Nightmare is Terror’s alternate – and more-or-less-original – form. He’s a high-powered vigilante superhero/supervillain in his own right. Secondarily, I think I like the overall design well enough to recycle it now that Terror and company have been relegated to occasional bit parts in the ongoing campaign.
| Value |
Characteristic |
Points |
| 13 |
STR |
3 |
| 23/41 |
DEX |
39 |
| 23 |
CON |
26 |
| 10 |
BODY |
0 |
| 13 |
INT |
3 |
| 15 |
EGO |
10 |
| 20 |
PRE |
10 |
| 8 |
COM |
-1 |
| 3 |
PD |
0 |
| 5 |
ED |
0 |
| 6 |
SPD |
9 |
| 8 |
REC |
0 |
| 20 |
END |
-13 |
| 29 |
STUN |
0 |
| |
Total |
86 |
| Points |
Powers |
END |
| 18 |
Multipower (60-pt reserve); Chi Powers Only (-.5), Powers may not exceed 30 active points (-.5), Requires Jitsu skill roll to use (-.5), Side Effects (Drains 2d6 Each Endurance and Stun, -.5), Gestures (-.25). |
|
| u-1 |
Superleap (+17″, 20″, NC: 80″); Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 152; Reduced END: Zero, +½ |
0 |
| u-1 |
Shape Shift: Human Forms (Limited Group); Reduced END: Zero, +½ |
0 |
| u-1 |
10″ Flight (NC: 40″); Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 89; Reduced END: Half, +¼ |
1 |
| u-1 |
6d6 Mental Illusions |
3 |
| u-1 |
Spatial Awareness |
|
| u-1 |
Darkness (Hearing, Sight, 2″ radius); Range: 150 |
3 |
| u-1 |
Running (+10″, 16″, NC: 32″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 45; Reduced END: Zero, +½ |
0 |
| u-1 |
Images (Normal Sight, 8″ radius); Range: 100; Observer PER Penalty: 0, +0; Reduced END: Half, +¼ |
1 |
| u-1 |
2d6 Aid: All Damaged Attributes (Fade/turn, Max. 12); Range: 0; Affects: All Powers of Special Effect, +2 |
3 |
| |
|
|
| 18 |
Elemental Control: Chi Powers (27-pt reserve); C’hi Powers Only (-.5), |
|
| a-19 |
Modified Characteristic: STR; Affects Solid: +2; Area Effect (Radius): 20″ radius, +1; Selective Target: +¼; Reduced END: Zero, +½; Increased Area: ×4, +½ |
|
| b-22 |
Desolidification; Reduced END: Zero, +½ |
0 |
| c-18 |
Armor (18 PD/18 ED) |
|
| d-18 |
+18 DEX |
|
| |
|
|
| 2 |
Elemental Control: Taoist Immortal (5-pt reserve); Immortality Powers Only (-.75), Must meditate daily and maintain “natural” dietary regimen to maintain (-.25). |
|
| a-12 |
Life Support (total) |
|
| b-2 |
Immortality |
|
| c-2 |
Regeneration (1 BODY/Turn); Regenerate: Standard, +0 |
|
| d-2 |
Mental Defense (13 pts); Add to Total |
|
| e-2 |
Power Defense (10 pts) |
|
| 144 |
Total Powers |
|
| Points |
Skills, Talents, Perks |
Roll |
| 40 |
+10 DC for Martial Attacks |
|
| 4 |
Killing Strike (OCV -2, DCV +0, 3d6 HKA) |
|
| 3 |
Martial Grab (OCV -1, DCV -1, STR 73) |
|
| 4 |
Martial Escape (OCV +0, DCV +0, STR 78) |
|
| 4 |
Nerve Strike (OCV -1, DCV +1, 7d6 NND) |
|
| 4 |
Fast Strike (OCV +2, DCV +0, 14½d6) |
|
| 4 |
Martial Block (OCV +2, DCV +2) |
|
| 4 |
Fatiguing Strike: Endurance Drain (OCV +0, DCV +0, 12d6); Phase: ½; Damage Type: Dice; Extra DC: -1 |
|
| |
|
|
| 3 |
Stealth |
17- |
| 3 |
Acrobatics |
17- |
| 7 |
Jitsu Mastery |
19- |
| 2 |
(Archaic) Japanese (Fluent Conv.); Literacy: Standard, 0 |
|
| 2 |
(Archaic) Mandarin (Fluent Conv.); Literacy: Standard, 0 |
|
| 2 |
Knowledge: Asian History |
11- |
| 3 |
Security Systems |
12- |
| 3 |
Electronics |
11- |
| 3 |
Politics |
14- |
| 95 |
Total Skills, Talents, Perks |
|
| 125+ |
Disadvantages |
| 20 |
Code Against Killing (Common, Total) |
| 20 |
Paranoid (Very Common, Strong) |
| 10 |
Enjoys Frightening People (Common, Moderate) |
| 10 |
Attracts would-be students (Common, Moderate) |
| 15 |
Secret Identity |
| 10 |
Distinctive Features (Oriental martial arts master); Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0 |
| 20 |
Hunted: Nemesis (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 20 |
Hunted: Tetsoro Clan (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 10 |
Hunted: Ripper (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 15 |
Susceptibility: Being Teleported (2d6 BODY/Turn); Condition: Uncommon, +5 |
| 10 |
Vulnerability: The attacks of Fear (2× STUN and BODY); Attack: Uncommon, +5; This is really rare: -1 |
| 10 |
Enraged: When superheroes go berserk (11-, 11-); Circumstances: Common, +10 |
| 10 |
Accidental Change to Terror when Frustrated (11-) |
| 5 |
Rivalry: Other martial artists; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0 |
| 15 |
3d6 Unluck |
| 200 |
Total Disadvantages |
| COSTS: |
Char. |
|
Powers |
|
Total |
Total |
|
Disadv. |
|
Base |
| |
86 |
+ |
239 |
= |
325 |
325 |
= |
200 |
+ |
125 |
| OCV |
DCV |
ECV |
Mental Def. |
PD/rPD |
ED/rED |
Phases |
| 14 |
14 |
5 |
13 |
21/18 |
23/18 |
2, 4, 6, 8, 10, 12 |
Story: The alternate form of Terror (QV). While not as strongly affected by Fear’s transformation powers as The Metal Fury – now Terror – since he was the inactive form at the time, Nightmare has still changed a good deal from the philosophical taoist of past centuries.
Height: 148cm (4’10″), Weight: 42kg (92 lbs), Sex: Male, Age: 760, Race: Japanese Human
Appearance: “Nightmare” is a slender japanese gentleman of indeterminate age, and normally dresses in black suits with a small red abstract Mon on the breast.
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