Champions – Ugyen Satera, the Elder Archmage

Ugyen Satera is dead – but as Archmage of Earth from 1235 AD to 2014 AD he had a considerable impact on history, and he isn’t necessarily out of reach through transtemporal effects or by astral travel into the realms of the dead.

Ugyen was apparently born in China, sometime around 980 AD – where he studyied Taoism and Magic (both personal and ambient), eventually becoming a Taoist “Immortal” – drastically slowing his aging process, but not stopping it. He apparently acted as a wandering teacher and counselor for many years – but after the death of Archmage Samudragupta in battle with Tyrannon, Ugyen was eventually drawn to the empty sanctum of the Archmage – where, after many years of study, he succeeded Samudragupta as Archmage of Earth. While his powers were limited by the Rho-Field, Ugyen served as Earth’s primary guardian for many centuries – by all reports a kindly and generous one.

Unfortunately, the rise of magic as the Earth exited the Rho-Field occurred during Ugyen’s extreme old age, when his powers were already failing – which both greatly limited his ability to intervene and cost him his own chosen successor. That disaster forced Ugyen to hang around after his own death to coordinate the search for a new Archmage.

 Here he is at the peak of his power as it would have been outside the Rho-Field – at the human limit of 650 points. His successor has a long ways to go to match him. 

 

Ugyen Satera

 

Value Characteristic Points
8/14 STR -2
18/20 DEX 24
23/26 CON 26
12/15 BODY 4
30/36 INT 20
20/23 EGO 20
34/40 PRE 24
12/24 COM 1
10/13 PD 7
10/13 ED 5
5 SPD 22
8/11 REC 0
46/58 END 0
31/37 STUN 0
Total 151

 

Points Powers END
171 Variable Power Pool (120-pt Pool); Control Cost: 60; No Skill Required for Change: +1; Change Powers as 0 Phase Action: +1; Variable Limitations: -½, -¼; Visible (Highly distinctive power signature, providing various details about the caster.): -¼; Side Effects: 30/Half, -½; Side effects cannot be avoided: -½; Generic Limitation (Subject to the usual limitations for Personal, Ambient, and Invocation Magic.): -½; Restricted Type of Powers Available (Sorcery Only): -½; Side Effects; Powers of 31+ Active Points Detectable at long ranges by other magi (Generic; Uncommon, Mild, 10), Using Ambient Magic (31-90 Active Points) causes magical “ripples” which may awaken mystical beings, disturb existing spells, or allow dimensional entities to “slip” into the world (Generic, Common, Strong, 20), User Susceptible (1D6 End Drain, Recovers 1/Hour) to major magical disturbances or contact with extremely potent artifacts (Susceptible, 10). User is the Archmage – and thus a major target with many responsibilities (Generic, Common, Major, 20).
14 Personal Magical Reserves / END Reserve (120 END, 2 REC/turn)
27 Ambient Magic Reserve / END Reserve (320 END, 8 REC/turn); Generic Limitation (May only be recovered at a major power nexus.): -½
22 Invocation Reserve / End Reserve (360 END, 9 REC/turn); Generic Limitation (Owes karmic debts to the beings he invokes.): -1
7 Elemental Control: Minor Mystical Talents (15-pt reserve); Generic Limitation (Only where ambient magic is available.): -¼; Generic Limitation (Very basic magical powers only): -¼; Only in Hero ID: -¼; Visible (Blatant Magical Signature): -¼
a-7 Detect Magic (+10 to PER); Time Required: Instant, +2; Range: Ranged, +5; Generic Limitation (Only where ambient magic is available.): -¼; Generic Limitation (Very basic magical powers only): -¼; Only in Hero ID: -¼; Visible (Blatant Magical Signature): -¼
b-7 Mental Defense (35 pts); Add to Total; Generic Limitation (Only where ambient magic is available.): -¼; Generic Limitation (Very basic magical powers only): -¼; Only in Hero ID: -¼; Visible (Blatant Magical Signature): -¼
c-7 10″ Flight (NC: 20″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 37; Reduced END: Zero, +½; Generic Limitation (Only where ambient magic is available.): -¼; Generic Limitation (Very basic magical powers only): -¼; Only in Hero ID: -¼; Visible (Blatant Magical Signature): -¼ 0
d-7 Armor (10 PD/10 ED); Generic Limitation (Only where ambient magic is available.): -¼; Generic Limitation (Very basic magical powers only): -¼; Only in Hero ID: -¼; Visible (Blatant Magical Signature): -¼
e-7 Life Support (total); Generic Limitation (Only where ambient magic is available.): -¼; Generic Limitation (Very basic magical powers only): -¼; Only in Hero ID: -¼; Visible (Blatant Magical Signature): -¼
f-7 Power Defense (30 pts); Generic Limitation (Only where ambient magic is available.): -¼; Generic Limitation (Very basic magical powers only): -¼; Only in Hero ID: -¼; Visible (Blatant Magical Signature): -¼
g-7 Missile Deflection (All Ranged Attacks, None, OCV 12); Deflect Attacks: Normal, +0; Deflection Bonus: 5, 10; OCV: 12; Generic Limitation (Only where ambient magic is available.): -¼; Generic Limitation (Very basic magical powers only): -¼; Only in Hero ID: -¼; Visible (Blatant Magical Signature): -¼
h-15 Danger Sense (Against All Attacks, Anywhere); Works: Against All Attacks, +10; Range: Anywhere, +15; Generic Limitation (Only where ambient magic is available.): -¼; Generic Limitation (Very basic magical powers only): -¼; Only in Hero ID: -¼; Visible (Blatant Magical Signature): -¼ 16-
i-5 +30 PRE; Generic Limitation (Only for defending against presence attacks.): -1; Generic Limitation (Only where ambient magic is available.): -¼; Generic Limitation (Very basic magical powers only): -¼; Only in Hero ID: -¼; Visible (Blatant Magical Signature): -¼
3 Mental Awareness
6 2d6 60-Point Available Equipment Allowance Aid (Fade/week, Max. 60); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 hour, -2½; Only activates in armories, labs, or between outings: -1½; Personal Only: -1; Difficult to Dispel: ×2, +¼; Increased END: ×10, -4; Only to GM-specified items: -2; Actual point total of equipment available limited by GM decision.: -2; Must actually locate gear, availability is not automatic.: -2; This allows a character to haul along 60 CP worth of customized gear. 30
This is usually pretty much tied up in his Sanctum and the Orb of the Archmage.
6 +6 CP to All Attributes Blessing; Modifications to Primary Attributes do not affect secondary attributes. Aid to Defenses has half effect per standard rules.
(6) 1d6 Aid (All attributes) (Fade/turn, Max. 6); Range: 0; Affects: All Powers of Special Effect, +2; Reduced END: Zero & Persistent, +1; Always On: -½; Personal Only: -1; Increases maximums only, does not speed healing: -1; Aid to Defenses is halved per the standard rules. Aid to primary attributes does not affect secondary ones. 0
66 Aid Enhancements
(4) +3 BODY; Doesn’t Affect Figured: -½
(6) +12 COM
(4) +3 CON; Doesn’t Affect Figured: -½
(4) +2 DEX; Doesn’t Affect Figured: -½
(3) +3 ED
(6) +3 EGO
(6) +12 END
(6) +6 INT
(3) +3 PD
(6) +6 PRE
(6) +3 REC
(6) +6 STR 1
(6) +6 STUN
325 Total Powers  

