fade instantly after power used: -½; Fragile Focus: -¼; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼; Increased END: ×10, -4; Costs END: -½; Side Effects: 60/All, -1; Visible (Easily detected by other mystics at fairly long ranges): -¼; Requires exotic locations or components at the option of the game master: Half, -1; Affects: Single Power of Special Effect, +¼; Charges: 1, -1¼; Recoverable Charges: -2 lev; Extra Time: 5 min., -2; Focus: Obvious Accessible, -1; Maximum of three rituals per day and seven prepared effects.: -1; Requires Skill Roll (using a relevant magical knowledge once per ritual): -½; Ritual Magic requires a bag full of odd components (starting off with candles, chalk, parchment, incense, a brazier and charcoal, pens and ink, odd bits of jewelry, a wand, a knife, a mirror, holy water, oil, and a bell, even before getting into the odder stuff required for particular rituals), an hour of chanting, gesturing, and fooling about with the materials, and a skill check with a relevant knowledge skill. If you succeed, you’ve built up the power to be used – which can either be unleashed immediately, or be saved to be unleashed with a short invocation later. If you fail, the magic goes wild, with unpredictable (but generally bad) effects.
Ritual effects can have active point totals of up to 40 points if prepared anywhere, 60 if prepared at a minor nexus, 80 if prepared at a major nexus, and 90 if you have an appropriate extradimensional source of power to draw on.
271 Total Powers  


Points Skills, Talents, Perks Roll
10 +1 level w/Overall Level
12 +4 level w/Entangle, Ice Blast, and
3 Navigation 11-
3 Survival; Generic Limitation (Only to offer advice): -1 13-
3 Scholar
3 Knowledge: Tribal Lore 13-
3 Knowledge: The Ancient Days 13-
3 Knowledge; The Spirit World 13-
3 Knowledge; The North 13-
0 Proto-Amerindian (Native Accent); Literacy: Standard, 0
43 Total Skills, Talents, Perks  


125+ Disadvantages
5 Little to no understanding of technology (Infrequently, Slightly)
20 Desire to return to a Tribal Civilization (Very Common, Strong)
20 Desire to reclaim North America for the Amerindians (Common, Total)
10 Rigid and Unchanging (Common, Moderate)
25 Knows no Fear (Very Common, Total)
15 Vulnerability to Fire and Explosives (1½× BODY); Attack: Very Common, +15
15 Hunted: The Vanguard (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Hunted; Heroic Mystics (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Watched: Death (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0
10 Dependent NPC: Tribesman or Tribal Shaman (Normal, 8-); Skills: Normal, +0
10 Destitute
25 Distinctive Features: Ancient Undead Corpses; Concealability: Not Concealable, 15; Reaction: Extreme, +10
20 No sense of taste or smell, limited sense of touch (All the Time, Greatly)
10 Public Identity
20 Reputation: Undead Crazy Elder Shamans (14-, Extreme)
100 Villain Bonus
300 Total Disadvantages


COSTS: Char. Powers Total Total Disadv. Base
111 + 314 = 425 425 = 300 + 125


OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
6 6 3 46 15/15 15/15 3, 6, 9, 12




Champions – The Atlanteans and Seawrack

“Atlantis” was never much of a civilization by current standards. It occupied a modest cluster of low-lying volcanic islands, had a rather small population, and had a copper or very early bronze age technology. While they did have record-keeping it relied (as with other cultures of the time) on spells to imprint information on crystals for others to experience. The slowly-rising sea levels as the last ice age drew to an end, along with a modest upswing in volcanic activity, forced the islanders to move – and the approach of the Rho-Field simply made things worse. The fact that humanity still shunned gathering in large groups at this point didn’t help either.

Several groups departed for one or another of the “Hundred Realms”, others migrated to higher (continental) ground, and a few – people being people – refused to leave until the last moment, when the Earth was already within the fringes of the Rho-Field. Sadly, with magical dimensional and interstellar travel now near-impossible, and ship-building methods reliant on ambient-magic spells that were rapidly losing effect, they had no good choices. Some set sail in unseaworthy vessels – but others used the transforming powers of Uthorian’s Danse (an Invocation) to colonize the nearby seas.

Unfortunately, even when transformed by the Uthorian’s Danse, Homo Sapiens Sapiens Oceanus requires ambient magic to survive; there’s no simple biological solution that will allow an earthly mammal to breathe under water. Changes that radical would leave them no longer even remotely human. Thus the new People of the Sea could only survive in the long term by clustering around magical nexi – and so the survivors of “Atlantis” reverted to small, territorial, tribes, which (since such trips were difficult and draining) contacted each other only rarely, and mostly to exchange marriageable youngsters. Similarly, while it was occasionally possible for them to expand to new power nexi, such colonization projects were few and far between.

And so things remained until recently. With Earth exiting the Rho-Field, ambient magic has risen across the world and it has become possible for the tribes to begin expanding, mixing, and taking control of their watery lands. Sadly, the abyssal plains are far too barren to support anything but a few hermits, but there is quite a lot of good territory along the continental shelves. This may lead to a bit of conflict with the land-dwellers who fish there, but at the moment the tribes are still not very numerous. Still, occasional adventurous members of the subspecies have ventured on to the land and made contact with the people there.

“Seawrack” (his actual name is partially supersonic, and is quite unpronounceable by baseline humans) is one of those. A tribal guardian and explorer, Seawrack has also mastered his peoples greater (ritual) magics and has learned to channel the power of the magical nexus he was born at into his sword, giving his attacks a remarkable potency. While he’s no high-tier superhero, he is about as close to being one as a small tribe can be expected to produce.

Recently the folk of the land have been moving closer to his people’s home territories – and his people wish to expand at last. Ergo, a number of the seafolk have come ashore; talking is better than fighting – and no one wishes to raise the great leviathans of the deep.

The Aquatic Powers package is – like any of the standard power packages – available to non-heroic humans as their one allowable power package. It has no effective cost (and does not count against their point limits) since,  as usual, it’s built-in disadvantages outweigh it’s benefits. Full superhumans cannot take power packages; they can build identical sets of powers if they like, but they do have to pay for everything they buy. On the plus side, that also means that they can have the powers without a tremendous overload of disadvantages.




Value Characteristic Points
15/30 STR 5
18 DEX 24
13/18 CON 6
10 BODY 0
8 INT -2
11 EGO 2
10 PRE 0
8 COM -1
6 PD 0
6 ED 2
3/6 SPD 2
10 REC 0
36 END 0
34 STUN 0
Total 38


Points Powers END
40 Aquatic Powers; Visible (Aquatic Adaptions are blatantly obvious): -¼; Side Effects: 30/Half, -½; Generic Limitation (Side Effects Cannot Be Avoided.): -½
(5) Elemental Control . Aquatic Powers (5-pt reserve)
a-8 Armor / Scales and Tough Body (6 PD/3 ED)
b-5 +5 CON
c-10 Swimming (+5″, 7″, NC: 28″); Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 45; Reduced END: Zero, +½ 0
d-17 +15 STR; Reduced END: Zero, +½ 0
e-10 Active Sonar
f-5 Detect Electrical Fields (+0 to PER); Time Required: Instant, +2; Range: Ranged, +5
(3) Ultrasonic Hearing
(5) Breathe in Unusual Environment / Underwater
(2) Doesn’t Eat, Excrete or Sleep; Generic Limitation (Can easily handle excess salt, raw fish and seaweed, and gets most of their water by breathing. Still needs to eat, sleep, and drink though.): -1
(1) Life Support: Intense Heat/Cold; Generic Limitation (Only to survive in frigid water): -1
(20) Enhanced Magical Potential (Nexial Link); Basically a 20-point credit towards buying magical powers.
125 Aquatic Disadvantages; These include the 50-odd points worth of disadvantages that comes as side effects with the powers AND the points that (over-)pay for the package.Like most power-packages, a genuine superhero is far, FAR, better off building his or her own powers from scratch – even if he or she does decide to buy a set of racial abilities.
(15) Distinctive Features / Merhuman; Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5
(15) Will slowly sicken and die if in an area with insufficient magic (Frequently, Greatly)
(15) Slime Coating: needs to remain moist, smells “fishy”, has trouble handling many objects. (All the Time, Slightly)
(20) Susceptibility to Heat (Cannot Sweat) (2d6 STUN/Minute); Condition: Very Common, +15
(30) Vulnerability to Fire (1½× STUN and BODY); Attack: Very Common, +15
(30) Vulnerability to Electricity (Slime Coating) (1½× STUN and BODY); Attack: Very Common, +15
6 Elemental Control: Master Swordsman (15-pt reserve); OAF (Sword): -1; Linked (to Strength): -½
a-6 Armor; Parrying (10 PD/10 ED).
b-7 +12 DEX; Doesn’t Affect Figured: -½.
c-4 +3 SPD; Generic Limitation (Only with sword): -1.
d-6 Missile Deflection (All Ranged Attacks, None, OCV 11); Deflect Attacks: Normal, +0; Deflection Bonus: 5, 10; OCV: 11.
15 Arcane Blade Multipower (37-pt reserve); OAF (Sword): -1; Linked (to Strength): -½; Paid for by racial credit.
u-2 Hand-to-Hand Attack (10d6, Total 16d6); Range: 0; Reduced END: Half, +¼. 1
u-2 2d6 Killing Attack (HTH) (Total 4d6); Range: 0; Reduced END: Half, +¼. 1
u-1 7d6 Bio-Electric Energy Blast; Range: 175; Versus: ED. 3
6 1d6 30-Point Equipment Allowance Aid (Fade/month, Max. 30); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 hour, -2½; Only activates in armories, labs, or between outings: -1½; Personal Only: -1; Difficult to Dispel: ×4, +½; Increased END: ×10, -4; This allows a character to haul along 60 CP worth of customized gear. 20
6 2d6 Aid (Ritual Magic) (Fade/turn, Max. 90); Range: 0; Trigger: Changeable, +½; Points fade instantly after power used: -½; Fragile Focus: -¼; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼; Increased END: ×10, -4; Costs END: -½; Side Effects: 60/All, -1; Visible (Easily detected by other mystics at fairly long ranges): -¼; Requires exotic locations or components at the option of the game master: Half, -1; Affects: Single Power of Special Effect, +¼; Charges: 1, -1¼; Recoverable Charges: -2 lev; Extra Time: 5 min., -2; Focus: Obvious Accessible, -1; Maximum of three rituals per day and seven prepared effects.: -1; Requires Skill Roll (using a relevant magical knowledge once per ritual): -½; Ritual Magic requires a bag full of odd components (starting off with candles, chalk, parchment, incense, a brazier and charcoal, pens and ink, odd bits of jewelry, a wand, a knife, a mirror, holy water, oil, and a bell, even before getting into the odder stuff required for particular rituals), an hour of chanting, gesturing, and fooling about with the materials, and a skill check with a relevant knowledge skill. If you succeed, you’ve built up the power to be used – which can either be unleashed immediately, or be saved to be unleashed with a short invocation later. If you fail, the magic goes wild, with unpredictable (but generally bad) effects.
Ritual effects can have active point totals of up to 40 points if prepared anywhere, 60 if prepared at a minor nexus, 80 if prepared at a major nexus, and 90 if you have an appropriate extradimensional source of power to draw on.
41 Total Powers  


