A lot of people – including many writers and game masters – take the idea of the “Monomyth” or “The Heroes Journey” fairly seriously. That’s a bad idea. Fundamentally, the “Monomyth” is so generic that it can pretty well be applied to ANY human activity. That’s a large part of what makes the idea appealing [...]
Filed under: Background | Tagged: Background, Game Design, Role Playing Game, RPG | 4 Comments »