White Wolf

   This page and its subpages host the material for the various White Wolf games - Vampire, Werewolf, Changeling, Wraith, Mage, Mummy, Aberrant, Exalted, Trinity, Scion, and all the others. Sadly, while there’s plenty of material in my files, it’s only going to be posted here as I get around to it.

Current Listings include:

   - Advanced Thaumaturgy. A drastically-expanded system for first-edition Exalted thaumaturgy. Also suitable as a complete magical system for lower-powered white-wolf mechanic games. Available on its own page here (from the list on the left) and as a .PDF in the download box on the lower right.

    -The World of Darkness timeline. A unified timeline for Vampire, Werewolf, Wraith, Changeling, Mage, Mummy, Gypsy, and a selection of the other World of Darkness supplements. Online on the left.

    -The Exalted Artifact Design and Creation system is available as a .PDF in the download box on the lower right. The page format here doesn’t really do well with tables.

   -The Psychic Powers listing for the World of Darkness. Please note that - at least in our games - any form of “fast” numina, including Totem Magic, Nymic Magic, and several other forms were classed as Psychic Powers. Hedge Magic referred exclusively to ritual forms.

   -The Dualistic Exalted were designed for dimension-hopping, or lower-powered, Exalted games. They’re reasonably formidable, but no match for an army, and can fairly readily be opposed by a group of experienced mortals or a couple of dragonblooded without massive delving into charm combos. You can also take a look at Zareth Eleris, a sample Dualistic Exalt.

   -The World of Darkness Point-Buy Rules - a condensed universal system (in PDF form) for all the Storyteller System and World of Darkness character types, including Heroic Humans, Occultists, Thaumaturgists, Aeon Trinity Psychics, Gypsies, Cyborgs, Demon-Hunters, Holy Men, Martial Artists, Werewolves, Gurahl, Bastet, Mokole, Vampires, Mages, Mummies, Fey, Changelings, Revenants, Immortals, Superheroes (Novas and Aberrents), Hengeyokai, Kuei-Jin, Mythic Creatures, Demons, Angels, Exalted, Scions, Shih, Highlanders, Fomori, and so on. You’ll still need the setting books of course.

   -Heres a set of Solar Charms for Modern-Setting Exalted Games.  You can download a better-formated PDF with charm-tree graphics HERE.

-Charles’s Diary contains a brief summary of the history between Creation and the Modern World, as well as an account of events in our first Exalted: Modern game.

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