Points Skills, Talents, Perks Roll
10 +5 level w/with Sword
5 Knowledge: The Seas 14-
3 Survival 11-
3 Acrobatics 13-
21 Total Skills, Talents, Perks  


Cost Equipment
7 Scale Mail Armor (6 PD/6 ED) ; OIF: -½; Generic Limitation (Conventional Technology): -1
5 +6 DEX: Shield ; Doesn’t Affect Figured: -½; OAF: -1; Generic Limitation (Only for adding to DCV): -1
; Adds +2 DCV
5 Helm of Mind Shielding: Mental Defense (12 pts) ; Add to Total; OAF: -1
3 +5 Survival: Tribal Supplies ; OAF: -1; Generic Limitation (Conventional Technology): -1
10 Medicine Bag; Focus: Inobvious Accessible, -½; Visible (Functions are clearly apparent to anyone looking for magic): -¼; Fragile Focus: -¼
(7) 7″ Air Swimming (Gliding) (NC: 14″) ; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 31
(7) Regeneration (1 BODY/5 min.) ; Regenerate: Standard, +0
(2) Running (+1″, 7″, NC: 14″) 1; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 4
(5) Mind Link: Tribal Shaman ; Minds: One Specific Mind, +5; Number of Minds: 1, +0; Distance: Single Planet, +0; Dimension: Current, +0; Link with: Anyone, +0
30 Total Equipment


50+ Disadvantages
10 Overconfidence (Common, Moderate)
15 Loves to Fight (Common, Strong)
10 Public Identity
5 Rivalry: Other Swordsmen; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0
5 Poor
45 Total Disadvantages


COSTS: Char. Powers Total Total Disadv. Base Exp.
38 + 62 = 100 100 = 45 + 50 + 5


OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
6 6 4 12 28/22 25/19 2, 4, 6, 8, 10, 12


Seawrack is capable of slugging it out with a light-duty brick or martial artist – but is pretty heavily specialized. If whacking it with a sword won’t work, and he doesn’t have a ritual prepared, he won’t be able to do much.

The Chronicles of Heavenly Artifice CLIX – Our Halcyon Hedgerows

Aikiko’s trip to the Atlanta Gate was reasonably swift – there seemed to be no disruptions of the flow of the canals today – and offered a marvelous view of the Salient of the Unconquered Sun along the way, but even from the canals there were glimpses of the empty quarters. She hadn’t really paid that much attention before – but the signs were clear if you really looked. Yu-Shan was in serious trouble. The frenetic activity, disorganization, and damage… were in large part symptoms of the city’s illness, much as feverish activity, confusion, and deterioration were the symptoms of a mortal’s illness. Seeing the city that way was not comfortable.

Still, she had three additional Guardians to find.

Hm… next up on that front was England – and Helical Storm. Change to head for the English gate? Nah; it would be pretty hard to explain on Earth; getting her passport stamped was a bit of an inconvenience, but it made explanations SO much easier!

There was the amber theft – or, considering that it had been vastly overpaid for, perhaps “irregular purchase” was a better phrase – as well as the ancestor cult leader, but that didn’t sound much like a Solar – much less a Guardian – to her. Still… it was easy enough to go looking for some updates online.

Odd events were continuing around the Baltic Sea: several other “break-ins”, in which someone had taken odd items and left heaps of gold – usually worth twenty to a hundred times as much as the items taken – had occurred over the past few months – and there have been a number of extremely WEIRD disappearances of hardline officials, the remnants of the KGB-style forces, and at least one entire squad of police that were engaged in demonstration-suppression duty.

  • Helical Storm had successfully weathered it’s legal troubles since no drug or other agent could be identified – but were currently mostly playing underground venues. There were also rapidly increasing reports of fairy-tale creatures about. as well as a fair number of disappearances.
  • In China the followers of Yan Tong Ling were insisting that he would return, and the mummified body that had been left in his cell had reportedly disappeared from the Morgue – according to the Chinese police, probably stolen by his followers.
  • In Malaysia, the Besi Hantuperajin had come to a close – for now.
  • In the South Pacific, one small and isolated island had dropped out of communications; they would be checked on next month, when one of the regular ships arrived – they only got about one a month.

The “noise” level was a bit harder to sort at the moment what with Charles’s operations, but there was one that was good for a grin anyway – a tongue-in-cheek report on the revival of a volcano cult in South America, with some suggestions of it involving throwing tourists into volcanoes thrown in to liven it up a bit…

Hrm! Well, in order, Helical Storm, the Baltic, and China, then – and call Charles along the way to check on the one she HAD found – even if he should be able to get along just fine on his own; he WAS an Exalt after all.

For a moment fantasies of using Skill to make a sub-orbital jump, or wading unstoppably across the bottom of the ocean (and touring the place while she was at it) danced in her imagination – but it would probably make life a lot simpler if she just took a conventional commercial flight. She could get fancy when Charles utterly broke the veil on the supernatural.

Besides, wading, even with her athletics charms, would be kind of slow.

For once nothing much happened on the flight. She DID, however, get some attention at customs… One of the officials waved her over into the private search room!

Oh dear. Still, trying to get out of it would be messy.

(Official, looking at her passport) “Mrs Aikiko? I will have to ask you your business in England – your real business please.”

(Akikio) “Oh. I’m checking out this rock group called Helical Storm. There was a big stink over one of their performances a while back-hallucinations and the like.”

(Official) “Ah. THAT bunch… They have been remarkably hard to trace recently! They’ve been working the underground circuits recently, and it’s becoming quite difficult to cover things up… the’ve been involved in a LOT of disappearances lately. What do you intend to do when you locate them? That won’t be easy in any case.”

(Aikiko) “I believe that one of them is a pretty powerful supernatural being. I’d like to get in contact with them and make sure they’re not up to anything too bad. And before we go too far… who are you representing? I don’t think you’re a normal customs agent. Also… I’d heard about the disappearances. Who are they targeting?”

(Official) “Given the current disruptions I represent the Donneley’s and two other clans. We’ve been monitoring the customs stations for incoming people with substantial power-auras. There… have been more than a few lately. As for who’s been vanishing – it’s mostly been fringers; gypsies, hippies, and the counterculture bunch.”

(Aikiko) “Ah! I’ve had some business with the Donnellys . . . and that does sound like the crowd a Helical Storm concert would attract. What kind of people have been coming through, though? I’m clearly not the only one interested.”

(Official) “Well… it may not matter if those ads turn out to be accurate! Still, eventually everyone else will start to notice even if they aren’t – although the “strike team” bunch may be able to stop it somehow.”

Oh oh…

(Aikiko) “Strike team?”

(Official, sighing) “Well, some of the more… conservative… sorts feel that the best way to deal with disruptive types is to beat their heads in. I have my doubts as to how well that works as a general rule, but they’ve managed to make it work reasonably well for them so far – particularly with some of the weapons they’re willing to use.”

(Aikiko) “Like? If you’re talking about who I think you are, that could get messy-for them!”

