Flenser is – or was – one of the few seriously psychotic supervillains to be found running about in the Emergence Campaign. Most of them are either saner than this or in jail – but Flenser was pretty difficult to catch. Given his ability to create his own super-powered minions, he found it easy to found his own supervillanigroup – the Ten Demons – and later added in a genuine warrior-demon (most commonly known as Afreet) after he recruited a competent mystic or two. Flenser was eventually hurled into the depths of hell when the Old Mandate interrupted an attempt to re-summon the recently-banished Afreet.
Flenser was – originally – loosely based on a random character rolled up in the original Marvel Super Heroes system. Even for champions players, that’s a pretty useful game to have access to (and is now available for download in various places online). Stuck for inspiration? A few random die rolls will almost certainly provide some.
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Flenser
| Value | Characteristic | Points |
| 28 | STR | 18 |
| 24 | DEX | 42 |
| 48 | CON | 76 |
| 15 | BODY | 10 |
| 13 | INT | 3 |
| 11 | EGO | 2 |
| 25 | PRE | 15 |
| 12 | COM | 1 |
| 30 | PD | 24 |
| 30 | ED | 20 |
| 6 | SPD | 26 |
| 16 | REC | 0 |
| 20 | END | -38 |
| 53 | STUN | 0 |
| Total | 199 |
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| Points | Powers | END |
| 41 | Multipower (124-pt reserve); Protoplasmic Control Powers Only (-.5), No Range (-.5), Does not work against non-protoplasmic beings (-1). | |
| u-4 | 3d6 Major Transform; The Sculptors Touch (Major, Limited Class); Range: 0; Cumulative: +½; Reduced END: Zero, +½; Active Points: 124; Armor Piercing: 1, +½ | 0 |
| u-3 | 1d6 Transform (Major, Limited Class); Range: 0; Cumulative: +½; Reduced END: Zero, +1; Autofire: 10 shots, ¾; Continuous: +1; Active Points: 101; Affects Desolidified: +½; Penetrating: +½; Area Effect (Radius): 3″ radius, +1; Selective Target: +¼ | 0 |
| u-3 | 2d6 Major Transform; Formless Aura (Major, Limited Class); Range: 0; Cumulative: +½; Damage Shield: +½; Reduced END: Zero, +½; Uncontrolled: +½; Active Points: 97 | 0 |
| u-2 | 1d6 Major Transform; Shaping Wave (Major, Limited Class); Range: 0; Reduced END: Zero, +1; Autofire: 5 shots, ½; Area Effect (Radius): 8″ radius, +1; Selective Target: +¼; Increased Area: ×4, +½; Cumulative: +½; Active Points: 75 | 0 |
| u-4 | 6d6 Killing Attack; Biodisruption; Range: 0; Reduced END: Half, +¼; Active Points: 112 | 4 |
| u-4 | 3d6 Entangle; Neural Paralysis (DEF 3); Range: 0; Based on EGO Combat Value: vs. ECV, +1; Area Effect (Radius): 9″ radius, +1; Reduced END: Zero, +½; Affects Desolidified: +½; Active Points: 120 | 0 |
| u-4 | 3d6 Drain; All Attributes (Return/5 min.); Range: 0; Affects: All Powers of Special Effect, +2; Active Points: 120; Reduced END: Zero, +½ | 0 |
| u-4 | 3d6 Drain; Any one attribute or physical power (Return/season); Range: 0; Active Points: 112; Reduced END: Zero, +½; Affects: Single Power of Special Effect, +¼ | 0 |
| u-4 | 6d6 Drain; Any one attribute or physical power. (Return/min.); Range: 0; Affects: Single Power of Special Effect, +¼; Reduced END: Zero, +½; Active Points: 120 | 0 |
| u-2 | Desolidification; Reduced END: Zero, +½; Cannot Move through Solid Objects: -½ | 0 |
| u-4 | 3d6 Aid; Power Imbuement (Fade/year, Max. 30); Range: 0; Active Points: 121; Reduced END: Zero, +½; Affects: All Powers of Special Effect, +2; Flenser can restructure people’s bodies to add armor, claws, venoms, fangs, extra muscle mass, etc. While he’s restricted to purely physical abilities, this can be formidable… | 0 |
| u-2 | Running (+24″, 30″, NC: 60″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 107; Reduced END: Zero, +½; Active Points: 72 | 0 |
| u-1 | Swimming (+22″, 24″, NC: 48″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 98; Active Points: 33; Reduced END: Zero, +½ | 0 |
| u-2 | 12d6 Mind Control (Neural Modification); Communication: Telepathic, +¼; Reduced END: Zero, +½; Active Points: 120; Difficult to Dispel: ×2, +¼; Extra Time: 5 min., -2 | 0 |
| u-4 | 12d6 Healing; Reduced END: Zero, +½; Ranged: +½ | 0 |
