Magical Biotech and Monster Making, Part I – Ingredients

Alien tripod illustration by Alvim Corréa, fro...

You want to play what?

There was an earlier request for this, and – now that I finally have a little time for writing and putting things up again – it’s time to start this particular article-series…

d20… covers a lot of settings. The realm of dream? Been there. Virtual reality setting? Done that. High Fantasy? Please! That’s where it all started! Low Fantasy? Of course! Cyberpunk? Sure! Hard Sci-Fi or Historical? Rare, but it HAS been done. Homicidal Pixie-Unicorn Rampage versus H.G. Wells Martian Invaders? Well… OK, let me get out the Fey supplement and the War of the Worlds supplement…

And that’s the problem. Can you think of any creature – no matter how silly, “unbalanced”, lacking in a proper ecological role, and inconsistent – that could NOT make an appearance in a dream? Or in virtual reality? Or in a world with enough magic or sufficiently alien laws of nature?

That’s a rhetorical question because no, of course you can’t. If you can imagine it, it can appear in all those places – and is a perfectly valid d20 monster.

It may be one that makes no sense in a particular setting – but the SRD is full of those already. If a given setting doesn’t have elemental planes, or has hard-science biology, you aren’t going to have any use for Elementals or (Especially!) Elemental half-breeds. Low-magic world? You’ll be skipping dragons. No absolute alignments? Most outer-planar creatures are out – or at least will need plenty of revising.

Where do monsters come from?

They spawn from children’s dreams or from concentrations of magical or psychic energy, they are freakish mutants, they are created by wizards, dread gods curse the world with their presence, technicians make them in laboratories, mad scientists and alchemists build them from corpses, prayers for vengeance are answered with horrors, they arise from stillness and silence due to the Tao of creation, they are cursed people, they are animals risen above their station, they are nanotechnological horrors, they come from the future, or the past, or from alien realms,. and they are councilors and guardians.

How do monsters survive?

They consume flesh, or life force, or draw on elemental energy, or are incarnations of ideas and need nothing save minds to think of them, or embody spiritual principles, or survive on magic, or have internal nuclear reactors, or feed on souls (whatever that means in a setting), or are driven by sheer will, or are infused with positive or negative energy, or photosynthesize, or run on bolts of lightning, or divine power, or infernal power, or… well, it really doesn’t matter. How a monster survives – or reproduces, or what kind of society it has, or it’s family organization, or what it looks like – really doesn’t matter. All of that is simply a set of hooks for world-building, or bringing the monster into a scenario – and if you’re designing your own monster, you can find an excuse for it anyway. It’s not like you have biological, ecological, or even physical facts to restrain you.

Like it or not, what makes a suitable, “reasonable”, or even barely-usable monster varies with each setting – and with each game masters interpretation of that setting.

How do you create and modify monsters?

That depends on the setting. You’re in the Realms of Dream? You may be able to produce Godzilla with a Lucid Dreaming check and the expenditure of a little psychic energy. In a realm of High Fantasy? Perhaps an Alchemical Laboratory to create a mighty homunculus is in order – or perhaps, for swifter and less-controllable results, summoning a primal malevolent force and forcing it into a cage of form woven from your own imagination and strength of will will do better (although, if you lose control, it will become another unique terror haunting the land). A low-magic world? You may have to breed your beasts for generations to make much of a change at all. A technological world? A genetic engineering and cloning facility with a staff may be your only hope.

The only real “rules” here are some vague metagame principles.

  • Your monster should fit into the world background – even if it’s from another plane, there need to be “other planes” mentioned before it shows up.
  • It should present an interesting, but solveable, problem for the players – whether that problem is tactical, philosophical, moral, or whatever. After all, we don’t want them bored, completely frustrated, or giving up in disgust. We’re playing this game for fun.
  • It’s probably best to hold down the pop-culture references, puns, and gaming jokes. They tend to disrupt the actual play of the game – no matter how much laughter them may produce at the moment.
  • If the creature can reproduce, as opposed to being a unique creation or summoning, there should be a reason it hasn’t taken over the world if it’s powerful enough to worry about that.
  • It’s usually a bad idea to give it one obscure critical weak point and make it otherwise quite invulnerable. Not only does this make for one-use creatures (next time they’ll know!), but it’s quite likely to result in complete frustration. Players almost never do the things that you thought they were going to do.
  • It’s usually a bad idea to leave some of the player characters with nothing to do during an encounter with the creature. It’s all too likely that – the day they run into the creature that’s utterly immune to magic and conjured things in a white-box setting – that all the combat-specialists will be unavailable – and even if you don’t get that worst-case scenario, you’re still leaving half the table bored.

Sadly, none of that is much help when Mandrake the Magician wants to create a guardian-beast for his laboratory and mystic sanctum. For that we need a monster-designing system for player characters.

Fortunately, In Eclipse, I have one handy – and the next article will start getting into the mechanics of that.

Eclipse – Troublesome Relics

Here we have an a small package for personal relic creation designed for a character who’s own powers backlash against him, even when channeled through a focus, and thus cause him various disadvantages.

This isn’t the most efficient possible way of building such relics – for starters, you could simply the abilities purchased for the Relics (“causes this troublesome side effect, etc) and squeeze out a few more character points worth of abilities – but it suits the character conception well. It’s not that he’s accepting drawbacks to squeeze out more abilities, it’s that he possesses a lot of uncontrolled power and cannot prevent it from backlashing against him.

Runecrafting Package:

  • Create Relic, Specialized and Corrupted/only usable to make personal relics, only usable with points from Enthusiast, and all relics carry a disadvantage – although this does help reduce their cost (2 CP)
  • Double Enthusiast with Adaption, Specialized and Corrupted for 1.5x effect (provides three character points to make relics with) and half cost/ points from Enthusiast are only usable to make Relics (4 CP).
  • Immunity/the normal XP costs of Innate Enchantments (Uncommon, Minor, Trivial / only covers L0 and L1 effects at caster level one), Specialized and Corrupted / only for making temporary relics with Enthusiast Points (1 CP).

As for some actual relics…

Eye of Witchery (1 CP Relic):

Used as a gazing-stone to help focus his unruly (Witchcraft I) psychic talents, this simple piece of iridescent quartz now acts as a focus and channel for the user’s mental energies – turning psychic potential into active, if often undependable, powers.

Disadvantage: Unluck. Sadly, while creating the Eye has stopped the original poltergeist, random illusion, and fear aura effects that troubled the character, it has not yet stopped his powers from pestering him entirely (-3 CP).

Provides: Witchcraft II and III (12 CP), giving him 14 Power, Will Save DC 17, and access to…

  • The Adamant Will, Specialized for half cost/only to resist pain and external control, not to conceal things.
  • The Eye of Shadows, Specialized for Increased Effect (no cost to use) / sometimes activates on it’s own, picking up random images and strongly emotional thoughts – usually people’s negative opinions of him and shared flashes of pain, anger, and despair. The character can read psychic impressions by touch, and may attempt a will save versus this power to attempt to focus it on someone – who also gets a save.
  • Glamour. For a wonder, this works normally – although, of course, deception and manipulation does fit teh characters demonic ancestry.
  • The Hand of Shadows: Another item that operates normally.
  • Shadowweave: And another! Perhaps because, once again, illusion fits demonic ancestry perfectly.
  • Witchfire, Specialized for Increased (Double) Effect/destructive aspects only, is highly painful to use since it draws on his own inner flame. This also means that – under sufficient pressure – the characters flame-based powers will sometimes “leak” a bit in awkward ways.
  • Witchsight: the fourth, and final, item which works normally.

Thaumaturgists Wand (1 CP Relic):

A ritualists wand has minor magical properties, but it’s more or less just a focus for concentration – and for that, one that you craft yourself will do nicely. This character made one for the classes in basic magic that he was given when it became obvious that he had a gift. Now that it’s infused with greater powers it’s far more useful…

Disadvantage: Insane. The user is unreasonable about what he or she is actually responsible for, and tends to assume that he or she is bears some fault for everything that goes wrong (-3 CP – and a perfect adventure hook).

Provides:

  • Rite of Chi with +2 Bonus Uses, Specialized and Corrupted/ can only be used to recharge any one pool once per day, takes at least ten minutes, a complex diagram drawn on the ground, and some minor props (candles, salt, and incense). Sadly, this will not work on externally based magic – such as the spirit favors the character mostly relies on to produce controllable effects (3 CP).
  • Adaption on Enthusiast, Specialized and Corrupted/only for swapping Relics around, only usable once per week (1 CP).
  • Ritual Magic, Specialized and Corrupted/only to perform summoning rituals of the Ars Geotia and Vestiges (2 CP). Sadly, while the character is fairly skilled for level one, he’s nowhere near good enough to bind major entities with his Spellcraft of Knowledge/Arcana skills; he’ll have to scrape up a pile of bonuses to do much of anything much here.
  • Action Hero (Stunts Option), Specialized and Corrupted for half cost and 1.5x effect (now 5 action points); only usable for “saving peoples necks ” (including his of course), only usable for magical stunts, such stunts are very conspicuous magically (3 CP).
  • Reflex Training (Extra Actions variant), Specialized/only usable for magical actions (3 CP).

OK, now that little toy can help in several very specialized ways – but can also lead him into all kinds of trouble. More plot hooks.

Sigil of Scholarship (1 CP Relic):

This small, cheap, medallion is a souvenir – an early “award” for doing so well in his classes. It is, of course, just a trinket – something the teacher had handy to “award” to a clever nine year old – but it means something to him.

Disadvantage: Compulsive. While the character bears this relic he feels compelled to analyze everything and theorize at length, passing those theories on to his companions (-3 CP). (Not that he might not do this anyway, but this means that he never stops…).

  • Provides: Fast Learner/Specialized in Skills (no bonus yet, 6 CP) and Adept (Arcana, Athletics, Gather Information, and Stealth, 6 CP). (And yes, that’s for a variant skill list – but substitution is easy enough).

Eclipse Martial Arts – Fang of the Wind

All right. Now that reality is no longer beating me over the head with a hammer, it’s time to try to get back on track, starting with a Martial Art for Eclipse d20.

Tlantli Ejecatl (Fang of the Wind) (Dex).

Stillness is Death.

Always in motion, Strike and Retreat.

Linger Not within a Foe’s Reach.

The Patterns run Deep, Instinctive.

Before Weapons, Before Armor, Talons Were.

The Ancient Dance, to Rip and Tear and Leap Back.

To Flow like Water before the Storm

Claws like a Cutting Wind

Stillness is Death.

Tlantli Ejecatl isn’t a sophisticated art. You move in, you strike, you move out. You flow smoothly, relying on evasiveness, flexibility, and speed to avoid your opponents strikes, and on open-hand slashing and gouging for your own offense. You focus on hurting opponents enough to take them down if they’re weak or to dissuade them from coming after you if they’re strong. You go for the cheap shot.

You train in Survival, in Athletics*, in Acrobatics, and perhaps in other fields – the better to survive. That is, after all, what the Martial Arts are all about.

* This art is set up for a campaign using a variant – more compact – skills list, rather like the Pathfinder list. Feel free to substitute.

  • Requires: Natural Weapons/Claws, at least +1 BAB Specializing in Claws, Movement Rate of 40′+ OR having spent at least two weeks living as a hunting creature with claws or talons.
  • Basic Abilities: Defenses 3 (“flowing waters”), Synergy/Survival (“walk of the beasts”), Synergy/Acrobatics (“feather dance”), Synergy/Deception (“forest stillness”), Toughness 3 (“the wild heart)”).
  • Advanced and Master Techniques: Mind Like Moon (“predator and prey”), Mobility (“flowing winds”), Spring Attack (“claw dance”), and Combat Reflexes (“cheap shots”).
  • Occult Techniques: Inner Strength (“enduring survivor”), Ki Block (“blowing before the wind”), Light Foot (“dance of clouds”), and Vanishing (“one with the hurricane”).

If you want to go toe-to-toe with some monstrosity, or compliment your already-juggernaut like build, this really isn’t the martial art for you; there are plenty of better ways to build that.Tlantli Ejecatl (and similar arts) are best used by characters who don’t stress physical combat – but who can boost their movement rate if necessary to dart in and out and continue making a difference when short of other options.

Residents of the Ars Goetia, Part II

Eliphas Levi's Pentagram, figure of the microc...

What could go wrong?

The “Demons” of medieval tomes were mostly the creation of fevered would -be demonologists and “scholars”. While they might be loosely based on a few genuine mythological fragments, those tattered threads are pretty thoroughly lost in a sea of wild conjecture. For our purposes this is good; it provides a lot of room for turning them into creatures that can play an interesting role in various games.

Part One included Andromalius (the Judge), Beleth (the Berserker), and Bifrons (the psychopomp). To continue with part II, we have…

MALTHUS (Mal-Thus) The Earl Of Slaughter, Armorer Of The Abyss.

  • Favored Form: A slim, languid, effeminate fop, carrying a rapier, dripping with gems and jewelry, and wearing exquisite silken clothing – often a near-parody of a high-ranking officers military uniform. He takes care never to appear before a given individual twice in the same outfit. Some people call his outfits and appearance “ridiculous”. HE calls them “bait”.
  • Major Powers: Grandmaster Psionic (Disruption and Vamparism), Powershaping (Conjuration and Battle Magic), Master Strategist, Tactician, and Military Engineer. Despite his utter brilliance as a general, putting Malthus in charge of a military force somehow always results in a very high casualty rate (most infamously, the legendary “morning calisthenics massacre”)- but he does get things done. If it’s needed he will conjure up his own troops, fortifications, and arsenals, but he prefers not to waste his time and genius on matters of simple logistics.
  • Sacrifices: Malthus prefers human sacrifices, dying violently and in pain. He will quite cheerfully collect his own sacrifices if the summoner doesn’t get them ready for him – although he quite willing to count casualties among any troops placed under his command as sacrifices. Luckily, he can be somewhat placated (at enormous expense and far less effectively) with an assortment of new outfits and various luxuries – gems, silks, fine wines, and the best of foods.
  • Ritual: Summoning Malthus requires setting up a magical circle – and a substantial lump of opium to be burned as incense.
  • Basic Nature: Malthus is a master general, and he knows it very well. He will want to take charge, snap orders at all and sundry, and lay around languidly and be waited on. Unlike many of the other creatures of the Ars Goetia, Malthus has embraced the darkness, simply because it gives him more chances to exercise his supreme skills in the arts of war and attracts great heroes to meet in battle. He does not see his troops – or his opponents – as people, but as pawns.
  • Combat Skill: Malthus is insanely dangerous in battle. He has enormous personal strength, as well as being very, very, skilled with virtually all weapons. He will, however, normally spare noncombatants; children can grow up to be worthy opponents, and older noncombatants can produce and care for more children – giving Malthus more people to kill or to lead into battle to die demonstrating his supreme brilliance later on.

OROBAS (Or’-O-Bas) “The Prince Of Steeds”

  • Favored Form : Orabas most often appears as a powerful black stallion with a crimson (or actively flaming) mane and tail, but sometimes appears in the form of other steeds – although always in a similar color scheme. He speaks in the inhuman voice of whatever creature he appears to be. Regardless of his form, he will be equipped for war, with silver barding and tack – although he wears no bridle.
  • Major Powers : Basic Powershaping (Counterspells, Divination, and Enchantment), Lesser Psionic (Beastmastery, Healing, Belamourment – and Exokinetic Fields). As befits a mighty steed, Orobas possesses great Physical Strength, Toughness, and Speed.
  • Sacrifices : None.
  • Ritual : A complex summoning circle. Orobas is of little use unless bound, a rite that requires a silver bridle and several minutes. It also requires providing Orobas with the summoners true name and reason for calling him forth – information that Orobas will freely share with any other summoner.
  • Basic Nature : Once bound, Orobas is a faithful retainer and will do his best to serve and obey the summoner and to answer his or her questions – giving him something of a reputation as an oracle. While Orabus is a most superior mount, keeping him bound will gradually drain the summoners vitality – inflicting (1D6) points of damage each day which can only be regained via rest and time, and not at all while Orabas is kept bound. Orabus views his office and purpose as to be a faithful retainer of whoever his current “master” is – a powerful steed and wise advisor. He does not feel that it is the business of a war-steed to question it’s master – and so turns a complete blind eye to the summoners moral status, and to the nature of the deeds he is called on to assist (no doubt the reason for his current status). Orabas might carry a heroic master through storm, flood, and the very fires of hell to rescue a single child – while for another he would crush a dozen beneath his blood-soaked hooves. As a part of his service he will hold a master’s secrets in absolute security – unless asked about them by another master, in which case that aspect of himself will cheerfully tell it’s master whatever he wants to know.
  • Combat Skill : He’s a war-steed, and – within that basic limitation – is extraordinarily competent.

STOLAS (Sto-Las”) “The Prince Of Carrion Crows, Bard of Chaos”

  • Favored Form : A huge raven with silver talons and red-golden eyes. Stolas “prefers” to speak in riddles, snatches of song, and doggerel nonsense. He often sends a minor aspect of himself to answer a summons, instead of coming in person. Such raven-familiars can grant a summoner various minor powers – usually translation or very minor powershaping abilities (as always, in a particular field or fields).
  • Major Powers : A master Spy and Thief, Stolas also possesses Powershaping (Air, Sound, and Illusion), and possesses the ability to speak and read all languages, a talent he may share with his summoner if he desires. Stolas is a notable musician – and may be a true master. He can produce a wide variety of bardic effects.
  • Sacrifices : Stolas favors original music, elder texts, weird snippets of knowledge, and concerts. What he finds acceptable seems to be a matter of whim. The summoner usually needs to negotiate.
  • Ritual : An elaborate circle, incense, and a full set of ceremonial gear is needed to summon Stolas – unless the summoner is capable of performing the far faster Song Of Summoning on woodwinds or harp. Stolas will teach a summoner the song on request, but a proper performance requires considerable skill and personal tutoring from Stolas; books, recordings, and similar methods are not sufficient to learn the subtle personalization that makes it work. He’ll also teach summoners about music and herbs on request.
  • Basic Nature : Stolas is a rogue, a trickster, and quite unreliable… Everything he does should be taken with a grain (several grains?) of salt. Even when bound to a summoner, he cannot be prevented from dragging everyone in the vicinity into baroque entanglements, twisting answers to questions that do not involve music or herbs, and generally making mischief.
  • Combat Skill : Stolas’s talons apparently possess some curious venomous or disruptive property – making them unexpectedly dangerous to both living beings and magical constructs.

Eclipse – Building the Possessed

Etrigan

Really not a team player.

Today’s request is a character loosely styled after Jason Blood / Etrigan (DC Comics) or Naruto (Anime) – a youngster who’s had a mighty demonic force that some magician couldn’t handle or kill directly imprisoned in his or her body, so that it will die when he or she does. That provides the character with some minor special powers – and, when the character is seriously injured or otherwise distracted, the dark power within will emerge to save it’s own life by striking out at the characters enemies.

Now this is indeed a rather neat, if not especially original, twist – as witness it being the basis for various superheroes and anime characters – but it leaves open a lot of questions.

  • The original binder was ruthless enough to do this to a kid. If he or she wanted to be rid of the demon, why not then kill the infant? Every moment the child lives it is a threat to those around him or her – and to the binder. Even for a “good” character this is pretty much a no-brainer – unless, perhaps, the binder has some goody-goody target he or she wishes to drop a time bomb on (although, to be fair, in that case a timed-release effect would be a LOT better).
  • If the binding is inescapable and moments of freedom restrained and short, then why is the entity prolonging it’s misery?
  • If the times of freedom can be prolonged, what was the point in the first place? A jail with a unlocked revolving door and an awkward kid for a guard isn’t much of a prison.
  • If the binding is escapable, why doesn’t the entity keep the kids body injured enough to maintain control and do what-it-is it needs to to escape permanently?
  • If the force is irredeemably hostile, why not take times of freedom as a chance to go on the rampage, avenge itself on humanity, and slaughter everyone in the vicinity? This character is putting the lives of everyone in the area at risk every time they get into a fight – or use the stairs, or step out in the street, or otherwise might be injured. Even if you can restrain the creature enough to keep it from massacring your friends, the world is full of innocents ready to be victims. There’s a reason why so many werewolf movies wind up with a dead werewolf.
  • If the entity bound within isn’t far more powerful than the characters, what’s the point? It’s like having a bad-tempered dog that occasionally jumps out at people if you don’t hang onto the leash. This is an even worse problem in d20, where the player characters start weak, and grow rapidly – and where there are plenty of powerful NPC’s about. Your entity needs to be so potent that epic-level NPC’s couldn’t handle it – yet you don’t want to hopelessly overshadow the other characters while they’re first level.
  • D20 worlds are full of rampaging monsters; if this works, why isn’t the world overrun with kids (and adults) with demons bound into them? For that matter, why wasn’t it done centuries ago, leaving the monsters long gone?

Now, if we gloss over problems like those what we wind up with is some mighty force that… intervenes whenever the character is in really serious trouble, smacks down his or her enemies, may or may not make some minor trouble for the player character group, and then conveniently goes away. That’s not much of a “curse”. That’s a really convenient power that overshadows everyone else in the group. There’s a reason why Etrigan and Naruto don’t usually hang out with crowds and are central characters rather than just being one of a team.

So… to build the actual mechanics, what we need is a set of boosts that enhance the characters existing abilities, rather than acting as an independent entity and are specialized or corrupted to involve some – but not too much – loss of control. That will make the “imprisoned monster” abilities useful/effective throughout the character’s career while avoiding overshadowing everyone else too much. The “terrible imprisoned being” backstory is fine, but in game terms it’s just a special effect. It’s the mechanics that actually matter when it comes to character-building.

Fortunately, Eclipse already has some mechanisms for just that effect. What we want here is Berserker, possibly with some Innate Enchantments that only function while berserk.

  • Berserker with Odinpower and Enduring, Specialized for Double Effect (+12 Str, +12 Con, +6/- DR, -3 AC)/the character transforms into a more monstrous form and loses control, this dubious ability activates automatically when the character is severely injured, their normal mind is suppressed, or when the GM thinks it ought to. While the character can usually refrain from hurting friends too badly, and from outright massacring NPC’s, severe injuries, destroyed goods, structural damage, and general trouble are the order of the day. In effect, the character has a potent (but not insurmountable) “save my ass!” card in reserve – but playing it is going to be expensive (12 CP).
  • Innate Enchantment, Specialized/only works while the character is Berserk (10,000 GP total value, 5 CP), Immunity/Dispelling and Antimagic (Common, Major, Major, Specialized and Corrupted/only protects innate enchantments that provide personal augmentations, only while the character is berserk, 3 CP), Immunity/the normal XP cost of Innate Enchantments (Uncommon, Minor, Trivial [only covers first level effects at caster level one], Specialized/only to cover the abilities derived from being “possessed”, 1 CP) (9 CP total).

The actual Innate Enchantments are generally first level spells at caster level one, are unlimited at-will, and are personal-only whenever that’s applicable – for a net cost of (L1 x CL1 x 2000 GP x .7) = 1400 GP.

• Demonic Endurance: Resist Energy. Provides Resistance 10 to all energy types (1400 GP).

• Hellish Vitality: Rugged Metabolism package, including Fast Healing I – for 18 Rounds – 2/Day, Relieve Illness 1/Day, Relieve Poison 1/Day, and Lesser Restoration 1/Day. (1400 GP). While putting in unlimited healing would be a mess, restricting things to uses per day (x.2 x number of daily uses up to four) brings down the cost nicely.

• Immortal Vigor I: Provides two bonus six sided hit dice, which are treated as having rolled sixes. (1400 GP)

• Infernal Ward: Shield (2000 GP). One of the few spells that starts off as personal-only, and so isn’t eligible for that price break.

• Rending Talons: Claws. Provides 1d8 Natural Weapons. May make a full attack using both at normal BAB. Also, +4 BAB with Claws (2800 GP).

• Speed of Night: Personal Haste. Provides a +30 Enhancement Bonus to movement and +1 Bonus Attack at full BAB when making a full attack (1400 GP).

Now, with a net cost of 21 CP, that’s a not-unreasonable expensive package. In fact, a baseline d20 human only costs 9 CP (gaining one Bonus Feat for 6 CP and Fast Learner Specialized in Skills for half cost for 3 CP) – and the allowance for a +0 ECL species is 31 CP. That means that, if the GM is generous, you can just call your race “Demon-Infused Human” – at a net cost of 30 CP – and have done with it. That has the advantage that – if you ever manage to get rid of your personal demon – you won’t have to rebuild your character particularly. You just drop back to the baseline human.