(Official) “What, you know who’s behind it? That’s potentially valuable information there! As for what weapons… Well, they’ve got access to some very old and nasty stuff!”

(Aikiko) “Well, I was thinking the Starbreaking for the strike team . . . anyway, do you need help? I’m the right age to pass at one of those concerts.”

(Official, who was just an awakened thaumaturgist) “Well… it’s not really my department – but I can put you in touch with them.”

(Aikiko) “The Donnellys or the strike team? Either would work – I want to keep people from wading into something they can’t handle.”

(Official) “The Donnellys first; The strike team bunch… is semi-independent.”

(Aikiko) “All right then.”

Aikiko was quietly ushered out of the private room with effusive “apologies” for the inconvenience – and an address in London. She acted appropriately inconvenienced, and took a taxi to a small park across the road from the address. London was bustling, and rather flavorful (if not as flavorful as Japan in her view; it resembled American cities more than Japan’s cities did). There were more than a few fey-touched around though! Mostly using those charms that made normal people ignore them.

It was nice to see the old-style European architecture on the way, though… and she started checking out the fey-touched folk with thaumaturgical Essence senses.

As it turned out, there weren’t a lot of similarities between them and the ones under the lake. There were a few mutated humans (although not nearly as severely) and quite a few feybloods. Evidently there was a LOT more interaction with the Raksha in England – which would fit in with some of the old stories pretty well. Oh dear; if the Cauldron-Born were around Mechagodzilla would show up eventually. A good thing that he was pretty subtle for a kaiju!

Of course garden-variety Raksha were more likely. After all, England was famous for them!

And… there was an actual Raksha opening an art gallery across the street. Well, they WERE very good at blending in. She might have to stop by later on! Overall… a busy place, and with a great deal more magic running about than most places in America! And obviously getting along without too many magical battles – which sort of put the lie to the whole masquerade; a place like this would do just fine were magic to be revealed. After all, they’d been reporting photographs of faeries and such for a very long time. Admittedly, it seemed to be mostly the RAKSHA covering things up… but that made sense! The Enlightenment… a possible reaction to Raksha area effect magics sweeping all mortal ideas of magic under the carpet? It would be to their benefit too, wouldn’t it? Not only would it reduce the supernatural competition, but the resulting rebellion against church and monarchies would diversify humanity’s dreams. So… English Dominance and the Industrial Revolution could have been a result of Raksha meddling. After all, while the Dragon-Blooded could be be quite powerful, but they just didn’t have the same potence in the realms of illusion and mind-manipulation.

Fascinating as that kind of speculation was though… she had some people to meet.

The address was one of the Towers of Tower Bridge – a structure of some considerable age, and a fairly powerful Water Manse. It looked like… some widespread conveniences – controlling rats and plague, water levels, and some other bits. Inside… rather a lot of room and some wyld energies. Not bad – especially in pre-modern times… She went inside.

(Aikiko) “Hello? The customs agent at the airport sent me.”

The “secretary” had apparently been expecting her – and unlocked the elevator to the higher floors for her (while directing tourists to the appropriate sections of the tower). Aikiko thanked her and headed up…

The elevator opened up into a rather large area which rather cleverly simulated being outside. There were a wide variety of pavilions and other diplomatic arrangements. Currently there was a small conference going on – mostly terrestrials and a couple of Raksha.

(Aikiko, to the man watching the door) “I’m Aikiko Tanaka, an independent investigator. Your agent at Heathrow sent me.”

(Guard) “Are you representing anyone or just yourself?”

(Aikiko) “A powerful being whose identity I’d rather keep confidential for now.”

(Guard) “I see. Still, Samuel has informed me that you may have some relevant information for the conference; if you would step this way please?”

Listening for a few minutes revealed several positions. 1) keep most of the people of England from noticing the Gates if such things actually did open up, 2) organize colonizing groups and expand the British Empire once more, 3) Encourage the groups who want to take out whoever it is, 4) discourage those same groups, 5) try to get their major weapons away from them, 6) try to ally with whoever was doing it, 7) Bring Magic back into the open early and take the credit.

Each position – and various combinations of positions – had it’s own supporters,

Aikiko got introduced (according to her passport) since she reportedly had some hard information and could confirm who was placing the ads. The Donnellys had contributed some reports about Charles, but most of the people at the conference seemed to feel that the child was just a front man and that the whole “dimensional entity” thing wes complete nonsense. The only people who recalled much about that sort of thing were the Raksha – and (with all due respect) their stories were hardly dependable.

(Aikiko, sighing) “Guys… it IS Charles. I wouldn’t recommend fighting him, either. Aden is just about (she checked… good grief!) Fifty-two million square miles now, and is defended by a lot of his creations. Really, you’d be best off colonizing. He’d almost certainly support that, and even WANTS people to colonize the places on the other end.”

(Various speakers) “Aden?” “What do you mean ‘millions of square miles’?!?! Are you saying that that child is a Yozi?!?!” “That’s roughly the land area of Earth! And nothing but the Yozi’s exists like that!”

(Aikiko) “Well he keeps expanding… And no, he’s not a Yozi! How would he get out of Malfeas? Besides, Aden is too pleasant and carefree for him to be one.”

(Various conference-goers ) “So… what is he? And what is he likely to do if we CAN’T talk the military types out of attacking him?”

(Aikiko) “I’m not sure myself! I think he started out as an Exalt . . . but he’s so much more now. And if he is attacked? Well, he doesn’t kill people on principle. He’d try negotiating. If they insisted, they’d have a lot of trouble just getting in – and even if they did, he has a lot of deva-like beings he’s created to subdue them. He can also make indestructible walls. Really, he’s a master at attacking with Manse powers, and he’s got TONS of them in there.”

(Thaddius) “Attacking with manse powers… That’s totally absurd, and it fits in with what reports we’ve gotten. Those environmental-modification manses are all beyond anything we can build – and it looks like they’re being erected in less than a week when it should take decades!”

(Aikiko) “He’s an incredibly skilled geomancer and artificer, and he doesn’t want to hurt anybody. That’s why you should make friends with him!”

(Thaddeus) “Just wonderful! That makes reigning in the militarists even more urgent!”

Things started breaking up into quiet little sub-conferences.

(Thaddeus, as an aside to Aikiko) “And what are you looking for? I doubt that you’re here just to talk to us. Is it actually just that pesky rock group?”

(Aikiko) “Yep! I think that one of their members might be like Charles… a lot weaker, though! He’s definitely the most powerful one.”

(Thaddeus) “Oh, that’s just wonderful too! And how is THAT one going to turn the world upside down?”

(Aikiko, shrugging) “No idea, but I’m sure rock music will be part of it.”

Thaddeus shared what they had with her. An annoying band hadn’t been all that high on their priority list recently. Helical Storm had been spending a lot of time with the lowest-end types – those carrying enough fey blood to remember that magic exists and often enough to have some minor knacks themselves – but not enough to really do very much with. That left them pretty well marginalized. The fey often recruited among them, given that the Victorian Workhouses – where they had used to collect most of the youngsters – had long since closed down.

(Aikiko) “Maybe they’re recruiting for their Exalted member’s inner world. Are they sticking to underground clubs in certain areas? That’d make it easier to track them.”

That possibility hadn’t occurred to anyone; it would explain some things. The underground… tended to use minor magical concealments and the warped space on the edge of the wyld pockets. In a lot of ways it was an entirely separate country, even if it was interwoven with what most people thought of as England. In a lot of ways… venturing in was a lot like stepping back several centuries.

(Aikiko) “Erggh… no wonder you’ve been having trouble, then.”

(Thaddeus) “Well yes! Even for us… the people there are pretty uncooperative; they don’t appreciate having been systematically ignored all this time!”

(Aikiko) “And of course they wouldn’t want to give away the location of the people whisking them someplace better.”

(Thaddeus) “Not really. And they’ve been actively recruiting from the poorer end of society as well.”

(Aikiko) “Well, even with that, you’ve got to have some contacts down there. Otherwise you wouldn’t know what Helical Storm was doing in the first place.”

(Thaddeus) “Well… there are some people who, well… basically go slumming.”

Meanwhile, Aikiko (and her investigation excellency) were busy putting together some overheard pieces. It looked like the Military group had managed to lay their hands on a major weapons cache back in the days of the British Empire. Something in Australia – and there are some fairly horrific stories about that was in there. From some of those hints… Shogunate or older, or at least someplace that had held on to quite a lot of first-age infrastructure.

Oh by the Incarnae! That could include such delightful things as warstriders and soulbreaker orbs!

(Aikiko) “So it’s not unheard of, then. How risky is slumming there? I can handle myself, but it’s good to know about any threats.”

(Thaddeus) “Mostly there isn’t a LOT of physical danger – but you can easily wound up entangled in oaths and raksha narratives if you’re not careful.”

(Aikiko) “I might have to go ‘slumming,’ then. Attending some performances down there isn’t unusual.”

(Thaddeus) “Not really. They will overcharge you though!”

(Aikiko) “I guess that’s to be expected . . . will they accept pounds and euros, or is it gossamer based down there?”

(Thaddeus, sighing) “They’ll accept pounds, euros, gold, gems, gossamer, and almost anything else of value. According to the rumors, some even trade slaves to the Raksha.”

