Posted on June 30, 2011 by Thoth
Profile Enacting Method: Prerequisites: Intimate Training Recollection, Essence 3, Intelligence 4 With this useful knack a lunar can create subsidiary brains in the image of another mind. Such a project requires a detailed study of whatever information the user can find about the target. The user may designate up to (Perception) targets per lunar month, [...]
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Posted on June 29, 2011 by Thoth
One problem with building Manses is that the local gods are almost certainly using any worthwhile demesne already. A strong demesne can support a powerful sanctum, and thus the god or gods using that power will be loathe to give it up. Charles would rather have their cooperation than their opposition, and has serious objections [...]
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Posted on June 28, 2011 by Thoth
Unfortunately, I will very likely have to be late to tomorrows UT game – and it is possible that I might have to miss it entirely. Hopefully that won’t be necessary, but I won’t know until tomorrow afternoon.
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Posted on June 27, 2011 by Thoth
Crystal Arena (Artifact **) A Crystal Arena is actually pretty simple: it’s a crystaline sphere resembling a classical crystal ball. The characters who want to use it simply touch it, commit three motes of essence (or willpower if they have no essence pool) to it, close their eyes, and sit back to wait a few [...]
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Posted on June 26, 2011 by Thoth
Shapeshifting Refinement Knack Transcendent Ecological Unity Prerequisites: Hearth-and-Flame Shell, Hybrid Body Rearrangement, Essence 4, Stamina 5, Wits 3. A lunar with this knack may become one with the land within a radius of up to (Essence) miles, sharing with it a portion of his or her exalted essence-boosting, transforming, and life-enhancing powers. On the land’s [...]
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Posted on June 25, 2011 by Thoth
In d20 combat-oriented characters are normally generalists. They may have a few areas of special skill – as determined by various feats – but, for the most part, they’re skilled with a wide variety of weapons and tactics. There’s some truth to that. A grand master of the staff can usually do pretty well with [...]
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Posted on June 25, 2011 by Thoth
First up for today it’s another question from Alzrius. What sort of spell(s) would it look like to summon an army for a considerable amount of time? I recognize that the problems with this request are the inherent relativity of the terms “army” and “considerable length of time.” As such, let’s presume that we’re talking [...]
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Posted on June 24, 2011 by Thoth
In the accretion disk, Ben – a ragged castaway at the beginning of time, cast ashore from the multiverse on shore of a black hole, sailing his tree across the endless skies – was considering… Presuming that it would be some millennia yet before the end of this world, what could be done? Technology might [...]
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Posted on June 23, 2011 by Thoth
Ben, meanwhile was confused. He’d arrived somewhere, but the place no sense! There was little or no gravity, there was an immense strip of intense blue light – call it “overhead” – that seemed to run into infinity, and there was some evidence that a powerful wind was carrying him along through an infinite blue [...]
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Posted on June 23, 2011 by Thoth
Alys swore again as the radiation-flash blazed through the Jedi Temple. She’d been through THAT (and the blasted radiation treatment) enough times to recognize it instantly! From the way the lights flickered – and the fact that they WEREN’T all a drifting cloud of vapor – Ben must have vented part of the reactor reserve. [...]
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Posted on June 22, 2011 by Thoth
Up with the Bounty Hunters and the cloned Bioweapon Jacobs, Ben was having second thoughts. Yes, given the levelof interest in Jacob the bounty hunters might be able to get some decent money even for a clone – but it certainly wasn’t wise to let them take them away, even with some space-moss paneling and [...]
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Posted on June 21, 2011 by Thoth
Thanks to the Veilward, it was easy enough for Charles to pick a time when no one was watching – and to use his new amulet to shift across Yu-Shan to where his Inukami-driver had carefully chosen a nicely private spot and set up some wards and illusions. That tactic probably wouldn’t work forever, but [...]
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Posted on June 21, 2011 by Thoth
Time passed. With the functions of the Factory-Cathedral mostly under control and life settling into a routine – school, work at Dudael, private projects, ingredient hunting, and things going on back in Atlanta – some of Charles’s projects started picking up speed. His report on Queen Merella readily got him into the advanced history classes. [...]
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Posted on June 20, 2011 by Thoth
Moonlight-Forging Narrative Artifice Cost: —; Minimum Perception 4, Essence 3 Type: Supplemental Keywords: None Duration: Permanent Prerequisite Charms: Monkey Shaping Emulation A lunar exalt with this charm may shape items in his or her possession by including them in his or her personal tale. Whenever the user adds notably to his or her saga (each [...]
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Posted on June 20, 2011 by Thoth
Shapeshifting Refinement Knack: Dominions of the Earth’s Heart Prerequisites: Essence 3, Stamina 4, Hybrid Body Re-Arrangement, Changing Plumage Mastery, and Internal Form Mastery. A lunar with this knack may delicately adjust the internal details of his or her current form to channel the essence of a demesne. Whenever the user is in a currently-uncapped demesne, [...]
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Posted on June 19, 2011 by Thoth
Since there are currently quite enough characters running about in the Chronicles to be awkward to track, here we have a quick list… Celestial Gods: Alkibar: God of Peculiar Objects Found In Bargain Bins, Rummage Sales, and Attics. Bright Flower: A minor functionary of the Convention on Essence-Wielders. Gorim Naku: God of Public Transportation. Gri [...]
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Posted on June 18, 2011 by Thoth
Here we have the last of Charles’s designs for augmenting his young mortal and god-blooded friends – another general booster. At the moment, he fully intends to give each kid a Soul Sheathe (Artifact ***) loaded with one of his Least Rune Weapons (Artifact *), a Greater Ring of Thaumaturgic Mastery (Artifact **), a set [...]
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Posted on June 17, 2011 by Thoth
Xiang had rapidly grown impatient with the runaround in the Jedi Temple. It was like hunting for people in a super star destroyer, only in competition with several thousand bounty hunters – none of whom had any more idea of where find their targets than she did. When the news started getting passed around that [...]
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Posted on June 16, 2011 by Thoth
Charles is researching the technology of Exaltation – and, being practical, has concluded that, if you can’t do it all at once, there’s no reason not to try to do it – or achieve much the same results – piece by piece. Soul-Sheathes are pretty straightforward: they’re a highly secure way to carry artifacts – [...]
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Posted on June 15, 2011 by Thoth
Commando Armor (Artifact *** or ****) This particular armor enchantment package can be piled onto any type of mundane armor, but it’s usually stacked onto heaver stuff. Weaker armor generally just isn’t worth bothering with. It is worth remembering that powers can be traded out – hence a few tweaks can easily adapt Commando Armor [...]
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