 

Points Skills, Talents, Perks Roll
40 +4 level w/Overall Level
30 +6 level w/With Power Pool
3 Conversation 17-
3 Cryptography (reading ancient texts) 16-
3 Deduction 16-
3 Navigation (Dimensional) 11-
3 Oratory 17-
3 Persuasion 17-
3 Riding 13-
3 Security Systems (Magical) 16-
3 Stealth 13-
3 Survival 11-
3 Tracking 16-
3 Linguist
0 Mandarin (Imitate Dialects); Literacy: Standard, 0
0 Wu (Imitate Dialects); Literacy: Standard, 0
1 Latin (Fluent Conv.); Literacy: Standard, 0
1 Japanese (Fluent Conv.); Literacy: Standard, 0
1 English (Fluent Conv.); Literacy: Standard, 0
1 Arabic (Fluent Conv.); Literacy: Standard, 0
1 Norwegian (Fluent Conv.); Literacy: Standard, 0
3 Scholar
3 Scientist
2 Alchemy and Brewing 16-
2 Magic Theory and it’s Development 16-
2 Ritual Magic in Theory and Practice 16-
2 Magical Traditions of Earth 16-
2 Mythology and The Hundred Realms 16-
2 Astral Dimensions and Imaginal Realms 16-
2 Spells and Granters of Invocation Magic 16-
2 Spells and Powers of Ambient Magic 16-
2 Spells and Powers of Personal Magic 16-
2 The Ancient Ones and their Pacts 16-
2 Magical Artifacts 16-
2 Spirits and Channeling 16-
2 The Healing Arts, Magical and Otherwise 16-
2 Archelogy and Ancient Civilizations 16-
2 Cryptozoology and Magical Creatures 16-
2 Magical Places and Megalithic Magic 16-
2 Extradimensional Powers and Horrors 16-
3 Well-Connected
20 Contacts: Luathon, The Elemental Lords (Air, Earth, Fire, Water, and Aether), Veridion, Ogmhma, the Jade Emperor, The Trickster
174 Total Skills, Talents, Perks  

 

125+ Disadvantages
15 Dependent NPC: Random Student (Slightly Less Powerful, 14-); Skills: Normal, +0
15 Dependent NPC: Random Bystander(s) (Normal, 11-); Skills: Normal, +0
15 Dependent NPC: Random Kid (Incompetent, 8-); Skills: Normal, +0
10 Distinctive Features: Ancient Chinese Sorcerer; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0
20 Hunted: Would-be Usurpers (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Hunted: Extra-Dimensional Invaders (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Hunted: Assorted Magical Monsters (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
5 Elderly (Infrequently, Slightly)
20 Code Against Killing (Common, Total)
20 Honorable (Common, Total)
10 Tries to look after everyone (Uncommon, Strong)
10 Public Identity
15 Reputation: Archmage (11-, Extreme)
10 Affected by magical disturbances on Earth (Frequently, Slightly)
5 Vulnerability: Aging Powers (1½× Effect); Attack: Uncommon, +5
200 Total Disadvantages

 

COSTS: Char. Powers Total Total Disadv. Base Exp.
151 + 499 = 650 650 = 200 + 125 + 325

 

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
7 7 8 35 23/10 23/10 3, 5, 8, 10, 12

 

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2 Responses

  1. […] Ugyen Satera: Deceased former Archmage of Earth, one of the most powerful mages in recorded history. […]

  2. […] Ugyen Satera: Deceased former Archmage of Earth, one of the most powerful mages in recorded history. […]

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