Despite the widespread use of genetic engineering, quite a lot of the human race still prefers to avoid animal gene-grafts (despite their efficiency in boosting physical attributes), cybernetic augmentations, and similar treatments – in part because they don’t like the idea of needing a geneticist to make sure that their children don’t inherit incompatible genes and in part because they don’t like meddling with themselves too much. Regardless of the advancements of the last millennia, the drive to conform is still with the human race – and they always regard those who change or augment themselves extensively with a certain amount of suspicion. That doesn’t mean that the “Pureblooded” aren’t enhanced, it just means that they’ve chosen to use 100% original human genetic material. They’ve just been a bit selective about it.
Fast Learner/Specialized in Skills: +2 SP/Level (6 CP).
+4 Intelligence (Normally 24 CP, reduced to 12 CP by world laws). As a note, there have been many attempts to enhance the intelligence bonus even further, but they tend to lead to psychological problems and instability. Of course, player characters may be the fortunate exceptions.
+2 to any one attribute other than Intelligence (normally 12 CP, reduced to 6 CP by world laws).
Immunity/Aging (uncommon/minor/minor, 2 CP). They can expect to live for several centuries without much of any signs of aging.
Grant of Aid/Specialized (requires several hours): May heal 1d8+5 damage OR 1d3 points of attribute damage OR one negative level once per three levels per day or part thereof, 3 CP), with the Regenerative option/Corrupted (requires lots of food and rest, 2 CP), allowing them to slowly regrow lost limbs and organs.
This can generally be assumed to be the default core “human” template. Unlike the “NeoHuman” type presented earlier, they don’t rely on getting special permission from the game master for half their abilities – although they have spent every CP available to a +0 ECL species.
In worlds without the half-price modifier on Attribute Upgrades, reduce the racial attribute bonuses to +2 Intelligence and add a Bonus Feat.