Ranko Anchienkienda

Value Characteristic Points
25 STR 15
35 DEX 75
33 CON 46
12 BODY 4
13 INT 3
14 EGO 8
15 PRE 5
23 COM 6
8 PD 3
8 ED 1
5 SPD 5
12 REC 0
24 END -21
42 STUN 0
Total 150
Points Powers END
66 Magical Power Pool (30-pt Pool); Control Cost: 15; Change Powers as 0 Phase Action: +1; Variable Limitations: -½, -¼; No Skill Required for Change: +1; Ranko normally uses gestures and inchantations as her variable limitations, falling back on activation checks, concentration, and extra time when this is impractical. Outside of the dimension-hopping spell she uses to commute, Ranko mostly uses magic for martial arts enhancements and telekinetic tricks: she just isn’t powerful enough for direct magical battles.
6 Modified Characteristic: STR; Reduced END: Half, +¼
3 Regeneration (1 BODY/Turn); Regenerate: Standard, +0; Activation: 8-, -2
21 2d6 Aid; Equipment Allowance (Fade/day, Max. 60); Range: 0; Affects: Single Power, +0; Extra Time: 5 min., -2; Only usable in Armory: -1; Reduced END: Zero, +½; Personal Only: -½; Every character is allowed one piece of cheese. This is yours… 0
60 Sample Equipment List
(12) Staff Multipower (52-pt reserve); Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼
u-1 Stretching (2″, NC: 2); Non-Combat Multiplier: ×1, +-5; Reduced END: Zero, +½; Active Points: 7; Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼ 0
u-1 Missile Deflection (All Ranged Attacks, None, OCV 12); Deflect Attacks: Normal, +0; Deflection Bonus: 0; OCV: 12; Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼
u-1 Force Wall (10 PD/10 ED); Range: 250; Width: 10″, +0; May only protect area behind spinning staff: -½; Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼ 5
u-1 Superleap (+36″, 41″, NC: 82″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 134; Reduced END: Zero, +½; Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼ 0
u-1 6d6 +6 DCV Levels; Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼
u-1 6d6 +6 Levels with HTH OCV; Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼
(13) Thrown Spirit Weapons Multipower (60-pt reserve); Variable Limitations: -½, -¼; Full power only: -0.25; Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼
u-1 6d6 Entangle (Feather Bolos) (DEF 6); Range: 300; Charges: +8, -½; Variable Limitations: -½, -¼; Full power only: -0.25; Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼ 0
u-1 +1 RKA (Obsidion Spirit Shuriken); Range: 100; No Normal Defense (Being Alive): +1; Autofire: 5 shots, 0.5; Charges: 64, +½; Does Body on NND: +1; Extra Time: full phase, -½; Variable Limitations: -½, -¼; Full power only: -0.25; Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼ 0
u-1 3d6 Flash Seeds (Normal Sight); Range: 300; Area Effect (Radius): 3″ radius, +1; Charges: +8, -½; Variable Limitations: -½, -¼; Full power only: -0.25; Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼ 0
u-1 12d6 Mind Control (Spirit Dart); Communication: Verbal, +0; Single Effect (Induced Terror): -½; Mental Power Based on CON: -½; Charges: +16, +0; Variable Limitations: -½, -¼; Full power only: -0.25; Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼ 0
u-1 2d6 Entangle (Necklace Of Haunting Bones) (DEF 2); Range: 300; Continuous: +1; Affects Desolidified: +½; Reduced END: Zero, +½; Charges: +8, -½; Variable Limitations: -½, -¼; Full power only: -0.25; Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼ 0
u-1 Spirit Banishing Dust: Extra-Dimensional Movement; Dimensions: One, +0; Time Travel: None, +0; Mass Multiplier: ×1, +0; Carrying Mass: None; Usable Against Others (Only vrs demons and lost spirits which have failed to pass on): ×4 mass, 1.5; Charges: +8, -½; Ranged: +½; Variable Limitations: -½, -¼; Full power only: -0.25; Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼ 0
u-1 12d6 Mental Illusions: Wheel Of The Underworld; A “Tour Of The Green Hells” only: -½; Charges: +3, +0; Continuing Charges: 1 Hour, -5 lev; Variable Limitations: -½, -¼; Full power only: -0.25; Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼ 0
u-1 5″ Flight (Plume Of Dark Wings) (NC: 80″); Non-Combat Multiplier: ×16, +15; Active Points: 62; Usable Against Others: ×1 mass, 1; Charges: 6, +½; Continuing Charges: 1 Hour, -5 lev; Non-Combat (MPH): 149; Variable Limitations: -½, -¼; Full power only: -0.25; Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼ 0
u-1 8d6 Healing (Arrows); Ranged: +½; Charges: +8, -½; Variable Limitations: -½, -¼; Full power only: -0.25; Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼ 0