So lets create a preliminary build for…

Lerona Vendrith

Fourteen-Year-Old Demon-Bound Human (+0 ECL).

This probably won’t bear too much resemblance to the final build; the actual information that the prospective player provided for this is only about half a paragraph, and contained few details on the characters actual abilities – but that doesn’t really matter in an example.

Basic Attributes: Str 16, Dex 14, Con 16, Int 12, Wis 14, and Chr 12 (The GM is using a rather generous attribute array there. I think I’ll also assume that a part of that strength is of supernatural origin; it’s a bit hard to credit in a kid otherwise).

Available Character Points: 48 (Level One Base) +10 (Disadvantages) +2 (Duties) + 18 (Human Bonus Feat and Level -1 and 1 Bonus Feats. Yes, the GM is being generous again there, and Eclipse levels start off in infancy at -2) = 78 CP.

Basic Expenditures:

  • Warcraft (BAB): +1 (6 CP).
  • Hit Points: 20 (L1 d20, 16 CP) +3 (Con Mod) = 23 (53 Monstrous).
  • Proficient with All Simple Weapons (3 CP).
  • Armor Class 10 (Base) +2 (Dex) = 12 (13 Monstrous)
  • Initiative +2 (Dex)
  • Move: 30 (60 Monstrous)
  • Save Bonuses:
  • Fortitude: +1 (Purchased, 3 CP) +3 (Con) = +4
  • Reflex: +0 (Purchased) +2 (Dex) = +2
  • Will: +1 (Purchased, 3 CP) +2 (Wis) = +3

Usual Weapons

  • (Normal) Club: +4 (+1 BAB +3 Str), 1d6+3 (Str), Crit 20/x2,
  • (Monstrous) Claws: +15/+15/+15 (+1 BAB +4 BAB Bonus +9 Str), 1d8+9 (Str), Crit 20/x2.

Special Purchases:

  • Witchcraft I and II (12 CP): Provides 15 Power, access to The Adamant Will, Healing, and Witchsight, with a Will DC 14.
  • Advanced Witchcraft/The Sight, Specialized/uncontrollable aspects only (3 CP).
  • Mana, for +3d6 (16, a VERY good roll!) Power (6 CP).
  • DR 2/- (3 CP). Note that this also protects against energy damage.
  • Fast Learner, Specialized in Skills for +2 SP/Level (6 CP). We’ll be generous, and assume she picked this up at birth with some disadvantage points.
  • Adept (Knowledge/Theology, a Martial Art, Survival, Linguistics) (6 CP)
  • +5 Skill Points (5 CP). That gives her 5 SP (Purchased) + 12 (Fast Learner, 3/level, x4 at L1) +4 (Int at L1) = 21 SP. Eight of those will go to maximizing her Adept skills, leaving her 13 SP to spend – enough to maximize another three skills with one point left over to dabble in something – perhaps picking up another language.

From what little I’ve got in the way of backstory, Lerona was being raised as a cloistered priestess to help keep the beast within her under control – although she hadn’t actually learned much of anything in the way of priestly powers. She was kind of upset at the prospect of spending her entire life basically stuck in a cell for something that wasn’t at all her fault – and so she ran away. Ergo, Theology is one of her stronger skills.

This character is an extremely dangerous combatant when the beast comes out – but the beast is actually pretty vulnerable; a simple Hold Person, or (at least at the moment) even a Sleep spell will take out the beast very neatly. The base character may want to pick up some spell resistance and other special defenses later on; after all, when the beast does come out, the character has just become a high-priority target.

Eclipse d20 – White Necromancy

An example of unsuccessful main-gauche use

Now, we'll do this another hundred times!

Today it’s a request for a mildly unusual Eclipse d20 writeup – a Wood Elf Spiritualist / Necromancer who DOESN’T dabble in negative energy, and thus is free to be a gray – or heroic – figure.

This isn’t really likely to be the version the player finally uses – the backstory is severely abridged and modified to fit a more generic d20 universe, the powers are based on the initial request and will doubtless be modified with more feedback, and so on – but character requests always become examples on the site, and the final version doesn’t much matter when it comes to an example.

Elves often take a very animistic view of things. The world, after all, is full of spirits – nature spirits, elemental spirits, sky spirits, city spirits, spirits of light and darkness, powerful ancestor spirits, sainted spirits who reach down from the higher afterlives to intervene, spirits anchored to relics from their lives, and the confused and lingering spirits of the recently dead. The gods… are distant and powerful, mighty beings who rarely speak to anyone save for their priests – who pay for their privileges and mighty powers with lifelong dedication and service.

The spirits of the material world are near at hand. Dryads and nereids and sylphs fill the woods, waters, and air, jinn haunt the deserts, spirits of thunder ride the winds of storms, and the spirits of the hearth warm their hands at the fires of every cottage. They are less mighty than the gods by far – but they are numerous, close, and inclined to answer when called upon, even if their would-be “priest” isn’t especially dedicated. Sadly most people – and even most elves – lack the talent to communicate with them.

Those who have that talent are Speakers and Shamans – and for every full shaman with a full suite of spiritual powers and the ability to call on spirits of any type there are many Speakers with far more limited talents. There are tree-speakers, fire-speakers, weather-mongers, sky-callers, earth-binders, and a hundred more minor variants.

Most such variants are quite respectable. There is nothing wrong with being a flame-speaker, especially in the dead of winter – or when your village is under attack. People may be more leery of a fire-speaker (especially of one known for poor self-control) than of a specialist who speaks with field-spirits – but that’s simply sensible caution.

Other specialties are less welcomed. In fact, some are barely tolerated at best.

Death-speakers are not popular. They often wind up as outcasts or footloose adventurers once the nature of their talents – or intentionally-developed specialty – becomes apparent. They are often, and unjustly, associated with Necromancers, despite the fact that their powers have nothing at all to do with negative energy or the undead. Deathspeakers deal with lingering spirits, call upon the dead who are still tied to the material world through various relics of the ir lives, and taps into the lingering traces of positive energy and spiritual essence found in the environment and the bodies of the dead – a more subtle power than the usual Necromantic ability to blast people with vast bolts of negative energy and raise swarms of undead horrors.

Speakers all have an innate ability to manipulate spiritual energy; they can detect spirits and spiritual energies, communicate with spirits, and channel spiritual power – their own and any ambient power which happens to be about – and use it for a modest selection of tricks. Specialists tend to be a bit stronger, but are limited to tricks related to the type of spirit involved – leaving them weak and limited compared to major spellcasters. On the other hand, the basics of their power are mostly inborn – leaving them plenty of time to develop other abilities. They need constitution, to help support and channel the energies they tap, and charisma to talk the spirits they call upon into helping them out.

Like many other varieties of relatively subtle, highly-limited, and low-upper-limit magic in the game, Deathspeakers are most readily represented by the Witchcraft system – which offers a variety of cheap and efficient, if relatively low-powered, abilities. That way they can be fairly formidable to start with, their power is low-cost and intuitive enough to be effectively described as a talent, and they can start off with access to many of their signature abilities.

Tanelis Moorinsanti (Tanelis “of the deathly fields”).

Outcast Wood Elf Deathspeaker

Wood Elf Racial Package (+0 ECL version, with the game using the Half-Price rule on buying up attributes):

  • Self-Development: +2 Strength, +2 Dexterity (12 CP).
  • Immunity/Sleep Effects (Uncommon / Minor / Major, 3 CP)
  • Occult Sense / Low-Light Vision (6 CP)
  • Proficiency with Elven Cultural Weapons (A narrow group, 3 CP)
  • +2 on Listen, Search, and Spot (6 CP) [If using standard skills]
  • +2 on Athletics, Perception, and Survival (6 CP) [Using the homebrew skills for this game]
  • Speaks Elven as an extra language (1 CP)

Available Character Points: 48 (L1 base) +2 (Duties) +10 (Disadvantages) +12 (two bonus feats, per house rules) = 72.

Basic Attributes: Str 14, Dex 16, Int 12, Wis 14, Con 16, Chr 16 (the game master is specifying a rather generous attribute array of 12, 12, 14, 14, 16, 16 here).

Basic Abilities (26 CP):

  • Hit Points: 12 (L1d12, 8 CP) +3 (Con Mod) = 15. His next few hit dice will probably be a good deal smaller, but starting out with a good-sized die is always useful.
  • BAB +0 (0 CP)
  • Saves:
  • Fortitude: +2 (Purchased, 6 CP) +3 (Con) = +5
  • Reflex: +0 (Purchased) +3 (Dex) = +3
  • Will: +2 (Purchased. 6 CP) +2 (Wis) = +2
  • Proficient with Light Armor (3 CP) and all Simple Weapons (3 CP).

At the moment, Tanelis is using Leather Armor (for a net AC of 16 derived from 10 base, +3 Dex, +2 Armor, +1 Parrying Dagger), a Longbow (+3/1d6+2), a Longsword (+2/1d8+2), and that Parrying Dagger (no effective attacks until he learns an appropriate martial art). Given that he can’t afford all that much else at level one, it can reasonably be assumed that he has a light pack, his weapons, food, water, bedroll, some rope, and a few common implements and objects.

Special Abilities:

Deathspeaker Spiritual Manipulation Package:

Witchcraft III, with two pacts: Missions (must undertake various services for the dead to help bring them to rest) and Backlash (His power draws on his own life force, and can rapidly fatigue, exhaust, or even injure him if he overuses it by entirely draining his power or by attempting to sustain too many effects long-term). (Effective net total = 6 CP).

Witchcraft III provides (Str + Dex + Con)/3 (for him, 15) Power and seven basic witchcraft abilities to work with, with a save DC of 16 (Will). In his case, those include:

  • Dreamfaring, Specialized for Enhanced Effect; he can detect and communicate with spirits in the area, sense spiritual energies (an ill-defined category, which is basically whatever the game master thinks it should be – making this ability potentially either extremely useful or virtually worthless), including spiritual links (for example, a corpses bones, or a greatly valued personal item, can often serve as a link to a spirit in the afterworlds) – but he cannot use the standard dream entry or astral projection aspects of this power. Unfortunately, this ability does not, in itself, extend to the Undead (beings powered by negative energy).
  • The Hand of Shadows, Specialized and Corrupted/only to “cast spells” which manifest as re-animating corpses or as semi-uncontrollable poltergeist effects (both at L3 for 2 power). Fresh corpses may retain some skills; older ones generally do not. In general, these can be treated as zombies – but they don’t last all that long, involve no negative energy (and so are morally neutral and impervious to “turning”, however disgusting and disquieting most people find them), and fairly often retain some vestiges of personality. Unfortunately, most corpses only retain very small amounts of life force to use – so they cease to be animated in a day or so at most. Trying to extend the duration usually requires investing a hit point or two in each corpse – and is one of the best ways to invoke the “Backlash” pact/limitation noted above. Thus this ability, while potent for a low-level ability, only really works when fresh corpses are available.
  • Glamour and the Inner Eye: Specialized and Corrupted for Triple Effect; these two powers are only usable for basic communications, and only with spirits – but within that field the ability has no power cost. In the immediate area this overlaps with the Dreamfaring ability – but using purely mental communications allows him to communicate over spiritual links, extending his reach into the various afterlives. It still doesn’t extend to the undead though, since they are immune to mind-affecting abilities.

Personally I’d continue with…

Healing: This is the standard Witchcraft ability with no modifiers. By concentrating small amounts of ambient life force and his own energies into a living target’s body he can provide small amounts of healing – albeit nothing like the quantities available to healing specialists and at a fair power cost.

And…

Hyloka: The standard witchcraft ability. By manipulating his own life force, and tapping into ambient energies, he can shift the balance of biophysical processes in a variety of minor ways.

Since both of those are quite useful and fit in with the ability to channel and manipulate small amounts of life force. On the other hand, if you don’t want your Deathspeaker to have any powers over living creatures at all, they’re inappropriate. Ergo substitute:

  • Elfshot, Specialized and Corrupted for triple effect/only works against disembodied spirits and the undead. Using this power allows Tanelis to disrupt spirits and the undead in a variety of ways, causing modest amounts of damage and inflicting various hindrances,
  • Witchsight, Specialized and Corrupted for Triple Effect (no cost)/Tanelis can detect oncoming death, the progress of illnesses, and the bodies of the recently dead. In game terms, he can track the hit points of everyone in the immediate vicinity, tell at a glance if someone who’s sick will survive the night, and so on.

That leaves one power to select. In this case, we’re going to take three and specialize and corrupt them so that each only counts as one-third of a power. That’s a mildly unusual approach – but this is a mildly unusual character.

  • Shadowweave, Specialized and Corrupted/only counts as one-third of a power; can only be used to create basic spooky effects – drifting ghost-lights, spectral glows, and vague translucent apparitions.
  • Witchfire, Specialized and Corrupted/only counts as one-third of a power; can only be used to create basic spooky effects – such as odd breezes, chilly spots, and unaccountably snuffed-out (and cold) candles and lanterns.
  • The Adamant Will, Specialized and Corrupted/only counts as one-third of a power, can only be used against the powers of spirits and the undead, one-third cost. This allows him to easily withstand the mind-influencing powers of spirits and the undead – at least until his strength runs out.

Advanced Witchcraft Abilities:

  • “Familiar” (the Witchcraft-based access-route to the “Companion” ability) x2 (12 CP) – Two Animals (Large Dogs) using the Mystic Companion Progression, and with a Ghostly Template (as neutral ethereal spirits, rather than negative-energy undead, 6 CP) that will only become available after they die. Tanelis has raised his dogs from small puppies, and would be as reluctant to see them go as they would be to go – and, being a Deathspeaker, has unconsciously arranged to prevent that. When they do die, their spirits will continue to hang around. Until then they’re big, wolfish, mutts. Until then, each of them does at least provide him with +6 Power – raising his reserves quite significantly.
  • Path of Fire/Leaping Fire (6 CP). Tanelis can burn some of his life energy (power) to move faster in an emergency – boosting his own muscles and nerves in the same way that he enhances those of his “zombies”. It’s come in handy when he needs to run away from some upset townsfolk more than once.

Alternatively, you could just take Celerity (for 6 CP) and boost your movement rate. That’s a lot less flexible, and somewhat less powerful – but it doesn’t cost Power and is “on” all the time, which IS a significant advantage and – once again – stays away from the ability to .

  • Voice of the Dead (6 CP). This ability allows the user to communicate with, and use social skills on, the undead. While the negative energy they’re infused with has nothing to do with him, the remaining memories of life in most sapient undead are enough to let a Deathspeaker try to negotiate with them – even if they’re not enough to actually control them. Without this ability our Deathspeaker can communicate with the dead, and disembodied spirits, and spirits in the afterlife – but not with the unded. With this, not only can he communicate with the undead, but they start off with a neutral attitude towards him.

Other Abilities:

  • Fast Learner, Specialized in Skills for Double Effect (6 CP). This provides +2 SP/Level. I’ll presume that it was taken with disadvantage points pretty much at birth, for +8 SP at level one.
  • Adept/Four skills of choice can be purchased for half cost (6 CP). For this game, that’s going to be Athletics, Perception, Persuasion, and Survival.
  • +4 Skill Points (4 CP).

Total: 72 CP.

Skills Points = 4 (Purchased) +4 (Int Mod x 4) +8 (Fast Learner) = 16

  • Athletics +4 (2 SP*) +2 (Str) +2 (Race) = +8
  • Perception +4 (2 SP*) +2 (Wis) +2 (Race) = +8
  • Persuasion +4 (2 SP*) +3 (Cha) = +7
  • Survival +4 (2 SP*) + +2 (Wis) +2 (Race) = +8

That leaves eight skill points to spend – enough for another pair of maxed-out skills. I’m going to leave those available pending further information on the setting and character.

Most of the things the character will want to buy later on relate to his witchcraft of course: some items to round out his spiritual powers include:

  • Path of Coven Master/Summoning , Specialized and Corrupted/only to call up the spirits of the dead and only works when said spirit is either hanging around an area or the user possesses an appropriate link to it – usually a portion of their body or relic of their life, although (if a spirit is especially desperate) their true name will sometimes do (2 CP). This will allow him to hold seances, summon forth vengeful spirits, seek the aid of saints, and otherwise consult the dead.
  • Path of Spirits/Seize the Wandering Soul (6 CP): This dangerous power allows the user to capture wandering souls for a time – possibly killing their bodies in the process. It is wise to remember that many gods take SERIOUS exception to anyone seizing the souls of their followers.
  • Path of Spirits/Spirit Binding (6 CP): This powerful – and risky – ability allows the user to bind souls captured via Seize the Wandering Soul into areas, objects, and non-sapient bodies. And yes, that does mean that you can effectively reincarnate people.
  • Path of Spirits/ Hag-Riding (6 CP): This ability allows the user to drain power from bound souls and use it for his or her own purposes.
  • Path of Spirits/Ridden by the Loa with Equal Control, Corrupted/only Spirits of the Dead (8 CP): This ability allows the user to invite the spirits of the dead to share control of his or her body – and to imbue him with some of the abilities the visiting spirit held in life. Thus channeling the spirit of a noble warrior could considerably boost the user’s combat abilities.
  • Privilege/Blessing of the Ancestors (3 CP): This is a ritual invocation of the ancestors, asking them to watch over something. This lasts for at least a year, and often permanently – but is too subtle for game mechanics. Thus a fallen candle may quietly snuff itself out rather then starting a fire in a blessed house. Fields yield more, suffering less from pests and weather. Children are healthier, have fewer and milder accidents – and are far more likely to reach adulthood. Farm animals have more offspring, spinning thread snags less often, and artists are more inspired. The scale of the ritual required depends on the scale of the blessing sought; kids only take a minute, a city might take a three-day festival honoring the relevant Ancestors.
  • The Path of Air/Breath of Life (6 CP): Allows the user to temporarily breathe life into inanimate objects.
  • The prospective Player has suggested Path of Spirits/Siphon (6 CP) – an ability which allows him to bargain with spirits for on-demand access to some of their powers. That’s doable of course, but it isn’t one of the prime choices in my view simply because the spirits of the dead don’t usually have that many as-needed powers to draw upon. Still, if the character later expands his reach to start drawing on other kinds of sprits, this will become a great deal more effective.
  • Finally, of course, the character will want to build up his Power reserves a bit. The easiest way to do that is to take Mana using the Power option – adding 3d6 to the user’s Power reserve for (6 CP).

As always, characters built using Witchcraft have some very interesting options and can be quite formidable at lower levels – but, while Witchcraft will continue to be a useful talent at higher levels, it simply doesn’t scale well and offers relatively little offensive punch at any level. On the other hand, those powers will be extremely convenient in mystery scenarios and offer some useful party support – as well as an endless series of plot hooks. We’re looking at a d20 universe full of monsters and disasters and spells here. There will be enough spirits floating around with unfinished business to keep a thousand characters endlessly busy. That’s well worth putting up with a party that has some extra minions along.

Are there alternative builds? Of course there are. It’s just that most of them will be rather more expensive and will have to push off many of the abilities until later – although their upper limits will be considerably higher. Witchcraft is intentionally designed to give low-level characters cheap access to an array of interesting, heroic-level powers and to top out there. You won’t ever see a Witch blasting cities with gates to the elemental planes or summoning up mighty demonic armies – but you won’t see them with nothing much to do today but throw Magic Missile a couple of times either.

For example, lets say we wanted to build this character with Thaumaturgy.

According to his backstory…

Tanelis discovered his talents as a Death-Speaker as a child when he accidentally reanimated a recently deceased pet. That didn’t work out well of course – it was still dead, and decaying, and spiritless, and it didn’t last for long – but it left Tanelis with a fascination for playing with the forces of life and death that was regarded as, at the least, unhealthy.

The elders tried to steer him into more appropriate fields, but Tanelis kept practicing Death-speaking in secret. Youthful rebelliousness, and the fact that it was simply how his talents ran, made sure of that For him it was like just like playing in the mud and getting a bit dirty, plain and simple. His ability was entirely neutral, there was nothing sinister about it!

He somehow made it to young adulthood with his secret intact – despite his near-total inability to use other forms of magic. Unfortunately, an orc attack put an end to that. With his friends and family losing, Tanelis fell back on his well-practiced ability to re-animate the dead to call up reinforcements.

The sudden influx of quasi-zombies to the field turned the tide – but Tanelis flattened himself with the strain – and the village elders did not take kindly to being defied and weren’t too clear on the difference between necromancy and Deathspeaking in any case. He was presented with a choice; forswearing Deathspeaking or exile.

Tanelis knew that he couldn’t honestly forswear Deathspeaking. It was a part of who he was – and if he saw his friends in danger again, he’d surely use it again no matter what he swore.

Since then, he’s been wandering around as an adventurer, trying hard not to be too bitter about his fate and the village elders irrationality. Still, it’s all in the past; the future is what matters.

OK: So he was capable of animating corpses as a child. As a young adult, he was capable of animating a swarm of them.

That’s a fifth or sixth level effect. Doing it at level one with Thaumaturgy calls for… A DC 25 check, 12 Power and 6 Spell Levels. To get that to work we’ll need to buy…

  • Mana as 4d6 (14) Power, Specialized/only for use with Necromantic Thaumaturgy (4 CP).
  • Mana as 3d4 (8) Generic Spell Levels, Specialized/only for use with Necromantic Thaumaturgy (5 CP).
  • Thaumaturgy/Necromancy (6 CP).
  • Luck with +2 Bonus Uses, Specialized and Corrupted/only for casting Thaumaturgy (3 CP).

Now that’s 18 CP – the same as we’d save by dumping the Basic Witchcraft and Voice of the Dead abilities. The hounds can stay the same, simply taking the Companion ability directly – but this version will also call for a bunch of skill points. At least five, and probably ten or more.

We can squeeze that into a level zero child-character, although they won’t be capable of much of anything else. Scraping up the skill points will, however, require a high intelligence and most of the character’s remaining points; other abilities will simply have to wait for higher levels.

On the upside, at high levels, this version of the character will be capable of massively powerful necromantic effects. Still, that doesn’t really fit in with the requested theme – which is why Witchcraft was selected to begin with.

Eclipse and Eclipse II are available in a number of ways:

There’s the Freeware Edition at RPGnow or Box.Net. It’s complete, but – if you like it – it would be nice if you helped support the system by spending ten dollars to pick up the full package, which includes Eclipse, Eclipse II, the Web Expansion, and will be updated with Eclipse III when I get time to finish that up (a notification to download the package again will be sent out). There’s a review up which also briefly covers Eclipse II Here.

In print-on-demand we have the Softcover (30$), the Hardcover (35$), and the “Direct” softcover edition (24$) which uses a cheaper set of printing options to lower the price. Unfortunately, the cheap options are only available for printing in North America – so for anywhere else, the original versions are probably cheaper anyway.

Eclipse II normally comes with the Eclipse download package – but you can download the PDF on it’s own for five dollars here or buy it in Hardcover (32$) or – once again – in that cheaper North America only Softcover Edition.

By request there’s also the Combined Edition – Eclipse I and II – making sure that you have the complete system, and plenty of examples, in one volume. It’s available in Softcover (36$) and Hardcover (45$). Those are expensive but are, of course, notably cheaper than buying the books independently. Of course, only one person can use it at a time instead of two.

Residents of the Ars Goetia

Illustration from The Goetia: The Lesser Key o...

It's best to double-check that before starting!

When it comes to source material, it’s hard to get much more authentic than going medieval – and the list of “demons” in the Ars Goetia offers quite a lot of inspiration.

Of course, when you read that list you don’t find a lot of game-style “demons”. You don’t find much in the way of berserk killing machines, of evil for the sake of evil, or of random torment. You find pursuers of thieves, teachers, healers, seers, war-leaders – and even war-steeds.  A list of entities who… wound up on the wrong side of heaven for one reason or another – apparently rarely for direct rebellion – and who were cast out.

There are a lot of reasons why someone can wind up on the wrong side of a war and still be a decent enough person. Traditionally, quite a few of these entities were serving their summoners in pursuit of their own redemption – even if they’re not very good at it and have massive blind spots.

For game purposes, most of these entities can be treated as Conceptual Spirits – entities that embody immortal ideas, and so can be in many places at the same time. The summoning rituals open the way for them to manifest – and the more powerful the summoner, the more powerful the manifestation.

