Bayushi Michio

   Michio is currently a devastating killing machine with hundreds of XP, a high rank, a maxed-out school, high rings (including a very high void ring), and a variety of other techniques – both personal and granted – as well as his personally-forged legendary jade blades. On the other hand, he started off as a fairly normal character, way back at the beginning of the campaign, nearly eighty sessions ago. Here’s his character sheet from way back near the beginning.

   The player has carefully avoided ever losing the “Unremarkable” heritage modifiers: he’s found it endlessly entertaining to have the character seeking glory that – somehow – always seems to wind up going to somebody else. Perhaps sadly, as his status has risen, so has his glory.

   Michio originally attached himself to Alex, Okari, and Kochige on the grounds that this wandering group of holy men obviously needed a protector – and he was on a warrior pilgrimage anyway. Oddly enough, circumstances – and the fact that everyone except his closest relatives tend to forget all about him – have conspired to keep him with them ever since.

Bayushi Michio

   Scorpion Clan Bushi. Family Bonus: +1 Initiative. Experience 12, Spent 12

Earth

2

Water

2

Fire

2

Stamina

2

Strength

2 (3)

Agility

3 (4)

Willpower

2

Perception

2

Intelligence

2

           

Air

2

Void

2

   

Reflexes

3 (4)

       

Awareness

2

       

.

Shiba (Phoenix) Bushi School:

  • Basic Modifiers: Reflexes +1, Glory 1, Status 1, Wealth 1, and Honor 2.5.
  • Skills: Defense, Sword II, Bow I, Meditation (Void Recovery) I, Spears I, and Theology I.
  • Special Technique: May choose to add Void Ring to either your TN to be hit, Attack Rolls, or Damage Rolls when selecting a combat stance. May spend as many void points as desired on any action.

    Bonus Points (60) + Disadvantages [Idealistic (2), Obligation (2), Social Disadvantage (-2 effective Glory, 6)] = 70

   Point Expenditures: Exotic School (18), +2 Rolled and Kept dice with All Weapon-Related Rolls (Attacks, Damage, and relevant Craft checks, 42), Lesser Tattoos/Innate Permanent Spells: Wrath of the Tides (+1 Str, 3) and Limbs of Air (+1 Ref, 3), Swords III (3), and an Extra Heritage Check (1).

Heritage Rolls:

  • Unremarkable. Anyone who attempts to remember or recognize you have their TN’s increased by 10. Your Glory cannot be higher than your status until you either spend 10 XP or reach Level 6 in any High or Bugei skill.
  • A Hero’s End. An ancestor was killed in battle saving a wounded samurai during the Battle of White Stag. Gain +2 Athletics and a five-point ally.

   Expended Experience: Lesser Tattoos/Innate Permanent Spells: The Inner Fire (+1 Agility, 3), Forge of Silk (Clothing provides +5 AC, 3), Biting Steel (+1K1 damage with all metal weapons and weapons with metal blades, 3), and Reversal of Fortunes(May opt to reroll one die on each roll, 3).

   Combat Information: 4 Wounds/Level, Armor Class: [Reflexes x 5 (20) + Armor (5)] = 25, Initiative 5K4, Katana 9K6 Attack, 9K5 Damage, Bow 7K6 Attack, 7K4 Damage.

   Basic Equipment: Katana, Wakizashi, Yuri Bow and 20 Arrows, Naginata, Light Armor, Kimono and Sandals, Traveling Pack, 2 Koku.

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“Smoke” Balamada, Senpet Heka Mage

   First up for today, it’s one of the older characters – a temporary replacement for Alex, back when the campaign hadn’t yet hit 200 XP. Smoke eventually retired to become a Demon Ninja Cat – or simply a cat shapeshifter with a few Shadow Points, depending on how you looked at it. Not coincidentally, that decision came only a few sessions after Alex became available again.

   Not, of course, that having “retired” keeps Smoke from turning up now and again.

.

“Smoke” Balamada

   Rank 4 Senpet Adventurer/Heka Mage. Family Bonus: +1 Awareness. 180 XP/180 XP Spent.