(Aikiko) “Well, that makes things easier, then. Any other warnings before I head down?”

(Thaddeus) “Well… do you have anti-illusion and anti-shaping protections?”

(Aikiko) “Anti-shaping anyway… and I can probably get something to help with Illusions from Charles.”

And it was… another relatively short session. Ah well.

The Chronicles of Heavenly Artifice CLVIII – A Hidden Rapport

Charles sighed. This just kept getting more and more complicated. Now he’d need to know where Yu-Shan was hooked into Creation. Were her poles are linked to the Elemental Poles? It would explain the “Spike of Pole Unbinding”; Autochthon had probably artifacts or manses to do the linking. Worse, the elemental poles were big enough on the Creation side to make searching for the exact locations of the links there impractical. Ergo, he had to find them and trace the links from the Yu-Shan end… Fortunately, now that he knew what Yu-Shan’s poles were it would be straightforward enough to locate them and trace the links; he did have a map of all the major geomantic centers compiled, he’d will just have to do some analyzing.

The Song of Creation didn’t need mush more work at least. Manufacturing shouldn’t take up THAT much time; even artifacts on that scale only took a few minutes apiece on the average. Manses… that would depend on how many would be required to replace Yu-Shan’s inputs!

Which went right back to LOCATING those inputs so he could measure them and gauge what disconnecting Yu-Shan from Creation would do!

Then there was Authchthon and the Yozi’s, since Aikiko seemed to be handling the souls of the Neverborn. That pretty much came down to preventing the creation of new Neverborn, fixing the ones that do exist, and healing the “lucky” ones. The Gate project, spreading out the human population, picking up refugees… were all more mechanical problems that his Guardians could handle. Blocking the Arbiter and the Neverborn project that Aikiko had reported… Well, those were more of a reactive problem – although he’d gotten a start what with assigning bodyguards.

He had (thanks to Instant Genius Method, vast computational power, and various geomantic mapping projects) some possible locations for Yu-Shan’s poles though; he might as well get started on checking them!

The Hannya would just have to wait a bit – although he might have to rush that too; he’d need some pretty high-powered Wyld assistance to forge the relevant defense artifacts for Gauderis Athelstane! Perhaps displacement into another dimension that didn’t admit the existence of Exalts would work? After all, dimensions had a perfect defense against interacting with people who didn’t accept their rules… but that would make it REALLY hard to interact with this universe, which she also wanted to do. Perhaps a compromise? Something that protected you against a modest number of Exalts at any one time, but allowing the selection to be changed?

Maybe the self-duplication charm too? That would be pretty cool for a Primordial, even if it wouldn’t work for Celestial Exalts. Armor for a Primordial… was going to be tricky. Maybe if he gave it to all the Deva’s it would extend to the Primordial too? It seemed reasonably likely…

Meanwhile, Aikiko – having called ahead on one of Charles’s perfectly-secure phones to get summoned – was reporting to Lytek. The Hall of Celestial Stability was as imposing as ever, and ihad been refurbished a bit; everything was clean and polished, repairs had been made, and the security had apparently been tightened; there were some local guards in addition to the Celestial Lions!

Considering how slowly the bureaucratic wheels normally spun, the repairs were probably Charles again; he was pretty big on fixing everything within reach.

Rahamvar-Geta had been getting used to Lytek’s odd visitors, and sent her right in.

The Celestial Lions were definitely curious though: Aikiko didn’t have a “public ID” in Yu-Shan (and had a concealing artifact) – and a Priority Summons from the Right Hand of Power in the hands of… a young human woman of no apparent importance was a long ways out of the ordinary!

(Nalithian, Celestial Lion Chief Guard) “Would you care to explain this Ms Aikiko? Lord Lytek generally isn’t even aware of any Unexalted humans existence, much less of minor employees of city gods!”

Aikiko considered that for a moment – and no sensible explanation of any kind came to mind, save for at least a partial truth.

(Aikiko) “Well…”

She deactivated the concealment effects for a moment.

(Nalithian) “Ah; I see… So that’s the way of it then”.

(Aikiko, via telepathy) “VERY secret business, sir! I’m sure you understand…”

(Nalithian, also mentally) “Well, I would of course PREFER to understand – there are entirely too many odd things going on around Yu-Shan recently – but (Sigh…) you and Lord Lytek do have a right to your private business – and a better right than most at that”.

He scanned her for weapons and hostile intent – and then looked SEVERELY puzzled and somewhat alarmed!

(Nalithian, mentally, and with some shock) “You are carrying with you… some ancient powers indeed! And – according to what I can tell – have examples of virtually every weapon every made stashed away in Elsewhere! How is THAT possible?”

(Aikiko, mentally) “I found this really potent artifact when I was on Lytek’s business! I’ve got it stowed in this chancel. I can understand why you’d be worried.”
Hrm… She’d hate to leave Skoll behind anywhere! Even now that he was HER robot buddy, he was just too powerful to leave unattended, even if Celestial lions were generally well known for their integrity.

(Nalithian, still mentally) “If you would be so kind as to wait a few minutes? We do have some equipment available for such eventualities”.

They had to get it out of storage – but their solution was a wristlet that prevented the wearer from summoning things from Elsewhere while worn. It was hard to remove without they key, although not impossible – but it would, at the least, take several minutes.

Well, that would work!

Nalithian offered an apology, which greatly confused several other gods in the area!

(Aikiko) “It’s okay, guys! You have a job to do – and Lord Lytek’s an important god around here.”

Huh! She had to wonder… just how many times had they heard something like THAT from a Celestial Exalt’s mouth? Perhaps not all that much recently; Lunar visitors were fairly rare, Solars hadn’t been back for long, Sidereals hadn’t been welcome, Dragon-bloods hadn’t been coming to Yu-Shan much if at all recently… And some of the gods are almost visibly rummaging in OLD memories.

(Aikiko) “Um… wow. I guess this hasn’t happened since…”

By the Incarnea! Stuff like THIS probably hadn’t happened since the Usurpation! No one was likely to have tried to disarm Charles; all he ever carried was an unbreakable stick – and the general threat level of sticks was fairly small by divine standards. Besides, half the guards probably thought he was Lytek’s kid anyway.

Not to mention his being BLATANTLY harmless, his having “Diplomatic Immunity”, and the steadily-rising traces of Primordial Immunity…

The guards hurried her in so as to avoid too many divine questions. Only Lytek’s personal secretary seemed unsurprised – at least at the wristlet.

(Secretary) “Ah, Miss Aikiko? You are expected. Please try to avoid disrupting the security wards on the way in.

Margaret Norris: “Yes, sir!”

Lytek… was currently looking… rather more glowy than he used to; Rather like Gri Fel in some ways!

(Aikiko, with momentary startlement) “Oh, right… Charles accidentally bought in more Exaltations. That would be very good for you, Lord Lytek! I hate to ask, but mind if I put on some sunglasses?”

Charles hadn’t denied it – and the rumors were all over within hours of the loom disturbance, and the “go to Charles” message had gotten on the gossip network almost as quickly.

(Lytek) “Not at all Ms Aikiko…”

(Aikiko) “Thanks, Lord Lytek.”

She put them on; he was kind of blinding at the moment! What with the Lesser Exaltations and doubling up on the number of Celestial Exaltations… He’d probably increased in power quite a bit!

Lytek was busy checking the Privacy defenses… both the ones Charles set up and his own; he didn’t really think that Charles would have left a personal loophole, but then Charles had done plenty of unexpected things already!

Besides, it was only sensible.

(Lytek) “I take it that you have some results to report? And I see that you, too, have been doing something unprecedented. You seem to show resonances similar to Charles’s… Is it CONTAGIOUS?”

(Aikiko) “Well, I’ve investigated all but one of those incidents you told me about-and while I was doing that… well, you can see the wristlet. That’s a big story right there…”

The report was fairly lengthy, but then Lytek WAS funding her at the moment.

(Lytek) “Oh dear… So, you’re carrying a cargo of Neverborn Soul-Fragments, an Automaton designed to challenge Sol Invictus – and which might just win – an assortment of other artifacts, and a link to a supercomputer with so much power that it’s calculations take physical form as entire star systems and produce essence-wielding creatures that can continue to exist if taken from the area before the system resets – and of which you also have a cargo.”

Aikiko made a note to let them out. It wasn’t like she needed them for anything.

Lytek sighed internally. What, was this the Curse of Charles? Was EVERYTHING the younger Solars did going to spiral completely out of control from now on? Still, a big chunk of Aikiko’s current… complications… were things that she’d simply uncovered; she hadn’t been responsible for them.

(Aikiko, perceptively) “If it makes you feel better, I’m as surprised as you are. And so was Charles!”

(Lytek) “Well… At least you have control of “Skoll” now – and I suppose that Charles would have insisted on rescuing the Primordial fragments if you hadn’t done so. I’m surprised that he hasn’t already launched such a project really!”

If only she could tell him!

(Lytek) “So… At least one of the other children is indeed creating their own inner world – but they seem far less focused on such things than Charles. I suppose that was to be expected; Twilight Caste’s are often utterly focused on building.”

