Champions – Wraith Sword

 Hu Qiang sighed… locked out again. Sure, he could get around it – but it would be nice if his parents would remember to leave the door open for him!

Oh well, it was time to use his little trick.

It took a few moments of focusing on his concentration-amulet – a minor tool for students that helped them keep their minds on their studies – before he could reach through the door to open the lock from the inside.

It was such a simple trick that it was odd that no one else seemed to be able to learn it.

His talents grew as he did – and made it awfully easy for him to find things out. He’d seen quite enough detective movies to know how handy the ability to become incorporeal and invisible was – especially since he could still affect the physical world a bit while insubstantial. Quite a lot of heroes had done impressive things with only one of those powers!

Private detective work was a natural fit – and his tenacity served him well in it.

“Wraith Sword” possesses three basic abilities – desolidification, invisibility, and the power to affect the material world while incorporeal (a talent that he usually focuses through a psychically-attuned sword). Overall he can be quite annoying if you lack the ability to affect insubstantial characters – but if you can, or if you have mental powers, he’s pretty easy to take out. Fortunately for him, Combat is not his real focus.

 

Wraith Sword

 

Value Characteristic Points
7/13 STR -3
15/17 DEX 15
10/13 CON 0
8/11 BODY -4
8/14 INT -2
8/11 EGO -4
9/15 PRE -1
8/20 COM -1
3/6 PD 0
2/5 ED 0
4 SPD 15
5/8 REC 0
20/32 END 0
18/24 STUN -2
Total 13

 

Points Powers END
8 Elemental Control: Phantom Powers (16-pt reserve); Focus (Amulet): Obvious Accessible, -1
a-22 Desolidification; Reduced END: Zero, +½; Focus (Amulet): Obvious Accessible, -1 0
b-8 Modified Characteristic: STR; Affects Solid: +2; Reduced END: Zero, +½; Focus (Amulet): Obvious Accessible, -1
c-10 Invisibility (Hearing, Sight); Reduced END: Half, +¼; Focus (Amulet): Obvious Accessible, -1 1
6 +6 CP to All Attributes Blessing; Modifications to Primary Attributes do not affect secondary attributes. Aid to Defenses has half effect per standard rules.
(6) 1d6 Aid (All attributes) (Fade/turn, Max. 6); Range: 0; Affects: All Powers of Special Effect, +2; Reduced END: Zero & Persistent, +1; Always On: -½; Personal Only: -1; Increases maximums only, does not speed healing: -1; Aid to Defenses is halved per the standard rules. Aid to primary attributes does not affect secondary ones. 0
6 1d6 30-Point Equipment Allowance Aid (Fade/month, Max. 30); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 hour, -2½; Only activates in armories, labs, or between outings: -1½; Personal Only: -1; Difficult to Dispel: ×4, +½; Increased END: ×10, -4; This allows a character to haul along 60 CP worth of customized gear. 20
60 Total Powers  

 

Points Skills, Talents, Perks Roll
15 +5 level w/With Swords
7 Deduction 14-
3 Bureaucratics 12-
2 Private Investigator License
27 Total Skills, Talents, Perks  

 

Cost Equipment
15 Phantom Blade; OAF (Sword): -1
(2) Fast Strike (OCV +2, DCV +0, 8½d6); OAF (Sword): -1
(2) Nerve Strike (OCV -1, DCV +1, 4d6 NND); OAF (Sword): -1
(1) Martial Throw (OCV +0, DCV +1, 6½d6+v/5); OAF (Sword): -1
(2) Killing Strike (OCV -2, DCV +0, 2d6 HKA); OAF (Sword): -1
(8) +4 DC for Martial Attacks; OAF (Sword): -1
5 Tailored Kevlar Armor (4 PD/4 ED) ; IIF (Kevlar Underweave): -¼; Generic Limitation (Conventional Technology): -1
5 10″ Cloak of Levitation / Gliding (NC: 20″) ; Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 30; OAF: -1
3 High-End Smartphone (0kg)
2 Rune of Changing / Instant Change ; Clothes: One Set, 5; Charges: 3, -¾; Recoverable Charges (Must recharge for half an hour between changes): -2 lev; Focus (Wristband): Inobvious Accessible, -½
30 Total Equipment

 

100+ Disadvantages
5 Dependent NPC: Partner Donna Hall (a more conventional detective). (Slightly Less Powerful, 11-); Skills: Useful, -5
5 Reputation: Mysterious Detective (8-)
15 Overconfidence (Very Common, Moderate)
15 Won’t give up on a case (Common, Strong)
20 Code Against Killing (Common, Total)
60 Total Disadvantages

 

COSTS: Char. Powers Total Total Disadv. Base
13 + 87 = 100 160 = 60 + 100

 

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
6 6 4 0 10/4 9/4 3, 6, 9, 12

 

Height: 155cm (5’1″), Weight: 51kg (112 lbs), Sex: Male, Age: 32, Race: Human