u-1 16d6 Dispel Magic Arrows; Range: 300; Affects: Any Single Power of Special Effect, +¼; Charges: +8, -½; Variable Limitations: -½, -¼; Full power only: -0.25; Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼ 0
u-1 Darkness (Arrows Of The Night) (Normal Sight, 1″ radius); Range: 300; Area Effect (Radius): 4000″ radius, +1; Increased Area: ×2000, +2.75; Automatically dispelled by next dawn: -0.25; Night only: Natural starlight and firelight still works: -0.25; Active Points: 60; Charges: +8, +1¼; Continuing Charges: 1 Day, -7 lev; Variable Limitations: -½, -¼; Full power only: -0.25; Independent: -2; Focus (Various): Obvious Accessible, -1; Gestures: Instant Power, -¼ 0
18 Enchanted Feather Embroidery; Focus: Obvious Inaccessible, -½; Independent: -2
(13) Armor (12 PD/12 ED); Hardened: ×1, ¼; Focus: Obvious Inaccessible, -½; Independent: -2
5 Life Support; Focus: Obvious Inaccessible, -½; Independent: -2
(3) Immune to Disease
(3) Immune to Aging
(10) Need Not Breathe
96 Total Powers
Points Skills, Talents, Perks Roll
3 Stealth 16-
3 Sleight of Hand 16-
3 Computer Programming 12-
3 Security Systems 12-
3 Systems Operation 12-
3 Streetwise 12-
3 Professional Skill: Dance 16-
6 Contact: Aztec War God (Husband); Usefulness: Very, +1 14-
Martial Arts :
28 +7 DC for Martial Attacks
4 Fast Strike (OCV +2, DCV +0, 14d6)
4 Crush (OCV +0, DCV +0, 16d6)
3 Martial Grab (OCV -1, DCV -1, STR 70)
3 Martial Throw (OCV +0, DCV +1, 12d6+v/5)
3 Takedown (OCV +1, DCV +1, 12d6)
4 Killing Strike (OCV -2, DCV +0, 3d6+1 HKA)
4 Nerve Strike (OCV -1, DCV +1, 5½d6 NND)
2 Martial Arts Weapons; Unarmed Combat: +0; Swords: +1; Quarterstaff: +1
82 Total Skills, Talents, Perks
Cost Equipment
Lockpicks and minor tools
Pocket Secretary (Cell Phone/PDA)
Adjustable Flashlight/Pointer
Coil of Rope
Bag of Trail Mix
Ranko can actually simply create most minor items via transformation, but a couple of things are easier to carry.
0 Total Equipment
125+ Disadvantages
Psychological Limitations :
20 Code Against Killing (Common, Total)
15 Feline Instincts (Very Common, Moderate)
15 Honorable (Common, Strong)
Physical Limitations:
10 Too cute to intimidate or command (Infrequently, Greatly)
10 Married, has various obligations (Frequently, Slightly)
20 Constantly monitored (All the Time, Greatly)
; Ranko has her own crew of camera-drones. Basically, she can’t get away with anything – and neither can anyone with her.
Other Disadvantages
20 Hunted: Enemies of her Husband (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Hunted: Rival Martial Artists and Mystics (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Vulnerability; “Elemental” Magical Attacks (1½× STUN and BODY); Attack: Common, +10
20 Dependent NPC: Any one of Infant Son, Child from Orphanage, Kamikaze Puppy. (Incompetent, 11-); Skills: Normal, +0
10 Public Identity
15 Distinctive Features; Unchanging “Adventurer” Outfit; Concealability: Not Concealable, 15; Reaction: Noticed and Recognizable, +0
15 Reputation; Everyone knows all about her (14-)
200 Total Disadvantages
COSTS: Char. Powers Total Total Disadv. Base Exp.
150 + 178 = 328 328 = 200 + 125 + 3
OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
12 12 5 0 20/12 20/12 3, 5, 8, 10, 12

Story: Once Ranko was a martial artist with low-grade mutant telekinesis and an over-complex life working as a corporate broadcast superhero. Then she was bitten by a werewolf and mystically cured, directly exposed to the energies of the Darkstorm, courted and married by an Aztec god of War, fought in the Darkstorm War, trained by hier husband in the mystic arts, and fused with a very minor avatar of Bast.
   These days she’s a cat-girl martial artist with a selection of minor magical gear and a tendency to dabble in magic. Despite the non-broadcast of the details of her marriage, her program is more popular than ever.

Height: 158cm (5’2″), Weight: 47kg (103 lbs), Sex: Female, Age: 19, Race: Wiggan Cat Girl

Appearance: Ranko has fine yellow-brown fur which can easily be mistaken at a distance for a deep tan or golden skin tone, green eyes, blonde hair, and a blonde tail. She keeps most of her gear tucked into the inside pockets of her vest.

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One Response

  1. Ranko’s equipment Aid power is her allowable piece of cheese. Her use of “Independent” power foci with those points is known as “asking for it”. It increases her power and versatility considerably, but will often let other people – including the children at the orphanage and various villains – swipe and use her gadgets. If you want an image for her, Fam, from the anime “Ruin Explorers”, is the one we usually use for her.

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