(Aikiko) “If anything, I’d be more concerned about him getting involved in divine politics; we’ll have to make sure he’s not exploited. Charles, at least, just steps around them.”

(Lytek) “Well, at least his powers are on a much more… reasonable scale. Young Charles appears to deal with most of his problems by simply throwing more and more power at them until something happens.”

(Aikiko) “I won’t argue there!”

(Lytek) “Well… there are still three more out there – although, thanks to young Charles, I can now assign you some assistants if you need them.”

(Aikiko) “And maybe I’ll find the next one in England! I could use some help, so if you can give me more assistants, I’ll appreciate it.”

She was a little weak on the social end and thaumaturgy… perhaps some kind of advisor?

She was assigned an elegant young woman in a vaguely Japanese / Chinese outfit, complete with social martial art and one similarly dressed elder-scholar type. Lytek was kind of traditional after all… She thanked Lytek profusely!

(Lytek) “Ah, you are more than welcome! If anything… I am having trouble finding something for everyone to do.”

(Aikiko) “He is very generous with them.”

(Lytek) “Impressively so; Exalts many times his age rarely controlled such resources…”

Lytek described Charles’s fiddling with the Shinma.

(Aikiko) “Whoa! All that just to cover your tracks?”

(Lytek) “Just to rescue a single person.”

(Aikiko) “Wow. How many shinma is he going to invoke if something BIG happens?”

(Lytek) “That is what worries me! He seems to be perfectly willing to turn the universe upside down to make it better.”

(Aikiko) “And I don’t think there are many things out there that could stop him… except a good scolding. Maybe.”

(Lytek) “I suppose that there never WERE many things that could stop the Exalts – but usually it took more of them working together, at least until they were much, MUCH older.”

(Aikiko) “I guess it’s having a world-body at a low Essence level! He has so much infrastructure in his soul that he just doesn’t need the high end Charms. I bet if the others developed theirs to that level, it’d be the same.”

(Lytek) “And I suppose the sheer excess amount of power – and the presence of his Devas! – makes his essence level seem unnaturally high anyway.”

(Aikiko) “And confuses things… good for him!”

(Aikiko) “Now, I did suggest getting babysitters when he had those Irish Dragon-Blooded visit, but even that might not be enough!”

Lytek looked rather mournful at the thought of an Exalt with baby-sitters.

(Aikiko) “Hey, SOMEBODY with more sense needs to keep him under control! You’re very busy with your new Exaltations, I’m off investigating stuff, and we both know most other Exalts and gods are busy too.”

(Lytek) “Well… at least many others seem to be reaching that same conclusion. Besides, we can’t have him giving artifacts to sweet-talking people who’ll misuse them… Well, thank you for  your report – and I do have some good news; I’ve gotten approval to assign you a departmental salary, even if it is only class-2 to start.”

(Aikiko) “Thank you, Lord Lytek!”

That WOULD be handy! It would be nice to get an actual apartment in Yu-Shan, even if it WAS likely to be in an inconvenient area.

(Lytek) “Oh, you’re quite welcome! There’s been more going on in Yu-Shan in the past year than there was for the last hundred – and you’re helping to deal with it; a salary is only fair.”

The Chronicles of Heavenly Artifice CLVII – Echoes In The Deep

Charles… drew heavily on the synergistic overmind portion of his consciousness, initiating multi-tracking and conceptual translation. Full communication with a Primordial was going to involve a lot of secondary channels.

Gauderis Athelstane, Primordial of Security, silently contemplated Charles for long moments – long enough that child-impatience kicked in…

(Charles) “Hello! Is everything all right? Do you need anything?”

(Gauderis) “You… are impersonating a Nascent One. Why? And NO, everything is not all right! Where should I begin?”

(Charles) “Uhm… Wherever you think best? And it’s not impersonating just because I haven’t got it right yet… It’s working well enough to fix a lot of things already!… And some of your guardians mentioned elemental poles… Maybe if I installed some of them it would be another step forward! I might need my own elements to go with my own essence type!”

(Gauderis) “Oh yes… I know.” (counting each point on her fingers.) “My longest-acquainted siblings have been imprisoned someplace where I can’t find them; the lucky ones escaped back here after having their subsidiary selves torn asunder. One of my youngest siblings is trapped in there, someplace I can’t perceive her. One of the others has been in there longer than would be healthy. And… for that matter, the entire place has been in existence much longer than planned!” (Throwing hands up in frustration) “This stop was only supposed to be for a few millennia!”

(Charles) “Uhm… I think they’re in an elsewhere bubble – they call Lord Theon Malfeas now – and they need some helping too! They’ve got some nasty psychological damage, but I’m working on ways to fix that. If you mean Gaia, she’s doing fairly well, but Yu-Shan needs some emergency help, and Autochthon needs some help fairly quickly, and it’s a really big project!”

That produced a great rumbling sigh.

(Gauderis) “And you bear some of the energies of one involved in causing that damage, little one. Richof and Tameris have reported as much to me. He has assured me that you would never do such things, but… why should I trust you?”

(Charles) “Uhm… Because I want to fix things and there isn’t anybody else? It’s WRONG to leave things broken and people hurt and things! Would you like to ask the Great Puffle or some of the refugees or maybe Gaia? I could get a link through to Yu-Shan – which is where she mostly manifests herself these days – if you know something that might attract her attention! If not, I do have a gate to Gnosis! Would that work? I like the Great Puffle! I’m not sure why high-end academies came to his world sometimes though… maybe a treatment for baldness?”

The mention of Gaia got some attention.

(Gauderis) “You have spoken to my youngest sister? She and Gnosis pass through quite frequently. What proof do you have of that?”

(Charles) “She sent me! She said she needed the “Spike of Pole Unbinding” to help me make Yu-Shan better!… Uhm… Call her and ask? I don’t THINK she gave me anything in particular… Oh, wait! I do have a stone of visions; you can look BACK in time with that and since I’m here it should be easy enough to trace me back… will that do?”
Gauderis eyed him suspiciously

(Gauderis) “We shall see, little one…”

She activated a bunch of surveillance Charms to determine whether that really was the Emerald Mother, and whether or not the events had actually happened as Charles handed her the stone.

She took an extensive look at Charles’s activities while she was at it – and found nothing indicating that he wanted to do Creation any harm at all. Even his actions against her siblings’ servants… were either self-defense or just wanting to help.

(Gauderis) “No hatred of Primordials at all? Not even a moment of resentment or annoyance? Your kind were made to kill us.” (Bitterly) “Did Gaia tell you why she turned against her elders?”

(Charles) “Does it matter? Lots of people were getting upset then, and it didn’t work out well at all! Better to fix things so everyone can be happy!… I”ve got to see if I can make friends with the Unshaped while I’m out here… I made some artifacts that they might like that work conditionally on being friendly!”

(Gauderis, putting “her” hand to “her” forehead.) “If only all Exalts were as innocent as you seem to be… then I could relax. What did that Lytek do to you?”

(Charles) “I don’t really know, but I think he asked the Exaltation to look for someone with big dreams instead of whatever it is they normally look for!”

(Gauderis) “That doesn’t really matter to me… I want assurances that no Exalt will come after me, my jarls, their thanes-or even the carls, for that matter. What do you know of the Five Fates?”

(Charles) “Uhm… I don’t know what everyone else will do! I can assign bodyguards and make protections though, and make sure that I don’t tell anyone where you are or anything… But I can’t control them all. I’m sorry!… Ooh, wait! If I make an effect using the Wyld Prince Subversion Artifice… I could fix it so that at least some didn’t exist for you and vice-versa! Would that work?”

(Gauderis, with more interest) “That… would be somewhat problematic. I have a deal with certain Chosen of the Fates. They help me monitor shaped fey traffic into Creation, and in return, I provide them safe haven. That arrangement has been longstanding-and so far, none of them have attempted to harm me or my lesser selves.”

(Charles) “Hrm… I could make it just against the Solar, Lunar, and Dragon-Blooded Exalts I suppose! But I don’t know if you’d still be able to talk to me though!”

(Guaderis) “You’re Haldane’s grandson; surely you could send messages through him.”

(Charles) “Well… It would extend to everyone in your soul-hierarchy that you wanted protected, so it would cover him too! I’d miss grandpa, but if that’s what it takes to keep him safe I could send messages through someone I guess!

(Gauderis) “You’re shockingly pliable. That’s… really quite shameful for someone of my bloodline. Still… your willingness to protect me from those would would do me harm is admirable.”

(Charles) “Aw! But it’s not nice not to make people safe!”

(Gauderis) “It’s also not nice to unravel someone’s jouten until you turn them into a desert of silver sand.”

(Charles) “Oh dear! More fixing!”

(Gauderis) “I know only what Tameris learned when she visited what Theion became. All of us were most displeased.”

Hm! “Demon hag from Hell” might have been quite literal!

Charles showed her his plans for sanity-restoring artifacts.

(Charles) “I was hoping these might work, but they might need to be more powerful!

(Gauderis) “I fear so. Even Tameris was unsure the damage could be reversed in any reasonable amount of time – and an unreasonable amount has already passed. You would also have to persuade their fetiches and subsidiary selves to accept the treatments.” (Leaning her head back) “And Theion… Theion would need another fetich to replace Ruvelia, and making Ligier was an unheard-of event.”

