| Points |
Powers |
END |
| 10 |
Multipower: Demon Magic (40-pt reserve); Concentrate 1/2 DCV (-.25), Gestures and Incantations (-.5), Side Effects (Bonded to Master, Steadily more Corrupt, -.5), Side Effects cannot be avoided (-.5), Requires a Full Phase (-.5), Visible (Obvious Black Magic, -.25), Using more than 20 active points requires at least 3 other cultists active in the immediate area (-.5). |
|
| m-1 |
3d6 Ego Attack |
3 |
| u-1 |
Summon Demon (1 0-point creatures); Range: 0; Summon: Limited Group, +¼ |
4 |
| u-1 |
3d6 Aid: Other Cultists Magic (Fade/5 min., Max. 20); Range: 0; Extra Time: 5 min., -2; Affects: Single Power of Special Effect, +¼ |
3 |
| m-1 |
2d6 Killing Attack (RKA) Demon Flame; Range: 150 |
3 |
| m-2 |
Force Wall (8 PD/8 ED); Range: 200; Width: 8″, +0 |
4 |
| u-1 |
2d6 Entangle (Iron Chains) (DEF 2); Range: 150; Area Effect (One-hex): 1 hex(es), +½ |
3 |
| m-1 |
Density Increase-6 (×64 mass); Mass: 0 kg/0.00 lbs; Extra PD: +6; Extra ED: +6; Extra STR: +30; Knockback: -6″ |
3 |
| m-1 |
6d6 Mental Illusions |
3 |
| m-2 |
8d6 Mind Control; Communication: Verbal, +0 |
4 |
| m-1 |
10″ Teleportation (Long Range 40″); Increased Range: ×4, +10; Long Range: 40″; Long Range (miles): 0.05; Mass Multiplier: ×1, +0; Fixed Locations: 0; Floating Locations: 0 |
2 |
| m-2 |
Change Environment (8″ rad.); Effect: Variable, +1 |
4 |
| m-1 |
Telekinesis (STR 20); Range: 150; Manipulation: Coarse, +0 |
3 |
| u-1 |
2d6 Energy Blast; Range: 150; Versus: ED; Area Effect (Radius): 2″ radius, +1; No Normal Defense (Varies per Cultist): +1 |
3 |
| |
|
|
| 2 |
Elemental Control: Demonic Infusion (5-pt reserve); Demon Magic Powers Only (-.5), Visible (Obvious to Occultists as Black Magic, -.25), Attracts local holy men and similar characters (-.25). |
|
| a-3 |
Armor (4 PD/4 ED) |
|
| b-2 |
END Reserve (70 END, 1 REC/turn); Usable By Others: Power Lost, +¼ |
|
| c-2 |
+5 CON |
|
| d-2 |
+10 STR |
1 |
| e-2 |
Demon Eyes |
|
| (2) |
Infrared Vision |
|
| (2) |
Flash Defense (Sight, 5 pts) |
|
| f-1 |
Regeneration (1 BODY/Turn); Regenerate: Standard, +0; Activation: 8-, -2 |
|
| 40 |
Total Powers |
|
| 100+ |
Disadvantages |
| 20 |
Always Obeys Orders of Superiors (Very Common, Strong) |
| 15 |
Greedy (Common, Strong) |
| 15 |
Irrationally Vengeful (Common, Strong) |
| 15 |
Reputation (11-, Extreme) |
| 20 |
Vulnerability: Holy Magic (2× STUN and BODY); Attack: Uncommon, +5 |
| 10 |
Hunted: Police (8-); Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 10 |
Infused with Evil Magic (Infrequently, Greatly) |
| 15 |
Secret Identity |
| 10 |
2d6 Unluck |
| 20 |
Normal Characteristic Maxima |
| 150 |
Total Disadvantages |
Demon Cultists include pretty much anyone who’s been voluntarily infused with infernal energies. Unfortunately, this also binds them to the service of their dark masters – a problem reinforced each time they use the spells they’ve been granted.