Exalted Index II

English: Wisam al-Aliyeh Order of the Exalted

The Dualistic Exalted (First Edition):

  • The Dualistic Exalted were designed for dimension-hopping, or lower-powered, Exalted games. They’re reasonably formidable, but no match for an army, and can fairly readily be opposed by a group of experienced mortals or by a dragonblooded character without massive delving into charm combos.
  • Zareth Elaris, Dualistic Exalt from Creation, and expert magician. Includes the Coat of Flames, the Sigil of Issilor, and quite  a few bits of alchemical magic.
  • Sergeant Jack Rackham: A dimensional wanderer from modern earth with superhuman strength.
  • Deadlands to Exalted Conversions: Characters and Magic,  Bestiary.
  • The Minions of the Dimensional Auditors (AKA “When Dice Attack”).

New Charms:

Solar Charms:

Raksha Charms:

Martial Arts:

Lunar Charms:

Spells and Thaumaturgy:

  • Exalted Grimoire: A selection of new, mostly utility, spells for first edition – although most of them should still work just fine.
  • Terrestrial, Celestial, and Solar Spells: A selection of new utility spells for the second edition.
  • Biothaumaturgy: Medical Magic (under the second hearthstone).
  • Advanced Exalted Thaumaturgy (also  Available as a PDF). A drastically-expanded system for first-edition Exalted thaumaturgy. Also suitable as a complete magical system for lower-powered white-wolf mechanic games. With a few tweaks, we’re currently using it for second edition and (most likely soon) as a wholesale replacement for Sorcery.
  • Releasing Souls from Soulsteel (scroll down): For when you’ve just got to let some people out.
  • Summary of Adenic Thaumaturgy (scroll down): The upgraded powers of Charles’s advanced thaumaturgical initiation, with links to the basic Winding Way Manse effects and being Inside Aden).
  • The “I Have Common Sense Prognostication” (scroll down): A near-future look to see if something is likely to be a disaster…

Primordial Charms:

Manses and Geomancy:

Geomancy and General Effects:

  • There are several geomancy-related spells in the two collections of spells, just above.
  • Geomantic Engineering: Usable rules for engineering demesnes.
  • The Way of Manse and Demesne: Charms for enhancing manses, binding artifacts, and advanced geomancy.
  • Manse Enhancement and The Dragon Vortex: An extension of The Way of Manse and Demesne to upgrade geomantic effects – and some notes on Design Beyond Limit (and why it really doesn’t work).
  • New Manse Powers: Spiritual Stronghold and Nexus, Ambrosial Font, Essence Battery, Awakened Little God, Sacred Ground.
  • Yet More Manse Powers: Integrated Enhancement Artifacts (for adding manse construction points), Staff Artifacts, Guardian Loa, Thaumic Resonance, Thaumic Puissance, Dance of the Dragon Lords (Essence Boosting).
  • Wyld Revocation and what you can do with it: Ways to use Wyld Revocation to create exotic powers.
  • Kaiju, Manses, And Building On A Cult: Mental Demesnes, the Kaiju Aspect, the Wyld Kingdom manse power, and Mechagodzilla (Kaiju Manse-5). New artifacts – the Absolute Zero Cannon, Accumulative Temporal Labyrinth, Shinamaic Lance, and Wyldstorm Cannon.
  • Factory-Cathedrals: Basic features, Helpful Artifacts (Essence Forge, Essence Charger, Essence Scriber, Wyldsphere), Narrative Construction, Forgestones (variable level crafting hearthstones), and the Prefabrication Protocols crafting charm.
  • Geomantic Focus (Artifact 1 to 5): A way to emulate Hearthstones – albeit with some serious downsides. The Belt of Cruatch (example).
  • The Path of the Smiling Tiger: Crafting and Invoking your own Inner World – and the Whispering Lore (Charm Access Bestowal) Manse Power.
  • Manse Augmentation Rules (scroll down): Rules for adding boosting artifacts to manses to increase the manses powers.
  • The Abyssal Entrapment Package (scroll down): For when you really do need to hit some Abyssal Exalts with a Manse.
  • Manse Seeds (3) (scroll down): For when you want a manse without all the trouble of actually building one…
  • Galileo (scroll down): A Synergistic Overmind – and librarian.

Specific Manses:

  • The Orrery of Istalian (Sidereal-3): A Celestial Manse for observing the Stars of the Underworld. The Cloak of Twilight Stars power and some new Artifacts – Celestial Forge, Agathean Pool, and Veil of Maya.
  • The House of Phantoms (Lunar-1): A small library that lets you talk to simulations of authors and characters.
  • Hoenheim (Wood-5): A mystical headquarters for young mage-crafters with MANY advantages. The Willow-Branch Stone, the Lesser Provider and Local Surveillance powers, new Artifacts – Whispering Echoes and the Athanor of Devon. With it’s upgrade, a list of it’s gates can be round HERE (scroll down).
  • The Halls of Alternity (Lunar-5): A manse offering access to other realms. Two sample realms – The Last Refuge and the Temple of the Fallen Sun (with the Provider II power), and the Shadow World and it’s Eternal Spires.
  • Mardi Gras (Earth-5): The Grace Stone, artifacts – the Heart of Rakastan, Gossamer Loom, and Multitracking Amplifier.
  • The Bazaar of the Bizarre (Manse ****): A manse that empowers mortals to defend creation. The Unbindable, Binding Word, the Assumption of Purpose  and Greater Magical Conveniences. Converting Mortals into Manse Guardians.
  • Seed of Worlds (Manse *****): A recursive dimension-creation manse of nigh infinite power. The Fate-Linked power (provides proper souls for those born within).
  • Sakoda Springs (Water-1):  A minor manse now known as the Fountain of Youth.
  • Rasarin’s Vista (Water-1):  An author’s retreat, to watch the antics of small sapient water mammals.
  • Dudael, the Hierarchical Forge (Solar Celestial Manse-5): A primordial Factory-Cathedral in Yu-Shan, New Artifacts – the Veilward and Essence Scriber. New Powers – Narrative Construction, Unbindable, Advanced Magical Conveniences, the Primordial Archives, notes on Other Dimensions and their Perfect Defenses.
  • Yggdrasil, the Tree of Worlds (Wood-5): A gate to the Green Galaxies. Includes Advanced Magical Conveniences, several new artifacts  – a Portal Control System (or “Stargate”), a Pocket Dimension Generator, a Sampo, and a Thaumaturgic Forge.
  • The Oberian Geomantic Academy (Lunar-4): A manse for training and equipping Masters of Thaumaturgy. Includes seven new Artifacts; The Spirit Forge, the Breath of Magic, and the Five Thaumaturgical Foci – the Sigil of Mastery, Spellwright’s Wand, Journeyman’s Seal, Elemental Athame, and Mirror of the Essence.
  • The Roanapur Manse (Travel-5): A manse for creating dimensional overlays. Exotic Aspect (Travel), Advanced Magical Conveniences (Talisman Powers), the Alternate Gate Locations power. Also Ruki, Chosen of Battles/Alchemical Hybrid, and two Artifacts – the Necklace of Cinders and Shard of Dream.
  • The Winding Way (Sidereal-4 or Any-5): A manse that empowers greater thaumaturgy. The Gem of Vision, Major Magical Conveniences (all to boost thaumaturgy), tweaked versions of the the Five Thaumaturgical Foci – the Sigil of Mastery, Spellwright’s Wand, Journeyman’s Seal, Elemental Athame, and Mirror of the Essence. New manse powers – the Tidal Surge, Multipresence, and Thaumic Puissiance.
  • The Reiskaer: (Sidereal-5, subordinateWood-3 and Earth-2 manses). The flying cities of the Jadeborn. Includes thaumaturgy-boosting artifact Control Panels and the new powers of Wyld Spaces, Geomantic Bounding, Metric Isolation, Spatial Scaling, and Harmonic Convergence.
  • Hidden Twig Village (Wood-5): A training camp for God-Bloods, run by Oniwabanshu (“Garden Keeper”) Jun. Includes three new artifacts – the Perceptor of War, the Harp of Losselyn, and the Secret Fire. The Lesser Aspect of the Divine spirit mutation charm, Kuji-Kuri Mastery spirit thaumaturgy charm, the Talisman of Swift Fortune, and the Bracers of the Night Warrior.
  • The Hospitable Paths (Wood-5): A medical center that heals all those who come it’s way. The Advanced Life-Sustaining power.
  • Aden Shining Dream, the Third Circle: Charles’s manse-based Quasi-Devas.
  • Brigadoon Starship-Manses (Aden-5): Starship-Manses, for when you want to travel in comfort. Includes the Sympathetic Loom, Ansible, Observation Dome, Orrery of Antikythera, and Tik-Tok the Clockwork Autopilot.
  • The Pillars of Irem (Fire-1): A small firedust-collecting manse belonging to Zareth.
  • Body And Spirit Symphony Style (Terrestrial Martial Art): How to mutate yourself with inner power. Also, the Mutation Manse (***).
  • The Hundredfold Resplendent Academy: A peerless martial arts training center. Includes the Arsenal Sphere.
  • The House of Winds (scroll down): A minor wind manse repaired and amplified.
  • Starlight Path’s Manses (Sidereal-5) (scroll down): Adding additional gateways to Yu-Shan.
  • Toho Studios: Notes only.
  • Alora Nagandurga, the Citadel of Enlightenment (Aden 5): Notes. A school for Exalts and replacement for the Cult of the Illuminated. Includes the Natural Learning and Personal Training Montage manse powers.
  • The Privacy Manse (notes): A manse for restoring sanity to broken minds.

Hearthstones:

  • Building Hearthstones: Rules for making and upgrading Hearthstones.
  • Hearthstones I (First Edition): Armory, Artificer, Augmentation, Essence, Eternal Forest, Eye of Issaril, Gem of Supernal Clarity, Ironhands Gem, Living Stone, Philosopher’s Stone, Powerstone, Savant’s Eye, Spellstone, Speakers Stone, Spellbinder’s Stone,
  • Hearthstones II: Ambrosial Chalice, Iron Master’s Stone, Merchant’s Stone, Pheonix Star, Prayerstone, Protean Stone, Quartz Mirror, Sorcerer’s Eye, Wraithstone.
  • Hearthstones III: Build Rules Examples – Builder’s Stone, Surgeon’s (or Franken-) Stone, Radiant Sunstone, Shadow Warrior’s Stone, Earthblood Stone. Includes rules for Biothaumaturgy.
  • Hearthstones IV: Black Opaline Inkstone, Lens of the Moon, Stone of Radiant Purity.
  • Hearthstones V: Philosopher’s Stone (second edition version), Specter General Stone, Destined King Stone, Wall of Octri Stone, Happy Wanderer’s Azurite Songstone, Earthmaster’s Stone, Soothing Heart Stone, Honorable Diamond Gem, Xaverite Cubicon, Grand Gem of Vision, Song of the Spirits Stone, Silicon Mind Stone, Phantom Castle Stone, Sardonyx of Elemental Mastery, Wyld Heart Stone, Adamant Cascade of Sorcerous Mastery, Black Emerald Before the Dawn, Nising Weirdstone, Essence Armoring Carbuncle, Fate Defying Ruby, and Grace Stone. Also, Social Units, War, and Virtual Behemoths.
  • Hearthstones and Motives: The Radiant Heart Ruby – and Charles’s Intimacies and Motives.

Artifacts:

General Theory:

Artifact Designs:

Raksha Items:

Setting:

Characters:

The Chronicles of Heavenly Artifice

The Chronicles are an Exalted: Modern game, most consistently played by Charles Dexter Ward (a Twilight Artificer), sometimes joined by Aikiko, Ruki, and various others. Unlike most games, however, there’s no hard division between PC and NPC; players are free to adopt interesting NPC’s and to play various other roles. Thus, at any point, any character might be a PC – and therefore the focus of things.

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