(Charles) “Well… it will never happen if I don’t start! So… LOTS of sanity-restoring artifacts; one per subsidiary soul…”

(Gauderis) “You must also promise me a visit from the three Nascent Ones – I believe you know who they are: Yu-Shan, Autochthon, and Gaia. They need to reach full maturity eventually – and all of us always worried about them.”

(Charles) “Oooh! Is that what’s going on? I’m not sure that so much time with no contact with the Wyld is good for Yu-Shan and Autochthon!”

(Gauderis, looking at him like he’d stated the blatantly obvious.) “No. No, it isn’t. Gaia simply refuses to mature, but the older two are trapped. You should count yourself fortunate that Yu-Shan in particular is comatose.” (She eyed him with that analytical look again.) “And you… your shaped form substitutes somewhat for poles, but if you would truly become a Primordial, making them is inevitable.”

(Charles) “Well, I think healing her is going to require waking her up, if only due to the amount of essence it will require… Will that be bad? If I have to add ways to keep everyone apart so no one gets hurt it will make it more complicated…”

(Gauderis) “She’ll want to move the Low-Hanging Star-which you and the Chosen of the Fates call Heaven – immediately. The way my siblings set up Creation… that won’t be possible as long as it exists. She could certainly occupy a lesser jouten – it’s the only way I expect her to visit without demolishing what you know as reality. And… while I’m not happy that Creation still exists, I still have the responsiblity of observing and containing it.”

(Charles) “Hrm… why will she want to move it? To get back outside of creation? Because it’s suspended in Elsewhere right now, which makes “movement” sort of a matter of perception..”.

(Gauderis) “Yu-Shan never wanted to separate herself from Chaos.” (She shrugged.) “Even Adrian tired of chopping the Shapeless hordes with her river blades… but Yu-Shan was continually fascinated by their activities. I never understood it, but she said she saw patterns and potential within them. As for me… it was enough to stand behind Adrian. I think you’d visualize that as a moat and the wall against it.” (Frowning) “And she’ll never sing again… Yu-Shan won’t be happy about that, either. What were you going to tell her about her brothers and sisters?”

(Charles) “Uhm… Why not sing again? And mostly that things were a terrible mess, but that she’d been the most urgent case!”

(Gauderis) “I believe they call Adrian Adorjan now. She’s completely lost her mind and floats through my brother’s body as a silent, killing wind. Even Tameris was reluctant to go near her. Though… if you could heal her… yes, she may well sing again.”

Well, that was already a part of the “fix all yozi’s” entry on the to-do list!

(Charles) “Hm… So Yu-Shan has been stabilizing the essence flows for creation, but will probably want to remove herself from it when awakened. So… I’ll need some other way to stabilize the essence flows, since currently… Yu-Shan is sharing her enduring aspect – “adamant”, or, in it’s reflection “Jade” or “Earth” – with Creation. To sustain things without her… will require a massive network of manses to add Immutability effects all over the earth and maintain the essence structure. Her other poles… Hm… Obviously Spirit – since that’s the opposite of Adamant – and…”

(Gauderis) “You will promise me that you won’t use this knowledge to murder my sister, or give it to those that would? You seem completely innocent, but…”

(Charles) “I’ll put it in the privacy manse!”

(Guaderis) “Of course you would… Adamant, Spirit, Mind, Matter, Pleasure, and Reason – the Elemental Poles of Yu-Shan. Adamant to endure, Spirit to transcend, Mind to perceive, Matter to act upon existence, Pleasure to make existence worthwhile, and Reason to comprehend that existence. Gaia, of course, has only five… but then that is why she is the-I believe you single-mind entities would call her a baby?”

(Charles) “Oh! That’s why roughly hexagonal in some ways… so six aspects would be better in healing her… Five would have suited Gaia, but that’s why the balance would have been off!”

(Guaderis) “She and the others will need to shed those as they age-and once they have only one, they will become full-fledged Mighty Ones. You would do well to remember that, too – IF you decide to make poles for yourself.”

(Charles) “Hrm… but isn’t having only one aspect kind of limiting? Or is it just that you unify things into a single expression of principles?”

(Gauderis) “You’re unusually perceptive for something with a single mind… And… yes, you would have to decide what the best principle would be as you shed poles. Or so Oramus theorized. Most of us awakened with only one.”

(Charles) “Well, I’ll have to think about it! But… I’ll need to make some more stabilization manses before getting Yu-Shan healed… That’s going to be a real rush job!”

He was already giving directions in Aden. At least the geomantic survey was done, so he could get the Djinn to work! And make sure that the soon-to-be-erected gateway control manses were a part of the stabilizing network!

(Gauderis) “And… I’m under considerable strain as well, little one. When we made Creation, we intended it to be much smaller than it is now. I don’t think it will ever be that size again… but it’s too large for me to contain completely. Even the Exalted rulers didn’t extend it that far. Surely we can shrink it so that I can keep it under better control? I think the Chosen of the Fates I’m working with would appreciate it as well. They’re always complaining about the size.”

(Charles) “Uhm… Well, I suppose we could try to compress the intergalactic spaces… but it is only a superposition… maybe I could make something that creates the boundry in the old metric and merely casts a simulacrum into the new metric? That could be a LOT smaller!”

After all, it was no bigger at the border than it was in the third age; it was just that space was VERY distorted in what used to be the threshold; thus the “still only thirty thousand miles in circumference, but a LONG ways to the center. If you defended it from that level… it was still only 1% the size it was when originally created. From her perspective… was it more a matter of the resolution of existence getting too low for her to spot everything possible on a world-body scale… and complicating the operations of the avatars of her devas that she sent in. At this point… the what with the scale and the Wyld leaking in…. the possibility-space included a LOT of things that she can no longer see or anticipate. As the Primordial of Security it was no wonder that she was upset about that!.

(Gauderis) “You had better do something! Gaia made things murky when she did whatever she did-but then she was always attached to this place.”

(Charles) “Uhm… She created a metric overlay to expand creation by about… ten to the 102’nd power in effective radius, and 10 to the 300’th power in content…”

He showed her the expanded “powers of ten” movie!

(Gauderis) “Hrm! That explains the fogginess, and the Wyld permeation… Impressive, for a Nascent One! I thought she would surely lose control of a shaping that grandiose.”

(Charles) “Well, I think that she used the wyld to add a random factor while mirroring the remaining structure of creation out as a series of ever-more-distorted repetitions… basically a fractal! It probably only started to narrow down… because it got into the area you were watching, and that imposed more and more structure until it tied back into the old metric at the rim of creation! That would be why there are things like the Great Puffle in the “silly zones”!

(Gauderis) “There must be many silly things in there now… Still… do you really think you can fix what took twenty-five of us to build in the first place?”

(Charles) “I don’t know! But it would be wrong not to try! And I don’t think there’s really an exact time limit…”

(Gauderis) “You keep returning to that… perhaps you should construct a Pole of Benevolence for yourself. But… I hope for your sake you can carry through on this. Many, MANY lives are depending on you. So… I believe you mentioned the spike. Forge the protections against the other Exalts for me, bring more of the Fates’ Chosen onto my side, and make Creation clear to me again… and you can have it. It’s only of use to Gaia anyway.”

Charles shared his estimates on Yu-Shan. He wasn’t entirely sure that there was TIME for all that, even if he cheated on it! Maybe if he moved into the Wyld and started using Narrative time? That didn’t exactly correspond to real time at all once you were deep enough.

(Gauderis) “You ARE aspiring to be a Nascent One, yes? Prove to me that you have the power – and, more importantly, the skill – to shape like a Primordial, and I will give you the spike. And besides… I need concrete proof of your skill. Words mean nothing.”

(Charles) “Uhm… Well, is there a way to get in touch fast? Because There are enough things on the list that I may not have time to get back here afterwards!”

(Gauderis) “I am always in mental contact with Richof; he can relay messages between us until you separate me from the non-Fated Exalted.”

(Charles) “OK!”

Many of his resources had already been mobilized for the project anyway.

Eclipse – Arcane Smartclothes

Something I have been curious about, how would you represent Smartclothes in a normal d20 quasi medieval setting? I know most of it could be built as a set of Innate Enchantments, but I would be curious to see you do a more involved version, likewise how things like a computer, HUD or Sensory and Communication systems would work.


On the conceptual level that’s pretty awkward. Smartclothes are basically a bit of transhumanism; in the Federation-Apocalypse setting pretty much every character from Core or involved with Core wears them at virtually all times (even if sometimes set to “unobtrusive wristbands” or some such) – and so has a bunch of high-tech functions that are effectively built into their “skin”. Everyone is constantly on the network. They have enhanced senses, near-instant access to communications and tremendous amounts of information, and they’re constantly being monitored. (A setting where children can build city-destroying weapons in their clubhouses can’t afford to let anyone go unmonitored – or leave any mental problem untreated – for long). They’re even protected in a wide variety of ways. Someone without Smartclothes… is looked at like we’d look at someone with no hands. They’re a basic part of life that everyone takes for granted, just as they take being able to mix virtual and physical reality on a whim for granted.