They’re relatively easy to summon – at least as far as games in settings where magic works are concerned – but there is always a price…

ANDROMALIUS (An’Dro-Mali~Us) “The Earl Of Justice”

  • Favored Form : A stern and fearsome man attired in the clothing of a judge. He occasionally appears with, or sends in his place, one or more terrible black hounds – in reality merely embodied fractions of his own energy and immaterial essence. He has been known to leave one of these “creatures” with a summoner.
  • Major Powers : Grandmaster Psionic (Psychic Senses and Heightened Talents), Powershaping (Nymic Magic and Transformations – only when embodied), Spell Imbuement (Only in living creatures, maximum of seven). He will often bestow a set of carefully-tailored spells to allow a summoner to enact judgement on the guilty.
  • Sacrifices : None required when the summoner is acting in pursuit of justice, otherwise he may require some quest – always in pursuit of justice – in return for his aid. He will also always tell the summoner something about himself or something he’s done that he would really rather not know – most often revealing the undesirable or unjust results of the summoners own past actions.
  • Ritual : Circle, scribed with an oaken rod.
  • Basic Nature : Vengeful and merciless. Andromalius tends to use his “summoners” as agents in carrying out his eye-for-an-eye judgements. It is probably this lack of mercy that put him on the wrong side of the greater celestial powers.
  • Combat Skill : Master of the “Soft” martial arts.

BELETH (Bel-eth) “The Mad King”

  • Favored Form : A handsome and powerfully built man riding a mighty war-stallion, usually accompanied by martial music. He occasionally simply sends the horse-fraction of his energies, in which case things can get “uncomfortable” for the offering (see below) – unless the “summoner” has a mare – and some splendid tack – ready (which is very, VERY, wise). The horse can be ridden, and is a useful and obedient mount – at least as long as you do a lot of fighting.
  • Major Powers : Master Psionic (Telepathic Powers), Powershaping (Winter and Summer magics), Hypercharisma and Hypermasculinity.
  • Sacrifices : Beleth requires the, er, attentions and companionship of a pretty girl while he’s present. He will leave her psychically bound to the summoner as a personal slave when he leaves (this can actually be very very useful if he arrives in horse-form and is offered a mare). If such an “offering” is not forthcoming, he can occasionally be placated by a supply of expensive weapons, armor, and masculine accouterments.
  • Ritual : Beleth can be summoned through the use of an enruned ring – and an invocation – but it is a very good idea to have inscribed either a protective circle or a containment circle first.
  • Basic Nature : Lustful, hot-tempered – and far too easily enraged. Beleth often arrives in a fury, and can be extremely dangerous if defied. He’s more than a little nuts. Unfortunately for him, he sees nothing wrong in his behavior; is not a mighty warrior entitled to such small indulgences?
  • Combat Skill : Beleth is competent with virtually any weapon but primarily relies on sheer strength and his immense personal vitality. The horse is a powerful steed, although it does have a pesky tendency to teleport right into the middle of combat.

BIFRONS (Bi-Frons) “The Earl Of The Dead”

  • Favored Form : Either an insubstantial minotaur with eyes full of stars or a slim, naked, boy. He is very hard for most people to see at all either way.
  • Major Powers : Navigator, Caravan Master, and Inter-dimensional Traveler, Powershaper (Necromancy and Mindsending), and Cultural Adaption. Bifrons is a wanderer of the empyrean plane, and is capable of taking people on a guided tour through almost any afterlife.
  • Sacrifices : If not placed with the gift of some means of transport (Horse, boat, car, plane, whatever) Bifrons has an annoying tendency to drop off those who travel with him in an inconvenient location. Summoners who simply want him to use his necromantic or tutoring talents on their behalf may either undertake a “brief” empyrean combat/quest or placate him with simple cash – although, unless things have changed recently, Bifrons does not take paper money, credit cards, checks, or letters of credit. He insists on gold and silver coins.
  • Ritual : The summoning circle must be drawn in the earth, either outside or in some public place – such as an inn. The summons also requires mold from a graveyard, and all negotiations must be completed within seven minutes – or Bifrons will travel elsewhere.
  • Basic Nature : Irritating. Bifrons is a know-it- all, and delights in telling endless stories about his travels elsewhere – and how they were so much more interesting and dramatic then whatever is going on at the moment in his summoner’s life.

Exalted Chronicles – Hearthstones and Motives

Peanut butter blossoms closeup.

You're telling me we could have ended the Primordial War with cookies?!?!?

Radiant Heart Ruby (Fire or Adenic Hearthstone *****): Glowing with the cheerful radiance of an ember in the heart of the flames, a Radiant Heart Ruby sheds a warm and comforting glow, bringing heartening memories to mind to fortify the bearer with the strength of his convictions. If touched by a creature of death, the stones glow will dim for a brief instant – and then shine forth redoubled, causing that creature to recall the joys of life.

  • The bearer gains +2 to his or her effective willpower and may roll to recover willpower once per day, as if just awakening – provided that most of his or her Intimacies are positive.
  • The bearer may treat (Conviction) Positive Intimacies as Motivations, changing each morning.
  • Creatures of Death may find touching the stone renewing and rewarding, as it or it may remind them of things they wish to forget, depending on how they react to having long-forgotten positive intimacies from life dredged up and brought into vibrant focus again.

Since the questions come up, here’s a list of Charles’s Intimacies. They haven’t changed much – in fact, at all – since he started off, mostly because they’re so broad that there isn’t any need for him to change any of them.

Charles’s Intimacies: Life (promote), Liberty (respect*), Happiness (spread), Creation’ (protect), Manses/Geomancy (promote), Thaumaturgy/Sorcery (promote), Fix Things (drive), Science and Artifice (make useful things and see them used), People (like and help), Cute Fuzzy Things (care for^ and promote and pet), Peanut Butter (need), Friends/Relatives (like and help), and Death (dislike).

Charles also generally respects nature, and natural science, but that’s more of a philosophical point and respect for Gaia, whom he likes (of course, he tends to like EVERYONE).

’Not that he has anything against the Wyld, but infinite chaos doesn’t NEED protecting. Nothing finite could either harm it or protect it anyway.

*Charles respect for liberty is rather libertarian. Liberty doesn’t mean anything without the right to make bad choices, to suffer consequences, and even to give it up. He tends to promote liberty on a broad scale; he doesn’t run about letting people out of jail or rescuing murders from the local forces of justice.

^Sadly, Charles found out early on that trying to save all the young rabbits, no matter how cute and desperate to live they were, just starved the equally-desperate and cute young foxes AND led to the rabbits eating all the food the other animals needed. Predation… happens.

Not that he hasn’t tried to moderate that in Aden, by making sure that most creatures don’t need much food and by making sure that their populations don’t grow very quickly. Sadly, the occasional culling and bit of predation is still necessary; even his magical control is less than perfect.

Charles usually opts to treat Promoting Life, Promoting Manses and Geomancy, Liking and Helping People, Fixing Things, and Protecting Creation as additional motivations. This usually gives him quite enough to do…

The Chronicles Of Heavenly Artifice LXIII – Traps and Recklessness

Kuan-Shan-Lanscape-View

Aden, the west view

Charles sighed and headed back to Yu-Shan… For every step forward, a half a step back! Now he had a bunch of child-“pets” to do something with in all his free time… Many of them had been on the streets, desperately ill, or running away from horrible situations, which pretty much let out the “blur a few days worth of memories and send them home” approach.

He couldn’t let them leak the secrets of the Raksha either! Their refuges were limited enough without attracting masons, terrestrials, and other enemies! Heck, these days even normal humans could be quite a problem for them. Humans had a LOT of iron these days, and some fairly nasty weapons.

The Raksha couldn’t even retreat really; Raksha gatemasters were rare. If they weren’t, most of them would probably would have departed the refuges for the Wyld or the borders by now.

That wasn’t quite true actually… The wyld pockets did have one thing going for them; near-absolute security. If you only preyed on stray humans and kids purchased from people who pick up runaways and such, no one would ever bother you. No unshaped, no primordials wandering in, cranky lunars almost unheard of… having to put up with a few restrictions was a small price for safety.

Besides… the Terrestrials liked keeping magic quiet. A few kids reporting encounters with the fey would probably mysteriously “overdose themselves” or something. It wouldn’t be at all fair to set them up for that.

Well… He could check on what kinds of policies were in place already. The trouble was, most of the strong opinions so far – from Righteous Hala, Mr Montague, and the Cartiers) were pretty much all “We can’t stand Fey! Smite Them!”. The Lunars weren’t too keen on the fey as a whole – and the ones in the Fellowship of Moonsilver and Jade had passed it on to their terrestrial allies (including Nadine). As for Mr. Montague… well, he had grudges to say the least. He could use a more objective view than that! And some advice on what to do with mortals who were demonstrably unable to take care of themselves and who had nowhere to go…

There did seem to be some policies in place. The Forbidding Manse of Ivy was a bit more dispassionate about the fey than the Cerulean Lute of Harmony. Saturn’s Mercy Hospital had some information and policies dating back to the Reshaping – not every mortal who fled with the Sidereals had made it in unscathed. Outside of Yu Shan, independent Terrestrials and Aspected often had their own quiet dealings with Raksha – and Gramps had likely dealt with the issue as well. In 20,000 years he’d probably dealt with pretty much EVERYTHING.

Right! He’d pop around and take a look at their policies! That would only take a few minutes. While he had plenty of more important things to worry about than a few pets – it wasn’t like it would matter in the slightest if they stayed pets for a century or two – he could spare them a few minutes…

The Bureau of Destiny had a public information statement on what to do with children, the elderly, and other infirm individuals rescued from the fey with nowhere to go.

  • If they had no damage to their Virtues or Willpower, calm them and rationalize it as a hallucination if they are ordinary mortals.
  • If they come from families involved in the occult, most of them have means of tracking their relatives down. Afterwards, take them to a safe zone, which could be a mortal hospital.
  • If they have been nibbled on to the extent of trait loss, secure them and let Yu Shan know. A crew from Saturn’s Mercy would be down shortly to take them up, and would make sure that they did not reveal Yu Shan’s existence. If they then wanted to stay in Yu Shan, they’d need Sidereal or divine sponsorship.
  • If access to Yu Shan or a safe zone was not available, such as in some areas of the borderlands, ward them against the Wyld as best you could and try to get them out yourself.
  • Saturn’s Mercy had contact numbers and explanations of what to expect – mostly panic to varying degrees.

Hrm… Charles suspected that “a patron in Yu-Shan” often meant “owner” as far as mortals were concerned, but it was something. At least gods didn’t USUALLY munch on their mortal servants… The Forbidding Manse, the Cerulean Lute, and Saturn’s Mercy all concurred.

Gramps sent him a note, along with some exotic but healthy nuts from some distant planet. It outlined the common methods fey used to lure children in and control them. Mostly it was tapping into whatever dreams they held about what they wanted to be, and using those to subtly keep them in a freehold. He suggested slowly guiding them back into reality before taking them to a safe zone. Otherwise, they might attempt to go back!

He also noted that Raksha sometimes traded children to other Raksha, the better to appeal to them. If a little boy wanted to be a movie action hero, it was better to stick him with the Xia than with the Ornamentals. He recommended putting up VERY good anti-wyld wards on the kids -and on Charles himself. He also wanted to know why Charles needed to know… Was something wrong at Hoenheim?

Charles suspected that – considering the powers of mutation and transformation the fey had – most of them got their dreams; they just got will-drained along with them. The fey did give you what you wanted – but the price was high.

His Raksha contacts agreed there! Children had delicious dreams, but they could be so stubborn if not drained of some of their Willpower.

Still, in practical terms… It was easy enough to see that most victims were simply ignored. Actually rescuing them didn’t accomplish much, they weren’t too useful, and they were a security risk. It was one of those things that most people agreed SHOULD be done, but which almost nobody actually did because there was nothing in it for the people who actually did the work. Thus… “You really should help them, but if it’s too much of a pain, or will give away too much, or you can’t conveniently do it, or they’re really happy with it… well, any you pull out will just be replaced by new victims soon anyway”. The usual public idealism and private pragmatism. Just like most of the OTHER functions of the Bureau of Destiny.

Oh geez! He had to look for Terapishim too!

So… Where was Terapishm?

He was indeed either shielded from, or beyond, the usual thaumaturgical means of detection, and Terrestrial Circle magic was not working. Charles tried asking the Celestial Lions (who said they’d get back to him) – and then jumped to using Celestial-level effects.

That led to a massive clash of energies. Fortunately, whoever was opposing him had power – but either lacked skill in using it or wasn’t really trying… Charles punched through easily.

Terapishim was in an unfinished room about five hundred feet beneath the Lunargent Ecological Protectorate’s streets; the ward seemed to be set up in the immediate area surrounding it. Its main function was to prevent divine Essence from leaving, or being used within, its borders. It also had an alarm setup in case any Essence-wielding being tried to enter or penetrate it. That was currently chiming softly… He was quite well set-up in there, but he was bored and complaining about the poor quality of the beer and about those damned noisy chimes!

Well, neither he nor his artifacts used divine essence! Charles will let his Guardians know where he was going though, popped on down there – mere instants ahead of all the responses of “what makes you think this isn’t a trap!” and variants thereof.

Well… it might be the same people who’d snatched the Nocturnal Lady they could be waiting just for him – or for the moonsilver death machine disguise he wore that time.

Well, there was only one way to find out… He was already activating the Amulet of Celestial Wings as his aides started shouting at him mentally not to do anything reckless!

Terapishim looked quite surprised as Charles appeared in the room…

(Charles) “Hello!”

Charles was intending to pull the same quick snatch – pop in, make contact, pop out – that he’d used for his last rescue.

The player was pretty sure that this was not going to work – but Charles was young, and far, FAR, too impulsive for his own good.

“Terapishim” waved a hand, and the ward dropped.

Hm! Maybe it wasn’t really him!

(“Terapishim”) “Wow… I didn’t think it would be this easy.” (He motioned toward the door to the room, which completely retracted into the wall. Charles could feel the Essence in the room subtly changing – and was cautious enough to try to depart again.

Even he wasn’t totally surprised when that failed to work. Something was blocking his amulet – and it looked like it would take a Solar-tier effect to break through it. He could come up with a number of different things of course – but finding out why was also important!

Meanwhile, his various allies/subordinates were swearing and starting various operations and notifications…

(Charles, as curiosity won out for the moment) “So what do you want?”

Whoever it was who’d been impersonating Terapishim was now dropping the disguise… He, she, or it appeared to be a lesser deiphage in squid form… but the robes were far too nice, and the posture was too good, for it to be a run-of-the-mill deiphage. Instead of being blank, its eyes glowed darkly.

The elder deiphage perhaps? Well, probably not… Still, Charles put up a celestial-level version of the deiphagy-creating-effect-warding around the area (if only because that was about where Adenic thaumaturgy operated anyway) – quite forgetting to put up something around himself.

(Deiphage) “You’re SERIOUS about this. Okay, you just shot yourself in the foot there. I wanted a quiet shift and maybe some hunting afterwards. What I got was a little kid who somehow has access to Sapphire sorcery.”

(Charles) “Oh, I tinkered with it! So why did you want me to visit?”

(Deiphage, crossing some tentacles) “Funny way of putting it, kid.” (The deiphage twitched uncomfortably) “What business do you have with unemployed gods anyway?”

(Charles) “Employment assistance in this case! And I like the beard! It’s a very good one!”

(Deiphage) “I’ll give you that one. Anyway… we found him locked up by some other unemployed gods. We took care of them and took him into our custody. You look pretty smart, so I think you can guess what I was doing here.”

(Charles) “Waiting in case someone was looking?”

(Deiphage) “Good guess! I would have given you three.” (It extended a tentacle over to Charles and tried to place it on his shoulder. Tentacles should not stretch that far…

Fortunately, several of Charles’s guardians had hurriedly placed protective wards on him through their hearthstones… The foolish child seemed to have no sense at all sometimes! Of course, what the Deiphage had seen was that the boy was… erecting a wardspell, just as a ward had gone up around him. That was a pretty easy deduction, even if it was entirely wrong!

(Deiphage) “Ow…” (as the tentacle was repulsed) “And you looked tasty, too! Anyway… I’ve got to go. I will say my boss has plans for your friend – Terapishim, was it?”

(Charles, curiously) “Who’s your boss?”

The tentacles suddenly started flapping around, as if the deiphage had lost control… It forced them into submission after a minute or so – but while it was distracted, Charles launched a probe into it – backing it with rather a lot of power.

Hm… Whoever he was talking to, this was not their actual body. He was getting an Essence reading of 3 for the body – but the possessor’s actual body was someplace outside of Fate, and getting a reading on its Essence was difficult. Still… it looked like 5-7. Unfortunately, whatever was on the other side of the link he was reaching along shielded it’s mind with another bothersome perfect effect.

(Deiphage) “Sorry, that’s classified. And whatever you did is sucking me dry! DON’T DO THAT AGAIN!”

It went limp for a moment – and then opened it’s eyes, appearing to be a normal god.

(Charles) “Botheration!”

(Squid God) “Where am I? What is a MORTAL doing here?”

(Charles, somewhat absently) “Oh, you were being possessed by a greater deiphage! Or by whatever is behind them… Definitely a problem! Still, at least now I know that whatever-it-is is active, sapient, and essence-weilder, capable of trickery and coherent communications, is fairly knowledgable, and exists outside of fate! That limits the possibilities a great deal!”

(Squid God, looking around) “Well, we should concentrate on our current problems for now! This room has no exit, and I do believe (sensing) an anti-teleportation effect is active.”

(Charles) “And we’re about five hundred feet beneath the Lunargent Ecological Protectorate!”

(Squid God) “Bothersome!”

Charles started analyzing the wards… It looked like the walls were warded against Divine Essence, Solar Essence, Lunar Essence, Sidereal Essence, Nocturnal Essence, Terrestrial Essence, all forms of elemental energy, being pierced, and being crushed, along with teleportation. It was a Solar-tier effect too! That limited who could have set it up even more!

It didn’t cover Thaumaturgy though… Of course, it was actually hard to block thaumaturgy without disenchanting the area… In any case, while it was difficult to work with the enchanted base materials of Yu-Shan, it wasn’t impossible to use alchemy to transmute out a passage and stairs…

He used willpower to fuel it instead of Essence.

It took some time, but by coaxing the Essence flows the Primordials had integrated into Yu Shan, Charles eventually managed to shape a portion of the wall into a passage and stairs… It wasn’t going to last too long – Yu-Shan kept wanting to revert to it’s original form and he had to concentrate to keep it from doing so – but it would last for long enough to leave. All they needed to do was to get beyond the warding zone and it should be a lot easier.

Eventually they emerged in a damp and darkened tunnel – and Charles made some light… It appeared to be a maintenance tunnel. Most of Yu Shan was gold, silver, and the colors of other precious materials, but the tunnel’s walls were plain adamant. They were dull from long-term dust accumulation. Every ten feet, there were notches in the walls, just big enough for a torch or flashlight.

(Charles) “Well now! This looks more promising than a blank room! I wonder how long it’s been since people were down here? Oh, sorry, we haven’t been introduced! I’m Charles Dexter Ward!”

(Squid God) “Ah, a Western human. I’m Ixcatli, god of the Nezhutl salt water squid. At least I was…”

Hm! That world was a part of Tarvial. Did he mean that he WAS the god of that area before the reshaping, or did he hold an extraterrestrial domain? That was very rare – and evidently didn’t really act like a domain in the absence of a gate.

He asked! The lunars had arranged a few after all!

(Squid God) “Ah, you seem surprised that I know the proper context for “Western!” Some friends of mine bought me here about… oh, it wasn’t too long ago. Does “Austria-Hungary” mean anything to you?”

(Charles) “Uhm…. History class! I was just wondering if you were linked to where those squids are currently located!”

(Ixcatli) “Oh! I’m not sure… when they bought me up here, my link was severed for some reason. They were discussing it with the authorities while I waited in a safehouse.”

(Charles) “Who brought you here?”

(Ixcatli) “I’m not sure if you would know. You appear to be less mortal than I thought, but you’re unlikely to have met people of that power. And I wasn’t supposed to tell…”

(Charles) “Uhm… You were being possessed by a deiphage, and possibly for many years! From a supposed safehouse! I think “not supposed to” has gone out the window long ago.”

(Ixcatli) “Sigh… I suppose so. I never should have sneaked out for that walk, and it was so hard distracting the guards too! Anyhow… I believe it was a Sugar on the Trunk. Sugar or Trunk for short. He was the one in charge, with Silken Silence accompanying him – but gender is so subjective with Lunars… And form… it’s so confusing.” (He shrugged his tentacles.)

Well, it was time to ask Hala again! She might know those!

(Hala, after ensuring that the privacy wards were up) “Ugh… I remember that incident. Trunk left that god in Silence’s care while he dealt with a fey invasion, thinking she would be responsible with him.”

(Charles) “How long ago was that?”

(Hala) “Around the beginning of Earth’s First World War. You might want to let Trunk know you found him; we took him and Silence off Heaven duty after that one. Where’d you find him, anyway?”

(Charles) “Oh, he was being possessed by some power outside of fate that’s involved with deiphagy! But working through the ward I put up drained it so much it had to let go…”

(Hala) “That explains that, then. No wonder my Sidereal friends had such a hard time divining for him. You didn’t find him by doing something… reckless, did you?”

(Charles) “Oh, I was looking for Terapishim, but all I found was a warded area with a greater deiphage creature impersonating him… It didn’t seem to make a lot of sense. It was cranky though!”

(Hala) “What in the hell would deiphages want with unemployed gods who aren’t deiphages?”

(Charles) “Recruiting? Or lunch? I’d bet on recruiting though… If the deiphages in Yu-Shan can be possessed and manipulated that way, someone has been building up an army here for quite some time! And someone put Deva Cutter – and possibly other, similar, weapons – into circulation. At the moment, the damaged areas of Yu-Shan may be larger than the intact ones. An army reaching a critical stage perhaps?”

(Hala) “I’ll have to watch those areas more, then. I’m pretty sure you DID do something reckless to get Ixcatli back, but thanks anyway. And be more careful!”

(Charles, doubtfully) “I’ll try!”

(Hala, also doubtfully) “Okay…”

(Charles) “And time to look for a way up I think!”

That wasn’t actually that hard to find.

It wasn’t until considerably later that Charles recalled that – after getting outside the Ward – he could have just teleported again!

The Chronicles Of Heavenly Artifice LXII – Moving In Faerie Circles

18th century Netsuke mask of Hannya

Masque of the Raksha

Charles sighed… there was one REALLY obvious source for information on visiting the Wyld… He could go and talk to the Raksha around Hoenheim directly… It was such a pain to get actual information out of them though! They were fun (and impressive and weird and always full of unexpected twists) – but they tried to fit everything into their favored narratives, and regarded a good story structure as being far more true than anything so pedestrian as “facts”.

Oh well! If that was what let them exist in the Wyld, perhaps he really ought to listen! He headed for Hoenheim, the Wyld Pocket – and the Goblin Market. There were usually plenty of Raksha there!

He hadn’t been down there in quite awhile actually – especially not now that he had the Mardi Gras manse. Still, he hadn’t seen any of his friends down there for quite some time…

Kaernock has been wondering where he’d been!

(Charles) “Oh… Kind of frantically busy in Yu-Shan! Lots of things to fix there!… How have things been doing around here?”

(Kaernock) “All has been well in the wilds… there have been a few powerful individuals about, but none disturbed the trees or other plants!”

(Charles) “Always good! None of them poking into your business I hope!”

(Kaernock) “No one dares poke into my business – to do such would be folly! There were also some less powerful beings wandering through-even a… (disgusted) woodcutter!”

(Charles) “Whaaa?!? How’d they find the route into the pocket? Or are there more?”

(Kaernock) “Nonsense! There is only one route into this place; rest assured I have made sure of that! But this fellow must have had friends-he had a talisman on him!”

(Charles) “That’s WEIRD! The entryway is in a little park in the middle of Atlanta!”

Wait… didn’t Kaernock know about that one? Besides… it would be pretty strange if there was only one entryway! He would have bet on a dozen backdoors to retreat through!

Oh, wait. The Raksha were creatures of deception. who knew what backdoors Kaernock and the rest of the local fey were hiding?

(Charles) “Well, if you need some more wards or something I can put some up! Or get you some more guards!”

(Kaernock) “A display of power was enough to make him retreat… but these “wards” would be appreciated!”

(Charles) “No problem there! The portals right over here… Do you want a passcode, keyed to particular people, or tuned to a gatekeeper or set thereof?”

(Kaernock) “I believe I have a suitable servant for this… you there, boy!” (A commoner warrior approached) “Allow this young man to attune you to the portal.”

(Commoner) “Yes sir!”

Charles threw up a couple of Adenic wards… they had a better chance of standing up to most dispelling anyway – and gave them a few centuries duration.

Kaernock watched with outward stolidity, but as an fair master of the Occult himself, he could tell that those were some exceptionally powerful wards – and he was rather shocked by how much Charles’s skills had developed.

