The Dimensional Auditors

   The Dualistic Exalted characters never encountered the Dimensional Auditors directly – and speculated about just what they were up to (attempting to stabilize the various dimensions, preventing dimensional travel, attempting to monopolize dimensional travel, involved in some cosmic war, etc, etc, etc) – but the results were fairly obvious: get mildly disruptive and you could expect a few minor Auditorial Constructs to start poking around and trying to patch things up. Cause major disturbances and gross disruptions of the local reality, and you could expect a killer swarm to try to exterminate you and cover up the disruptions you were causing.

   As constructs, these “creatures” have no willpower, and no social attributes. Built-in ranged weapons use the “Thrown” skill. Auditorial Constructs are designed to have the minimum possible impact on entering a dimension; they’re basically just a pattern imprinted on some local atmosphere and a bit of transmutation catalyst to provide power. There are five basic types of Auditorial Constructs:

 

Tetrahedrons

Physical

Str

1

 

Dex

3

 

Sta

3

Mental

Per

2

 

Int

1

 

Wit

2

  • Abilities: Athletics 1, Awareness 1, Stealth 1, and Thrown 1.
  • Health Levels: 4x -0, Disrupted. 5B/2L Soak
  • Special Powers; Armor-2, Ion Blast (6B, may fire a maximum of twice per turn using “Thrown”),
  • Tetrahedrons, scuttling on their lower corners, are the most fragile, foolish, and lowest-powered of all the Auditor’s constructs. They’re also by far the easiest to spawn, so they still see plenty of use.

Cubes

Physical

Str

3

 

Dex

3

 

Sta

3

Mental

Per

2

 

Int

2

 

Wit

2

  • Abilities: Athletics 2, Awareness 2, Climb 2, Stealth 2, and Thrown 2.
  • Health Levels: 6x -0, Disrupted. 6B/3L Soak.
  • Special Powers; Armor-3, Ion Blast (6L), Paralysis Ray (D4 Sta + End, lose one action per point by which it’s missed), Plasma Blast (4L area of effect flame attack).
  • Cubes, leaping from point to point on blasts of air, are probably the most common auditorial construct. They’re quite effective against normals, and are pretty good against more powerful opponents if the area isn’t too open to let them work together.

Octahedrons

Physical

Str

3

 

Dex

4

 

Sta

4

Mental

Per

2

 

Int

2

 

Wit

3

  • Abilities: Athletics 3, Awareness 3, Dodge 3, Engineering 3, Stealth 3, and Thrown 3.
  • Health Levels: 8x -0, Disrupted. 8B/5L Soak.
  • Special Powers; Armor-4, Force Field Generation (may create barriers equivalent to wood for 2 health levels, fire force-bolts or blades for 8B or 8L, and manipulate objects at short range even without hands), slow levitation or rapid movement on force-legs.
  • The quick and adaptable Octahedrons are sent in if something needs to be blocked off or when swift maneuvering is vital. They’re most commonly deployed as a group of four, but two full groups of four may be used on urgent missions.

Dodecahedrons

Physical

Str

5

 

Dex

5

 

Sta

5

Mental

Per

3

 

Int

3

 

Wit

3

  • Abilities: Athletics 4, Awareness 4, Dodge 4, Larceny 4, Melee 4, Presence 4, and Stealth 4.
  • Health Levels: 12x -0, Disrupted. 11B/6L Soak
  • Special Powers; Armor-6, Strikes for 12L at ranges of up to ten feet, immune to light-based effects, sees in full spectral range, gains a +3 bonus on stealth checks in dim light or water.
  • These deadly crystal constructs strike by extruding crystal blades and move about by extending long spikes and then “flowing” along them. Fortunately they require so much power to spawn that they’re pretty rare. More that two or three at a time is almost unheard-of.

Icosahedrons

Physical

Str

4

 

Dex

5

 

Sta

4

Mental

Per

8

 

Int

7

 

Wit

8

  • Abilities: Athletics 5, Awareness 5, Bureaucracy 5, Craft 5, Occult 5, Presence 5, Stealth 5, and Thrown 5.
  • Health Levels: 20x -0, Disrupted. 14B/10L Soak
  • Special Powers; Armor-10, 21-Point Essence Pool, may extend fractal energy tendrils to manipulate small objects, Dimensional Cannon (20B damage to target or 15B to an area, but takes 3 rounds to charge), Flight.
  • The deadly d20’s possess considerable offensive and defensive power, but their true might lies in their ability to evaluate situations, manipulate energies, and command other forces. Fortunately for everyone, they require an immense amount if power to spawn. Even the most apocalyptic missions rarely justify the use of two Icosahedrons. Note that they normally use the Advanced Thaumaturgy rules in conjunction with their essence pool and occult skill, and thus can produce a wide variety of relatively weak effects.

   OK, now you can use all those other dice for something while playing a White Wolf Storyteller System game: they make perfect markers for the enemy – and, since they all have the same number of health levels as sides, you can simply use the numbers on them to track their remaining health levels.

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3 Responses

  1. […] Minions of the Dimensional Auditors (AKA “When Dice […]

  2. […] The Minions of the Dimensional Auditors (AKA “When Dice Attack”). […]

  3. […] The Minions of the Dimensional Auditors (AKA “When Dice Attack”). […]

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