Legend of the Five Rings – Reflexive Spells

   Reflexive Spells can be used without taking an action – or even during someone else’s action. It’s a part of their design. Sadly, this means that they’re invariably pretty weak. They must be taken as innate powers with no casting roll required, and so only free raises may be used with them. They’re most commonly encountered built into special techniques. Some of the more common reflexive spells are listed below, but there are others – and some higher level possibilities.

   Level One:

  • Self-Hypnosis: the user may instantly convince him or herself that something is the truth, however silly it may be – foiling powers and abilities that detect lies or are triggered by them.
  • Tongue’s Lure: the user may make a contested willpower check to get someone to reveal more then they meant to in a conversation.
  • Ch’i Battle; the user may make a contested void check to make an opponent who just attacked them to lose his or her next attack.
  • Strength of Steel: doubles the user’s armor bonuses for three combat rounds.
  • Undetection; adds the user’s stealth check result to the target number of any attempts at detecting the user by magic for the next hour.
  • Psychic Weapon I: creates an arrow, knife, or similar small, light, weapon. It will last for up to ten minutes, although it will immediately vanish if someone attempts to use it against it’s creator.

   Level Two:

  • Warcry: causes fear for two rounds in those nearby, with a TN of (User’s rank + 1)x5 to resist.
  • Redirect; the user may make an opposed check against an attacker to redirect an attack to another target within five feet.
  • Fortune’s Aid; allows the user to keep all the dice he or she rolls on a particular skill check or effectively doubles his or her skill rank for a single roll.
  • Crippling Blow; allows an attack to cause a special effect, such as blindness, reduced movement, or some similar severe penalty, for the next hour. The victim, however, may resist normally and the attack must connect for the spell to take effect.
  • Touch of Arcana: allows the user’s flesh, or a specific weapon he or she touches, to take on the properties of a particular magical material for the next five rounds.
  • Serene Aura: keeps a chosen target from instigating any hostile action or contested roll against you for up to an hour – as long as you also refrain from doing so against them. This doesn’t work on animals, demons, or those lost to considerations of honor.
  • Magic Disruption: allows the user to strike a magic-wielder and make a contested void check against them. If the user wins, his victim will be unable to use any form of magical powers through the end of the next round. This will not, however, work again before the end of the next round; there won’t be anything to disrupt.
  • Psychic Weapon II: creates a one-handed weapon, bow, or similar weapon. It will last for up to ten minutes, although it will immediately vanish if someone attempts to use it against it’s creator.
  • Mastery: allows the user to automatically succeed on a check, but only with a minimal success.

   Level Three:

  • Blades of Truth: negates all of a target’s special damage-reducing powers save for spending void points for (Honor) rounds.
  • Blade Arcane: causes whatever weapon the user indicates to be treated as an arcane material of his or her choice for the next five rounds in addition to whatever other properties it may have.
  • Ultimate Evasion: the user evades any one single-target attack.
  • Psychic Weapon III: creates a two-handed weapons of choice. It will last for up to ten minutes, although it will immediately vanish if someone attempts to use it against it’s creator.
  • Ranged Strike: allows the user to make a single melee attack using archery range modifiers.
  • Otherworldly Essence; the user may add his or her level in a chosen dimensional energy to every die used for an attack roll, damage roll, defense roll, or skill roll this round.

Eclipse – Character Construction Cribsheet

. I’ve been asked to put up a specialized index to some of the articles and examples for building classless d20 characters in Eclipse beyond what comes in the book itself – so here it is. If you’re building a character, the usual sequence will be Race – Template (if any) – Basic Build, so that’s how this is organized. If you’re looking for “how-to” information, next up is the level-by-level class breakdowns and the general power-package information and examples. After that, for inspiration, swiping power packages from, and use in other games, comes the sample higher-level characters.

Character Creation and System Primer

Sample Races:

Sample Templates:

Sample Level One Character Builds:

