| Points |
Powers |
END |
| 7 |
Shrinking-1 (DCV +2, Height 0 cm/0″); Mass: 0 kg/0.00 lbs; Knockback Increase: 3; PER Bonus: -2; Reduced END: Zero, +½; Always On: -½; Physical “Ability”: -½ |
0 |
| 2 |
Running (+1″, 7″, NC: 14″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 2 |
1 |
| |
|
|
| 6 |
2d6 60-Point Available Equipment Allowance Aid (Fade/week, Max. 60); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 hour, -2½; Only activates in armories, labs, or between outings: -1½; Personal Only: -1; Difficult to Dispel: ×2, +¼; Increased END: ×10, -4; Only to GM-specified items: -2; Actual point total of equipment available limited by GM decision.: -2; Must actually locate gear, availability is not automatic.: -2; This allows a character to haul along 60 CP worth of customized gear. |
30 |
| |
|
|
| 6 |
+6 CP to All Attributes Blessing; Modifications to Primary Attributes do not affect secondary attributes. Aid to Defenses has half effect per standard rules. |
|
| (6) |
1d6 Aid (All attributes) (Fade/turn, Max. 6); Range: 0; Affects: All Powers of Special Effect, +2; Reduced END: Zero & Persistent, +1; Always On: -½; Personal Only: -1; Increases maximums only, does not speed healing: -1; Aid to Defenses is halved per the standard rules. Aid to primary attributes does not affect secondary ones. |
0 |
| 66 |
Aid Enhancements |
|
| (4) |
+3 BODY; Doesn’t Affect Figured: -½ |
|
| (6) |
+12 COM |
|
| (4) |
+3 CON; Doesn’t Affect Figured: -½ |
|
| (4) |
+2 DEX; Doesn’t Affect Figured: -½ |
|
| (3) |
+3 ED |
|
| (6) |
+3 EGO |
|
| (6) |
+12 END |
|
| (6) |
+6 INT |
|
| (3) |
+3 PD |
|
| (6) |
+6 PRE |
|
| (6) |
+3 REC |
|
| (6) |
+6 STR |
1 |
| (6) |
+6 STUN |
|
| |
|
|
| 7 |
Sorcery Multipower (20-pt reserve); Activation: 14-, -½; Concentrate: ½ DCV, -¼; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼; Any individual child usually has Images, Force Field, Telekinesis, and two others. They are likely to reach the 40-point level eventually. |
|
| u-1 |
Images (Normal Sight, 1″ radius); Range: 50; Observer PER Penalty: 0, +0; Activation: 14-, -½; Concentrate: ½ DCV, -¼; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼ |
1 |
| u-1 |
Force Field (5 PD/5 ED); Activation: 14-, -½; Concentrate: ½ DCV, -¼; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼ |
1 |
| u-1 |
Force Wall (4 PD/4 ED); Range: 100; Width: 4″, +0; Activation: 14-, -½; Concentrate: ½ DCV, -¼; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼ |
2 |
| u-1 |
Telekinesis (STR 7); Range: 50; Manipulation: Coarse, +0; Activation: 14-, -½; Concentrate: ½ DCV, -¼; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼ |
1 |
| u-1 |
5d6 Dispel Magic; Range: 95; Affects: Any Single Power of Special Effect, +¼; Activation: 14-, -½; Concentrate: ½ DCV, -¼; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼ |
2 |
| u-1 |
1d6 Transform (Cosmetic, Anything); Range: 50; Activation: 14-, -½; Concentrate: ½ DCV, -¼; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼ |
1 |
| u-1 |
2d6 Energy Blast: Purifying Light; Range: 50; Versus: ED; Activation: 14-, -½; Concentrate: ½ DCV, -¼; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼ |
1 |
| u-1 |
4d6 Healing; Activation: 14-, -½; Concentrate: ½ DCV, -¼; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼ |
2 |
| u-1 |
Eyes of the Mage; Activation: 14-, -½; Concentrate: ½ DCV, -¼; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼ |
|
| (4) |