Or, perhaps, by how much more he was now willing to reveal.

(Kaernock) “Well now! THAT should keep those damned woodcutters out!”

(Charles) “I hope so!”

(Kaernock) “And now, we can patrol the regions around the goblin market! Trade has been strong there lately, and we must ensure that the caravans reach it unraided!”

Hm! Caravans said more ways in and out… unless they had a gatemaster. It WAS a very old and well-established pocket after all! He hadn’t met a gatemaster yet, but that would be one Raksha who’d be protected and hidden as best as possible!

(Charles, as they were calmly strolling towards the market) “Oh, I wanted to ask… I have to run an errand out towards the True Wyld, and I was wondering if there was anything in particular I should really watch out for or take along?”

(Kaernock mulled the matter over.) “I have not wandered that far in a long time. Nevertheless, I would suggest watching for Hannya and unshaped! I understand they are much rarer these days, but they can still bind those weaker than them to their whims. I would also recommend some form of conveyance, such as a fine steed, or perhaps a flying boat. You might need them to escape pursuers.”

(Charles) “Hm… Well, I think I can come up with something like that!”

(Kaernock) “Also, a chancel if you have one. Certainly, you can set up camp at a waypoint, but a chancel is far safer!”

(Charles) “I think that’s covered!”

(Kaernock) “Wonderful! And companionship is never poor outside of shaped reality, either. You always need someone to watch your back.”

(Charles) “Hm! I may be fairly well prepared then! I definitely need to add a vehicle though!”

The trip to the market didn’t take long at all… Evidently Kaernock had some subordinate with a way grace in his group to shorten travel times for him. Business was indeed brisk, with various merchants yelling over each other to sell their goods, wandering vendors holding up food of uncertain origin, and browsers gawking.

The fey market was always interesting! The last time he’d been through was… at least a year ago! When they were selling very silly pixie-things!

And… they still were – although they weren’t nearly as popular these days. The silly things got caught AGAIN? No… at least it looked like a different batch this time.

Charles sighed and – once more – made an offer, even if it WOULD show him to be an easy mark.

After some haggling, which did get intense, he was able to purchase the lot.

(Charles) “Right then! How did you bunch get caught?”

(Pixie) “This man made of steel caught us in a net-ward! We tried to fly out before it closed, but his dragonfly friend was too fast for us…”

(Charles) “Hrm… Well, do you think that – if I let you go somewhere private – you can avoid getting caught again?”

(Pixie) “Yes, we’ll try”

(Charles) “OK then!”

He designated an Inukami to take them somewhere suitable – and they wound up getting relocated to a Wyld zone on a South Pacific island. In the meantime, a group of merchants was setting up a massive stall in a prime area.

Charles wandered over and see what they were selling!

Murmuring sounds came from the wagon, which was drawn by what must have been one of the last tyrant lizards on Earth. It had been mutated to have feathers and wings. Of course, the commoner attendants were doing much of the labor while the actual merchants sat on benches and lunched on gossamer delicacies.

Charles wasn’t worried about fey food, and the refreshments came with the sale and show (the merchants seemed to be anticipating plenty of profit on this trip), so he nibbled a bit… Unsurprisingly, it took some pretty careful picking amongst the “goodies” to find something palatable. Most of the combinations were just plain WEIRD (for one, mango and salmon just did not go together well). Still, there were always a few good ones mixed in amongst the ones that were downright awful.

One of the commoner attendants – presuming that the apparently-mortal boy was a moocher rather than a potential customer – tried to shoo him away, and he did keep getting funny looks from all the out-of-the-area merchants who were wondering where his leash was… The child wasn’t even mutated to keep him from running off!

One imperious look from Kaernock, though, and most assumed that he was just a VERY trusted pet. One of the merchants will actually approached Kaernock…

(Merchant) “Ah, he is very well-broken in, to be wandering around like that.”

(Kaernock, grimly) “That boy is no pet.”

Charles cheerfully stuck out his tongue at the fellow…

(Merchant) “My mistake. I meant no offense, my lord. However, if you are interested in new servants, I have acquired some promising specimens!”

(Kaernock) “Acquired fairly, I hope . . .”

(Merchant) “Oh, certainly, all treaties followed. We retrieved them from a… I believe it was called a ‘church youth group.’”

Oh dear! Was that one of those “child reprogramming” things that most kids were so desperate to escape from?

(Merchant) “The adults who managed to elude us did say something about ‘troubled teens.’ I have no idea what that means. Were they diseased? Well, Anarick is taking care of that if they are!”

Charles slipped a very well disguised probe though – mostly out of impatience – and took a quick peek… It looked like a bunch of unawakened human early teenagers. Some had intricately-patterned red-brown fur and jaunty squirrel-like tails. A particularly handsome merchant was examining one of the… unchanged girls.

(Merchant) “Hmm. Dye, is it? I think I’ll incorporate it into your fur!”

(Girl) “But I don’t want fur!”

(Merchant) “Oh, hush, dear! It will look splendid!”

Fey Essence will began to whirl around them as the merchant activated his mutation charm. The other kids just looked on in unbelieving shock – at least the ones who weren’t currently diverted by their own new fur and tails – but it wasn’t like there was anything they could do. They were well-coffled and secured in their cages.

Well, “where they’re from” would doubtless be a part of the intro speech – and he was a guest, and was at peace with the local fey, and they had lived here far longer than he had – still, the girl was , resisting…

He tried to quietly pick up a few “how we got into this mess” thoughts… Had they been running away into the wilderness or something? Most of those insane religious camps had multiple wire fences. That was a lot of iron to get past! And most wyld pockets were pretty well isolated these days… It usually took some strong magic or some pretty determined work to get into one!

Or… a tremendous desire to escape and find a refuge. “Vanished into the hills to live with the Wyld Things” was a very, VERY, old idea.

Given Charles’s power level it was easy enough. It seemed like an… “Outward Bound”-style operation, albeit a much stricter one. This group of kids had fled one night. One of them was clever enough to hide some wire cutters, another convinced bunkmates to create several distractions, and yet another mapped things out. Unfortunately, they hadn’t even known that the fey really existed – much less that there was a Wyld pocket offering relatively easy access that close to the compound. So; eleven unwilling but captured while… well, it would be trespassing in a way. That had been stupid of course; everyone knew that the wilderness was even more dangerous than the streets – but they’d been REALLY desperate to escape to… anywhere their insane religious-fanatic parents and the camp “counselors” would not be able to reach them.

And the fey had granted that wish – just not in a way that they’d ever dreamed of.

Scanning around… there were nearly a hundred more kids in the caravan, most of them being readied for sale – but they’d mostly been – in accordance with the current treaties and agreements – either born into the service of the fey or variously enticed into the bargain. They’d fled abusive guardians, been gathered from prostitution or begging on the streets, been dying in hospital wards, been desperately scrabbling in the ruins at the edges of war zones, or hunting for food in famine-stricken areas, or been considered mad, or had uncontrolled psychic talents, or had simply dreamed wyld dreams – probably because they had a touch of fey blood – and been drawn to the wyld zones where they felt at home. They had been offered… health, and longevity, and regular food, and reasonable comfort, and all the wonders of dream, and the curious pain/ecstasy of occasionally being temporarily drained, and the possibility of – eventually – perhaps even earning the right to have graces forged for themselves, and to gain the power to shape their own dreams into being, all in exchange for a term of service.

That wasn’t a bargain that he approved of, or would have recommended – but he hadn’t been there to save them or offer them another choice. HE had been born to wealth and power – and had been granted far greater power – so who was he to deny them their right to choose? He had never been so desperate…

Still, they were young enough to deserve additional chances to choose later on. He’d have to find a way to provide some in general – at least after buying up a fair chunk of this batch!

Overall… there were nineteen who’d been captured while “trespassing” and who wanted to resist or escape. A solid majority of the cargo were… quite happy with their present situation. A few were hoping for better bargains, or regretting what they’d agreed to now that it had turned out to be entirely real, or were at least a bit scared… In total, nearly forty of the hundred-and-twenty odd – mostly the captured ones and a few of the ones with stronger wills – were either wanting to resist or at least having some second thoughts.

Oh dear. Several (apparently on consignment) knew that they were coming home to their magical fathers, to join his household – even if they WOULD have to work their way up from being a servant.

When Charles realized that he’d gotten diverted, he turned his attention back to the captured runaways – where there were still a couple of them left that weren’t furred and tailed (and regenerative and otherwise enhanced). They were trying to back away from Anarick there… but it was hard to do that in a gossamer cage while wearing gossamer manacles.

(Anarick) “Come now! I thought you teenagers wanted to look like each other…”

(Boy) “Help! Someone, anybody! I don’t want to be a squirrel!”

The way Charles had things set up, it would have been really HARD to avoid answering that call… Oh well! He set a quick ward on the kid, and on his still-dodging friend – warding off mutation, but otherwise harmless – and with it’s origins throughly masked.

(Anarick) “Huh? What is this? It… tastes like thaumaturgy. Bothersome!”

Kaernock had raised an eyebrow and was giving Charles the eye… Even with his patronage, impulsively interfering like that could get Charles into a duel to serious embarrassment! After all, the merchants were also treaty-guests. Hopefully the boy realized what he was getting into! Still, he had proven well-able to resist the occasional shaping-snipe that was a routine part of living in a Wyld Pocket in the past and his Thaumaturgy was VERY good – and insanely fast… How did the kid do that anyway?

Charles was considering… He had plenty of gossamer – which was always the dominant form of currency with the Raksha – and plenty of the flint arrowheads dipped in fey-touched honey that were used as a local coinage in the Atlanta pocket…

Anarick came out of the wagon, looking annoyed.

(Anarick) “Nandkith! There is a thaumaturge playing tricks on us here! He stopped me from preparing the servants for market!”

(Charles quietly wove a small sending) “I prefer a few to bid on the way they are! Blank slates are just as interesting!”

That changed his tune!

(Anarick) “I apologize… I meant that there was a customer who wanted some… unpolished specimens.”

Charles hadn’t known that Kaernock’s eyebrows could arch that high! Still, Kaernock wasn’t intervening yet in any case… By fey standards of “pranks”, a bit of thaumaturgy on a minor piece of property was pretty trivial.

Nandkith was already launching a performance-based cup-shaping attack, attempting to embarrass Charles into leaving the market.

Kaernock allowed it; Charles HAD interfered with their setup after all – and simply attempting to run him off was a reasonably measured response… Besides, he had never seen just how Charles protected himself against such things up close enough to see what happened. Who knew? He might even have found a way to shape back!

Nandkith’s shaping… shattered against the borders of Charles’s essence-aura like spun glass hurled against an iron wall. That was an Adamant Defense! What the Creation-born often called “Perfect!” And yet… the boy had barely seemed to take notice of the attack, and certainly hadn’t DONE anything! A PASSIVE Adamant Defense? It was… like one of the ancient barrier manses! Like Hoenheim! Or the River of All Sorrows of Legend! Had the boy somehow tied himself to a power like THAT?

Then the boy pulled a wand out of Elsewhere, gestured sweepingly, and launched his own set of staff-shaping entanglements – reshaping his and Nandkith’s personal narratives as a tale of the caravan visiting HIM, acknowledging his mighty magical power, presenting the two youngsters who didn’t want to be shaped to him as a gift – and of Nandkith being given a present in return – wealth equivalent to being paid a good price.

That was a bit basic of course – and obviously the work of a novice – but it did flow with the narrative of the caravan well enough, and it was… backed by utterly incredible occult skill, and hurled as a three-pronged attack without even bothering with a shaping weapon!

Nandkith shattered the first weaving with his own Adamant Defense – perhaps seeing nothing more than beginners luck – but was floored when the next two shapings hit, and blasted their way straight through his Courtier’s Caul and left him thoroughly ensnared…

(Nandkith) “Oh dear! You have me in a corner! Why don’t you take these two and I’ll take some of your collection of arrowheads or Gossamer?”

He’d take either! He didn’t need the boy to start in on additional shaping attacks! Now that he was ensnared, the child could make his life a misery! What in the infinite depths of Chaos was the boy? Human children were not even supposed to be ABLE to engage in shaping combat! Much less to possess power like THAT!

Charles was quite agreeable; that was all he’d been after anyway – although he did make sure that the price he paid was decent, but not excessive.

(Anarick) “Well, that nasty business done… how may I assist you, young sir?”

(Charles) “Oh, I’m just here to do some bidding!”

Who was this child? He seemed to be Kaernock’s… FRIEND!? Raksha of his stature were supposed to have superiors and inferiors, not friends! The head of his freehold must know about this! The boy could be a weapon! Or at least a considerable asset… How HAD the child erected such a powerful defense so casually anyway? Nandkith’s attack had simply been… ignored totally!

The sale went just fine, and Charles bought quite a few in addition to the first too – leaving various Raksha to wonder who was funding him as well as where he’d gotten all that power. He bought all of the resistors, and a fair chunk of the doubters – and quite few of the contented ones, just to talk to a bit and think about. It wasn’t like he didn’t have room for pets.

The runaways and resistors stayed quiet for the moment. Charles had sent them reassurance that this was a rescue of sorts – and at least he appeared human, as opposed to the Raksha around them. Quietly kneeling for a little while (even with an embarrassing absence of clothes and a dreamlike excess of fur and tails) was a small price to pay for getting the hell out of this insanity…

Even if it did remind the camp escapees of the demands of the various “ministers” there.

Kaernock gave them all a suspiciously standard-sounding speech about how they should not interfere with the wilds, and the punishments for doing so. He was still looking at Charles funny, but Charles was his friend… He did have to wonder what he wanted all these kids for… It could be just a whimsy given his apparent resources, but maybe the boy was just hitting that mortal “puberty” thing and wanted to experiment? From what he recalled about the generations of servant’s he’d owned he was about at that age… Not that it mattered in the slightest of course! His purchases WERE just properties, and now belonged to Charles to do as he liked with! He had more important things to worry about – like where the boy had gotten those Shaping Powers! Surely the boy hadn’t been deeper in the Wyld! It was fabulously far away and surely He would have heard!

Charles and the Merchants added up the total – and Charles offered to pay in Resplendent Butler’s Accouterments. That would at least help ensure that the merchant’s next cargo of slaves would do well!

The merchants examined the Accouterments and got rather excited…

(Anarick) “What craftsmanship! I MUST test these on the next shipment!”

(Charles) “There… Now then; I… can’t argue with the willing ones, but I’m perfectly willing to trade, and pay well, for the ones who AREN’T willing to be servants – although, not for ones collected in violation of the treaties!”

(Kaernock) “I will take any of those out of the holding and leave them outside its borders. They must find their own way from there… And I must say, that was an impressive feat of shaping back there! How did you acquire the Graces for that?”

(Charles) “Oh, I used a Hearthstone that allows them to be created easily!”

(Kaernock) “Really now! Even easier than our own Charms? I am shocked! Surely if you had wanted some, I would have provided some!”

The noble Raksha nearby nodded.

(Charles) “Oh, but then you have to build them up over time to make them really useful! This way they start that way…”

(Kaernock) “I would examine one of these Hearthstone Graces, and see for myself.”

Charles knew that THAT was safe enough! They were indestructible and the only way to claim one so that it couldn’t just be pulled back through elsewhere was to win in shaping combat… Ergo, he fished out the wand; Kaernock had just seen him using that one anyway!

Kaernock had a look – and was impressed; if the Hearthstone had indeed created a grace of that order without draining the user… That could be very useful indeed unless there was some other price involved! Besides… he could feel the occult power twining about the wand; either Charles was a far greater entity than he had expected – and no mere human thaumaturge! – or his staff grace was greatly enhanced in some fashion!

(Kaernock) “And no unshaped snared to improve this? No great quests?”

(Charles) “Nope!”

Kaernock handed the Staff grace back to Charles – it was HIS after all.

(Kaernock) “How often can this stone make a Grace?”

(Charles) “Well… It’s channeling the power of a peak-end manse; pretty much all you want.”

Wait. That meant that Charles could restore lost graces without personal cost and could turn normal humans and other creation-born into quasi-Raksha almost without limit – if he hadn’t started that process already! That could be a tremendously useful resource! Befriending the boy – even if he still didn’t quite know why he had – had been a tremendous stroke of luck!

Fortunately, the boy didn’t seem to need a lot of protection… He’d known about the Inukami and the Coatl – but his shaping defenses appeared to be at least as good. Hopefully he wouldn’t get any ideas – but they had sworn an oath!

Which was absolutely true – and it wasn’t like Charles would ever even consider breaking a promise…

Meanwhile, the resisting runaways were trailing along for lack of options – and the accepting ones were trotting along happily. Charles had had the Inukami hand out Resplendent Butler’s Accouterments – even the resistors had been happy to take them after they realized that they provided clothing – but it was rapidly becoming apparent that the runaways, as recent captures, were frightened, confused… and quite hungry. Their hosts had had VERY odd tastes in food.

Charles had the Inukami get them something human-style tasty. He rather thought that Kaernock would want to talk for a bit.

Kaernock did indeed want to talk… It was clear that Charles had become much more powerful since he had last seen him, and in unanticipated way. He wanted to know where that Manse was for one thing. While his knowledge of contemporary Creation wasn’t quite complete, he did know that hearthstones were linked to manses like pennants and cysts were to freeholds.

(Charles) “Uhm, well… (well, he WAS an old friend… he put up some VERY good privacy wards… All the Sidereals knew after all…) It’s through here!”

Charles opened the gate to Aden – which Kaernock, of course, recognized as some sort of freestanding Chancel gate.

(Kaernock) “Guard this location well, my men!”

And he and his two most loyal riders rode into Aden – and were utterly shocked as Charles collapsed the gate afterwards. That was NOT how Chancels normally worked!

(Galdaras) “What is this!?”

(Charles) “Urm… Is that asking where we are or how the gates work?”

(Denethel) “Chancels do not disappear this way!”

(Charles) “Well, this is sort of an internal model! The gate only exists in relationship to the last location on one end, or where I am on the other – so if I leave another way, like through a gate, the primary entrance just follows me around. It’s much more convenient that way!”

(Kaernock) “If you are suggesting what I believe you are suggesting… there are only two things you could be. And since you have not incorporated yourself into the landscape…”

(Galdaras) “How do we know he is not projecting an emanation?”

(Charles) “Why would that be required? Being in more than one place at a time really isn’t THAT hard!”

(Kaernock sighed) “Regardless, it is clear that you HAVE grown in power. Even to the point where shaping hits you as a fly hits a mountain.”

(Charles) “Wasn’t I doing it right?”

(Kaernock) “Oh yes! You do not need to worry about that; it was a suitable ensnarement. But what is this place, other than not a chancel?”

(Charles) “Well… You know how gods make sanctums by enlarging a point in Elsewhere? Breaking down it’s dimensionality while expanding it’s three-dimensional size? You can do the same sort of thing internally; you just narrow the focus of your imagination and force it into internal reality! It’s the same way you can store so much stuff in Elsewhere really!”

(Kaernock, dryly) “An impressive feat, to be sure.”

(Charles) “The next thing you need to do is learn to open the gate so you can get inside your own inner world and externalize parts of it! Then you just need to fix the place up and install whatever else you need! And it works, cause here we are! I put most of the important or useful manses in here, so I didn’t need to worry about things happening to them!”

(Kaernock) “Well! I feel like some exploration… why not explain more about it as we wander?”

Charles sent the resistors off with some of the Sentinels – the Inukami, Kickaha, and Baalgrogs could provide any necessary discipline and training until the kids were either old and sensible enough to go (and were cured of being mutated) or until they decided to join one of the manse-guardian groups… It wasn’t like he could sent them back to the crazy parents who had sent them to loony indoctrination discipline camp and none of them wanted to go home either – especially not while tailed and furry.

Fortunately, there was no real resistance to basically being “stuck in boarding school”. With (slightly censored) contact with their friends back home, a carnival/park/shopping nearby, and decent rooms it was a LOT more comfortable than where they’d been. That was a good thing, since he couldn’t just set them loose anyway; quite a lot of people would be perfectly willing to kill them off to keep them quiet; the world wasn’t ready for people coming back from the fey… If it had to be “kept until you’re either ready to release or have adapted to being kept”, they might as well be more or less willing.

The willing pets… Errgh… Well, they could come along for now. They couldn’t get into TOO much trouble in Aden with the sentinels to watch them! In fact… they had their collars, and could be minor servants and errand-runners and such, which should take care of them. They were all… pretty much happy with the situation.

(Charles) “You’re happy with this? All right! Hey you guys! (Speaking to the Inukami, some Kickaha, and various other handy minor types) Take care of the new pets here!”

There! That would take care of that for the moment!

It took Kaernock some time – and a visit to Charles’s private sea of chaos and the Mardi Gras Manse – to conclude that he had had the fabulous good luck to get to know, and to swear oath-friendship with, the first helpful Primordial who liked Raksha… and practically everyone else apparently.

His minions had no idea of what to say. Every Raksha knew that the Wyld could throw up anything, at any time. They could feel that basic fact in their very graces! Unfortunately, “could” was NOT equivalent to “likely”…

Exalted Modern – Aquila-Class Military Shuttle and Helmstones (Artifacts ****)

Galaxies are so large that stars can be consid...

Do you perhaps have a more specific location?

The Aquila-Class Light Military Shuttle is a slightly-flattened, roughly egg- or manta-ray shaped vessel. While it’s primarily constructed with mortal technology, its essence-based drives provide both lift and thrust regardless of the external environment – allowing both limited underwater and low-orbit operations. Unfortunately, that same reliance on mortal technologies makes these vessels far more vulnerable than the mighty vessels of the first age – but the use of Essence Engines for lift and thrust does allow them to be more heavily armored, and more maneuverable, than common mortal vessels.

Inside, the pilots chair is surrounded by the usual banks of instruments, a set of head-circling screens which show a computer-processed and compressed spherical view with the instrumental data edited in, the usual aviation and weapons controls, sensors, communications gear, and all the other complications of a multifunction military aircraft. The passenger/cargo area (and the tiny bathroom and miniature galley) is strictly utilitarian, but does offer a rear hatch/ramp to allow the rapid boarding or deployment of the passengers, the dropping of cargo (or bombs), and a set of ports which can be opened to allow the passengers to look – or attack – out.

The Aquila is popular with small groups looking for a multifunctional vessel. While they’re not a good match for a dedicated fighter, or bomber, or transport, or scout, they perform creditably in any of those roles. They can defend themselves, deliver small cargos, carry out rescue operations, act as an air ambulance, carry small loads of bombs, and deliver commando strikes.

The fact that they also resemble the classical “flying saucer” is – at least for some characters – an enjoyable extra.

Very similar vessels are in service with some Sidereals, although the production is very VERY limited; by mortal standards this is a high-tech military aircraft, and one with a “classified” drive system at that. Getting the aircraft built is – for once – a lot harder than building the essence-engines and putting minor enchantments on the weapons.

The Autochthonians also use similar vessels – and in far larger numbers. Their limitations mostly lie in their relatively limited population and manufacturing base.

Aquila-Class Military Shuttle (Artifact ****)

  • Speed: 425 MPH (Aerospace), 40 MPH (Submerged).
  • Maneuverability/Instrumentation/Targeting: +2/+4/+3
  • Endurance: Essence Engine attunement cost of six motes. Add +2 motes each to indefinitely power the Atmospheric Life Support, Water Recycling, and VTOL capabilities.
  • Crew: 3/1 pilot, 2 optional gunners.
  • Cargo: Seven passengers, plus up to five tons of cargo.
  • Armor: 15L/15B, Hardness 6 (modern composite armor over titanium airframe).
  • Health Levels: Ux8/Mx16/Cx5/Ix4/D (metal plating over titanium airframe).
  • Weapons: Two “Light Implosion Bows” (twin Gatling Cannons, right and left arcs), “Medium Implosion Bow” (forward arc Missile Launcher). As modern weapons these each carry enough ammo for ten shots each. As an artifact vessel, gunners may also fuel these weapons with essence at the normal price for appropriate Implosion Bows.

Helmstones (Artifact ****)

Helmstones are escapees from out local Champions games – and are of little use in the classic setting since they’re almost entirely concerned with interstellar travel.

A Helmstone is a massive, spherical, blue-green gem, filled with galaxies of swirling essence-motes in all the colors of the cosmos. It will easily attach itself to any vessel – enhancing it to make it suitable for operation in space.

