This entry has been copied over from Margaret’s blog (linked on the lower right as “Marty’s Player Blog” – there’s more fun stuff over there, like the Battling Business Regulations) simply for convenience and to try to keep all the Eclipse templates in the same spot. Besides, like the desire to design a World War II cruiser as a player character – it isn’t really something that I think would ever occur to me, although I helped out with the template.
This is a template for the Saturday night Federation Apocalypse campaign. Considering Marty is now raising a sentient laptop, it seemed that making it would make things a bit easier on the GM.
Sentient office devices are formerly ordinary Battling Business World computers, copiers, and other electronic office equipment that came to life for unknown reasons (being hit when users get frustrated is a suspected factor). Such a device has two stubby legs, two equally short arms, and a pair of eyes and a mouth on an appropriate spot. Most work in the office buildings where they awakened. They’re treated as low-level office staff and often join unions that fiercely defend their rights. A rare few progress as far as middle management.
Unlike Core AIs and robots,sentient office devices are human in all but body structure and appearance. They don’t need to go to the bathroom, drink water, or eat normal food, but their need to plug into a power source consumes the same amount of time the human bodily functions would. They also need as much sleep as humans. Sentient office devices are also even more argumentative and demanding than their human colleagues.
+1 ECL Race: Battling Business World Sentient Office Device (42 CP)
- Fast Learner/Specialized in Skills: +2 SP/Level (6 CP).
- +4 Intelligence (Normally 24 CP, reduced to 12 CP by world laws).
- Attribute Shift: -2 Dexterity, +2 Constitution (6 CP). All sentient office devices are sturdy, but their short limbs keep them from moving too fast or being too coordinated.
- Immunity/Aging (can expect to live almost indefinitely, uncommon / minor / major, 3 CP).
- Damage Reduction 5/- (12 CP) and Defender (Improved)[ (+Level/5 rounded down + 1 natural armor] (12 CP). Sentient office devices don’t heal as quickly as the realm’s humans, but they make up for it in sheer durability.
- Extraordinary Returning (Specialized, Requires being “animated” with standard cel-based or 3D animation tools) (3 CP). A sentient office device is much like a human Battling Business Worlder. It has trouble thinking of itself as a creation (despite being an artificial being to begin with) and doesn’t know it has this ability.
- Martial Arts: Counts as armed and inflicts 1d4 damage when fighting unarmed (3 CP).
- Innate Enchantment: All spells Personal Only: Regenerate Light Wounds (1/Round, up to 20 points/level/day maximum, 1400 GP) and Immortal Vigor I (+12 + 2x Con Mod HP, 1400 GP). 2800 GP total, 6 CP.
- 6 CP dedicated to the device’s intended function. For most sentient office devices, skills will do. Some, such as copiers, require an Innate Spell.
- Template Disadvantages: Insane (most toons are blasé, even bored, in even the most dangerous and deadly situations, -3 CP) and Slow (sentient office devices’ legs are stubby, -3 CP).
- Entire template is Corrupted: character becomes inanimate in non-magical realms after running out of magic points.
- Most sentient office devices are Medium characters. A few, such as laptop computers and desk printers, are Small. These devices take Shrinking (12 CP), adding a net +8 CP to template cost.
- In a (silly) campaign completely based in Battling Business World, this template does not have the Corrupted modifier. It costs 63 CP and narrowly remains at +1 ECL.