Now, according to the description of Smartclothes… “Smartclothes count as normal clothing, but can alter their fit, style, and color in a variety of ways and provide personal-computer and HUD functions, visual enhancements (IR, UV, Low-Light, Magnification, and Flash Suppression), personal and environmental monitoring, protection from various injuries, useful skill enhancements, communications, some emergency medical treatment, and limited life support (12 hours of air, comfortable from arctic to tropical desert temperatures, and limited space-survival functions). “

There have been superheroes with a lot less than that in the way of useful powers.

Transferring that into a basic, quasi-medieval setting directly will turn the entire setting upside down. Politics, taxation, religion, warfare, taxation, trials, crime… Every facet of life is going to be altered beyond recognition.

A few suits – perhaps used by the nobility – likely won’t have such drastic effects on the general populace, but they’ll effectively divide humanity into two separate species – Homo Sapiens and Homo Nobilis. If that’s what you want, there’s no need to adapt the information on Smartclothes at all; just call them mysterious artifacts and keep the game statistics just the way they are.

Converting things is a little – but not all that much – trickier. For a basic quasi-medieval setting…

A Personal Computer can provide the user with information and search databases (a bonus on knowledge skills), help with mathematics and make it easier to write (bonuses to relevant skills again), play games (no real game effect), and increase productivity in a number of other ways. It can carry out a limited set of instructions even when you’re not paying any attention to it.

So it’s a very versatile tool with some ability to act on it’s own.

In medieval terms that makes it a Companion – most likely a Familiar (6 CP) with a Template of +2 or more levels (6+ CP). To keep it out of harms way – since smartclothes are virtually never damaged – we’ll make it incorporeal and presume that it hides inside it’s master. Throw in…

  • Assistant (Successful “Aid Another” attempts provide a +4 bonus rather than +2, 6 CP).
  • Immunity/Being unable to “take 10″ on Aid Another checks (Common, Minor, Major, 6 CP).
  • Immunity/Having to specify how it’s Aiding it’s owner (Common, Major, Major, 9 CP).

And there you go – although that’s three natural-law immunities, which is likely to make the end result more than a bit silly.

Access to the Network is a bit harder… However, the network only (a) stores a lot of information (an effect covered by the bonus on skill checks) and (b) allows quick communications. Our companion-creature will need an immunity to having to actually be in touch to pass information on to other, similar, entities. (That’s Common, Minor, Great – or 12 CP). To make sure that the user can talk over those links we’ll want Mystic Link with Communications, Specialized/no range (3 CP).

The HUD is basically just a data interface; even the sensory boosts are just more data. The information comes in the form of skill boosts already – while most of those sensory boosts are pretty much meaningless in a quasi-medevial setting. Instead the Companion will have to provide some nightsight, detect magic, and similar abilities – probably by being a familiar sharing a small suite of Innate Enchantments. That can cover a lot of the minor functions too. That’s some Innate Enchantment (Spell Level 0 or 1, Unlimited-Use Use-Activated x 2000 GP, Personal-Only x.7 = 700 GP value per cantrip or 1400 per first level spell). Low-Light Vision (1400 GP), Read Magic (700 GP), Detect Magic (700 GP), and Know Direction (700 GP). That’s 3500 GP worth of Innate Enchantments – but there will be more later, so calculating the character point cost can wait a bit.

  • Immunity/Dispelling and Antimagic (Common, Major, Epic, Specialized and Corrupted/only
    protects innate enchantments in this template, 9 CP).
  • Immunity/the normal XP cost of Innate Enchantments (Uncommon, Minor, Trivial [only covers level zero and level one effects at caster level one], Specialized/only to cover the innate enchantments in this template, 1 CP).

The Life Support functions are pretty important in the Federation-Apocalypse setting, where starting characters may find themselves having to spacewalk to repair their ships hull, explore a planet with a high-temperature toxic atmosphere, and venture underwater to salvage an equipment package that was lost in three hundred feet of water – all on their first adventure. In classical medevial d20 putting something in an impassible or lethal environment is a notice that says “keep out until you’re high enough level to handle this”. I think that simply leaving out most of the life-support functions is the best way to remain true to the original concept.

As for the secondary functions…

  • Smartclothes count as normal clothing, but can alter their fit, style, and color in a variety of ways. “Modify Clothing” (clean, dry, mended, suitable for various kinds of weather or social situations) is, at best, a level one spell. That’s another 1400 GP worth of Innate Enchantments.
  • Flash Suppression is a minor protective charm providing a bonus on saves against bright light. That’s pretty specific. I’m going to call it level zero for a +4 bonus, or another 700 GP worth of Innate Enchantments.
  • Personal Monitoring can be handled by any Companion – so it’s a freebie.
  • Environmental Monitoring isn’t needed for things like “it’s hot”. It’s needed for subtle, invisible, environmental dangers – radiation, carcinogens, hormone-imitating biochemicals, subtly toxic contaminants which may take years to take effect, dangerous microorganisms, and so on. Of course, in a classical medevial d20 setting… most of those don’t exist. All that’s needed here is Detect Poison (that may be pretty handy for the nobility, 700 GP).
  • Smartclothes provide a moderate armor bonus. That’s Mage Armor – and 1400 GP again.
  • Smartclothes provide limited damage reduction. For this I’d recommend using Flesh Ward (Conjuration Variant) at L1/reduces five points of damage per physical (or force) attack to non-lethal damage. That’s another 1400 GP.
  • Smartclothes provide limited energy resistance. That’s Resist Energy (5) and another 1400 GP.
  • Smartclothes have some medical skills. That could be a spell, but it seems more appropriate to just give them some points in Heal. Say… +5 SP worth (5 CP).
  • Smartclothes provide a small bonus to hit with (somewhat expensive) ranged weapons. That will translate to Weapon Mastery with “Point and Shoot Weaponry” – crossbows, small firearms, and similar weaponry. That’s a +2 bonus to BAB with such weapons for 1400 GP.

That’s a grand total of 11,900 GP worth of Innate Enchantments – at a net cost of (13 CP).

So: we need a companion with a template including:

  • No Strength / Incorporeal (0 CP).
  • Assistant (6 CP).
  • Immunity/Being unable to “take 10″ on Aid Another checks (Common, Minor, Major, 6 CP).
  • Immunity/Having to specify how it’s Aiding it’s owner (Common, Major, Major, 9 CP).
  • Immunity/having to actually be in touch to pass information on to other, similar, entities. (Common, Minor, Great – or 12 CP).
  • Mystic Link (with owner) with Communications, Specialized/no range (3 CP).
  • Heal: +5 Bonus (5 CP).
  • Innate Enchantment (Spell Level 0 or 1, Unlimited-Use Use-Activated x 2000 GP, Personal-Only x.7 = 700 GP value per cantrip or 1400 per first level spell).
    • Detect Magic (700 GP)
    • Detect Poison (700 GP).
    • Flash Suppression/+4 circumstance bonus on relevant saves (700 GP).
    • Flesh Ward (Conjuration Variant)/reduces five points of damage per physical (or force) attack to non-lethal damage (1400 GP).
    • Know Direction (700 GP).
    • Low-Light Vision (1400 GP)
    • Mage Armor (1400 GP).
    • Modify Clothing (clean, dry, mended, suitable for various kinds of weather or social situations, 1400 GP).
    • Read Magic (700 GP)
    • Resist Energy (5 points worth) (1400 GP).
    • Weapon Master/Point-And-Shoot Weaponry (+2 to BAB with such weapons, 1400 GP).
  • That’s 11,900 GP worth of Innate Enchantments – or (13 CP) worth.
  • Immunity/Dispelling and Antimagic (Common, Major, Epic, Specialized and Corrupted/only
    protects innate enchantments in this template, 9 CP).
  • Immunity/the normal XP cost of Innate Enchantments (Uncommon, Minor, Trivial [only covers level zero and level one effects at caster level one], Specialized/only to cover the innate enchantments in this template, 1 CP).

That comes out to 64 CP – a +2 ECL template.

So; all we need is Companion (Familiar, 6 CP) with a +2 ECL Template (6 CP). Since Smartclothes could slither around on their own, using a CR 1 or less Constrictor Snake is appropriate. Being incorporeal they can technically hide “inside” their owner when “being worn”, thus being as immune to damage as Smartclothes usually are.

Is this kind of cheesy? Oh yes indeed; this is VERY cheesy – but if everyone is getting smartclothes for free (as part of a world law, or campaign template, or Atherian-style Birthright, or some such) then the cheese level is irrelevant. If you’re only letting a few people have them – well, you’ve just granted that group a major advantage. Whether that will matter any more than the massive advantages that player-characters normally have over random peasants is up to how you run the game.


Champions – Captian Thunder, Would-Be Superhero

Dominic Terigan had a knack with electricity and electrical magic even as a kid. His science-fair projects were always some of the best in school and he could fix old game systems and such with little trouble. As an adult, Dominic is a highly competent (but not superhuman) professional in programming and several electrically-related engineering fields. He’s patented several convenient (if not exactly earth-shaking) electronic gadgets and spends much of his spare time camping and prospecting.