Helmstone: (Artifact ****. Attunement Cost 6 motes, must be attached to a vehicle to function). The powers it bestows include:

  • Spaceworthy: Any air vehicle it’s linked too can both travel in space and go FTL – although this adds +2 motes to the attunement cost if the engines, lifting, and control systems normally require air, and another +2 if they normally require fuel.
  • Shields: The pilot may reflexively spend motes to repair the vessel, even while damage is being inflicted. This costs 1 mote per level of damage so repaired up to a maximum of 25 motes – which is sufficient to repair however much damage is needed.
  • Scaling: Any air vehicle augmented by a Helmstone and in space will find that it’s instruments, communication systems, weapon ranges, and speed all operate on space, as opposed to planetary, range scales. The pilot may use the Survival skill to navigate normally.
  • Bergenholm: The passengers aboard a vehicle using a Helmstone are protected from acceleration effects, including crashes, and always experience normal gravity unless the pilot wishes to let them experience zero gravity.
  • Enduring: The pilot may store up to 30 motes within the structure of any vessel with a Helmstone attached. These motes are lost if the stone is detached, must be provided by the pilot, and can only be used to power the Shields and (if any are available) other essence-based ship systems.
  • Life Support: Any vessel with a Helmstone mounted on it always has a breathable atmosphere for it’s passengers, even if it’s an ultralight and otherwise open to space.

Exalted Modern – the Resource Background

The Earth seen from Apollo 17.

And I'll take about three of those...

For the modern setting, where the universe is a great deal bigger, and things like individual ownership and control of massive organizations happen, a number of backgrounds need to be extended a bit. While ratings are still limited during character generation, it’s entirely possible for a character to become the ruler of several planets, or be worshiped by far more people than ever lived in the flat Creation of old.

First up, and most commonly, we have Resources…

Resources represent more than a sum of money. Resources represents both an ongoing income, the ability to handle money wisely – saving and investing – and the ability to come up with stuff that mere money won’t handle directly. Having a pile of jade, or gold, or whatever you’re setting is using for money bigger than a mountain won’t get you into touch with the legendary mercenary Exalted Assassin (I’d say what kind of Exalt, but then he’d have to kill me) Withering Hand Of Entropy (unless maybe it’s as a target) – but Resources-5 will.

Resources (and Income):

  • 00) Desperately Struggling. A few thousand a year.
  • 01) Lower Class. Ten or twenty thousand a year.
  • 02) Middle Class.
  • 03) A Million a year.
  • 04) Ten Million a year.
  • 05) A Hundred Million a year.
  • 06) A Billion a year.
  • 07) A Hundred Billion a year.
  • 08) A few Trillion a year. The income of the US Government.
  • 09) The yearly Gross Domestic Product of the US.
  • 10) The yearly Gross Domestic Produce of the Earth.

Purchase Ratings are based on what can be done at that level, but will be a bit of a strain and will require planning or credit. Ergo, here’s a sample purchase for each resource level:

  • Cheap groceries for a week is a resources-0 purchase. Thus most characters with no resources are living day to day, which takes such purchases down to the “negligible” level – presuming nothing goes wrong.
  • A new high-definition TV set is a few hundred dollars – a resources-1 purchase.
  • An almost-new car is around ten thousand dollars – a resources-2 purchase.
  • A good sized house is several hundred thousand – a resources-3 purchase.
  • The most absurdly expensive cars cost about two million – a resources-4 purchase.
  • A jet fighter costs about twenty million dollars – a resources-5 purchase.
  • A battleship costs about a hundred million – a resources-6 purchase.
  • A Nimitz-class Aircraft Carrier costs about 4.5 Billion – a resources-7 purchase.
  • A private Apollo Program costs about 150 billion inflation-adjusted dollars – a resources-8 purchase (in reality it was spread over years as a succession of resources-7 purchases).
  • A private World War II – or at least the American side of it – cost between three and five trillion inflation-adjusted dollars, and so was a Resources-9 purchase. The original had to be paid for over many years, since the US Government is only a Resources-8 organization.
  • Rebuilding Human Civilization after a global cataclysm would be a Resources-10 purchase – if there was anyone left who could pay for it and anyone to buy it from. Maybe you can make a deal with the Raksha, and mortgage the earth for a few decades.

If you want single, unique, large-scale items, what you want is the Artifact background. Thus, if you just have to have your own F16 Jet Fighter, it would be a Resources-5 purchase. Buying it as an Artifact, it’s Artifact-3 (two dots lower than the resource cost) – and it’s status as an Artifact does offer it a couple of benefits; it’s presumed to be enchanted enough that it’s various systems can be powered by Essence as well as by conventional fuel and munitions. A few committed motes will give it an indefinite range (as well as free up fuel space for cargo) and depleted weapons systems can be reloaded by spending a few motes.

If you want a fabulous palace or other structure, a few dots in the Manse background will do it. After all, if the place doesn’t produce a hearthstone, there’s no reason why you can’t describe it as simply being blessed by the local spirits, supported by a trust fund, or provided with special equipment to account for whatever minor powers (conveniences, a small staff, etc) that do come with it – and if it doesn’t produce a hearthstone (and you can reduce the mote regeneration that it would normally supply as well), there’s no reason for anyone more powerful than you to want the thing.

For example, a two-dot palace or mighty manor – perhaps Elansholme, or Grantley Manor – has… 4 Creation Points (Base) +2 (Sacrificed Hearthstone Levels) +1 (Two sacrificed mote regeneration levels) +2 (Maintenance) +2 (Fragility 1) = 11 Creation Points. Since it really has no significant magical powers, you can probably talk the game master into building it without a demesne. What does it really need one for?

Spend these points on… Comfort Zone (1, and probably arranged by clever architecture rather than magic), three incidences of Conveniences (3) and a set of Greater Conveniences (2, probably including a security system), Servitor Force (2, note that these are not BOUND Servitors; they’re simply reasonably loyal employees. Ergo, the cost is reduced to two points), Hidden Passages (2), and – since there’s one point left – some Minor Tricks and Traps (1), representing decent locks, some hidden compartments and wall-safes for valuables, and so on.

That suffices for a palace better than any historical one, and certainly as good as any modern corporate headquarters/showplace – and one that’s really of no interest to any major power of the setting.

Fabulous palaces are cheap. What did you expect? This IS Exalted after all.

The Chronicles of Heavenly Artifice Session LXI – Dreams and Iron Bars

Devil's mask Naga raksha, Sri Lanka Polski: Ma...

Yes, we're watching YOU. And from a lot of places that you can't see...

The Raksha of Creation’s Wyld Pockets are not the terrifying horde of the Balorean Crusade – or even a significant threat, at least on Earth. Their territory is small, their population limited, and the Earth is entangled in a net of iron. Modern communications, automatic weaponry with steel-jacketed slugs, iron tanks, grenades with iron shrapnel, countless platoons of well-trained and well-coordinated troops using those weapons, attack helicopters, and planes can really ruin a Raksha’s day.

They could deploy the magics of dream of course – but Behemoths are as vulnerable to modern military force as their masters, shaping weapons are of little use in Creation, Adjurations might lend some strength to their owners, but hardly enough – and, while Oneiromancy could affect great swathes of the mortal world, deploying such powers was one of the few guaranteed ways to draw gods, thaumaturges, and even the occasional remaining Exalt into open battle in support of the iron hordes.

There was no profit in that. The remaining wyld pockets and freeholds, the last refuges of the Raksha, were far too small to resist major assaults. They might survive – the Raksha were good at hiding and vanishing – but that was, at best, undignified.

Besides… after twenty-five thousand years, save for a few of the most clever and cautious, the elder Raksha were long gone. The younger Raksha were throughly used to living upon scattered islands of wyld energies – never of more than Middlemarch intensity – surrounded by reefs and seas of barren order. Certainly some Raksha ventured forth to live among the humans – but such venturesome sorts often perished, leaving the isles of chaos where Raksha might come into being to the cautious and stealthy, well used to being surrounded by mortals. The glories of pure chaos, and the terrors of the Unshaped, belonged to an elder age of legend.

The Raksha faded from the terrible army of chaos, bright with the glorious banners of dream, to the People of the Hills, occasional predators upon the stray and forgotten.

Today the Raksha inspire artists, interact with those lost in the wilderness as whim strikes them, inflict bizarre fates upon those foolish or unlucky mortals who accidentally intrude upon their fastnesses, bargain with those few thaumturges who know of their existence – and draw the occasional runaway, sickly, or unwanted child to them. When resources are scarce, one cannot be too picky – and Raksha have many tools to beguile mortals and for remolding them into what they wish.

One of their strongest is Mutation.

Raksha have several ways of mutating things, including Thaumaturgy, manipulating creatures exposure to the Wyld, using Behemoth Forging Meditation or Subversion and Transformation Artifice (sometimes with an upgrade to affect mortals instead of just animals), and so on. In these days of scarce resources, the vast majority of Raksha will grant their servants some mutations – a reward, a fulfillment of fantasies, a wedge driven between them and the rest of the mortal world, a barrier to escape, and a way to make them last a LOT longer…

The most popular package – at least around the Atlanta Pocket – includes Exalted Healing (4), Longevity (2), Wyld Tolerance (2), Fur (1), and a Tail (1). Fortunately, Wyld Tolerance, Fur, and Tails don’t count towards being “Too Wyld to Live” (since Wyld Tolerance explicitly doesn’t and Fur and Tails are normal mammalian features) – which means that most Feybound are quite capable of venturing forth on long-term missions for their masters even if they ARE far too mutated to successfully rejoin human society.

  • Exalted Healing (2): The user heals as an Exalt. This is important to Raksha servants because the Errata classifies draining virtues, willpower, and so on as a Crippling effect – and Exalts heal from those, albeit slowly. This mutation thus means that a Raksha’s servants become indefinitely reusable – and is generally quite useful as a bribe as well. Given that this is Exalted, those who want to focus on this can build it up; At (4) it prevents scarring, stops bleeding almost instantly, grants +2 versus disease, poison, and infection, and heals disabling and crippling effects after a week of rest or two weeks of activity. At (6) the user heals 1B/Minute and 1L/Hour regardless of activity level, is immune to infection and mundane diseases, gains +4d versus supernatural diseased, and ignores the Crippling keyword; such effects go away as soon as the damage levels are healed (a few minutes if the effect does not inflict damage levels).

The old tales of “Changelings” – of a sickly fake left in the place of a healthy infant – are a modern distortion of an ancient bargain; trade a sickly child to the Raksha in exchange for a few thaumaturgic or dream-magic blessings of health and productivity and protection for the rest of the family. The Raksha get a new servant, you and your other children will be blessed – and your sickly child will get to live.

  • Longevity (1): Combined with a little life-extension Thaumaturgy – easily within the reach of any Raksha who wants to take a few minutes every decade or so given their dice pools – this can readily raise the lifespan of a Raksha’s Servants to five or six hundred years, and possibly more. This cuts down on the need to replace servants, makes older ones reluctant to leave – since losing their life-extension effects may well be fatal – and is another great big bribe. Upgrading to (2) makes the user even longer-lived – while (4) grants complete immunity to aging, whether natural or supernatural.

Unfortunately, having your life-extension fail when you’re several centuries old tends to be bad for a mortal. Thus the tales of those rescued from the Fey occasionally crumbling to dust…

  • “Fur” (1*): Regardless of the exact nature of the covering, this provides +1d Survival, means that your servants do not require clothing, and adds +1L/+1B Soak – enough to avoid many minor accidental injuries. More importantly, this lets the Raksha show off their personal styles and very clearly marks their servants – making it nigh-impossible for them to return to normal society. Not having to bother recruiting a tailor is a minor benefit. This mutation does not count when determining if a creature is “Too wyld to live”.

As usual, this mutation can also represent feathers, scales, or various other dermal protections. The Raksha often throw in a few cosmetic touches – patterns, colors, animal-styled ears or minor features, and so on. Yes, there are indeed plenty of anime cat girls out there. Please don’t make Malfeas incinerate them with radioactive fire.

  • Tail (1*): These too serve to clearly mark Raksha servants. As a bonus, while in Creation, they can often pass as cosplayers. They also gain +2 to Athletics checks, which is sometimes useful. This mutation does not count when determining if a creature is “Too wyld to live”.

And yes, this being Exalted, the +2d for Athletics includes bedroom athletics as well.

  • Wyld Tolerance: (1/2/4/6): Each level of Wyld Tolerance reduces the effective level of the Wyld to which the user is currently exposed by one as far as Mutation and Addiction checks are concerned. Thus a character with Wyld Tolerance 2 could tolerate living in the Middlemarches indefinitely. This mutation does not count when determining if a creature is too wyld to live.

Plenty of tribes and species are supposed to live within the fringes of the wyld – and yet that requires periodic checks for random mutations and possible wyld addiction. They fey are also noted as being able to protect their mortal pets from the ravages of the wyld – but have no apparent method of doing so. Ergo, here’s a quick mutation for them to bestow to allow that.

The older, and more powerful, Feybound often develop the following Wyld variation on one of the infernal mutations…

  • Wyld Essence (6): The user gains an Essence pool equal to (Essence x 5) + (Willpower x 2) + (sum of all Virtues). If tutored the user may can learn first circle sorcery, Terrestrial martial arts, and spirit charms. If given Graces, the character may learn Raksha Charms. Once a character has developed this mutation, his or her prayers are no longer effective for supplying Quintessence or Ambrosia, and no longer support the Games of Divinity. (The gods will not approve). If his or her Essence goes above three, he or she will transcend, becoming either a quasi-Raksha or a god as usual – the primordial chains upon his or her soul shattered utterly.

Wyld Essence may be taken again at Essence II – in which case a heroic noble character can be rebuilt as a free-willed Heroic Commoner Raksha. Non-heroic mortals will need help with the transition to a normal Commoner Raksha – which will mean leaving their new Heart Grace in the possession of the “assisting” Noble Raksha.

Perhaps fortunately, most of those have MUCH easier ways to get commoner servants.

A few other mutation packages are popular. Pets/Bodyguards/Errand-Runners are often given Cheetah’s Pace (4), Claws (1), and Night Eyes (1). In the occasional wyld pocket located under the sea, or in a volcano, or some such, appropriate adaptive mutations – life support and special movement options – are (naturally enough) quite popular. There’s generally no point in turning servants into seriously animalistic creatures though; for those it’s easier to just start off with an animal in the first place.

In any case, by this time, quite a lot of the Raksha servants are entirely voluntary – for example, people who were dying of things like AIDS, youngsters with wyld dreams and/or wyld-addicts, children born to older feybound, and so on. Dragging kicking and screaming mortals into the refuges of the fey is quite out of style; it attracts dangerous attention far too often. It’s MUCH easier to have most of your pets stay with you voluntarily.

Of course, none of this applies to the worlds at the far end of Creation, in the Empirical Galaxy, at Creations true boundary with the Wyld. There, at least in limited areas, the Raksha so dominate that they have to carefully manage their human resources – and establishing reserves and protected areas. Creation remains a favored spot for deposed Raksha freeholders to flee and lick their wounds – at least if they have some of the way grace charms that allowed interstellar travel.

The Chronicles of Heavenly Artifice LX – The Random Scrounge

Portrait of Mrs. Charles Montague Cooke (Anna ...

So; what is it you wish to see?

Mr Montague’s look at the Elsewhere Net basically involved an introduction to Malinda the Diviner, Mistress of the Aether – and her growing museum of weird items.

 was a pleasant, slightly-past middle age, gypsy woman complete with various bits of fortune-telling apparatus. She ran the Sympathetic Loom (which could link in Aden sufficiently to allow normal ensoulment throughout Aden and was useful for determining if some proposed experiment was likely to cause massive disruptions in fate) and the Prototype Elsewhere Net – but her most bothersome talent was Uncanny Acquaintanceship. She knew your relatives and had an endless font of gossip and messages from them. She tended to pinch your cheek, ask you about your relatives, tell you stories about what your elderly relatives had gotten up to when they were young, and otherwise be embarrassing as she offered to show you all those things in her mirrors, crystal ball, and scrying pool.

She was the very embodiment of TMI!

(Montague) “Wow… what a collection.”

He got mildly scolded for not calling his parents – and Micaela’s! They thought that the two of them had eloped! Why couldn’t he be like his brother, who dressed up as a duck to make his mother smile? You’d think the mask was still broken or something! After all, from his point of view, they might not be around very long!

(Montague) “Okay… okay… I’m sorry, ma’am! I’ll call them!”

(Malinda) “See that you do young man!”

Malinda, as mistress of divination, could tell them all about every interesting piece…

Meanwhile, Charles was looking at Mr Montague just in case he saw signs of illness. Lytek had asked after all – but there didn’t seem to be anything as of yet. Mr Montague HAD seemed slightly morose before he got to Aden, but Aden DID encourage happiness – and anyone spending much time in Aden generally could not get sick.

Charles was pleased with the museum though! Malinda had gotten the net in part to give her something to divine at… other than him and anyone else in the area anyway.

Malinda was happy to explain about any piece Mr. Montague had questions about, but he – much to her disappointment – didn’t ask about many. Still, she knew perfectly well that he only had a couple of hours to spend with the net before he had to deal with other business. He did tap it with the hammer that sensed the properties of artifacts however…

It wasn’t exactly perfected; it still needed a rank-five manse to anchor and power it, and it took some massive divinatory powers to guide it in any way – but it did work.

Of course it was still, fundamentally, a manse artifact that produced completely random stuff with a strong likelihood of silliness or disaster.

(Montague) “Huh. Not bad for a prototype, if it does what you say it does. So how’s it work other than the divination?”

(Charles, happily) “Basically, Elsewhere is an N-dimensional plenum, with coordinates existing only in potentia. You can, however, define spaces in it, and store things there! This produces a secondary disturbance in the interface where N-dimensional space breaks down into three dimensional space. Normally those spaces are anchored somewhere, and sustained by that link – but since Elsewhere is timeless, the pocket persists after the link is broken – making the pocket both existent and collapsed at the same time. So the net seeks out disturbances, migrating it’s strands towards lower dimensionalities – which gets it entangled with artifacts, which it can then draw back to its anchor!”

(Montague) “I knew about the storage parts, but heck if I knew how to steer toward them. That’s it, I’m taking some advanced thaumaturgy distance courses!” (Smiles) “It sounds like you tested it already. Let me guess, you pulled out a lot of fey junk?”

(Charles) “Yep! Several shaping weapons, a cranky behemoth-thing, a pouch of hopefulness, and a blizzard that I had to get some Raksha-analogs in to package up again!”

(Montague) “That’s a hassle.” (Wait, Raksha-analogs? What does the kid have in here?) “Raksha-analogs?”

(Charles) “Oh, they aren’t quite the same as regular Raksha – they don’t need to munch on people because the Mardi Gras manse gives them all the power they need and they’re more a part of creation – but Raksha have a lot of useful talents, like making dream-artifacts, so I needed some around!”

(Montague) “You actually found a way to stop them from doing that… might need to go over there some time. I’d be happy testing the net for now, though. I’ve got… ” (He checked his watch.) “One hour and forty minutes. Let’s see what we can find.”

Charles agreed happily and did his own divination for a bit… which Mr Montague found… almost frightening. There didn’t really seem to be any upper limit on how much power the child could pour into his thaumaturgy (there definitely was – but Charles was GOOD at implying very misleading things). Besides, he wanted to see how well it worked too!

A cycle usually took him about five minutes. For most thaumaturgists it would have been a rather extended task…

In short order he’d pulled out several more shaping weapons, a particularly fancy courtier’s caul, an idle fancy that Mr. Montague caught and bottled before it could get to anybody, and a small horde of confused manikins, the smallest lesser servants, wrapped in a large gift box. They brandished tiny spears at them!

Charles waved a sword grace back at them for a few moments – which cowed them; they were pretty ineffectual for anything requiring human size. They looked like a bunch of miniature bunny rabbits in silly military uniforms.

(Charles) “Who were you for?”

(Bunny-Soldier, saluting) “Sir! A gift for the President-for-Life Noriishana, sir!”

Well, that was a job for Malinda… who was/is that?

Well, he could try the Efficient Secretary Technique on the Sympathetic Loom if that individual was ever known to the loom… Still, if he/she/it was getting manikins for presents, he/she/it was probably a Raksha.

Mr. Montague had been looking at the Sympathetic Loom with a bit of interest.

(Charles) “Oh, it’s only a mirror really! Very limited functionality, but it is good for telling if some experiment is going to cause a problem! And you can run a few minor effects from it!”

(Montague) “I’d heard of these before. They don’t let apprentices use them too much . . .”

The bunny-soldiers were also heading over to have a look, marching in tight formation.

(Charles) “Well, they’re fairly straightforward to make!”

(Montague) “I might have to try that if I get any time.”

Malinda found the information soon enough… The President-for-Life Noriishana was the ruler of Lupimanda, a small world on the border of the Empirical Galaxy and the wilder regions of Rakshastan. He had been known to make forays deeper into Creation to attract admirers. As his title implied, he emulated Second and Third World dictatorships – mostly the ones with a veneer of democratic process.

(Charles) “Well, why not! You guys can come along! I’m headed out that way, and – who knows – you may get delivered!”

(Bunny-Soldier) “Sir! It would be an honor to travel with you, sir!”

(Charles) “OK!”

He offered to let them stay out – after all, they might be bored in the box – but they happily marched back into the box. They didn’t want to get mussed before they were presented!

Well, they weren’t really much more than puppets.

(Montague) “Uh… Charles, are you really going to visit somebody who calls himself President-for-Life? That doesn’t sound good!”

(Charles) “I doubt it! The cosmos is a big place! But, on the other hand, the power of narrative coincidence is truly great!”

(Montague) “So why are you heading to the Wyld, anyway?”

(Charles) “ Oh, I need to pick up something out there!”

(Mr Montague, in a concerned tone) “What? It sounds like you know where Wyld zones are. Why not just stay in the universe?”

(Charles) “Because that’s where it’s supposed to be!”

(Mr Montague) “And what is it?”

(Charles) “Uhm… I don’t think I’m supposed to say and I don’t entirely know anyway…”

(Mr Montague arched an eyebrow at that) “I know you’ve got a lot of protection against the mutations, but… that’s pretty dangerous!”

(Charles, doubtfully) “Well… I’m fairly sure I can manage – but I was going to ask a few people for advice before going anyway!”

Montague sensed his doubt.

(Montague) “Hey, you’d better! You’re great at this stuff, and I don’t want an unshaped eating you before you master it.”

(Charles) “I think I’m pretty indigestible for them!”

(Montague) “Let’s hope so. There’s only a few people who could save you if you’re wrong, and they’re not going to be close if you are.”

(Charles) “Well… I do have lots of backup here!”

Mr Montague sighed and looked at his watch…

(Montague) “Well… I’ve got a few minutes, but not enough to be hanging around here. Nice place, though!… I promise I’ll call my parents, ma’am!”

(Malinda) “You’d better or you’ll be hearing from me!”

Geez! It wasn’t like he could control the circumstances of his Exaltation. Stupid Raksha, trying to eat his fiancee. At least the Blossom of Lost Dreams was gracious enough to take them both up to Yu Shan. Micaela needed some trait restoration anyhow.

(Charles) “Oh, did you like the armor you were wearing last time around? I saw you were testing it a bit for the Celestial Lions!”

(Montague) “Yeah, it was good stuff. Maybe if I have some time, I’ll plan out a model with life support. Our void suits are nice… but they’re not exactly heavy-combat ready.”

(Charles) “Well, if you’d like a spare set there are some around!”

Mr Montague still had a REALLY hard time believing that Charles gave artifacts of such power… Most Primordials were not that generous – NOBODY but Charles was that generous – but the child did tend to want everyone protected… Huh. Come to think of it, even most of the weapons he’d made were pretty defensive.

(Montague) “Sure, I’ll take a set. I’ll try to show you if I get something working.”

(Charles, rummaging out a spare set) “OK!”

(Montague) “Thanks. And I’ve really got to go! Wish I could look around longer . . .”

(Charles) “Maybe later!”

(Montague) “Definitely.”

Charles got Mr Montague back to Yu-Shan and dropped him off at his next stop; the Cerulean Lute of Harmony, to report on his mission.

When Charles dropped him off there was a rarity in contemporary Yu-Shan: a full circle of Sidereals leaving on a mission with an extra Chosen of Secrets with them. It had to be important; they were moving at a fast, but still inoffensive, pace.

Charles tried to get a look as they passed by – but got distracted by Mr Montague… He wasn’t the best of physicians, but he was competent enough…

As the group passed by Mr. Montague winced. He’d… hidden his hands behind his back and was rubbing the fingers of one with the other.

(Charles) “What’s wrong?”

(Montague) “Uh… nothing. Little tired, but that’s normal these days!”

