Next for today, it’s the old Amber Disadvantage (and a few new minor items to purchase) sheet. The simple good-stuff bad-stuff division in the basic rules works pretty well – but eventually some of the players started wanting to know if they could either (1) have SOME personal problems with their good-stuff characters or (2) could get a few extra points in reward for helping out the GM by specifying problems for their bad-stuff characters.
Filed under: Background, Game Rules | Tagged: Amber, Game Rules, Role Playing Game, RPG |
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