When he developed a spell to give substantial ranges to many electrical and electronic devices he felt that he had a choice; he could ignore its many uses, start using his ability to remotely connect to systems for criminal purposes, or he could become a superhero!

That was an absurdly over-optimistic assessment of his capabilities, even throwing in a couple of high-powered (for common equipment) taser-gloves, but for a minor fantasy that hardly mattered – until Aurora Ward set up shop in Montreal – and “Captain Thunder” impulsively applied for membership.

His startled attempt to taser the giant blob that was behind the door when it opened – and said blobs cheerfully ignoring his tasers, engulfing him, and digesting his cape before it spit him back out – was something of an eye-opener. Aurora Ward wound up hiring him as a technician and instructor for the non[technological Zantu instead of as a hero – but the more he sees of the kind of stuff that heroes get involved with, the less sensible he thinks trying to be one is.

Captain Thunder has a few useful tricks, but as a skilled normal he just isn’t superhero material. Still, if he ever makes it to competent normal he could become a minor hero; doubling up on his minor sorcery and equipment would make him reasonably effective against other lower-powered types and wouldn’t be too expensive – leaving enough points available to cover boosting his stats a bit.


Captian Thunder


Value Characteristic Points
8 STR -2
14 DEX 12
8 CON -4
9 BODY -2
13 INT 3
8 EGO -4
12 PRE 2
10 COM 0
2 PD 0
2 ED 0
3 SPD 6
4 REC 0
16 END 0
17 STUN 0
Total 11


Points Powers END
5 Sorcery Multipower (20-pt reserve); Gestures: Instant Power, -¼; Incantation: Instant Power, -¼; No more than one-half reserve in non-electrical powers: -¼, 14- activation, -½, Side Effects (Endurance Drain) -½, Concentrate 0 DCV, -½, Requires a Full Phase -½
u-1 2d6 Aid Increase Range of Electrical/Electronic Devices (Fade/min., Max. 12); Range: 0; Affects: Single Power of Special Effect, +¼; Trigger: Changeable, +½. 2
u-1 Detect Electrical and Electronic Systems (+1 to PER); Time Required: Half Phase, +0; Range: Ranged, +5; Addition (Discriminatory): +5.
u-1 1d6 Transform: Minor tweaks to, repairs on, and recharging of electrical ane electronic devices. (Minor, Limited Class); Range: 85; Cumulative: +½. 2
u-1 Change Environment: Control Environmental Electrical and Electronic Devices (4″ rad.); Effect: Fixed, +0. 1
u-1 Electrostatic Force Field (5 PD/5 ED); Reduced END: Zero & Persistent, +1; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼; Generic Limitation (No more than ten active points in non-electrical powers): -¼ 0
Masters Wand (Equipment).
u-1 2d6 Healing. 1
u-1 Demon Ward (Change Environment/Holy) (2″ rad.); Effect: Fixed, +0. 1
u-1 Detect Metals and Minerals (+0 to PER); Time Required: Instant, +2; Range: Ranged, +5.
u-1 Change Environment: Shift-sleeve comfortable (2″ rad.); Effect: Fixed, +0. 1
u-1 Digging Spell: Tunneling (2″ through DEF 2); Tunnels: Left Behind, +0. 1
5 Mind Link with Computers; Minds: One Specific Mind, +5; Number of Minds: 2, +5; Distance: Single Planet, +0; Dimension: Current, +0; Link with: Anyone, +0; Generic Limitation (Electronic Computers and AI’s Only): -1; This allows Captian Thunder to load new programs into his personal system through Simon and to send material from his personal system to Simon – both of which can be quite handy.
6 1d6 30-Point Equipment Allowance Aid (Fade/month, Max. 30); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 hour, -2½; Only activates in armories, labs, or between outings: -1½; Personal Only: -1; Difficult to Dispel: ×4, +½; Increased END: ×10, -4; This allows a character to haul along 60 CP worth of customized gear. 20
21 Total Powers  


Points Skills, Talents, Perks Roll
4 +2 level w/with Tasers
3 Computer Programming 12-
3 Electronics 11-
1 Prospecting 8-
1 Systems Operation; Generic Limitation (Electrical and Electronic Systems Only): -1 12-
1 Scientist; Generic Limitation (Electrical and Electronic Sciences Only): -1
1 Inventor; Generic Limitation (Electrical and Electronic Devices Only): -1 12-
1 Computer Science 11-
1 Electrical Engineer 11-
1 Electronics Engineering 11-
1 Robotics 11-
0 English (Native Accent); Literacy: Standard, 0
0 French (Native Accent); Literacy: Standard, 0
18 Total Skills, Talents, Perks  


Cost Equipment
4 Advanced Military Electronics Package; Computer: Int 13, Dex 0, Spd 1 (-27 Points Base).
(1) Elemental Control: Electronics (3-pt reserve); All abilities Conventional Technology (-1)
a-3 Radio Listen and Transmit ; Usable By Others: Simultaneous Use, +½; Invisible (Scrambled: Detectable, but untranslatable.): One Sense Group, +½
b-2 Infrared Vision ; Usable By Others: Simultaneous Use, +½
c-3 Telescopic Vision (Sight, +4 to PER) ; Usable By Others: Simultaneous Use, +½
d-2 Flash Defense (Sight, 5 pts) ; Usable By Others: Simultaneous Use, +½
e-2 Flash Defense (Hearing, 5 pts) ; Usable By Others: Simultaneous Use, +½
f-2 Detect Health of User (+1 to PER) ; Time Required: Instant, +2; Range: Touch, +0
g-2 Enhanced Perception (all) (+2 to PER) ; Usable By Others: Power Lost, +¼
h-3 Eidetic Memory; Always On (Memory is either perfect or utterly gone): -½
i-2 Basic Computer Functions
(1) Absolute Time Sense
(1) Inertial Locator/Bump of Direction
(1) Lightning Calculator
j-2 Detect Environmental Hazards (+1 to PER) ; Time Required: Instant, +2; Range: Touch, +0
; Detects Chemical Weapons, High Radiation, Etc.
k-4 GPS/Heads-Up Map Display: Navigation 14-; Usable By Others: Power Lost, +¼
l-7 +3 level w/Rangefinder/Targeting System: Ranged Combat; Usable By Others: Power Lost, +¼; OCV Only: -½
m-4 2d6 Aid: Programs/Databases (Fade/week, Max. 12) 3; Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 min., -1½; Activation: 11-, -1; Must have program available to load: -2
; This allows the user to load maps (area knowledge), mission information, and so on. All of it should be Usable By Others/Power Lost, so you can load a total of 10 points worth of information.
(3) Programs
; 1) Monitor instruments and transmit information to user and command systems. 2) Place call for emergency assistance if serious health issues are detected. 3) Refuse to activate without proper identification of authorized user. The first two programs normally run continiously after boot-up. The third runs at boot-up but shuts down once satisfied.
(1) English (Basic Conv.); Literacy: Standard, 0
(4) Easy Interface: Computer Programming 12-; Usable By Others: Power Lost, +¼
9 Simon, Minimal AI; Given that Simon is in an equipment pool, paying for it’s points one-to-one seems appropriate.
(-41) Basics: Ego 3, Int 13, Dex 0, Spd 1.
(2) English (Fluent Conv.); Literacy: Standard, 0
(2) French (Fluent Conv.); Literacy: Standard, 0
(7) Computer Programming (Easy Interface) 14-
11 Basic Computer Powers; Generic Limitation (Conventional Technology): -1
(5) High Range Radio Hearing: Internet and Scanner Access.
(1) Absolute Time Sense.
(1) Speed Reading (Disk Drives); Computer Media Only: -1.
(1) Lightning Calculator; User must set up calculations: -1.
(3) Eidetic Memory; Extra Time Required: Only At Startup, ½; Focus: Inobvious Inaccessible, -¼; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Audivisual Only (DVD Recorder): -½.
22 Databases
(5) Metahumans 14-
(5) World Atlas 14-
(3) Alien Races 12-
(3) Technological Devices 12-
(3) Geology 12-
(3) Media 12-
6 Programs
(1) Search & Compare Databases
(1) Monitor Trouble Reports
(1) Build Map from GPS/Visual Input
(1) Record and Edit Audiovisual Inputs
(1) Assist Programmer
(1) Hack Non-AI System
8 5d6 Energy Blast; High-Powered Tasers 0; Range: 0; Versus: ED; No Range: -½; Generic Limitation (Conventional Technology): -1; OIF (Belt-pack and gloves): -½; Charges: 8, +0; Clips: 4
5 Master’s Wand; Grants four additional one point multipower spell slots.
4 Concealed Kevlar Bodysuit: Armor (4 PD/2 ED) ; IIF: -¼; Conventional Technology: -1
30 Total Equipment


25+ Disadvantages
15 Code Against Killing (Common, Strong)
10 Overconfidence (Common, Moderate)
25 Total Disadvantages


COSTS: Char. Powers Total Total Disadv. Base
11 + 39 = 50 50 = 25 + 25


OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
5 5 3 0 11/9 9/7 4, 8, 12


Height: 178cm (5’10”), Weight: 78kg (172 lbs), Sex: Male, Age: 34, Race: Human