Mr Montague smiled disarmingly – and Charles promptly probed (although he did cover it with an illusion… He got sick sometimes – or he’d used to – but Sidereals really shouldn’t.

Hm… inflammation in the fingers and wrists, painful enough to cause real trouble. It looked a lot like… carpal tunnel syndrome, but it seemed to be fading. His divination… was not revealing the cause, or whether it is likely to come up again.

Huh. Cumulative strain? They were all linked through the loom… Were they exhausting even the endurance of an Exalt? Considering the Sidereal workload, that was vaguely plausible. Still… if they WERE linked, what was happening to Damion and the other Cauldron-Born? Or were they the cause? He distrusted coincidence, but it was really hard to tell!

(Montague) “Charles, I’ve really go to go. I’m fine, I’m telling you!”

Well, Charles really hadn’t been stopping him.

Mr Montague waved goodbye in a friendly – but rushed – manner.

Still, Charles had pretty much eliminated his travel time, which had helped a lot – and he was quite grateful for that!

The Chronicles Of Heavenly Artifice LIX – Explanations and Confusions

manual loom in Nepal

No, it doesn't actually look anything like this; but the reality would BLOW YOUR MIND!

Charles had been hoping that there would be a bit of a time delay on troubles from extra Sidereal Exaltations… After all, Sidereal Exaltations often incarnated in small children, and the Sidereals normally had to hunt for them anyway – and they wouldn’t be looking for extras. Conceivably, they might not notice until one or more of them started monkeying with Sidereal Astrology!

On the other hand, they might also disturb the loom at the moment of Exaltation as an extra sidereal tied into the network.

As it turned out… all one hundred of those terribly impatient Exaltations needed threads in this creation, and needed to tie into the loom. There was no shortage of candidates for Exaltation; Earth alone supported more humans than Creation had during the first age – and with the rest of the universe there were more by twenty orders of magnitude.

As Lytek did his quick – and rather complete (there was no point in keeping memories of an alternate creation of 25,000 years ago) scrub, the Sidereal Exaltations had vanished into creation in search of hosts – and chimed impatiently on the loom like a hundred clamoring bells…

He was very good at his job.

While the Sidereals rarely got to man the Loom for long these days, their divine associates were quite another matter. The gods sent rapid-fire messages to their superiors, who sent them to their superiors, and so on until the memos reached the division heads – and somewhere in that rise, at least one Chosen of the Maidens caught wind of it.

Those individuals simultaneously rejoiced and shuddered – and kicked off a mad scramble to investigate and to retrieve the extras.

The Maidens were almost a chorus… WHAT IN OBLIVION?!?!?

This ought to be impossible! Why hadn’t they seen it? Was the influence of the Nocturnals, and their cloaking of the Future, THAT extensive?

A peek in Samsara revealed only that this was supposed to happen at some point, and that the Exaltations have come from another Creation.

That alone was appalling. If there WERE other Creations, Samsara did not extend there – and the universe DEFINITELY did not work quite the way they thought it did!

They needed to know EVERYTHING about these new arrivals! Only then could their proper role in Samsara be understood.

Not that they weren’t grateful for the additional help – but those Exaltations could be tainted, damaged, or the like, all too easily. This had NEVER happened in the history of… ever!

Attempts to contact Lytek revealed only that he’d done the equivalent of leaving up a sign on the secretaries desk; “Gone Fishing. If you’re a Sidereal, I know why you’re here. Talk to Charles”.

Not that they wouldn’t have anyway. Only one entity had ever designed and created Exaltations – an Artificer-Primordial. And just when they had one around, a bunch of new Exaltations had appeared. The “Primordial” theory took an abrupt jump in popularity.

Charles had considered saying simply “They followed me home! You can keep them!” – but it would never work. He was going to have to explain a bit better than that.

Some of the screams and arguments in the Sidereal offices were almost loud enough to hear on Earth and in Aden – particularly from the Cerulean Lute. Stunting Perform/Scream at the 3d level was quite impressive (and would probably get them audited for creating a disturbance).

It really wasn’t all that long before Charles got a highly scrambled cell phone call.

(Charles) “Allo!”

It looked like there was some Celestial tier counterscrying on it too! Someone was worried!

It was kind of nice to have the people who wanted to investigate him handling most of his security needs by running interference on each other!

(Woman) “Ah, Charles! My name is Sri Varma. I’m with the Division of Secrets. Do you have a moment?”

Ah! One of the more senior members of the Bronze faction!

(Charles) “Sure! Do you need some?”

(Sri) “I would appreciate them, certainly!”

(Charles) “OK!”

He sent her a bunch of “Stopped Hourglasses” – minor Wyld Thamuaturgic Talismans, usable one to three times daily (his were usable three times of course) to get one minute to talk to your friends in, although no other actions were possible. They were related to the Conversation Pieces, but were far weaker.

For a moment Sri just gaped – blasted literal-minded cosmic child-beings! (Not that she’d ever expected to be coupling those two concepts…) That hadn’t been what she’d meant at all! Not that they wouldn’t be useful of course…

(Sri) “Why thank you! I do always desperately need more time in the day… Not quite what I meant though! I need to talk to YOU Charles?

(Charles) “Oh! Ok! What do you need to talk about?”

(Sri) “I was wondering if you would like to meet with me when we have the time. I understand you run a soup kitchen and school on your residence’s grounds?”

(Charles) “OK! Or I could just pop over there if it’s important…

So obliging! If he keeps this up, somebody will try to stamp him down, Primordial or not!

(Sri) “Well… I’m at the office right now, and to be honest, I need more time to prepare. Fate work has been occupying me too much lately.”

(Charles) “When would you like then?”

(Sri) “A week from now should do… and speaking of fate work, I must also ask you something about that, though I am not sure why; have you been anywhere outside of Fate lately, other than the Wyld?”

(Charles) “Well… In Aden of course, sometimes in other universes, sometimes in the Wyld, some people might be carrying an outside-of-fate area with them… I can do that too, but there usually isn’t any reason to…”

(Sri) “I ask because the strangest thing happened while I was working on the Loom last week. I can’t go into too much detail other than that when the event concluded, new Exaltations had appeared. My contacts told me to ask you about it. So… where did you find them?”

(Charles) “Oh those! In Relkithian – all that’s left of an alternate and mostly-destroyed creation! I really wasn’t expecting the Exaltations to still be around though!”

(Sri) “Wait… how in the myriad worlds did you get to an alternate Creation, and why were there free Exaltations ready to leave?”

(Charles) “Because the humans there died with Creation – and the Exalts, and the gods, and most other groups! The only survivors were in an elsewhere -realm that no one bothered to track down! The Exaltations all slipped through while I had the door open!”

(Sri) “Ah… I see. That still doesn’t explain how you got there… I can’t talk about why yet, but we’d like to send a team to investigate the local history.”

(Charles) “You might need to recruit a Solar Exalt for that! Or stick with godbloods and such!”

(Sri) “Hrm… I see.” (As evasive as he is obliging…) “Could you tell me what bought you to that Creation? If I’m hearing you correctly… it seems that you did this ACCIDENTALLY.”

(Charles) “Well, I was making dimensional portals to study them a bit, and they go all kinds of places. Relkithian – the Final Refuge of the Dragon Kings – is one of those! But when I went to visit, apparently the Shards sensed a creation where there were still humans to exalt, and so they came to do it!”

Oh! Dragon Kings… so THAT was why “Solars or God-Bloods”. If the histories were indeed mostly parallel… The Dragon Kings had been friendly with Solars, and accepting of God-bloods – and… and if the parallel had continued up to the post-usurpation period… then they wouldn’t even know who Sidereals were, and would recall the Lunars as folk who’d fled long before.

It still might be an evasion, but it very well might be just being helpful without bothering to explain.

Well, there was an easy way to check.

(Sri) “By the way… were you responsible for that sudden freshwater flooding and plant growth in the Sahara? It’s a rather impressive feat to alter the earth on such a scale while creating so little disturbance on the loom!”

(Charles) “Oh that was one of Elzeard’s projects! He decided that he wanted to get started on fixing a few things!”

Well… that certainly established the “being helpful without bothering to explain” aspect – as well as establishing that the boy’s Third Circles did indeed possess incredible power.

(Sri) “Well, that is a side-issue… What you’ve told me about the Exaltations is interesting information – and not entirely unprecedented; Exaltations travel – presumably through Elsewhere – to Yu-Shan all time time. Still, if this had happened before, we would have heard of it; it seems likely that whatever kind of “door” you opened was necessary for the process – which would also explain why our universe’s Exaltations have never wandered off. Thank you for your cooperation.”

It was obvious enough that the child had left out rather a lot of details. She’d have to ask later – and perhaps ask him to open his “door” to the “Relkithian” place. Presumably, now that the Exaltations had come through, nothing else would…

Presuming that the details were things that the child himself understood and that they would fit into her mind! She’d had severe doubts before – but the casual way that the boy toppled certainties that had stood since the Primordial War was eroding them…

Charles was having a doubt or two of his own… Hopefully he hadn’t imported some sort of Exalted Plague into Creation! Still, Lytek hadn’t mentioned such a thing, and he hadn’t exactly had a chance to check…

Oops! Somebody was on his call waiting! And it was scrambled too!

(Sri) “I thought I heard a beep. Were you expecting someone? I think I have all the information I need for now…”

Charles answered in person – via the secondary aspect in Aden.

(Charles) “Oh, that’s just my cell phone! I’ve got it elsewhere!”

Sri closed things up after a few more pleasantries – leaving Charles to a very similar conversation with Mr Montague… There was more of an emphasis on his sifu hearing of the information and wanting him to ask while she was busy – but that really wasn’t a very big difference.

Except for one point.

(Montague) “Hey, I managed to get a couple of hours of sabbatical tomorrow! Want to show me that Elsewhere net you were working on? I’m lucky I put in for that before this happened… I have a feeling it’s going to be my last for a long while.”

(Chalres) “OK! The prototype is up and running right now!”

(Montague) “Great! Uh… can you bring it to my place? I’m not going to have time to get to your place and back before it ends.”

(Charles) “Oh, it’s anchored in a manse… but where are you? I could give you a lift!”

(Montague) “Well, I was going to spend some time at the Manse with Vaal and the wife! I haven’t been by lately. Stuff on Earth’s been keeping me busy too… I’m down in Cairo right now.”

That was close to Gate #3: Memphis, Egypt.

(Charles) “OK! to Cairo it is!”

Mr Montague was staying in a low-end hotel, and seemed a bit worried.

(Charles) “Allo! What’s up?”

(Montague) “Oh, just finished some work here. I’m ready to head back upstairs after this one!”

He asked Charles if he could put up a privacy ward, preferably Terrestrial tier… and then, once that was up, used an artifact to put up a disguise and declared himself ready to go.

The Chronicles of Heavenly Artifice LVIII – Moonsilver Interlude

Alderaan

Charles... you do remember that the Death Star is FICTIONAL don't you? You think it's just the current name for the Imperial Manse?

Righteous Hala didn’t have the time to accompany Charles to the far end of the universe – but she certainly could spare a few hours with a Crystal Arena to see how well he could defend himself – and to offer some advice on possible attackers and tactics. The boy was obviously amazingly resourceful, but it was equally obvious that his combat experience was academic at best. Hers, on the other hand, was quite real – and over the centuries she’d seen quite a few variations to throw at him in the Arena.

That was… different. Charles’s personal defenses were actually pretty good – unless someone got inside him and started sabotaging all those manses in his world-body. Of course trying THAT amounted to undertaking a full-scale war. His offensive abilities were adequate, but nothing all that special – after you got past his tendency to simply send attackers home, or trap them, or otherwise avoid combat altogether!

His reserves though… every time she thought that he might be reaching his limits, he simply pulled more power out of Aden!

Wait. Spirits could lend you motes, will, health, and other abilities – usually by touch – and Aden was inhabited by a couple of hundred thousand powerful spirits! Even worse, his third-circle “Guardians” seemed to be able to act through him as needed!

By Creation! Had fighting the actual Primordials been like this? She was SO glad that Charles was a benevolent pacifist, and tried to avoid actually using his more destructive powers at all costs… It took a Ragnarok scenario – a combined galactic/demon army invasion with both groups warded against being sent home and his other tricks to get him to call on the Spear of Aden – yet another unexpected reserve.

What, so he had an option ready just in case he was in the area to intervene when the Death Star attacked Alderaan?

And into the hands of those who will not use it, great power was given… That was downright SUBVERSIVE!

Afterwards she went to go and shake down Lytek a bit… After all, if the Solars of the first age were normally like this… well, she REALLY doubted that the usurpation would have worked! If they’d felt unwelcome they’d just have wandered off to make their own universes…. Hey, where HAD they been for 25,000 years?

Fortunately, Lytek already wanted to talk to her, and she had an appointment already. .

(Lytek and Hala, roughly simultaneously) “All right, what they hell have I/You DONE?!?!”

Lytek looked somewhat uncomfortable – and explained that Charles was both like and unlike a Solar of the First Age. Like them, in that he had a good deal of infrastructure backing him and was playing politics, albeit in his own idiosyncratic way. Unlike them in that he had created his own private universe within his Exaltation and had no desire to rule directly. He was a force of… near-pure benevolence.

He didn’t tell her about the Curse, or the Guardians, just yet. He knew that she worked with Sidereals.

(Hala) “Oh yes – but HOW has he turned his Exaltation into a private universe? Do they all have that potential, or is it just an aspect of where their power comes from?!?!”

(Lytek) “It’s a highly complex issue, Lady Hala, and I’m still researching it. At the moment, I believe all of them might have that potential.”

(Hala, with some shock) “So why hasn’t anyone ever done it before? Surely there would be records somewhere unless they went somewhere outside Creation to do it!”

(Lytek) “Certainly, it would require access to a massive amount of Wyld energies . . . and they would be loathe to spread that knowledge. I have sent some of my aides to search for any information on this.”

He didn’t mention the thought that he might have inadvertently unlocked something that should never have been disturbed – but Righteous Hala could read THAT one without even trying.

Lytek did wish he could tell her more! For one thing, he wasn’t at all sure how the Lunar Bond would interact with what Charles was doing.

That was an appropriate worry… Just to start with, the bond created a link between them – and Charles’s Charms allowed his Adenic Thaumaturgy to jump over links to help people out whether or not Charles was actually paying attention at the time. Just as importantly, since she’s accepted the Adenic Thaumaturgic Initiation, she’s effectively in Aden – and in direct contact with Charles – at all times.

In this game a high-level Lunar Bond allows the Lunar to use a few of his or her partner’s charms. While this never includes Martial Arts or Thaumaturgy / Sorcery charms, and very rarely includes Excellencies (and never more than two), it can bypass some charm prerequisites – albeit not skill and essence prerequisites. Sadly, just what you get is up to the game master, the minimum essence requirement of the charms in question rarely exceeds the bond rating, and the choice requires the approval of the solar player (if any). If they’ve got a particular personal shtick they don’t want to share, that is their privilege.

Hala wasn’t entirely satisfied either – but she didn’t have any good way to squeeze more information out of Lytek.

Of course, she could always ask Charles to analyze HIMSELF a bit. He should, after all, be one of the greatest available experts on that particular topic!

The Chronicles of Heavenly Artifice LVII – Aikiko’s Quest

A blank map of the universe (Earth Location in...

Moving up slightly from street crime we have...

Aikiko had been busy in Yu-Shan – helping clean up Gri Fel’s neighborhood using a variety of disguises, exploring the underground, and visiting Burning Feather’s hookah parlors. There were a lot of things to do!

She really hadn’t been expecting an urgent summons from Lytek; he knew that she was working undercover. It had to be pretty important!

Lytek had quite a few worries… He had an unprecedented seven hundred and six celestial exaltations to check and cleanse (and, in the case of seven hundred of them, to examine for how they might differ from his universes designs) and he’d have urgent queries as they started to find hosts in Creation, and there was the matter of what sort of curses THEY might be laboring under (there was, after all, no reason to expect the Primordials to have had only one option), and inquiries to answer – and the list went on and on on top of all the worries he’d already had, such as the Nocturnals.

On the other hand… Charles was busily – and in utter innocence – turning the universe upside down. It seemed to be the nature of children to… question everything, to meddle fearlessly with things that no adult would ever even think of touching, and to find possibilities that adults simply assumed were impossible. Certainly no prior Solar Exalt had ever set out to reforge their own soul into a near-limitless font of benevolence… Most of them had assumed that their Exaltations had chosen them for what they were – not for what they might one day, if they acted with utter selflessness, become.

And he’d made similar adjustments on a full circle of Solar Exaltations. He hadn’t been able to do more than to tweak the curse and push them to choose the potential and vaulting dreams of childhood over confirmed active heroism – and some had rejected such adjustments entirely – but a few had been… “willing to experiment”, at least once. In an odd way they recognized him as a friend and adviser, even if he had little actual control.

With Charles he had been absurdly lucky; the Exaltation – perhaps influenced by Devon as well as by him – had chosen a child with a shining dream of making everything better and the confidence that came with natural magical talent to pursue it with – and that child had already been in touch with Heaven, and so he had been able to maintain contact and observe him.

The other four… had also taken his suggestion and chosen children with mighty dreams – but he knew little more than that! The veil he had cast around their Exaltations had concealed their identities from him as well, at least at long range.

If they were anything like Charles, they had to be located, and advised, and guided, before they too began to turn the universe upside down!

Unfortunately, the Solar Guardians were GOOD at remaining hidden! Before they could be contacted and guided, they had to be FOUND – and Aikiko was on the (short) list of those he dared to share some of his secrets with and was, despite her awkward habits, swiftly becoming an incredibly skilled investigator.

And – at the moment – he had no time to check on things himself!

(Lytek) “Look… You’re friends with Charles – and the boy is meddling with some of the highest powers in creation, in unprecedented ways – and he’s mostly… experimenting. He means well, but… he’s unleashing powers that haven’t been seen since the Primordial War!”

Aikiko looked a but dubious until Lytek sighed – and confidentially showed her the current contents of his cabinet. It wasn’t like it was going to be a secret for long anyway!

(Kiko) “DUDE!… I mean, Lord Lytek. I had no idea!”

She pointed at the Sidereal shards in particular… She was no mathematician, but unless there’d been an unprecedented bloodbath in the last hour or so, there had to be most of a hundred there – and that was about a hundred more than were supposed to exist!

(Lytek) “I knew he was experimenting with making Exaltations – and has created some things that aren’t far below that level! – but I don’t think that he actually made these, unless it was by indirectly creating a universe! These seem to be… refugees of a sort. Lost Exaltations from a cosmos fallen to the Wyld. Whether he found that, or whether he opened a gate to somewhere that wouldn’t have meaningfully existed until he called it into being is almost irrelevant – but can you imagine the consequences of this?”

(Kiko) “Uh… LOTS of trouble. Sidereals getting in a fuss… err… people trying to steal them?”

When she couldn’t even imagine the consequences of something, there was a problem!

(Lytek) “Lots of trouble indeed… So I need to ask you a favor; could you try to keep an eye on him? And perhaps try to persuade him NOT to pursue every wyld-touched notion that pops into his head?”

Lytek hesitated…

(Lytek) “And after that… somewhere, scattered around – although most likely on Earth – there are four more children who are in some ways like him. If you get the chance, or can think of any approach, could you try to locate them as well? It may or may not be possible – but surely they will have started creating disturbances of their own!”

Aikiko, shocked – FOUR MORE? – puzzled at that for an instant. By Oblivion! How could Lytek KNOW that there were four hidden children like Charles unless…

Unless they were somehow Exalted, and thus within his purview – and if even he couldn’t detect or find them, that meant that… the only way he could be SURE that there were four would be if he were involved in their creation and had been involved in making sure that their Exaltations could – somehow – conceal themselves within a soul, rather than simply attaching to it.

It was within his purview and authority, but WHY had Lord Lytek meddled with five Lunar – or, far more likely, Solar – Exaltations?

After a moments consideration of the world, she knew WHY. If the Exalted were all like Charles… Well, the world might be a good deal crazier, but it would also be vastly nicer – and the Exalts would no longer be at each other’s throats – and twenty millennia of THAT had to pain Lytek quite a lot. Surely he would prefer to see the current hostility and throat-slitting being replaced with a competition to see who could forgive, forget, and help out the universe the most.

Not much choice then! Even if the task was impossible, was that not what the Exalted did?

(Kiko) “Uh… I’ll try! I don’t want him to get into the wrong stuff?”

(Lytek) “Well, if some notion of his sounds insane to you, at least try to pass it on! Here… If you don’t have one, he’s left me a crate of these transdimensional cell phones with personal-essence-pattern motonic scramblers…”

And first one, then another, freshly-cleaned exaltation – A Solar and a Lunar, perhaps a pair – “pinged” slightly and vanished, slipping into Creation.

(Kiko) “Cool!” (She saw the Exaltations disappear.) “COOL! Uh… thanks for the phone. I’ll call you if he does anything weird.”

(Lytek) “PLEASE do!”

Wow! Lytek was really worried! For that matter, so was she! What HAD Charles been doing? He could get into all kinds of trouble meddling with the wrong thing! Like a repeat of the Cauldron-born incident! Maybe even something worse!

She headed off for a visit! It had been ages anyway!

She changed her disguise on the way, just in case the Bronze were looking for her… they knew that she was a friend of Rachel’s – and… headed for the academy. Charles should still be there this early, and visiting at Dudael would require purification rituals.

At the academy, Charles was currently in a perfectly normal class on cultural rituals, being bored silly by “Tea ceremonies through the ages”. Personally, Charles suspected that it was just an excuse for the minor god of tea who was teaching the class today to effectively take a day off! Wasn’t half an hour of sitting still and contemplating the essence of the tea enough?

Kiko had to agree with that! At this rate, the class might not actually DRINK the stuff for hours to come!

Charles spotted Kiko in a reflective surface and thought “Ok please PLEASE have an urgent message! – and was pleased and surprised when Kiko promptly waved him over. He bowed politely to the tea god and then slipped out via travel thaumaturgy, leaving a finely-crafted illusion to gently dissolve away in his place!

(Charles) “Hey Aikiko! What’s up! (Eagerly) Something important?”

(Kiko) “Uh… Charles, can you set up a really good privacy thingie?”

(Charles) “Oh, sure! Should we go someplace even more private? There’s never anyone in the artificing shops this time of day…”

(Kiko) “What, you mean Dudael? Don’t I need to put on a funny white robe and bathe for that?”

(Charles) “Oh, I was just thinking of down in the yards over there. They’re a good place to start looking for privacy… Is this personal privacy, or something bigger? Oh wait! Best not to say until we’re down there and more wards are up!”

Aikiko sighed. He had NO idea what she was going to ask him about did he?

(Kiko) “Uh, yeah, it’s big. Oops, you said not to say. Ha ha.”

(Charles) “Well, OK!”

He put up more wards – and then, since the Sidereals and several Lunars were wandering in and out all the time anyway, used the Amulet of Celestial Wings to pop them over to Dudael, and from there, behind it’s wards, ask if she could keep a secret…

(Charles) “Oh yeah! And how are Gri Fel and Terapishim doing! It’s almost be time for their test results to come out!”

(Kiko) “Well, yeah, I can keep a secret. Uh… actually, I was hoping you’d ask! Terapishim hasn’t been by for a while.”

(Charles) “I trust nothings happened to him! I’ll have to send someone to look!”

(Kiko) “Yeah, Gri Fel’s getting kinda worried.”

Had the competition gotten overly-rough? He’d thought that the Celestial Lions were keeping an eye on that sort of thing!

(Kiko) “I mean, he gets into my business sometimes, but he’s really fun at bars! So yeah, if you could check on him… now why’d you bring us here?”

(Charles) “Well, for more privacy! This is good, but not the best… The best is this way!”

He took them through a gate, and over to the Cone of Silence – where, not only were you sure of perfect privacy, but you could, if you wished, leave thoughts behind in the private archive, where no one else could get at them until you come back and put them back into your head again!

Besides, the place had a great view of Aden with a zoom function!

Kiko was wondering just where Charles was finding all these Manses…

(Kiko) “Okay!”

(Charles) “Anyway… what’s the really private part?”

(Kiko) “Uh… Lytek sent me a scroll. He got some new Exaltations in… and said you did it! So I guess what I want to know is… what the heck have you been doing lately, dude?” (looking out into Aden) “Is that a viking demon?”

She took a close look at her Roach Clip of Ineffable Toking.

(Charles) “Oh! Well I didn’t really! I just didn’t realize that they’d still be hanging around in Relkithian and waiting for a chance to find some humans again! I thought they’d have drifted off long ago!

