Telekinetic Constructs

Das Impetus’ Telekinetic Constructs

                    – Treated as “Spirits”

.

Value Characteristic Points
00 STR 0
14 DEX 12
00 CON 0
00 BODY 0
8 INT -2
11 EGO 2
10 PRE 0
00 COM 0
00 PD 0
00 ED 0
5 SPD 26
00 REC 0
00 END 0
00 STUN 0
  Total 38
Points Powers END
20 Telekinesis (STR 10); Range: 150; Manipulation: Coarse, +0; Transdimensional: Single Dimension, +½; Reduced END: Zero, +½; Extra Time: full phase, -½ 0
5 Transdimensional Sight  
7 Mind Link: With Das Impetus; Minds: One Specific Mind, +5; Number of Minds: 1, +0; Distance: Single Planet, +0; Dimension: Any, +5; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Link with: Anyone, +0  
   
10 Mental Defense (12 pts); Add to Total  
   
6 2d6 60-Point Available Equipment Allowance Aid (Fade/week, Max. 60); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 hour, -2½; Only activates in armories, labs, or between outings: -1½; Personal Only: -1; Difficult to Dispel: ×2, +¼; Increased END: ×10, -4; Only to GM-specified items: -2; Actual point total of equipment available limited by GM decision.: -2; Must actually locate gear, availability is not automatic.: -2; This allows a character to haul along 60 CP worth of customized gear. 30
48 Total Powers  
Points Skills, Talents, Perks Roll
15 +3 level w/Ranged Combat  
2 Infantry Weapons  
2 Heavy Weapons  
3 Martial Grab (OCV -1, DCV -1, STR 10)  
4 Nerve Strike (OCV -1, DCV +1, 2d6 NND)  
3 Basic Strike (OCV +1, DCV +0, 2d6)  
29 Total Skills, Talents, Perks  
50+ Disadvantages
20 Cannot get more than a hundred feet or so from summoner (Frequently, Fully)
20 No independence, are directed by their creator (All the Time, Greatly)
10 Cannot Speak (Infrequently, Greatly)
15 Berserk if Das Inertia mind-Controlled or Confused (14-, 14-, Berserk); Circumstances: Uncommon, +5
65 Total Disadvantages
COSTS: Char.   Powers   Total Total   Disadv.   Base
  38 + 77 = 115 115 = 65 + 50
OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
5 5 4 12 0/0 0/0 3, 5, 8, 10, 12

Story: The Telekinetic Constructs are simply balls of psychic energy imprinted with a fraction of Das Impetus’s will; they can’t do much without direction. They’re fairly effective against normal people as they are, but Das Impetus usually has them pick up the heaviest-available weapons if a fight with superheroes is coming up.

Appearance: On the astral or spirit plane the constructs appear as drifting balls of light. When they’re using their telekinesis, that tends to surround whatever they’re manipulating on the physical level.

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