.

Earth

3

Water

2

Fire

3

Air

3

Void

4

Stamina

3

Strength

2

Agility

3

Reflexes

3

   

Willpower

3

Perception

2

Intelligence

3

Awareness

3

   

Preservation Slots

 

Destruction Slots

 

Transformation Slots

 

Creation Slots

 

Universal Slots

 

.

  • Senpet Lesser Priest-Mage, Temple of Adithep:
  • Basic Modifiers: Will +1, Glory 1, Status 1, Wealth 1, and Ma’at 2.5.
  • Skills: Ceremony 2, Divination 1, Meditation 1, Theology 1, Lore/Senpet Religion 1, and Spellcraft 1. Heka Magic: Creation 1, Preservation 2, Transformation 2, and Destruction 1. Affinity for Transformation, Deficiency in Creation.
  • Special Technique: Spellcasting 1 (Roll Ring+Skill, Keeping Ring, vrs [10+SL*5]), gets two spellcasting actions per round.

   Bonus Points (60) + Disadvantages (Bad Reputation/Priest from Senpet -3, Doubt/Meditation -4, and Fascinated with Exotic Magics -3).

   Basic Setup: School (15), +1 Reflexes (12), +1 Awareness (12), +1K1 and a Free Raise with All Spellcasting (16), Gift/Magic Resistance II (4), Psychic Powers: Empathy and Shadow Weave (both self-powered L1, 6 total), Hunting 1 (1), Swords 1 (1), Commerce 1 (1), Upgraded Ally/Kothara, Goddess of the First Rays of the Dawn (Influence 2, Devotion 0, Eccentricity 0 [as the first divine patron spirit for a Senpet character], Inconvenience -1 [special prayer every morning]. Net cost 1, bestows Solar Regeneration: you recover [Void] wounds every half an hour you spend exposed to sunlight), Speaks Ruumal (the Ivory Kingdoms tongue, 1).

   Heritage: Smoke carries ancestral memories of military training and the Battle of Ikan, from which he gains Swords +1 and Lore/Military History +1.

   XP Spent: +1 Stamina (12), +1 Agility (12), +1 Reflexes (12), +1 Intelligence (12), +2 Void (28). Spellcasting +2 (3 total, 24). Skills; Investigation 2 (3), Slight of Hand 2 (3), Stealth 3 (6), Deceit 2 (3), Divination +1/Net 2 (2), Courtier 2 (3), Commerce +2/Net 3 (5), Defense 3 (6), Horsemanship 1 (1), Hunting 1 (1), Sword +1/Net 3 (3), Spellcraft +1/Net 2 (2), Etiquette 1 (1), and Athletics 1 (1). Heka Magic Skills: Transformation +4/Net 6 (18), Preservation +4/Net 6 (18), Destruction +1/Net 2 (2). Language: Rokugani (2).

   Style Modifiers: Stealth and Commerce: Free Raise. Defense and Sword: Add to AC. Transformation and Preservation: Free Raise, Reroll one die per check.

   Combat Information: Six Wounds per Level, Armor Class: [Reflexes x 5 (15) + Armor (0)+ Skills (6)] = 21, Initiative 7K3, Shortsword 6K3 Attack 4K2 Damage

   Basic Equipment: Sandals, kilt, cloak, assorted priestly ornaments, shaving apparatus, eating knife, coin purse, minor pocket junk, assorted scrolls and satchel, shortsword, pens, inks, paper, 70 golden aphos, 16 silver rada, 20 bronze kelen, slave-attendant, two pack animals, traveling kit with 20 items (to be selected by the player).

Halloween

   Unfortunately, it looks like halloween will make playing this friday a bit impractical: there would be constant interruptions – and some players will be attending halloween parties anyway. Sorry about that. If anybody wants to put in a few online notes about what their characters will be up to, go right ahead. Legend of the Five Rings will resume normal play next week. If anyone wants to do some online character updating, discussion, secondary experiments, or anything similar, either note them here or we can try a chat session.