(Kiko) “Relkithian? Where’s that?”

(Charles) “Oh, it’s… well, in another Creation the Dragon Kinds had warning of the Great Contagion, and spun off a pocket dimension to take refuge in! Without them to help slow the advance of the Balorean Crusade, that Creation was unmade – leaving only the Dragon King refuge! So I sent Rachel to hide there, and that apparently drew the Exaltations to hang around her, and they must have followed her home! Like lost puppies or something!”

(Kiko) “Whoa. No wonder that mage guy wasn’t able to send her a note. How’d you find another Creation?”

(Charles, cheerfully) “I made some manse-gates! They can go pretty much anywhere if you can figure out how to tune them!”

(Kiko) “Uh… how long did that take?”

(Charles) “Uhm… Well (the Arcosanti tests were public records after all)… most of a day!”

(Kiko) “Neat!”

It was also neat – and a bit frightening – that Charles could do that sort of thing so FAST.

(Charles) “Anyway… Maybe I should try to stay out of alternate creations for awhile! They come with all kinds of complications!”

(Kiko) “Yeah, it sounds like it! Have you been doing anything else? Fun or neat, I mean.”

(Charles) “Well…getting Aden here organized, and some terraforming, and the stargate projects, and some other things… And some accidents of course!”

Aden? Terraforming? What was Terraforming? Stargates? ACCIDENTS?)

(Kiko) “Accidents? And what’s an Aden and terraforming?”

(Charles) “Well… like the Kickaha – sort of material werewolf-elf-godling creatures! I wasn’t expecting them to turn into a species on me while I wasn’t looking!”

Actually it was worse than that… They could adopt new members through the manse, and had found or made a charm that let them – over the course of a few days of snuggling – share their own essence-patterns and regenerative abilities with a mortal to turn them into a Kickaha, and they could breed with each other to produce more Kickaha, and with humans to produce god-bloods if they didn’t opt to turn the human into another Kickaha first.

The teenagers – especially the males – were mostly taking the “snuggling” approach.

The later generations, lacking the direct support of Dun Shunkaha, weren’t quite as formidable as the the elite – but they were still pretty tough.

What? He was creating new forms of life!?

While Charles had continued to explain about the Kickaha, Kiko had realized what Charles meant when he said he was “organizing Aden.”

(Kiko) “Uh… uh oh. We’re not in Yu Shan anymore, are we?”

(Charles) “Hm? Oh, no! We’re in Aden! Much more private!”

(Kiko) “So, what is Aden?”

(Charles) “Well, it’s a world-body! That way I can have geomancy all my own! And it’s very handy to keep things in and for giving people a nice place to stay and for transport and for lots of other things!”

(Kiko) “Wait, WHAT!?”

Huh! That was the most sober he’d ever seen Kiko!

(Kiko) “So… (remembering discussions with Gri Fel) You’re a Primordial now?”

(Charles) “Maybe! But they’re supposed to be really old, so maybe not!”

(Kiko) “Uh… wow.”

(Charles) “I think you have to be older than the universe to be a primordial!”

(Kiko) “Yeah, to make it… D… do the Sidereals know?”

(Charles) “There’ve been a bunch wandering around her for awhile now! They seem to be arguing though… Of course, they’re Sidereals! They do that! And who knows? Maybe the new Exaltations will distract them! And the Terraforming is making barren planets earthlike, so the extinct species and things have somewhere to live!”

(Kiko) “Neat!… Wait, if you’re a Primordial, does that mean you have Circles?”

(Charles) “Well… Yes, those are around.”

(Kiko) “I want to meet one!”

(Charles) “Well, Elzeard is holding classes at the moment… We could pop over there!”

(Kiko) “Okay!”

No wonder Lytek was rattled! Whatever-it-was that he’d had in mind, it surely hadn’t been anything like THIS.

And there were four more potential quasi-primordials out there, up to who knew what, and all with the same childishness, willingness to try all sorts of insanity, and lack of appreciation for “consequences” or “long range planning” as Charles.

By the Infinite Wyld! Now she was rattled too!

The Chronicles of Heavenly Artifice Session LVI – The Exultant Avalanche

The Scarlet Empress (Doctor Who)

I really think some of the basic assumptions of this crossover are incompatible!

There were quite a few Sidereals – roughly a third of them, mostly in the Silver faction – who didn’t accept the “Primordial” theory – or one of it’s even more bizarre alternates. It wasn’t so much that the child didn’t seem to possess vast power – he obviously had the world-body, enormous reserves of essence and/or a monstrous replenishment rate, a soul-hierarchy, and several of the other attributes – but his behavior just didn’t fit.

OK, there was nothing in THEORY stopping a Primordial from being ridiculously generous, and unfailingly kind, and humble, and polite, and endlessly helpful – and a young one might not have access to higher-end charms or have it’s essence all the way up to the top yet – and the weird obsession with artificing and manses COULD be part of a Primordial Theme – but Primordials were Idiot-Savants. They were either impossibly good at things or downright terrible.

Their Jouten just didn’t show slow improvements in weapon training and music classes. Young or not, that simply was not how a Primordial functioned! Even if there should somehow be a Primordial of Childhood who DID learn like a normal child, why would he be so good at geomancy and artificing?

Sure, there was no ruling out some unique entity out of the Wyld, or a Primordial with exotic charms or something – there came a point where ANYTHING was possible – but it seemed pretty unlikely.

The raw power ruled out almost everything in creation short of the Incarnae and the Celestial Exalted – and the boy certainly didn’t act much like a Sidereal. A Lunar MIGHT be able to add a world-body to his or her form – but they usually possessed much broader abilities. That monomaniacal focus on a particular field – and incredible skill within it – practically screamed “Solar”! – at least if you were willing to accept that the boy had discovered some path of transcendence that even the first age had missed, and that it made a SINGLE solar so incredibly powerful – and that every Solar presumably had the same potential.

And that, somehow, a small boy had Exalted as one of the Heroes of the Dawn, and had found that path, and had used that power to… go to school. Could it ALL have something to do with being a child?

It was almost easier to suspect a new Incarnae – and there were some who were going for THAT theory (as well as one or two who were coming down on the side of some sort of Authchthonian Construct).

The ones who suspected “Solar”, however, were increasingly wanting to grab poor Lytek and shake him and demand to know “WHAT HAVE YOU DONE?!?! WHAT IN THE COSMOS HAVE YOU UNLEASHED IN THAT CHILD!?!?”

The only reason that some of the Sidereals hadn’t done it already was the shadow of the Usurpation. Otherwise the line would already have formed, with Viziers taking shifts.

Some of the hardliner Gold Sidereals wished the boy at least… channeled, no matter WHAT he was! The blasted Bronze Faction idiots had been responsible for nearly destroying the world, and for the millennia of ensuing disasters (and overwork!). They should not be getting a helping hand from ANYONE!

Some of the Sidereals – and a few gods – had reached a much simpler conclusion; the more research they did, the more blatantly obvious it became that the boy (whatever he might be) was hopelessly benign – and that the simplest way to start exploiting him was to just ask for things that could be used for their own purposes, preferably while presenting a benign front of their own and while keeping their opponents from doing the same thing.

Some Sidereals were still debating… The boy had the run of Yu-Shan. If he was a Primordial, that might be hideously dangerous. On the other hand… Gaia had had the run of the Yu-Shan for untold ages, and nothing untoward had happened. Would it even be SANE to try and kick him out? He’d been living there quietly – and unobtrusively helping – for years. He hadn’t been a participant in the Primordial Wars, and didn’t seem to have any relationship to the Yozis – and for all they really knew, most Primordials could have been fairly benign! Even on Earth he’d just gone to movies, donated to charity, done emergency rescue work, and recreated extinct species of cute fuzzy things.

That was bringing currently-unpopular theories about the true motives behind the creation of the Exalted and the Primordial War out of mothballs. The “Super Crack” theory was raising it’s ugly head again – and this time with some evidence to support it beyond the fact that Creation had hung together many times as long under the Primordials as it had under the Exalted. If Gaia hadn’t intervened to save the universe’s collective butt, the Scarlet Empress would have ended the world millennia ago. Even the HUMANS were doing a better job of running things in a lot of ways – and even the official histories said as much. Sure, the Unconquered Sun would never associate with anything unethical – but if perfect virtues meant being right all the time, the universe would still be in perfect shape as one unified world, rather than broken into so many pieces that even the highest gods were still counting.

Still, no one discussed such theories anywhere public, or even unwarded – at least not in Yu-Shan.

Of course, as far as most of the Primordials went… From what little anyone knew one had formed a river around creation that kept the Raksha away. One provided order and structure. One had been a lot like Ligier was now, and had apparently ruled well enough to run things without any great problems for eons. One was the motherly patron of seagoing races – most of which were just people. OK, a few – like the Black Boar That Twists The Skies – had been a bit of a pain just by their nature, but they didn’t seem to cause endless trouble just by being there. One sat around as a big forest, another sat in an ocean… So what? There wasn’t much on any specific offenses beyond “sometimes they (like every other essence user) broke things” and “they annoyed Autochthon by breaking his stuff” – when, of course, Autochthon ALSO broke their stuff even before making Exaltations by doing things like dissecting a bunch of Lintha…

In an undisclosed location the Greater Deiphages – and the force that lay behind them – were beginning to move. Someone was challenging an order of things that had persisted for millennia – and that could not be tolerated – especially not when, after so many ages, their plans were nearing the tipping point.

In the underworld, the Deathlords were also putting plans into action. The ability to build and repair basic manses, and to forge artifacts, with such speed was extraordinarily useful. The ability to create truly high-end manses, and possibly even gates, with such speed was invaluable. With that ability military forces could be created, enhanced, and sent anywhere with incredible speed. On Earth the Terrestrial Councils were hearing reports of a young thaumaturge possessed of an incredible set of manse-related talents – even of reaching other realities. With that power once again available, their secret dominance of Earth could be expanded to a myriad other worlds – and much that had been long-lost might be recovered.

Even at the local Museum of Natural History, many of the scientists were badly wanting to know what Charles was getting up to now.

Other entities were beginning to take notice as well.

Sadly, Charles himself still didn’t really realize that there COULD be any objection to making things all better – save, perhaps, for a few gods with speciality domains, whom he didn’t think there were all that many of.

Of course, there were…

  • Gods of species that had replaced extinct species.
  • All the people who didn’t want to forgive and forget
  • Gods of famine, torture, and pain.
  • Upset vengeful ghosts
  • The Death Gods in general given that Charles did rather want to abolish – or at least seriously revise – death.

Meanwhile, in blissful ignorance, Charles was reading through some notes from Hala on the most notable borderland interstellar nations. The poor ferretyr’s experiences notwithstanding, she recommend going through Tarvial.

(Hala) “Not that it matters once you hit the Wyld, though… time and space get fuzzy in Rakshastan. Tarvial just has the best overall anti-Wyld forces.”

(Charles) “Well… I don’t have a ship I think – but I should have several gates to Raksastan. I’ll see which one is closest to Tarvial!”

(Hala) “One of these days you’re going to have to show those to me.”

(Charles) “Uhm… The gates? Well, those are easy!”

Charles gladly showed her Hoenheim, and a couple of similar manses with other gates, and some of the worlds that they offered access to (which led to explaining the Last Refuge and the whole Alternate-Creation thing again). While he was there he opened the gate to the Last Refuge to check on Rachel and her family and to tell them that he’d be away for a bit – but that the hunt for her was over and that things had mostly been straightened out if they wanted to come out.

(Hala) “What IS this Manse? I sensed the power when I came in, but interdimensional overlays are rare.”

(Charles) “Hoenheim is one of the first manses I upgraded! I put in a dimensional nexus aspect, with gates to a lot of realities. I don’t really know how many are really a part of our universe and how many are in other universes though!”

(Hala) “I don’t recall a Manse like that in the records. Is this one of your grandpa’s places?”

(Charles) “He let me have it when I was seven! It’s in a wyld pocket and takes a lot of extra geomancy to power up to manifest the gate-network though!”

When Charles opened the gate it rippled wildly, as if some mighty force had passed through it, but when he probed after it, whatever-it-was was long gone. Huh! That had been fast! Oh well! If it was a potential problem it would doubtless turn up soon enough!

The Cartiers had been about ready to ask for a trip back anyway, and so were glad to see him!

(Rachel) “Wow! Who’s the strong lady?”

(Charles) “How was your stay? I bet there was a lot of interesting stuff to learn there!” (To Hala) “Oh, details? Well, this creation fell to the Balorian Crusade – but the Dragon Kings had already withdrawn to a pocket realm – which is all that’s left of this Creation!”

(Hala) “You’re Rachel Cartier… I would stay away from Yu Shan for somewhat longer if I were you. And Dragon Kings?”

(Rachel) “Oh, the Dragon Kings taught me a lot about Solar history… and I went exploring in the edges of the Wyld and the last traces of Creation while I was there! Look what I found!”

Rachel concentrated for a moment and molten orichalcum poured out of her hands and transformed into tiger claws.

(Charles) “Neat!”

Rachel shifted the orichalcum into a wrackstaff. It looked like she’d found something similar to Demien’s serpent-sting staff – but it became style weapons instead of merely being usable with any style… Hm… That looked like an upper-end artifact! (About Artifact-5, able to shift to any non-unique artifact weapon rated at three dots or less)

Meanwhile, Rachell’s mother Nadine, was watching for fey. Her father Howard was carrying much of the baggage, and Mitchell was sitting in the garden, watching the caretaker work.

(Charles, with slight exasperation) “Oh, not to worry! In general, they fey can’t do anything to you that you don’t want to have happen within five miles of Hoenheim! And there are a thousand or so guardians around…”

(Nadine) “Ah, that’s good… wait, a thousand of them? Your grandfather must be a rich man to have that many!”

(Charles) “Oh, most of them come with the Manse!”

(Nadine) “What a powerful place… well, we need to get home. Raymond must be worried… as is your father, Howard!”

(Howard) “What did you expect me to do? The artifact was more dangerous than Raymond thought, and the Sidereals would have found Rachel some time.”

Charles sighed and teleported them again, both so as to both leave few traces and so as to avoid showing them how to get into the pocket realm.

(Charles) “Oh, they still aren’t happy – but they know that it wasn’t Rachel’s fault at all!”

(Rachel) “Really? Do they know Kiko was involved? Should have taken her too.”

(Mitchell) “I don’t think Mom and Dad would have been able to stand her, though.”

(Charles) “Well, Kiko was disguised at the time – and she’s GOOD at disguising – and all she did was drag you away so that you didn’t kill Astrid! There never really was any blame attached to her… The only reason why anyone was looking for her was to find out where you’d gone, and that’s all over with now!”

Hala hadn’t wanted to stay in Hoenheim – honestly, all those gates (interesting as they were), and that weird power surge when Charles had opened one, and the power rippling through the place, made her a bit uncomfortable. The place practically screamed “reckless meddling!”.

As, of course, did the fact that Charles had apparently never even OPENED most of the gates! Even if that might be advisable with the Malfean ones…

Of course, she was also mildly uncomfortable in a suburban Atlanta home. It was clear that she doesn’t come to Earth very often…

(Nadine) “Ah, manners again. Who are you, ma’am?”

Charles started to do introductions!

Hala realized – rather abruptly – that he would almost certainly introduce her as a Lunar Exalt unless she did something.

She promptly covered his mouth.

(Hala) “I’m Helen, Charles’s nanny. I watch him while his grandfather is off on business. He’s a handful!”

(Nadine) “I’m sure.”

(Howard) “Well, I’d better get on the phone with Dad… you know how temperamental he gets, dear.”

(Charles) “Murmpph-Murmph!”

(Mitchell) “I’ll get the scrambler.”

(Hala, through the gesture-speech Charm) “Sorry, but I’m pretty sure that woman is Fellowship of Moonsilver and Jade! I can tell from the stance.”

(Charles via Thaumaturgic Telepathy) “But aren’t those friends of yours?”

(Hala) “Yeah, but there’s no need to broadcast that I’m a Lunar… and besides, once she realized I wasn’t in that group, she’d get suspicious.”

(Charles) “Oh. Factions again.”

(Hala, still silently) “Can I uncover your mouth now? I don’t like doing that any more than you like being muffled.”

Meanwhile, Mitchell and Howard had gone upstairs, and Nadine and Rachel were unpacking.

(Charles, also still silently) “Oh sure! You already introduced yourself anyway.”

(Nadine, turning around) “Hmm. About to say something he would regret?”

(Hala, removing her hand) “As I said, he is a handful!”

(Rachel) “Hey, anything you need, Charles? With this orb, I feel like I could take on anything.”

(Nadine) “Let’s not get ahead of ourselves, dear…”

(Charles) “Uhm… Not really I think! I’ve got a very long-range errand to run anyway; that’s why I stopped by to open the gate, my next chance would probably have been another month!”

(Rachel, seemingly a bit disappointed.) “Ah, that’s okay… tell Kiko I’m back, though! She owes me a race!”

As helpful as Rachel might be, her parents were worried enough without her heading off to the other end of the cosmos! No matter how much enthusiasm she had!

(Charles) “I’ll let her know!”

(Hala) “Well, Charles, now that we’ve retrieved your friends, we should head home… You have a lovely home, Mrs. Cartier.”

(Nadine) “Well, I would have preferred all white, but Howard insisted on some black. Have a good afternoon, and keep him out of trouble!”

And then an urgent message arrived…

(Lytek) “Charles, are you busy? You have to see this, it’s… I… I don’t know what to say.”

(Charles) “Oh dear! Now Lytek needs something… I’d better go see what! And since it’s urgent…”

Charles offered his arm to Righteous Hala, spun a record on the record player, stepped out on the carpet, drew on the energies of the wyld in a swirl of glittering motes that reduced the area to soft focus – and waltzed gently into the Cartier’s mirror and out the large mirror at the entryway of Lytek’s offices as the scene shifted old-fashioned-move style. The music continued to drift from the mirror for a few moments, but then faded – but for that interval the mirror reflected another pair entirely – a much older gentleman, dressed in the styles of the first age, and a delicate woman in the same fashions.

Rachel waved goodbye – and Nadine watched with some wonder… The boy… wasn’t using a charm, or sorcery there, or at least not directly. He was just… exerting a bit of basic thaumaturgy and augmenting it by tapping into the chaos that was the basic structure of reality. Everyone tapped into chaos a bit of course (it was, after all, the basis of stunting) – but only Raksha did it on anything like that scale! Had the child somehow learned Raksha techniques and used them to boost his thaumaturgy? Could he possibly just be… pretending that what he wanted to do was possible and using the power of chaos to get Creation itself to go along with gag and indulge him?

[It was simply an occult-based Wyld Stunt, boosted by Charles’s stunt pool to the Solar Circle Sorcery level to allow a quick trip to Yu-Shan. Charles was quite pleased to find that it worked properly though; he hadn’t tried many of those tricks yet!]

Hala blinked, especially when the older man showed up in the mirror…

(Hala) “Just as well. I need to speak with Lytek too.”

Lytek’s secretary blinked too – normally only the Maidens traveled by mirror! – and discreetly but hurriedly let Charles in. She’d only been informed that Lytek had sent to Earth for the boy a few minutes ago! Had the child just… waltzed his way straight from Earth to Yu-Shan? Who and WHAT was the boy?

Hala had to stay outside for the moment though.

(Charles) “Hello! What’s up?”

Lytek seemed quite startled – and simply opened up his cabinet to reveal a full set of Celestial Exaltations – albeit with no Nocturnal shards.

(Lytek) “I… Charles, do you have any idea about this?”

(Charles) “Hm! Extras!… now what… OH! They probably have memories of a horrible final war, and the destruction of the world attached don’t they?”

(Lytek) “Yes… you wouldn’t have anything to do with this, I hope?”

He reached into a sleeve and produced some extra shards. “I’m going to need another cabinet for all these, or refurbishing…”

(Charles) “Uhm… I think they’d be from a destroyed alternate creation! They must have been drawn to YOUR cabinet in place of the one they belonged in but which was long gone when I opened the gate for awhile… I hadn’t thought of that! I figured that – if they were still around – after thirty thousand years or more with no hosts and no creation they would have wandered off somewhere!… I’m sorry if that makes a problem. I think I could make some more room in the cabinet or arrange some better packing scheme though… Still, once they’re back in circulation, there shouldn’t be too many back at any one time!”

Lytek just stood there, staring into space. It took him a minute or two to recover.

(Lytek) “Charles, it’s all right, for now. You’re only a boy. But what am I going to tell the Sidereals when their numbers exceed a hundred . . . or for that matter, when one of the castes receives a twenty-first member? They’ll want to meet with me… and I don’t think a distance meeting will do for this! It’s not like the Lesser Exaltations…”

His aura of power diminished to nothingness, although he still appeared to be composed of light.

Oh dear! Poor Lytek must have been pretty traumatized by the Usurption!

Well… It would have been something like having one of your seven kids holding you prisoner while he/she murdered three of the others in front of you. That would have been pretty hard to get over!

Was there a god of psychotherapy? And how long was his or her waiting list?

(Charles) “Hrm… Well, it is my fault. I could try to explain! The Sidereal ones might be a little odd though… They’re linked to fate-strands, and those strands may not exist in this universe. For that matter, I don’t really know if the designs are quite the same on all of them either! The divergence might have gone back that far, and the final collapse just been the end consequence!”

(Lytek) “Th… thank you. It’s a good thing that most of them think you’re a Primordial. And I wouldn’t worry about the lack of strands. The Sidereal Exaltations were made strong enough to function without a Loom… though I will have to analyze these for eccentricities!”

He didn’t seem happy about that prospect. That was a little odd really; he was known for being one of the few gods who loved his work… Maybe he was just a little weirded out? After all, not only had were these exaltations from another Creation, but these carried memories of… another him, of the worst moments of his life, of the destruction of Yu-Shan – and might well hold visions of his own death as the tides of the Wyld poured through the gates, the Celestial Lions fell, and the gods and Incarnae were unmade. There would have been a brief rise of hope as the geomancy of the Jade Prison failed and – for brief, shining moments – the Solar Exalted rose once more in Yu-Shan as shards gathered to empower the mortals valiant enough to join the defense with the gods. Still, those final defenses would fail as newborn Solars and Lunars new and Old, and Sidereals fell one by one – and there were no more candidates among the small, and swiftly dwindling, mortal population to replace them. Perhaps the last of the Exalted and the surviving gods gathered had about Lytek himself, and the cabinet, and the last hope of renewal – only to be overwhelmed at last by the tides of chaos.

Then, with humanity extinct, eons of drifting, purposeless, seeking eternally for worthy humans to empower – and finding none.

That made it reasonable enough that – when several humans had reappeared after the long eons, the Shards had gathered about them – even if they were already Exalted, and ineligible. Where some humans had appeared, more might come.

And then a gate had once more opened – beckoning home, with Lytek to welcome them and to clear away the memory-detritus of failure and more humans – indeed, more potential worthy candidates across the cosmos – than had ever lived in their original world.

Small wonder that the magic of the gate had flickered at the passing of the Celestial Host!

(Charles) “I’d better be more cautious about alternate creations! (Seeing the unhappiness) I am sorry! I didn’t mean to complicate things!”

(Lytek) “Don’t worry, Charles. I’m thinking about other issues as well.”

(Charles) “Any I can help with?”

(Lytek) “Perhaps… if you do something for me, first. It will seem like an odd request, but you need the necessary information to understand the problem.”

(Charles) “OK!”

(Lytek) “I’d like you to monitor any Sidereals you frequently interact with for physical ailments the Exalted shouldn’t have: chronic pain, bouts of nausea, vertigo, and the like. Of course, by frequently, I mean at all. They’re in Yu Shan so little these days.”

(Charles) OK! And I might be able to help with that after a bit!

(Lytek, looking sad) “I hope so. If you could get one from each caste, that would be even better.”

(Charles) “Scans I presume?”

(Lytek) “If you could manage it. I would be happy with names.”

(Charles) “I’ll see what I can do!”

(Lytek) “Thank you, Charles. Was there anything you needed while you were here? I received a mysterious message telling me you were likely to be away for a while. Is that true?”

(Charles) “Just for a bit! I need to pick up some things at Creation’s Wyld Interface! But I can get back pretty quickly if I have too; the distance to Yu-Shan through Elsewhere is just the same regardless of where you are in Creation!”

(Lytek) “Ah, the Borderlands… well, do be careful.”

Lytek’s aura of power was gradually coming back – and he started touching Charles; the sudden arrival of new Exaltations had shocked him so much that he’d forgotten to do it earlier… Unfortunately for Charles, this meant that he was making up for lost time.

