| Points |
Powers |
END |
| 37 |
Multipower: Celestial Light (75-pt reserve); Celestial Light powers only (-.5), Will not work unless used in pursuit of celestial purposes (-.5). |
|
| u-3 |
4d6 Killing Attack (RKA); Range: 375; Reduced END: Half, +¼ |
3 |
| u-3 |
4d6 Killing Attack (HTH) Flaming Sword (Total 6d6); Range: 0; Reduced END: Half, +¼ |
3 |
| u-3 |
5d6 Energy Blast; Aura Of Celestial Flame; Range: 375; Versus: ED; Damage Shield: +½; Reduced END: Zero, +½; Uncontrolled: +½; Active Points: 75; Penetrating: +½ |
0 |
| u-3 |
5d6 Energy Blast; Spirit Fire; Range: 375; Versus: ED; Based on EGO Combat Value: vs. ECV, +1; Reduced END: Zero, +½; Armor Piercing: 1, +½ |
0 |
| u-3 |
Force Field; Aura Of Light (15 PD/15 ED); Active Points: 75; Uncontrolled: +½; Reduced END: Zero & Persistent, +1 |
0 |
| u-3 |
15″ Teleportation (Long Range 7,500″); Increased Range: ×500, +45; Active Points: 75; Long Range: 7,500″; Long Range (miles): 9.32; Mass Multiplier: ×1, +0; Fixed Locations: 0; Floating Locations: 0 |
3 |
| u-3 |
Extra-Dimensional Movement; Dimensions: Any, +20; Time Travel: None, +0; Mass Multiplier: ×16, +20; Carrying Mass: 800; Trigger (When unconscious): Set, +¼ |
7 |
| u-2 |
Extra-Dimensional Movement: Banishment to home realm; Dimensions: One, +0; Time Travel: None, +0; Mass Multiplier: ×1, +0; Carrying Mass: None; Ranged: +½; Usable Against Others (Only vrs otherdimensional creatures): ×1 mass, 1 |
5 |
| u-3 |
Invisibility (Hearing, Sight, Unusual Senses, No Fringe); Reduced END: Zero, +½ |
0 |
| u-3 |
Desolidification; Immune to Mental Powers: +20; Reduced END: Half, +¼ |
3 |
| u-3 |
3d6 Aid: To all damaged attributes (Fade/turn, Max. 18); Range: 300; Affects: All Powers of Special Effect, +2; Ranged: +½; Reduced END: Zero, +½ |
0 |
| u-1 |
Change Environment: Sanctified (8″ rad.); Effect: Fixed, +0 |
2 |
| u-2 |
2d6 Transform: Panacea (Major, Limited Class); Range: 260; Cumulative: +½ |
5 |
| |
|
|
| 7 |
Elemental Control; Angelic Powers (10-pt reserve); Angelic Powers only, -.5 |
|
| a-10 |
Damage Resistance (20 PD/20 ED); Hardened: ×1, ¼ |
|
| b-10 |
+10 DEX; Celestial Agility (CV Only); Doesn’t Affect Figured: -½ |
|
| c-8 |
Regeneration (1 BODY/Turn); Regenerate: From Death, +20; Activation: 11-, -1 |
|
| d-8 |
Mental Defense (26 pts); Add to Total |
|
| e-4 |
N-Ray Vision: Soul Sight; Only to see souls: -1 |
|
| f-2 |
+10 BODY: Nigh-Unkillable; Only to stave off death.: -1½; Does not work if true name is known: -½; Doesn’t Affect Figured: -½ |
|
| g-13 |
Life Support (total) |
|
| h-5 |
10″ Flight (NC: 20″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 37; Requires room to spread wings: -½ |
2 |
| i-7 |
Flash Defense (Sight, 20 pts) |
|
| j-7 |
Power Defense (20 pts) |
|
| k-7 |
Lack of Weakness (-20 to Roll) |
|
| l-7 |
Universal Translator |
14- |
| |
|
|
| 12 |
+12 CP to All Attributes Great Blessing; Modifications to Primary Attributes do not affect secondary attributes. Aid to Defenses has half effect per standard rules. |
|
| (12) |
2d6 Aid (All attributes) (Fade/turn, Max. 12); Range: 0; Affects: All Powers of Special Effect, +2; Reduced END: Zero & Persistent, +1; Always On: -½; Personal Only: -1; Increases maximums only, does not speed healing: -1; Difficult to Dispel: ×2, +¼; Aid to Defenses is halved per the standard rules. Aid to primary attributes does not affect secondary ones. |
0 |
| 142 |
Aid Enhancements |
|
| (8) |
+6 BODY; Doesn’t Affect Figured: -½ |
|
| (12) |
+24 COM |
|
| (8) |
+6 CON; Doesn’t Affect Figured: -½ |
|
| (8) |
+4 DEX; Doesn’t Affect Figured: -½ |
|
| (6) |
+6 ED |
|
| (12) |
+6 EGO |
|
| (12) |
+24 END |
|
| (12) |
+12 INT |
|
| (6) |
+6 PD |
|
| (12) |
+12 PRE |
|
| (12) |
+6 REC |
|
| (12) |
+12 STR |
1 |
| (12) |
+12 STUN |
|
| (10) |
+1 SPD |
|
| 179 |
Total Powers |
|
| 100+ |
Disadvantages |
| 25 |
Distinctive Features; Blazing Celestial Spirit; Concealability: Not Concealable, 15; Reaction: Extreme, +10 |
| 15 |
Hunted; Demons, Evil Mages, Etc. (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 15 |
Hunted: Other Powers of Darkness (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 10 |
Watched: The Powers of Light (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0 |
| 10 |
Public Identity |
| 20 |
Reputation; Angel (14-, Extreme) |
| 10 |
Reputation; General Limits & Abilities known by competent sorcerers. (11-) |
| 20 |
Phys. Lim; Banished to the Higher Planes at 0 Body (Frequently, Fully) |
| 10 |
Phys. Lim; Cannot enter earths dimension unaided. (Infrequently, Greatly) |
| 20 |
Phys. Lim: Cannot pass up a chance to follow purpose (Frequently, Fully) |
| 10 |
Rivalry; The Powers Of Darkness; Situation: Professional, 5; Position: Superior, +5; Rival: NPC, +0 |
| 20 |
Dependent NPC: Any innocent who seeks aid or protection (Incompetent, 11-); Skills: Normal, +0 |
| 15 |
Dependent NPC: Any innocent who seeks aid or protection (Incompetent, 8-); Skills: Normal, +0 |
| 15 |
Cannot Tolerate Corruption (Very Common, Moderate) |
| 15 |
Uncompromising (Common, Strong) |
| 10 |
Relates everything to religious system of origin (Common, Moderate) |
| 10 |
Self-Sacrificing (Uncommon, Strong) |
| |
|
| 250 |
Total Disadvantages |