Posted on August 11, 2011 by Thoth
“Hey Mortal! I’ll give you ten coins to make a one-coin bet with me to prove a point!” “Er, Ok…” “I bet that I will singlehandedly, unarmed, and without using any unusual abilities, permanently destroy all of the Lords of Death within the next three minutes! “Er… I bet you won’t?” “Cool! Since Mortals Never [...]
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Posted on April 13, 2011 by Thoth
After Thursdays utter exhaustion, David didn’t wake up for hours, by which time he was quite ready for his Friday-morning breakfast. Lestat, however, had left a message; While he had no ill-will about it, he was looking into finding some way to get rid of the light-spell. It was making his unlife very difficult… The [...]
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Posted on April 3, 2011 by Thoth
Some hours later, it was just after midnight, they’d finally gotten back to their proper time (and so were free to act again without risk of temporal paradox) – and the most urgent situation on their plate was the giant hostage situation at the stadium. The police had already tried to get involved – but [...]
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Posted on March 28, 2011 by Thoth
The Chaos Storm game was set in modern San Francisco, in a world much like our own. While that world allowed magical and psychic powers, for many centuries they had been mere whispers – carefully hoarded by a few survivors from past ages of enchantment to support their own extended lives, and insufficient to have [...]
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Posted on January 18, 2011 by Thoth
The Red Scarf’s roles allow him to add up to sixty points worth of attributes, abilities, and skills to his basic suite of abilities – although each role takes time to build and is subject to game-master approval: The Red Scarf’s final prepared role is as a mystic – albeit as a relatively inexperienced one. [...]
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Posted on January 17, 2011 by Thoth
The Red Scarf’s roles allow him to add up to sixty points worth of attributes, abilities, and skills to his basic suite of abilities – although each role takes time to build and is subject to game-master approval: The Red Scarf’s third prepared role’ is as a (fairly basic) superheroic martial artist, embodying the quicksilver [...]
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Posted on January 16, 2011 by Thoth
The Red Scarf’s second prepared role is a shadow figure of the night, expressing the physical aspects of darkness as his technical genius package expresses the intellectual aspects of the air. Such is the power of faerie when filtered though a mortal host. As the Dark Avenger, the Red Scarf is an expert at stealth [...]
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Posted on January 12, 2011 by Thoth
Madder Owain was a perfectly normal, mild-mannered Fed-Ex employee – until he tried to sort out a damaged and mis-addressed package and inadvertently became the host for one of Demon’s experimental supernatural weapons – a vaporous liquid mist of darkness which has infused his body and which he’s since dubbed “The Dark Imbuement”. While he [...]
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Posted on August 31, 2010 by Thoth
One of the more amusing aspects of the original Marvel Super Heroes game was that pretty much everything about your character was determined at random. Random attributes, random powers, random species… In fact, there was a substantial chance that your character would wind up as a member of a previously-unknown alien species – which [...]
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Posted on July 31, 2010 by Thoth
The Ardell setting will be using the “Mutants of Eclipse” rules. Outside of incomprehensible alien-nanite induced “mutant powers” and minor psychic abilities (Witchcraft, with no Pacts, a limited selection of advanced abilities, and some upper limits on Power), this is a fairly “hard” near-future setting; there are personal energy weapons, fusion power systems, and [...]
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Posted on July 18, 2010 by Thoth
To continue with Mutants in Eclipse, and to start winding down the series, here we have a few of the more unusual archetypes and a second look at Adepts. The Armorsmith This archetype resembles – and sometimes overlaps with – the Gadgeteer, but is less inclined to pull out weird gadgets on [...]
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Posted on July 6, 2010 by Thoth
To continue with Mutants in Eclipse, here we have Class-I through Class-V (+1 to +5 ECL) Channelers - ”mutants” with the ability to take on animal powers or even those of supernatural creatures. OK, that’s more than a little weird really. A really plausible mutation would only change a single characteristic or – at most – [...]
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Posted on April 6, 2010 by Thoth
Carrista (“Tank Crew”, a name provided by a fleeing Italian soldier.) Young Kostya Nikolaevich Lubarsky had always thought of vehicles as big, friendly, creatures – giant versions of cats, dogs, birds, and other animals. When you rode in one, it was like you WERE the vehicle – stronger, faster, and tougher than any [...]
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Posted on April 4, 2010 by Thoth
From the Beer Hall Putsch until the Allied Victory, the rise and fall of the Third Reich spanned some twenty-two years. In the great sweep of time, against the backdrop of ten thousand years of European development, a mere moment – come and gone in a blink of history. In the life of [...]
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Posted on December 7, 2009 by Thoth
To continue with the character-list theme, here we have a set of Continuum-II super-heroes (or super-villains, depending on who you ask). As usual for super-beings, quite a few of these have wandered into the Champions game – and may get into any other game at any time. Super-beings are like that. To continue [...]
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Posted on December 6, 2009 by Thoth
Ah character lists… They make it so much easier to keep track of the characters. Afterwards though, what do you do with them? You recycle them into another game of course! Here’s the list from an old Continuum II superhero game, now recycled into the Champions game background. The GUARDIANS (Generally Underage And Rambunctious [...]
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Posted on May 21, 2009 by Thoth
Updated May 28 It’s once again time to get the latest material index updated and to transfer the material from the old one to the main index tabs. If you want the very latest material, it may be necessary to either scroll down or consult the “Recent Posts” listing-widget on the lower right [...]
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Posted on May 12, 2009 by Thoth
Nimrod The Huntsman as a refugee from Advanced Dungeons and Dragons as contaminated by a few bits from Rifts: he was a “Fourteenth Level Ranger” but was equipped with a modest selection of mystic tattoos. For the most part, those allowed him to move around more readily, let him fight bare-handed with fair effect, [...]
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Posted on May 11, 2009 by Thoth
Stephen Band was an up-and-coming attorney general with further political ambitions. Unfortunately for him, VIPER disliked his honest policies. His apartment was blown to flaming fragments – but the tub had shielded him from most of the blast, and he landed at the feet of a minor thug in the garden across the way. [...]
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Posted on May 10, 2009 by Thoth
No one was quite sure how the… argument? debate? competitive dissertation? had gotten started. A few of it’s simplest echoes, translated into mortal words, might look something like this: “Without Earth, there would be nowhere for the mortals to exist!” “Without Wind, they would but corpses!” “Without Water, they would be but dust!” [...]
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