Charles, feeling quite apologetic for shocking him so, squirmed less than usual – although Lytek never seemed to notice anyway.

Lytek was satisfied with the state of Charles’s Exaltation – even if he could also feel the world-body in it. That was a weird sensation for him.

(Lytek) “You ought to let your grandfather know, as well. I believe he had journeyed there for something.”

(Charles) “OK! I suspect that – near the Wyld – some narrative or other will pull us together anyway!”

(Lytek) “Then I will get started on these Exaltations… oh yes, speaking of Exaltations, I spotted some new beings in yours! Could you tell me about them? The Essence pattern was rather unusual.”

Charles made VERY sure of the privacy protections.

(Charles) “Uhm… That’s probably the Kickaha. I’m not sure what’s up with them. They were part of the research that went into the upper-level types, but they started with material beings – some mortal volunteers actually, like the ones in Arcosanti – and turned out to be self-reproducing. I seem to have accidentally created a magical species there, a bit like the Lintha or the Jadefolk or the Dragon Kings.”

(Lytek) “That’s not unheard of-your predecessors in the First Age made several magical species as well. But yours seems equal in power to your Sentinels. Even the Lawgivers never dared to create such a powerful entity.”

(Charles) “It’s just a little less I think – but they’re very close! It was an accident though.”

Lytek’s aura fluttered again. Accident?! What have I done!?

(Charles) “They’re quite friendly though!”

(Lytek) “Well, yes… but most Exalts don’t create things that powerful by accident…”

(Charles) “Well, you never know what you’re going to get when you do research!”

(Lytek nodded knowingly.) “Of course. I’m sure as long as you monitor them and ensure they’re developing properly, they’ll be fine.”

That was an inadvertent word of comfort there! “Research = Unexpected Things Happen!”

Exalted – Jouten Formation

Cherry crashing into primordial Earth

World Bodies... and their Cosmic Snacks

Primordials are often assumed to be “nothing but their charms”. They – at least based on the Ebon Dragon’s writeup – have Essence 10, Willpower 10, 1000 Motes, a hundred or so health levels, and… Charms.

They also have Jouten – ranging from Gaia’s (rather approachable) Emerald Mother on through Malfeas’s colossal-to-infinite world-body which grows, twists, convulses, and pulverizes continent-sized areas.

Jouten too are often presumed to have “nothing but their charms”.

That’s a bit of a problem though. To use senses, you need some Perception. If you don’t have any… you have no senses. Sure, you could stunt some way to sense things – perhaps direct essence-sensing – but how will you know that you need to? No Intelligence? That means that you have no memory without a stunt – and no way to know that you might need to stunt or way to come up with any. A rating of “0″ is NOT the same as not having a rating at all. Babies and mice may have several attributes at zero – or possibly even at negative ratings. Parsley, flatworms, and oak trees, on the other hand, have many attributes with no ratings; they don’t get any rolls in those areas and don’t get stunts in those areas either.

Most smaller Jouten are presumed to be able to walk around, pick stuff up, carry on a conversation, and so on, without having to find a way to fit it into their First Excellency.

The world-bodies have a variety of physical properties – bizarre atmospheres, earthquakes, deadly toxins, and more. These may be built into some sort of charm – “Manifest World Body” or some such – but if so it’s a permanent thing, unique to each user. That’s fair enough; the world-bodies certainly are certainly each unique enough.

Of course, Primordials are still presumed to be Idiot-Savants, and to be quite incompetent in most areas outside their first excellency. Ergo, while they must have some sort of dice pools to function, they can’t be very big compared to the kind of pools that an Exalt – or possibly even a Mortal – can come up with.

Sadly, we don’t have any good examples of actual statistics or abilities for Jouten save for the writeup for the Ebon Dragon – which, by it’s very nature, is a hollow mockery who only steals or mimics other peoples abilities.

Thus the manifestation of a Jouten is presumably an effect of a high-essence charm – but there really aren’t any guidelines for them.

That’s a potential problem. If the characters talk to the Emerald Mother, it would be nice to have some idea as to whether or not her opinion on something outside her specialty is likely to be coherent.

Ergo, here are some charms…

Voice Of (Primordial): Jouten Of The First Circle

Cost: —; Mins: Essence 4; Type: Permanent

 Touch of (Primordial): Jouten Of The Second Circle

Cost: —; Mins: Essence 6; Type: Permanent

Dance of (Primordial): Jouten Of The Third Circle

Cost: —; Mins: Essence 8; Type: Permanent

  • Keywords: Stackable (A given Primordial/Yozi/Neverborn may have up to three first circle, two second circle, and one first circle Jouten at any given time).
  • Duration: Permanent
  • Prerequisites: Possession of a World-Body and a Soul Heirarchy. The First Circle Charm is a prerequisite for the Second Circle charm, and the Second Circle charm is a prerequisite for the Third Circle Charm.

These charms are rather straightforward: they create a more reasonably scaled Jouten for an entity that already possesses a World-Body. This requires one week/month/year for the Voice/Touch/Dance version and rather a lot of motes – although, given that much time, that doesn’t matter much.

Far more advantageously, each variant provides a base form. A Jouten possesses (or at least can draw on) the Primordial’s powers and motes – but can also use the powers of it’s base form where those are better or if it doesn’t need primordial-level power at the moment. Thus, if a Jouten possesses Strength 2 and Athletics 2, it can pick stuff up with a 4d pool without stunting or using any other special powers it may possess, or calling upon its First Excellency.

The basic Primordial Forms are normally built as Commoner (First Circle), Noble (Second Circle), and Unshaped (Third Circle) Raksha – although they, as primordial manifestations, have no trouble functioning normally in Creation; they’re immune to calcification, respire normally, and are perfectly impervious to having order forced upon them. They also gain a +2 on their base essence, reduce all damage from shaping combat by their (Essence/2), and have an extra sixteen health levels (four each -0, -1, -2, and -4). Such basic Jouten are little more than shells however – although, if they’re destroyed it will normally only require the appropriate period of time to rebuild them. Sadly, if they’re destroyed by another Primordial – a creature of equal reality – the charm must be repurchased to rebuild them; the original version is gone for good.

More powerful base forms are possible; there is a version of this charm-sequence which uses the abilities of one of the Primordials/Yozis First Circle/Second Circle/Third Circle demons as a base – but few Primordials or Yozi’s use this version. Unlike a direct creation, such entities have their own motivations and desires, they influence their creator since those motivations and desires become a direct part of the Primordials mind, they can call on the Primordials power even when the Primordial isn’t paying attention – and if one is destroyed (which can be accomplished as usual), it hurts one hell of a lot more. The destruction of such a powerful Jouten costs both the charm and a point of permanent will, which will need to be repurchased as usual. Worse, until that will IS repurchased, the Primordial will be down (33 per level of the slain Jouten) motes due to the imperfection in its being.

Gaia, Kimberry, and a few others have been known to use versions based on their favorite creatures – Humans, Lintha, Dragon Kings, and various behemoths – but these are essentially equivalent to the basic version. Such creations, based on creatures far too weak to bear the power of a Primordial for even an instant, are mere shells.

The Neverborn Variant – if it’s even possible for the Neverborn to focus past their eternal agony for long enough to use charms and deploy a Jouten – will probably be based on the various horrors of the underworld. Given the fragmented minds of the Netherborn, it’s also likely to be equivalent to the more powerful variant – and will give some structure, and the ability to seek relief, to the Neverborn. This will make them even more hideously dangerous.

The Chronicles of Heavenly Artifice Session LV – Wraiths, Wyldjumps, and Wanderers

Having seen the situation at Dun Shunkaha, Charles took a quick survey of a few of the other people, situations, and odd manses that were laying about… Yes, he sensed things that happened in Aden, but he only had so much attention to pay to things.

That was a little weird come to think of it. Could he make most of that unconscious like the kinesthetic feedback in a normal human body? Or perhaps delegate some of it?

Still, most things seemed to be going well… It really hadn’t been that long to start with, and the gates were reasonably well-hidden from hostile people. With plenty of resources and room, and a small population, there were few reasons for arguments outside of general human fractiousness. The worst dispute so far had been a local argument over whether they should expand the villages, more into some of the empty cities, or just ask.

The Baalgrogs had pointed them to the extra cities. Aden could handle a billion or two, and was set up for it. There was LOTS of room and magic in place to prevent explosive population growth and overcrowding.

Strange Manses included a spire on the western shore that emanated green light and hummed, a tree that seemed to be growing horizontally instead of vertically, and a ziggurat that appeared every morning and seemed to be inherently insubstantial.

Oh dear! What HAD he been trying to do there? Lets see… he vaguely recalled thinking about new lighting systems as an idle notion… Something about letting the light shine through elsewhere to exactly where it was wanted? And something to do with plant growth? Or was that another time entirely?

The tree… Hadn’t that been something Elzeard had mentioned? Something about deserts? The living-tree aqueduct notion? Or was it the shady banyan that made comfortable corridors across the desert and anchored sand dunes? And why as a manse?

And the immaterial one… Oh dear! He’d been thinking about his afterlife there! He probably had done something VERY odd! He hadn’t been meaning to start experiments like THAT for a little while yet! A tower designed to interface with the private heavens of those using the Dream of Heaven charm, or was it the cell phone tower for ghostly communications?

Well, he asked! The Guardians might have some idea of what he’d been up to!

Hm… According to the Guardians, the light spire seemed to be providing green light through Elsewhere. An examination of the links had revealed that demons avoided such illumination, no matter how much it was like home. The tree manse did seem to be equal parts water and wood, and produced lots of moisture… Was that the self-extending water-providing system?

As for the ziggurat… it did seem to be receiving transmissions from someplace charged with deathly Essence.

Deathly essence? His Dream of Heaven charm prevented real deaths, it didn’t involve any deathly essence… Oh dear! Had he been setting up to let people call deceased relatives on their cell phones? He couldn’t quite remember! He’d been very sleepy indeed that time!

Well, maybe it was the cell phone setup. He’d just have to take a look!

It was indeed an insubstantial ziggurat, made of obsidian and basalt. It had four entryways, one per side, at the top of sets of stairs. Antennae and communications towers protruded from every layer… Humans from ancestor worshiping cultures were already gathering, and setting up small refreshment stands, merchant stalls, and the like.

Well, no one had popped out yelling “Nooooo!” anyway…

Might as well take a peak inside!

Inside, the Manse was a bit cooler and darker than the rest of Aden – darker than even the Baalgrogs’ fleet of longships, which carried around their own private pools of shadow to be gloomy in. The necromantic energy was palpable, but controlled. It seemed to concentrate mostly around the smoky gray crystals in the interior. People were gathering around them and touching them. Occasionally someone would produce a small paper object, such as a nice suit or a car, and touch it to a crystal. The object then vanished.

Ah! The underworld-supplying function… Lightening up life there a bit with boosted grave-good supplies and a relay system for requests! Did the place store the memories of people who pass on to Lethe for them? That had been another of his ideas…

Hm! It would indeed perform that function, as long as there was a link – such as an item important to the deceased or a spell or something – in the place when a soul entered lethe – or, for that matter, was lost to oblivion. Huh. Which was more important? The Hun, the Po, the Memories… What was identity anyway?

What’s this? There were a bunch of people standing around one crystal, looking confused. From the conversation, a dead individual was attempting to make contact, but no one understood a word of the message.

Well, it definitely wasn’t an earthly language… Charles tried telepathy thaumaturgy!

(Ghost) “Finally, a thaumaturge! I was getting worried.”

(Charles) “Allo! What’s up? I thought things were generally fairly stable on that end…”

(Ghost) “Where am I? I was bringing a cargo shipment to Reinya’s World, and the next thing I know, I wake up and my ship’s buried in several teliks of this white stuff. I’m not sure how I got out, but here I am on the surface of the stuff.”

(Charles) “Hrm. Well, I’m sorry to have to tell you that you’re almost certainly dead – unless your route took you through the realms of the dead to begin with. Lets see… This location should allow ghosts to interact normally; shall I try to summon you?”

(Ghost) “Dead… dammit. My boss will not be pleased. You’re… not going to make me soulsteel, are you?”

(Charles) “That’s a horrible thing to say! It’s very hard to let people out of soulsteel!”

Hmm… Telik… a measure used in certain parts of space the Sidereals suspect were part of old Creation’s southeast.

(Ghost) “Okay, okay… definitely not going to make me soulsteel then. Boss said it was wise to ask in case I died. Go ahead.”

Charles went ahead and summoned him.

(Charles) “Allo there! Here! have a charm for English!”

The ghost looked like a cross between a satyr and a ferret.

(Ghost) “Hey, thanks! English, huh… how the hell did I get that close to Earth? That’s light years away from where I was heading.”

(Charles) “Oh, the tower here was designed to communicate with the dead I think – and it’s powerful enough to have quite a range… I’ll have to look into it; I was kind of sleepy when I created it, and a lot of the details escape me at the moment!”

(Ghost) “Wait, what? But you’re just a little-never mind. Anyway, this isn’t good! The boss worked really hard on that ship…”

(Charles, with interest) “What was it supposed to do?”

(Ghost) “Well… he’s been working on it with some of his buddies. He thinks the little folks deserve some protection on Wyldjumps, so he put in some anti-Raksha baffles and stuff and sent me on a test haul. I got through the jump in one piece. How’d I die, though?”

The ghost placed a paw to his chin.

Huh. Wyldjumps… more or less the Lunar form of interstellar travel. That WAS quite a range! They didn’t really have many Raksha troubles at this end of the universe!

(Charles) “You live near the Wyld then?”

(Ghost) “On the Tarvial end. Not sure if you’ve heard of it.”

Hm! That would place him more or less on that empire’s frontier. Still really quite near the serious wyld! The opposite end of the universe! And this fellow had the looks of a migrant from further out about him.

(Charles) “Ah. Well, at the moment you’re in a pocket-realm in Elsewhere, but we’re currently mostly linked with the Core of Creation; range doesn’t mean much when elsewhere is involved!”

(Ghost) “Think this is the closest I’ve been to Earth, then… Got anything to jog the memory? I’ve got some serious gaps here.”

(Charles, cheerily) “Hm… I suppose I can try!”

His telepathic probe ran into a charm that was blocking off the ghosts memories of his death. It was full of necrotic Essence. The source wasn’t quite at the elder Essence level, but it was pretty close. Still, it wasn’t being actively supported – and he had far more than enough thaumaturgic power to counter it easily enough!

Conveniently enough, peeking was a part of opening up those memories anyway.

Hm… The satyr-ferret had been in a well-used cockpit, going through the rainbow-colored tunnel of Essence that defined the Lunar “Wyldjump” interstellar travel charm… He’d emerged on the outskirts of a well-settled star system, with more than enough starship activity to qualify it as a trading hub. He’d been hailed by the system defense stations – and then, suddenly, black tendrils had grabbed his ship and drawn it out into the cold darkness of space. He’d frantically tried to pull away – but he’d felt a touch on his neck – and died. His new and confused ghost hadn’t been able to do anything but watch helplessly as a figure in a black void suit searched his void suit and grabbed a key from it. That individual hadthen opened up the door in the cockpit’s rear, gone into the holds – and come out a few minutes later with a package. It then activated various ship’s systems and used some other interstellar travel charm, opening up a way through inky, howling blackness – a path which had emerged at Earth. The new ghost had vociferously protested the entire trip, albeit to no effect. The figure in black had then pointed the ship towards the Earth, apparently aiming towards antarctica or the south pole, and programmed in a crash landing before teleporting away.

Huh. A serious deathknight could probably silence the ghost more effectively. The South pole… Wasn’t one of the major chaos zones there?

(Charles) “Anyone in particular you should tell about this?”

(Ghost) “Well, the boss definitely needs to know! Calls himself Undying Steer, but I’m pretty sure that’s an alias.”

(Charles) “Oh, it usually is! Hm… I have Righteous Hala’s number…”

He called her. He had to talk to her anyway!

(Hala) “Ah, it’s you, Charles. Something you need?”

(Charles) “Well, a couple of things! I’m talking to a new ghost from Tarvial who was running an errand for someone calling himself “Undying Steer” and got killed by someone who jumped the ship to earth through somewhere really nasty and needs to report now that I’ve broken the memory-block on him! Secondarily, I was going to run an errand out to the Wyld Regions, and I was wondering if you had any advice about it?”

(Hala) “Okay… that’s not good. I’ll try to find somebody capable of interstellar messaging for him. And what kind of errand?”

(Charles) “Courier trip of some sort. Should I put him on?”

(Hala) “Yeah, let me talk to him.”

Charles handed over the phone and they talked for a bit. When he handed it back he looked relieved, but a bit worried.

(Hala) “Some of my friends aren’t going to be happy about that one. The Convention of the Poles might have sent somebody to grab the ship by now, but I wouldn’t count on it. I’ll send my people down to investigate. His body needs to go back home… and I’d rather not have mortal researchers find the ship.”

Charles produced a small pamphlet – “Things to do when you notice that you are dead” and handed it to the ghost, who looked at him oddly, but read it.

(Charles) “And you’re welcome to stay for awhile if you want! There’s plenty of room here; ghost apartments don’t take up much space…

(Ghost) “Since it looks like I’ll be here for a while, sure!”

(Charles, to Hala) “Well, he can stay here for awhile. I don’t know about ships – but I do have to head out that way for awhile anyway!”

(Hala) “Yeah, I was about to ask about your errand. If you just need exotic ingredients, I know a guy who can shape some for you.”

(Charles) “Oh, it’s to retrieve some stuff for Gaia!”

(Hala) “Gaia!?”

While meetings with Gaia when she’s manifesting an avatar were not unheard of – sometimes she just liked to get out and meet people, or fiddle around with some creatures, or give evolution a little push – she usually didn’t meet with kids!

(Hala) “What kind of stuff?”

(Charles, doubtfully) “Maybe I shouldn’t go into that on a cell phone?”

(Hala) “Yeah… wow… I think I’d better come to where you are.”

This could be rather important! While Gaia occasionally intervened, she didn’t usually NEED anything! Gaia’s last major intervention that she’d needed something for had been… the Reshaping!

(Charles) “The gates are mostly around the Orrery at the moment!”

Hal turned up shortly. She’d gotten a quiet and discreet teleport through a friend, and had it set a good distance from the gate, and taken multiple forms on the way in, aside.)

(Charles) “Allo! Oh, and welcome to the Wraith Ziggarut!”

(Hala) “I don’t think this was here last time… but never mind for now! I’m sure you’ve got somewhere private set up.”

(Charles) “Oh, lots of places! Unless Zool is up top… but there should be plenty of private places around.”

He reinforced the privacy wards, and had some of his aides – there always seemed to be a few of the Guardians subordinates and Inukami hanging about these days for some reason – scout around… It seemed to be all clear for the moment – so he took them to the privacy manse… It had a bunch of tweaks to provide a perfect privacy effect, but was a silent witness so that someone else always knew things to keep them out of the library of secrets…

Hala sighed. Was the boy trying to have a specialty manse for EVERYTHING?

(Hala) “OK, I’m still a little incredulous. Gaia wanted you to get something for her? I can understand you finding her-she sometimes likes to watch and interact with the life around her.”

(Charles, looking a bit embarrassed) “Well… it’s one of those mouse-rat-cat-dog-tiger things… (in a rush) I wanted to put some gods back to work, and for that I needed to restore their domains, and for that I needed some planets, and they needed fixing up, and then I’d need some manses to make permanent gates, and those needed security, and will also link the planetary dragon lines into Yu-Shan and restore the old power levels, but a lot of manses in Yu-Shan seem to be broken, and some are damaged but stable, and powering things up again might cause a lot of explosions and geomantic disasters, so I need to fix all of them up, and doing that in any reasonable time will require attuning to them all at once, and for that I’ll need to use an awful lot of Wyld energy, and to keep things from getting out of control I need to have some help stabilizing the dragon lines in Yu-Shan, so I asked Gaia, and she said that she needed to have a tool Autochthon left, and that one of her Deva’s near the edge of creation had it, but would see me coming, and gave me a message from or about Gramps for her…”

(Hala) “Okay… take a breath there… Now tell me how you were going to do the stuff that led you to Gaia.”

(Charles) “Oh. Well, there are lots of barren planets, and some of the Guardians can fix them up with a few spells, and recreating extinct species is pretty easy. So that part is easy. Geographic features can be shaped and named readily, and having a few mortals accept the maps and names will work for most location gods and such. Manses are easy too, so I designed some to function as indestructible Yu-Shan gates to provide the links and bind the dragon line networks together. Fixing the manses… Well, I can normally only make a few at a time regenerate themselves, but if I use wyld energies I can boost that temporarily!”

(Hala) “So I guess you haven’t bounced this off the Department of Celestial Concerns or the Planning Group yet.”

(Charles, a bit tentatively) “I thought it would be better as a surprise. It’s much better for fixing things to be a pleasant surprise than it is to try to get permission. That will take centuries!

(Hala) “Not that I would mind fewer unemployed gods or more fertile planets, but both those groups could make a lot of trouble for you . . . and I don’t think they’ll appreciate you going over their heads. Although – what with the shell game you’re running – you might have a chance arguing with them.”

(Charles) “Well, the planets are mostly done, and the manses, and some other things… and Gaia likes it. I suppose I could just point out that she said it was fine… And curing up most of the deiphages and getting all the gods back to work would probably make most of Yu-Shan happy!”

(Hala) “Hey, I agree with that. Maybe you could talk one of her representatives into giving you a writ after this. It’d go a long way.”

(Charles) “Well maybe! And just running the errand will get things set up without necessarily keeping me from getting permission if it seems necessary.”

(Hala, nodding) “So… you’re heading off to the border to do this. You’re pretty well-protected against shaping, but Raksha aren’t the only threats out there. Pirates, Autocthonians, Abyssals… and you have to get out there in the first place. So what were you thinking of doing about that?”

(Charles) “Well… I have a direct gate or two, and I could just make a manse with one. There are some tests on the Stargate projects running now; but I’m not sure if they’re stable yet – but I could always wait a few days. I hope I can avoid meeting Abyssals (quite sadly);, it didn’t work out at all well last time. Pirates… well, they might be fun really, and I think I can probably make them stop anything naughty. Autochthonians… Well, they’ve got to be spread pretty thin, and I can always teleport!”

(Hala) “Ah, the naivete-wait, ABYSSALS? You met Abyssals? Tell me about that RIGHT NOW.”

That was definitely a “Mom” voice there!

(Charles) “Uhm… I was fixing a manse in South America with another thaumaturge, and three of them showed up to try and break it and blow up Brasilia. But… well, I powered the manse up to try and stop and catch them, but I overdid it and I couldn’t keep them from dying before I could get them out… At least I got their exaltations contained until Lytek could have them picked up, but he hasn’t been able to fix them yet. (rather distressedly) It went ALL WRONG!

Hala looked at Charles, dumbfounded. He’d been worried about the ABYSSALS?

(Hala) “It’s okay, Charles… you survived. I think many Exalts wouldn’t have. And what do you mean fix?”

(Charles) “Oh! Abyssal Exaltations are Corrupted Solar Exaltations; it’s fairly obvious when you examine one… But the changeover seems to be really hard to work on an Exaltation that isn’t in a host; a soul-interaction may be required.”

(Hala) “That explains some things, then… Still, you shouldn’t have exposed yourself like that!”

(Charles) “Well, outrunning an exploding manse is kind of hard… But I’ve got a lot more backup to call on now!”

(Hala) “Yeah, your own herd of souls. Still, I’ll be keeping an eye on you!”

(Charles) “OK!”

Hala sighed. She would have liked to accompany the boy. He was grotesquely powerful, and might be able to withstand a pretty horrific assault – but she would bet that he could be kidnaped by anyone who asked him for help and led him off. If there was actually something to fix at the destination he might not ever notice that he’d been abducted! On the other hand… She had far FAR too much to do in Yu-Shan at the moment!

There was another way though.

Scrooge's third visitor, from Charles Dickens:...

But every day is Christmas Day!

Abyssals, run, for Luna’s sake!”

She did not even want to THINK about what would happen if they somehow made her mate a Neverborn! He might not be a “true” Primordial – but whatever path of transcendence he was on, it might just be close enough! It was hard to say where the exact boundary was anyway! At least he was still MOSTLY solar; the bond affirmed that!

Still… he did seem to be more resourceful than she’d dreamed. Three Abyssals would stymie even an experienced Lunar. Sure, a Full Moon could probably take one or two out, but they tended to run out of Essence fast.

If Hala had known about Devil Tigers she would be a lot more worried about that. She might have seen some in the Wyld and mistaken them for Primordials – but they weren’t exactly familiar…

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