  • Iron Dragon:  unarmed and unarmoured tank.
  • Shamanic Adept: a speaker to spirits.
  • Vedic Master: a matter transmuter and self-enhancer.
  • The Bulwark : a MMORPG – or 4′th Edition D&D – style tank/controller.
  • Kabalistic Ritualist: a ritual mage. Includes the Priestly Scholar, Demonologist, Expert Ritualist, and Canny Spellblade variants.
  • The Street Rat: a roguish street kid. Includes the Black Marketeer, Spellthief, Street Survivor, Gang Leader, and Wiz Kid variants..
  • The Wraith: a short-range teleporter.
  • The Swashbuckler: an unarmored fighter. Includes the Cinematic Hero, Experienced Duelist, Agile Master, Florentine Fighter, Demon Hunter, Dilettante Noble, Golden One, Shadow Adept, Military Man, Spirit Speaker Magical Dabbler, and Ruthless Questor variants.
  • The Primal Warrior: a shapeshifter-berserker.
  • Animist: a non-spellcasting wizard who speaks with creatures and objects.
  • Harbringer of Doom:  an optimized skirmisher, and what NOT to do.
  • Alarian Legionaire Build and some Sample Legionaires (these characters use the half-price attribute rule).
  • Courtly Witch: a noblie intriguer with hidden psychic powers.
  • The Battlerager: a totemistic warrior with rage-based augmentations.
  • The Witch: a low-powered but extremely flexible psychic.
  • The Gifted Psion: a second-edition style psion build.
  • The Dweomer Master: a master of particular psychic fields.
  • The Starfire Adept: a stress-powered master of psychic skills
  • The Revised Psion: variants on the standard Psion build. Psychic Knight, Expert Psion, Natural Psion, Tower Resident, Fatebound Psion, Spirit Warror, and Psychic Artificer.
  • Transhumans: mutants and superheros with limitless use of some specific powers.
  • Scholarly Priest: a master of channeling aid to his or her friends.
  • The Hellguide: a revenant from the abyss
  • the Werewolf: a young ECL1 shapeshifter
  • The Cyber-Warrior: and how to buy Cyberware
  • Runesmith: a caster who builds up spells a bit at a time
  • Tollers: characters who summon essences into themselves
  • Poseur or Mad Cultist: single-school spellcasters
  • Mystic Adept: a design-it-yourself spontaneous spell point caster available in many different flavors.
  • The Collector: a ritualist and collector of magical devices
  • The Tech Wiz: a build for hackers, security breakers, and tinkerers. Includes the Technical Hero, Kit-Basher, Robot Master, Intuitive Expert, Expert Technician, Wondersmith, and Hacker variants.
  • The Hotshot Pilot: a master of some type of vehicle.
  • The Investigative Reporter: the truth is out there. Includes the Hard-Hitting Detective, World Traveler, Intuitive Reporter, Lucky Intern, Magical Dabbler, and Tough Reporter variants.
  • The Elementalist: a specialist in a particular branch of magic
  • The Fortunate Hero: a character who can provide his own lucky breaks
  • The Bloodmarked: a victim of his or her own innate powers. Essentially consists entirely of variants.
  • Khamsin The Wanderer, a warrior-mage designed to buy each of his spells, and their casting level, individually.
  • Inaro Montban, a mystical agent of the Limbo Wheel built using a house rule I don’t recommend – but found irresistably amusing.
  • The Paladin of Death, a guardian of life’s cycle.
  • Ruth Gelman: A young – if very deadly – level one sharpshooter from the Federation-Apocalypse setting.
  • Ishinomorel. Shadow Elf Archer-Runemaster. Level Two Upgrade.
  • Tristan. Shadow Elf Pirate-Elementalist. Level Two Upgrade.
  • Ysmir. Shadow Elf Scout-Firemaster. Level Two Upgrade.
  • Vehn Rageclaw: Veltine Warrior-Mad Scientist.
  • Rudra Mogzul, Thunder Dwarf Warrior. Level Two Upgrade (offsite link).
  • Peregrine, a Veltine Bodyguard-Companion.
  • Building the Level One Bladesinger
  • S’stam: An Ikam Follower-Bodyguard.

Level-by-Level Class Breakdowns:

General Build Information and Power Packages:

Sample Higher-Level Characters:

. . Note that these characters were generally built for particular campaigns, and so are sometimes built using campaign-specific variants – usually a price break on especially-relevant abilities. These are covered in the Campaign Sheets for the relevant campaigns – Federation-Apocalypse Campaign, Ironwinds Campaign, Atheria Campaign, Twilight Isles Campaign, and Darkweird Campaign.

Level Two Sample Characters:

Level Three Sample Characters:

Level Four Sample Characters:

  • Cadmel, Anime Sorcerer. A roguish anime-style sorcerer with unlimited use of his spells.
  • Ithulsin the Outcast: a powerful mentalist with the Krell Psychic Adept template.
  • Li Kao, a d20 Samurai and Shintoist mystic. Exchanges favors with spirits for his magical talents.
  • Lingering Smoke, a quick conversion of a Sidereal Exalted character to Eclipse.
  • Jamie Wolfe – a MLELF Cyborg Super-Soldier.
  • Dr Solomon Brenner: A highly skilled, if monstrously immoral, surgeon from the Linear Realms..

Level Five Sample Characters:

Level Six Sample Characters:

Level Seven Sample Characters:

  • Esteria, a slightly senile old woman with poor control of her magic and entirely too many dragon-cats.
  • Kelsaru Ana’Nasu, a crystal dragoness, powerful telepath, and Kevin Sanwell’s girlfriend.
  • Xaliotl, an obsessive fire mage.
  • Marty Tabard (offsite link), Battling Businessman and dimensional wanderer.

Level Eight Sample Characters:

Higher Level Sample Characters:

  • Level Ten: Raven, a druid/thief/dragon who’s wandered in from older editions.
  • Level Eleven: One, the Number Lord of Identity.
  • Level Twelve: Peter Leland (Offsite Link), a cartoon business raider and possum breeder.
  • Lord Zero: The Number Lord of Eternity. A crazed godling.
  • Level Thirteen: Adam, Praetorian Nightmare: a melee death-machine nightmare for entire high-level parties.
  • Level Eighteen: The Atrocity Build: A grossly abusive build designed for raw sorcerous power – and his Companions.
  • Epic Level: A Balor, spawn of darkness…
  • Epic Level: Amilko Moonshadow: History and Character Sheet. One of the few epic-level squirrels out there.

Level Twenty Breakdowns: