Xaliotl is an adaption of a d20 character – a powerful, if young and somewhat maniacal, fire mage – who’s been ported into Champions as a young Celestial Dragon. Why? Why not? The player wanted to, and both Eclipse: The Codex Persona and Champions are more than flexible enough to allow it.
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Xaliotl
| Value | Characteristic | Points |
| 25/55 | STR | 15 |
| 23 | DEX | 39 |
| 23 | CON | 26 |
| 12/15 | BODY | 4 |
| 23 | INT | 13 |
| 14 | EGO | 8 |
| 13 | PRE | 3 |
| 15 | COM | 2 |
| 5/8 | PD | 0 |
| 5/8 | ED | 0 |
| 4 | SPD | 7 |
| 10 | REC | 0 |
| 45 | END | 0 |
| 37/40 | STUN | 0 |
| Total | 117 |
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| Points | Powers | END |
| 7 | Elemental Control; Draconic Powers (10-pt reserve); Plasmatic Powers Only (-.25), Dragon Powers Only (-.25). | |
| a-5 | Growth-3 (×8 mass, ×2 height); Mass: 400 kg/880 lbs; Height: 296 cm/9′9″; Extra STR: 15; Knockback Reduction: -3; Extra BODY: 3; Extra STUN: 3; DCV Penalty: -2; PER Penalty: +2; Reduced END: Zero, +½; Always On: -½; Physical; Cannot be deactivated, needs extra “food”, etc.: -½ | 0 |
| b-4 | Density Increase-3 (×8 mass); Mass: 400 kg/880 lbs; Extra PD: +3; Extra ED: +3; Extra STR: +15; Knockback: -3″; Reduced END: Zero, +½; Always On: -½; Physical; Cannot be deactivated, needs extra “food”, etc.: -½; Visible: Huge size and scales: -¼ | 0 |
| c-9 | Armor (10 PD/10 ED); Always On: -½; Visible (Scales): -¼ | |
| d-4 | 10″ Flight (NC: 20″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 30; Gestures (Must flap wings): Constant Power, -½; Must have enough room to spread wings: -½; Only in Hero (Draconic) Form: -¼ | 2 |
| e-9 | Life Support (total); Always On: -½; Young children must be stabalized either by their parents or by being embedded in a biosphere. They cannot survive in space unaided for long. Older or “adolescent” children may or may not have learned to survive indefinitely in space, but can for at least a little while. In either case, youngsters need to eat a good deal, simply to add mass. Their sense of taste and smell is also somewhat limited. | |
| f-7 | Shrinking-2 (DCV +4, Height 37 cm/1′3″); Mass: 0.78125 kg/1.72 lbs; Knockback Increase: 6; PER Bonus: -4; Reduced END: Zero & Persistent, +1; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Concentrate: 0 DCV, -½; Does not provide DCV or Perception modifiers beyond cancelling out those for growth.: -½; Requires “Dragonlore” Skill Roll: -½; Side Effects: 3d6 Stun Drain: 30/Half, -½ | 0 |
| g-2 | Shape Shift (Local Sentient Species) (Single Form); Reduced END: Zero & Persistent, +1; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Concentrate: 0 DCV, -½; Requires “Dragonlore” Skill Roll: -½; Side Effects: 3d6 Stun Drain: 30/Half, -½; Linked to Shrinking: -½ | 0 |
| !h-7 | Instant Change; Clothes: One Set, 5; Costume: kilt, sandals. Includes Obsidian Heart. | |
| 12 | Minor Draconic Powers | |
| (2) | Extra Limbs (Wings and Tail) (3); Number: 3; Always On: -½; No fine manipulation: -½ | |
| (4) | Flash Defense (Sight, 5 pts); Visible (Dragons have secondary eyelids): -¼ | |
| (4) | Ultraviolet Vision; Causes color-value distortions when looking at pigments, art, decorations, & signals intended for human eyes.: -0.25 | |
| (2) | Immunity: The Eleven Lights Of Luathon; Frequency: Fairly Common | |
| 24 | Dragonlore Multipower (60-pt reserve); The Dragonlore channels the living magic of a dragon’s supernatureal life-force into various effects. This can easily overstrain the unskilled and leaves a lot of information – the user’s species, sex, rough power levels, state of health, approximate age, rough level of skill, etc – available to skilled observers. It requires an unmodified or “flat” skill roll to use (-.25) and a normal skill check to change slots (-.5), has a side effect of draining 2d6 Stun and 2d6 End if you fail to use it (-.5), and creates a unique power signature as above (-.25). | |
| m-4 | 8d6 Dragonfire Energy Blast; Range: 250; Versus: ED; Reduced END: Half, +¼ | 2 |
| u-2 | 5d6 Dragonfire Energy Blast; Range: 250; Versus: ED; Area Effect (Cone): 5″ long, +1 | 5 |
| u-1 | 1d6 The Emperor’s Mandate (Minor, Limited Class); Range: 135; Cumulative: +½; Area Effect (Radius): 1″ radius, +1 | 3 |
| u-2 | 1d6 Transform (Major, Anything); Range: 300; Reduced END: Zero, +½; Continuous: +1; Requires Skill Roll (INT roll for complex items): -½; Cumulative: +½ | 0 |
| u-1 | +30 PRE Dragonaura; For attacking only: -½ | |
| u-1 | Hand-to-Hand Attack (Elemental Energy) (8d6, Total 19d6); Range: 0; Reduced END: Half, +¼ | 1 |
| u-1 | Starchilde; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Only in Hero (Draconic) ID: -¼ | |
| (2) | Doesn’t Eat, Excrete or Sleep; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Only in Hero (Draconic) ID: -¼ | |
| (3) | Celestial Navigation; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Only in Hero (Draconic) ID: -¼ | 14- |
| (10) | Faster-Than-Light Travel (2000 LY/Year); Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Only in Hero (Draconic) ID: -¼ | |
| u-1 | Magesight | |
| (4) | Enhanced Perception (Normal Sight, +5 to PER) | |
| (4) | Detect Magic (+0 to PER); Time Required: Instant, +2; Range: Ranged, +5 | |
| (2) | Discriminatory Sense Magesight (Normal Sight) | |
| u-2 | 10d6 Telepathy | 5 |
| u-1 | Shields; Force Field (15 PD/0 ED); Reduced END: Half, +¼; Hardened: ×1, 0.25; Variable Defence; May shift between PD, ED, MD, Flash D, & Power D, as desired.: Any, +½ | 1 |
| 6 | Elemental Control: Fire (15-pt reserve); Only in Hero ID (Can’t use in dragon form either.): -½; Champions Limitation (See Notes): -½; IAF (Obsidian Heart): -½; Fire only (-.5) | |
| a-6 | Wall of Fire (4 PD/8 ED); Range: 150; Width: 6″, +0; Only in Hero ID (Can’t use in dragon form either.): -½; Champions Limitation (See Notes): -½; IAF (Obsidian Heart): -½ | 3 |
| b-6 | Change Environment: Affect Fire (32″ rad.); Effect: Fixed, +0; Only in Hero ID (Can’t use in dragon form either.): -½; Champions Limitation (See Notes): -½; IAF (Obsidian Heart): -½ | 3 |
| c-6 | Damage Reduction: Fire (Energy, 50% Resistant); Only in Hero ID (Can’t use in dragon form either.): -½; Champions Limitation (See Notes): -½; IAF (Obsidian Heart): -½ | |
| d-6 | 2d6 Absorption: Fire (heals all damaged attributes) (Fade/turn, Max. 12); Affects: All Powers of Special Effect, +2; Only in Hero ID (Can’t use in dragon form either.): -½; Champions Limitation (See Notes): -½; IAF (Obsidian Heart): -½ | |
| 27 | Multipower (120-pt reserve); Generic Limitation (Fire Magic Only): -1; Incantation: Instant Power, -¼; Gestures: Instant Power, -¼; OIF (Obsidian Heart): -½; Activation: 14-, -½; Side Effects: 30/Half, -½; Generic Limitation (Owe favors to elemental powers): -½ | |
| u-2 | 4d6 Flash (Normal Sight); Range: 400; Area Effect (Radius): 4″ radius, +1; Generic Limitation (Fire Magic Only): -1; Incantation: Instant Power, -¼; Gestures: Instant Power, -¼; OIF (Obsidian Heart): -½; Activation: 14-, -½; Side Effects: 30/Half, -½; Generic Limitation (Owe favors to elemental powers): -½ | 8 |
| u-3 | 2d6 RKA: Meteor Swarm; Range: 600; Autofire: 10 shots, ¾; Increased Area: ×2, +¼; Area Effect (Radius): 16″ radius, +1; Reduced END: Zero, +1; Generic Limitation (Fire Magic Only): -1; Incantation: Instant Power, -¼; Gestures: Instant Power, -¼; OIF (Obsidian Heart): -½; Activation: 14-, -½; Side Effects: 30/Half, -½; Generic Limitation (Owe favors to elemental powers): -½ | 0 |
| u-3 | 8d6 Energy Blast: Fireball!; Range: 600; Versus: ED; Area Effect (Radius): 8″ radius, +1; Reduced END: Zero, +½; Sticky: +½; Generic Limitation (Fire Magic Only): -1; Incantation: Instant Power, -¼; Gestures: Instant Power, -¼; OIF (Obsidian Heart): -½; Activation: 14-, -½; Side Effects: 30/Half, -½; Generic Limitation (Owe favors to elemental powers): -½ | 0 |
| u-1 | Summon (4 50-point creatures); Range: 0; Summon: Single Type, +0; Generic Limitation (Fire Magic Only): -1; Incantation: Instant Power, -¼; Gestures: Instant Power, -¼; OIF (Obsidian Heart): -½; Activation: 14-, -½; Side Effects: 30/Half, -½; Generic Limitation (Owe favors to elemental powers): -½ | 5 |
| u-3 | Clairsentience (through fire) (Hearing, Sight); See: Future and Past, +40; Dimensions: Other, +20; Range: 28,800″; Generic Limitation (Fire Magic Only): -1; Incantation: Instant Power, -¼; Gestures: Instant Power, -¼; OIF (Obsidian Heart): -½; Activation: 14-, -½; Side Effects: 30/Half, -½; Generic Limitation (Owe favors to elemental powers): -½ | 12 |
| 5 | Infrared Vision | |
| 180 | Total Powers |
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| Points | Skills, Talents, Perks | Roll |
| 12 | Follower (“Dragonseye” Arcane Computer) (1, 60 pts, 0 Disad.); Number: 1, +0 | |
| Draconic “Everyman” Skills : | ||
| 0 | Concealment | 8- |
| 0 | Conversation | 8- |
| 0 | Draconic (Native Accent); Literacy: Standard, 0 | |
| 0 | Dragon “Pack” (Flight) Tactics | 8- |
| 0 | Deduction | 8- |
| 7 | Dragonlore ; Skill in manipulating their natural magic. Required for multipower use. |
14- |
| 0 | Flight | 8- |
| 0 | Knowledge; The Great Old Ones and their Minions | 8- |
| 0 | Paramedic | 8- |
| 0 | Rune Magic ; Similar to “Electronics” and “Computer Programming” when dealing with rune magic devices. |
8- |
| 0 | Stealth | 8- |
| 0 | Language from Birth Planet (Native Accent); Literacy: Standard, 0 ; For most dragons this is a dialect from the 1400’s or thereabout. Most have acquired a few more languages, although a few just rely on the Dragonseyes to provide them. |
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| 3 | Alchemy | 14- |
| 3 | Knowledge: Elemental Magic | 14- |
| 3 | Knowledge: History | 14- |
| 0 | Home Area Knowledge | 8- |
| 28 | Total Skills, Talents, Perks |
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| 125+ | Disadvantages |
| Physical Limitations : | |
| 10 | Poor manipulative abilities as dragons (Infrequently, Greatly) |
| 10 | Inherently Magical. Mood and health somewhat affected by current magical environment, readily detected by mages, etc. (Infrequently, Greatly) |
| 10 | Vulnerability: Water/Cold (1½× STUN); Attack: Common, +10 |
| 10 | Adolescent: Physically roughly equivalent to 13-16, Mentally younger. This causes the same kind of problems it causes humans. (Frequently, Slightly) |
| Psychological Limitations : | |
| 15 | Overconfidence (Very Common, Moderate) |
| 10 | Mild Pyromania (Common, Moderate) |
| 10 | Endless Curiousity (Uncommon, Strong) |
| 10 | Can’t Decide On Alias (Common, Moderate) |
| 5 | Mild Claustrophobia. This won’t stop them, but things like sneaking through confined spaces just don’t tend to occur to them. (Uncommon, Moderate) |
| 20 | Distinctive Features; Dragon. Concealable with magic.; Concealability: Concealable, 10; Reaction: Extreme, +10 |
| 20 | Prohibition (QV; Mystic Masters sourcebook) (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 ; Must obey the strictures of the Codex Draconis – honorable combat with other dragons, discouraging all-out duels (“Friendly” little dominance-struggles are fine), always doing what they can to frustrate the Great Old Ones, and so on) on pain of being ostracized – and possibly regularly beaten up, enslaved, or even (In really EXTREME cases) slain by all the other dragons on the planet. |
| 10 | Reputation: Pushover (11-) ; Most other dragons think he’s “gone native” (which is essentially true) and is therefore no threat (which isn’t necessarily). |
| 15 | Hunted; Minions of the Great Old Ones (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
| 15 | Accidental Change to true draconic form when exposed to space conditions. (14-) |
| 15 | Secret Identity ; Xali has decided he wants to try the whole “normal person/secret superhero” dichotomy. His normal persona (and human form) is Stephen Liu, earnest high school student. |
| 10 | Rivalry: Any other young dragons of the same sex in the vicinity (i.e., On the same planet).; Situation: Professional and Romantic, 10; Position: Equal, +0; Rival: NPC, +0 ; Dominance-squabbles are an occasional aspect of this, but aren’t too serious as far as dragons are concerned. |
| 5 | Reputation. Almost anyone can recognize a dragon and has a general idea of what they do. (11-); Only applies to true dragonform.: -1 |
| 200 | Total Disadvantages |
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| COSTS: | Char. | Powers | Total | Total | Disadv. | Base | ||||
| 117 | + | 208 | = | 325 | 325 | = | 200 | + | 125 |
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| OCV | DCV | ECV | Mental Def. | PD/rPD | ED/rED | Phases |
| 8 | 8 / 6 / 12 | 5 | 0 | 18/10 | 18/10 | 3, 6, 9, 12 |
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Height: 148/296cm (4′10″/9′9″), Weight: 50/3200kg (110 lbs/7,040 lbs), Sex: Male, Race: Celestial Dragon
Appearance: A short little Chinese-looking kid, eternally perky, really long black hair. Seems to be about 16. In Superhero ID, add bright red skin, pointy ears, fangs and claws. Still short, wears a kilt.