Eclipse and the Biophysical Advantages of the d20 Human

   Humans take a minor hit in Eclipse: with the abolishment of Classes, being able to treat any class they like as being “Favored” becomes meaningless. With the ability to design your own feats the ability to freely select a bonus feat is more useful than ever, but – since every character can spend their [...]

Thera: Channeling The Primal Powers

   On Thera, Channeling goes a bit beyond the ability to influence the Undead.    Channeling focuses primal energies through the user’s life – or unlife – force. It’s the oldest of all mystical techniques, by far the most erratic – and is the province of those who have the faith and will to open [...]

Upcoming Material

   Today I’ve been working on getting a very old character ready to post. Raven goes back to the early days of first edition Advanced Dungeons and Dragons, and has been updated for each (2′nd, Players Option, 3.0, 3.5) edition since. He’s also a good example of using Eclipse: The Codex Persona to build exactly the [...]

Realms of Origin: Benedict

   Benedict comes from Rithhan – a fairly realistic quasi-feudal/medieval world which allows mid-level magic and psychic abilities (albeit with powerful religious associations) and pre-gunpowder technology (but surprisingly good sailing vessels). Technological items usually translate into appropriate magical trinkets. Geographically, it centers on a fairly accurate version of Europe and the Mediterranean, distorted versions of [...]

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