| u-3 | Darkness (Neural Disruption) (Spatial Awareness, Sight, Hearing, 4″ radius); Range: 0; Reduced END: Zero, +½; Personal Immunity: +¼; Active Points: 105 | 0 |
| u-2 | Interrogation | 43- |
| u-2 | Paramedic | 41- |
| — | ||
| 7 | Elemental Control; Protoplasmic Form (15-pt reserve); Always On: -½; Visible: -¼; Side Effects; Any form of normal social interaction is impossible.: 30/Half, -½; “Side Effects” are Mind Control; Sees people as insignificant animals, cannot be angered or excited, cannot push powers, | |
| a-7 | Shape Shift (Limited Group); Reduced END: Zero, +½; Always On: -½; Visible: -¼; Side Effects; Any form of normal social interaction is impossible.: 30/Half, -½ | 0 |
| b-7 | Damage Reduction (Physical, 50% Resistant); Always On: -½; Visible: -¼; Side Effects; Any form of normal social interaction is impossible.: 30/Half, -½ | |
| c-7 | Damage Reduction (Energy, 50% Resistant); Always On: -½; Visible: -¼; Side Effects; Any form of normal social interaction is impossible.: 30/Half, -½ | |
| d-13 | Stretching (6″, NC: 12); Non-Combat Multiplier: ×2, +0; Reduced END: Zero, +½; Always On: -½; Visible: -¼; Side Effects; Any form of normal social interaction is impossible.: 30/Half, -½ | 0 |
| e-7 | Life Support (total); Always On: -½; Visible: -¼; Side Effects; Any form of normal social interaction is impossible.: 30/Half, -½ | |
| f-7 | Regeneration (3 BODY/Turn); Regenerate: Standard, +0; Always On: -½; Visible: -¼; Side Effects; Any form of normal social interaction is impossible.: 30/Half, -½ | |
| g-7 | Damage Resistance (30 PD/30 ED); Always On: -½; Visible: -¼; Side Effects; Any form of normal social interaction is impossible.: 30/Half, -½ | |
| h-4 | Clairsentience (Normal Sight); See: Present, +0; Dimensions: Current, +0; Range: 100″; Reduced END: Zero, +½; OAF; Protoplasmic Tendril: -1; Maximum range limited by stretching, must be able to get a tendril into area to be viewed.: -1; Always On: -½; Visible: -¼; Side Effects; Any form of normal social interaction is impossible.: 30/Half, -½ | 0 |
| i-7 | Mental Defense (32 pts); Add to Total; Always On: -½; Visible: -¼; Side Effects; Any form of normal social interaction is impossible.: 30/Half, -½ | |
| — | ||
| 5 | Power Defense (5 pts) | |
| 5 | Lack of Weakness (-5 to Roll) | |
| 5 | Extra Limbs; Protoplasmic Tendrils (12); Number: 12 | |
| 12 | Enhanced Perception (all) (+4 to PER) | |
| 12 | Spatial Awareness; Senses protoplasm only: -1 | |
| 5 | Flash Defense (Sight, 5 pts) | |
| 212 | Total Powers |
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| Points | Skills, Talents, Perks | Roll |
| 25 | +5 level w/Multipower | |
| 21 | +4 level w/All Combat; Defensive Only: -½ | |
| 3 | Professional Skill; Medicine | 12- |
| 49 | Total Skills, Talents, Perks |
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| 125+ | Disadvantages |
| 20 | Hunted; The Protectors (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 15 | Hunted; Local Superheroes (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 15 | Hunted; Police (11-); Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 25 | Raving Psychopath (Very Common, Total) |
| 15 | Overconfidence (Very Common, Moderate) |
| 10 | Sadist (Common, Moderate) |
| 20 | Phys. Lim.; Unstable Form. Revealing, disrupts social interactions. (All the Time, Greatly) |
| 10 | Phys. Lim; Unable to comprehend why people get upset when he treats them as toys. (Frequently, Slightly) |
| 20 | Vulnerability; Fire (1½× STUN and BODY); Attack: Common, +10 |
| 20 | Vulnerability; Area-Effect Attacks (1½× STUN and BODY); Attack: Common, +10 |
| 10 | Public Identity |
| 20 | Reputation; Psychopathic Torturer (14-, Extreme) |
| 15 | Accidental Change; To protoplasmic mass under stress. (11-) |
| 15 | Distinctive Features; Protoplasmic Tendrils; Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5 |
| 15 | 3d6 Unluck |
| 90 | Villain Bonus |
| 335 | Total Disadvantages |
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| COSTS: | Char. | Powers | Total | Total | Disadv. | Base | ||||
| 199 | + | 261 | = | 460 | 460 | = | 335 | + | 125 |
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| OCV | DCV | ECV | Mental Def. | PD/rPD | ED/rED | Phases |
| 8 | 8 | 4 | 32 | 30/30 | 30/30 | 2, 4, 6, 8, 10, 12 |