Exalted – The Path of the Smiling Tiger

Tibetan endless knot

And the essence comes out here...

Here we have a brief set of quasi-primordial charms – and how to get them.

Behind the Eyes

  • Cost —, Minimums: Essence 1, Sapience, Type; Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: None

Within every soul is the pocket of chaos, the realm of dream and imagination where anything is possible – where the little man who sits behind the eyes, peering out through those windows to the world, may be more than Metaphor.

This charm encapsulates the user’s mind and soul within a secondary shell of dream – the seed of a noble Raksha. If the user has any form of Inner World the user’s Raksha-self can manifest there while the user sleeps or when he or she is killed. If the user has no such world, the users Raksha-self will manifest in the Wyld when he or she is killed.

The dream-self is built as a standard Noble Raksha starting character, albeit with a +1 bonus to each Grace, six bonus freebie dots, and no initial access to backgrounds that require interaction with Creation or others – most blatantly, no normal Artifacts, Backing, Contacts, Cult, Followers, Freehold, Influence, or Manse. If it does get to manifest in an inner world, it gains 1 XP for every two the user’s waking self gains.

Dream of Heaven

  • Cost —, Minimums: Essence 2, Sapience, Type; Permanent
  • Keywords: None
  • Duration: Permanent
  • Prerequisite Charms: Behind the Eyes

This charm turns the user’s imagination into a literal inner world, albeit one that contains only one bordermarches waypoint – an area about thirty miles across. The place comes with whatever landscaping the user desires, up to ten levels of demesnes of any desired aspect (albeit with an upper limit of five and no more than one of rating four or higher), and no other inhabitants (at least to start). The user’s inner world is, however, perfectly protected from the intrusion of creation’s laws: iron has no effect there, charms cannot impose such laws upon it, and NO attack is ever “more real” than a Raksha target – ensuring that they cannot truly die there.

Note that a Raksha in such an inner world can learn a charm to open gates to other “Dreams of Heaven” – as long as those other dreams are occupied by compatible personalities.

The Hidden Gates of the Secret Garden

  • Cost 5m, Minimums: Essence 3, Sapience, Type; Instant
  • Keywords: None
  • Duration: Instant
  • Prerequisite Charms: Dream of Heaven or possession of a larger Inner World.

The Hidden Gates allow the user to summon an item or creature – pretty much anything up to the size of a truck – that he or she owns from his or her inner world or to send similar items to it.

The Greater Gates of Dream

  • Cost 8m, 1w, Minimums: Essence 4, Sapience, Type; Instant
  • Keywords: None
  • Duration: Instant
  • Prerequisite Charms: The Hidden Gates of the Secret Garden

The Greater Gates allow the user to summon environmental conditions from his or her inner worlds – storms, regions of quicksand, flows of lava, the darkness of the night, or the brilliant illumination of the Sun. The condition will persist until the user spends 2m to send it back or until it dissipates naturally (a minimum of one scene).

Standing Within the Self

  • Cost 4m, Minimums: Essence 3, Sapience, Type; Reflexive
  • Keywords: Combo-OK
  • Duration: One Scene
  • Prerequisite Charms: Dream of Heaven or a larger inner world.

The user may manifest in both his or her inner world and in reality at the same time, enjoying the benefits and perils of both locations simultaneously.

The Walls of Air

  • Cost 6m, Minimums: Essence 4, Sapience, Type; Reflexive
  • Keywords: Combo-OK
  • Duration: Scene
  • Prerequisite Charms: Standing Within the Self, The Greater Gates of Dream.

The user may evoke the essence-structure of a manse in his or her inner world (provided that he or she is attuned to it). While it has no physical reality, and is thus impervious to physical damage, it’s essence-based effects extend into the area around the user.

Charles, in his quest to become a fake primordial (and so further confuse any potential enemies) has been exploring Manse powers – since they’re his go-to answer to almost anything. In this case, he’s been looking into how to create fake “Akuma” – and has found the following power:

Whispering Lore (3, Lunar Favored)

Whispering Lore bestows access to a particular charm chosen (or created) when the Manse is designed on anyone attuned to the Manse. Furthermore, the hearthstone bearer may allow others to attune to the Manse through the Hearthstone or through his or her own touch.

Unfortunately, learning a charm still requires an appropriate expenditure of XP, an appropriate essence level, and meeting any other prerequisites. Secondarily, a Manse may not offer access to a charm with an essence requirement of more than twice it’s base rating.

A Manse may offer an additional charm for +2 creation points. A Lunar Manse – and only a Lunar Manse (or one with an exotic aspect that also favors Whispering Lore) may offer access to a third charm for an additional +1 creation point.

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