Hedge Magic Heroes Part III

   Here we have the five remaining level zero spells on this list. Next up; level one.

   Unless otherwise noted:

  • Level: Zero
  • Components: V, S
  • Casting Time: One Standard Action
  • Saving Throw: Will Negates
  • Spell Resistance: Yes (Harmless)

   Transmutation

   Cure Hide

  • Range: Touch, Target: One animal carcass, Duration: Instantaneous.
  • Cure Hide turns the hide of an already-deceased animal into leather or a cured pelt. Since this involves stripping away the underlayer of the skin, and thus breaking the connective tissues which hold the skin on, it also means that such a hide can be easily and quickly removed from the animal’s body, with little risk of damage. While additional, skilled, work will be required to convert such a pelt into truly fine leather or fur, it will be quite usable for basic purposes – or salable – as-is. In fact, the lack of holes, even preservation, and reduced decay mean that hides or pelts prepared with the aid of this spell are worth an average of 25% more than those prepared manually. Of course, if you’re caught out in the cold and attacked by some wild animal, it can be very handy to be able to turn its hide into a warm and comfortable robe with a quick spell and a few minutes work.

   Extract (Butter)

  • Range: Close, Targets: up to two gallons per level of unliving organic material, Duration: Instantaneous.
  • Extract is most widely known for it’s use in extracting butter or cream from milk, but it can also be used to extract nectar or perfume essences from flowers, oil from nuts, naphtha from crude oil, dyes from insect shells, and flavoring extracts from plants, among other uses – although the user is advised to have a suitable container handy to hold whatever he or she is extracting. In the hands of adventurer’s, Extract is most commonly used to collect special resources – whether for sale, for some esoteric use, or simply (like a vial of skunk oil) to trouble opponents.

   Mage Hand (Standard Spell)

   Message (Standard Spell)

   Mill

  • Range: Close, Target: One large bag or basket of unliving grindable material, Duration: Instantaneous.
  • Mill reduces material to grains or powder at the option of the caster, turning grain to flour or meal, pumice to scrubbing powder, coal to dust, and bone to bone meal. While this is an immense timesaver in many household and industrial tasks, adventurers tend to be interested in things like scattering dust to reveal invisible creatures, creating fuel-air explosions (flour or coal works very nicely), and disposing of inconvenient bones (easily done, once you have them gathered up).

   Purify Food and Drink (Standard Spell)

   Sharpen

  • Range: Close, Targets: Up to a dozen tools or weapons, Duration: Instantaneous.
  • Sharpen puts a fine edge on tools and weapons, saving a good deal of time with a sharpening stone or strop. Where this is relevant – such as for chefs, butchers, barners, woodcutters, and so on – possessing this spell is worth a +3 bonus on skill checks made to see how much money you make and to avoid accidents. While normal wear and tear – such as being sheathed and unsheathed – will swiftly reduce such a honed edge to normal sharpness, for the first few moments, a Sharpened edge is preternaturally keen. Piercing and cutting weapons so treated gain a +1 circumstance bonus to damage on their first hit against an opponent during the round in which they were sharpened.

   Universal

   Mnemonic

  • Range: Touch, Target: Creature Touched, Duration: Three Minutes/Special.
  • Mnemonic allows the target to briefly study a scene or document, listen to a speech or directions, or otherwise pay close attention to his or her sensory impressions during it’s three-minute duration, and then recall them in exacting detail for up to a week afterwards. Even after the immediate impression fades, the user will enjoy a +5 bonus on any rolls needed to recall details afterwards. While this is useful to any student, adventurers tend to use it to memorize secret documents, listen to battle plans, recall routes through labyrinths, and for similar daring undertakings.

   Prestidigitation (Standard Spell)

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