Das Impetus’ Telekinetic Constructs
– Treated as “Spirits”
.
Value |
Characteristic |
Points |
00 |
STR |
0 |
14 |
DEX |
12 |
00 |
CON |
0 |
00 |
BODY |
0 |
8 |
INT |
-2 |
11 |
EGO |
2 |
10 |
PRE |
0 |
00 |
COM |
0 |
00 |
PD |
0 |
00 |
ED |
0 |
5 |
SPD |
26 |
00 |
REC |
0 |
00 |
END |
0 |
00 |
STUN |
0 |
|
Total |
38 |
Points |
Powers |
END |
20 |
Telekinesis (STR 10); Range: 150; Manipulation: Coarse, +0; Transdimensional: Single Dimension, +½; Reduced END: Zero, +½; Extra Time: full phase, -½ |
0 |
5 |
Transdimensional Sight |
|
7 |
Mind Link: With Das Impetus; Minds: One Specific Mind, +5; Number of Minds: 1, +0; Distance: Single Planet, +0; Dimension: Any, +5; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Link with: Anyone, +0 |
|
|
|
|
10 |
Mental Defense (12 pts); Add to Total |
|
|
|
|
6 |
2d6 60-Point Available Equipment Allowance Aid (Fade/week, Max. 60); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 hour, -2½; Only activates in armories, labs, or between outings: -1½; Personal Only: -1; Difficult to Dispel: ×2, +¼; Increased END: ×10, -4; Only to GM-specified items: -2; Actual point total of equipment available limited by GM decision.: -2; Must actually locate gear, availability is not automatic.: -2; This allows a character to haul along 60 CP worth of customized gear. |
30 |
48 |
Total Powers |
|
Points |
Skills, Talents, Perks |
Roll |
15 |
+3 level w/Ranged Combat |
|
2 |
Infantry Weapons |
|
2 |
Heavy Weapons |
|
3 |
Martial Grab (OCV -1, DCV -1, STR 10) |
|
4 |
Nerve Strike (OCV -1, DCV +1, 2d6 NND) |
|
3 |
Basic Strike (OCV +1, DCV +0, 2d6) |
|
29 |
Total Skills, Talents, Perks |
|
50+ |
Disadvantages |
20 |
Cannot get more than a hundred feet or so from summoner (Frequently, Fully) |
20 |
No independence, are directed by their creator (All the Time, Greatly) |
10 |
Cannot Speak (Infrequently, Greatly) |
15 |
Berserk if Das Inertia mind-Controlled or Confused (14-, 14-, Berserk); Circumstances: Uncommon, +5 |
65 |
Total Disadvantages |
COSTS: |
Char. |
|
Powers |
|
Total |
Total |
|
Disadv. |
|
Base |
|
38 |
+ |
77 |
= |
115 |
115 |
= |
65 |
+ |
50 |
OCV |
DCV |
ECV |
Mental Def. |
PD/rPD |
ED/rED |
Phases |
5 |
5 |
4 |
12 |
0/0 |
0/0 |
3, 5, 8, 10, 12 |
Story: The Telekinetic Constructs are simply balls of psychic energy imprinted with a fraction of Das Impetus’s will; they can’t do much without direction. They’re fairly effective against normal people as they are, but Das Impetus usually has them pick up the heaviest-available weapons if a fight with superheroes is coming up.
Appearance: On the astral or spirit plane the constructs appear as drifting balls of light. When they’re using their telekinesis, that tends to surround whatever they’re manipulating on the physical level.
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