Detect Magic (+0 to PER); Time Required: Instant, +2; Range: Ranged, +5; Activation: 14-, -½; Concentrate: ½ DCV, -¼; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼ |
|
| (1) |
Enhanced Perception (Normal Sight, +2 to PER); Activation: 14-, -½; Concentrate: ½ DCV, -¼; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼ |
|
| (2) |
Discriminatory Sense: Detect Magic (Detect); Activation: 14-, -½; Concentrate: ½ DCV, -¼; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼ |
|
| 3 |
Three additional spells |
|
| |
|
|
| 16 |
Sample Equipment Items; Microfiber Clothing plus other items as available. |
|
| (2) |
Elemental Control: Microfiber Clothing (5-pt reserve); All abilities -.5 OIF (Uniform), -1 (Conventional Technology Only). |
|
| a-8 |
Armor (8 PD/8 ED); Hardened: ×1, ¼; Always On: -½ |
|
| b-4 |
Life Support Systems |
|
| (1) |
Life Support: High Pressure/Vacuum |
|
| (1) |
Life Support: High Radiation |
|
| (4) |
Need Not Breathe |
|
| (1) |
Life Support: Intense Heat/Cold |
|
| c-2 |
Instant Change (can look like any clothing); Clothes: Any Set, 10 |
|
| |
|
|
| |
Possible Items: |
|
| (15) |
23 Point Photon Manipulator Gun (Multipower) (30-pt reserve); OAF (Gun, -1). While this is more or less a toy in superhero terms, it’s still a favorite toy. |
|
| u-1 |
Images (Normal Sight, 16″ radius); Range: 150; Observer PER Penalty: 0, +0; Reduced END: Zero, +½; Uncontrolled: +½ |
0 |
| u-1 |
3d6 Flash (Normal Sight); Range: 150; Charges: 16, +0 |
0 |
| u-1 |
6d6 Mind Control: Hypnotic LIghts; Communication: Verbal, +0; Charges: 16, +0 |
0 |
| u-1 |
Force Wall: Solid Light (3 PD/3 ED); Range: 150; Width: 6″, +0; Reduced END: Zero, +½; Uncontrolled: +½ |
0 |
| u-1 |
3d6 Suppress Darkness; Range: 150; Affect: Single Power, +0; Uncontrolled: +½; Reduced END: Zero, +½ |
0 |
| u-1 |
6d6 Energy Blast: Stun Only Dazzling Lights; Range: 150; Versus: ED; Charges: 16, +0 |
0 |
| u-1 |
Lensing |
|
| (7) |
Telescopic Sense (Sight, +10 to PER) |
|
| (7) |
Microscopic Vision (×100000) |
|
| u-1 |
3d6 Entangle: Chains of Light (DEF 3); Range: 150; Charges: 16, +0 |
0 |
| |
|
|
| 20 |
20-Point Mystical Axe |
|
| (15) |
Multipower (30-pt reserve); OAF: Axe (-1) |
|
| u-1 |
½d6 Killing Attack (HTH) (Total 1d6); Range: 0; No Normal Defense (Vrs not being a supernatural monster): +1; NND that does Body: +1 |
3 |
| u-1 |
Missile Deflection (All Ranged Attacks, None, OCV 10); Deflect Attacks: Normal, +0; Deflection Bonus: 5, 10; OCV: 10 |
|
| u-1 |
Change Environment: Holy (4″ rad.); Effect: Fixed, +0; Reduced END: Zero & Persistent, +1 |
0 |
| u-1 |
10″ Teleportation (Long Range 20″); Increased Range: ×2, +5; Long Range: 20″; Long Range (miles): 0.02; Mass Multiplier: ×2, +5; Fixed Locations: 0; Floating Locations: 0 |
2 |
| (1) |
Mystical Intelligence: 5-Point AI (1, 5 pts, 0 Disad.); Number: 1, +0; Int 13, Ego 10, Dex 0, Spd 1. Mental Defense 9, Mind Link with Owner, 20 points worth of assorted magical knowledges and minor powers – including a small ability to heal it’s owner once per day. |
|
| |
|
|
| (6) |
Assorted Charms, Talismans, Grimoire: Extra Sorcery Multipower Slots |
|
| 40 |
Total Powers |
|
Cloned and genetically modified to serve as psychic-energy batteries by the Genocide Machines, the Children of the Silver Twilight were rescued by The Mandate and the Loa superhero groups – but, thanks to their modified genetics and enhanced power-potentials needed some special handling.