Esoteric Botany – Death Aspected Plants

   Some of the most exotic plants and animals of the Twilight isles grow in high-magic locations – places where the power of one of the Eight Thunders – Fire, Earth, Air, Water, Life, Death, Spirit, and Magic – is readily available in the environment.    Plants and animals use their environments. It’s one of [...]

Exalted – Oniwabanshu (“Garden Keeper”) Jun and Hidden Twig Village

   The weather is a big job – and the lesser spirits of the air are a capricious and undependable lot. Thus Ghataru, Shogun-Regent of the Seasons and Weather, has long, quite officially, employed a modest selection of God-Blooded offspring to monitor the weather from the viewpoint of the mortals subject to it. That viewpoint [...]

Esoteric Botany – Life Thunder Plants

   Some of the most exotic plants and animals of the Twilight isles grow in high-magic locations – places where the power of one of the Eight Thunders – Fire, Earth, Air, Water, Life, Death, Spirit, and Magic – is readily available in the environment.    Plants and animals use their environments. It’s one of [...]

Charles Dexter Ward – Basic Background

   Charles – a Twilight Caste Solar Exalted – was set up for Exalted Modern – but a few name-changes and the transfer of three ability points (the one point in Technology to Ride and the two points in Computer to Bureaucracy) are generally enough to make him work in an age of sorrows game. [...]

Exalted – Charles Dexter Ward, Twilight Artificer

   For today we have an Exalted Modern character, along with his high-powered collection of artifacts, assorted new charms, his allies and contacts, and equipment. Know then the laws: At the core and at the beginning is the Wyld. Infinite chaos, a boundless well of possibility. Yet for life and meaning to exist, there must [...]

Exalted – Terrestrial, Celestial, and Solar Spells

   Aura of Facilitation (Terrestrial): 15 Motes. For the next 2 x (Int + Occ) hours the user has a base target number of six, rather than seven, as well as a +1 bonus to the user’s defense scores. For truly extended projects, this may be applied to any one roll, no matter how long it [...]

Bruce Damien “I Am Not the Prince of Darkness!” De La Vega

   Here we have a curious character from Editorial-0, who was recently digging through some of his old books and ran across Werewolf the Apocalypse… Given his fondness for misfit characters, it is no surprise that this particular character probably won’t be able to fit in anywhere at all.    Bruce Damien I.A.N.T.P.O.D. De La [...]

Exalted – Professor Ravenblack

   OK, for today it’s a completely horrific “heroic mortal” (well, OK – not exactly “mortal”). The Professor here actually has a fair chance of standing up to most new Exalts, at least for awhile – and is almost impossible to get rid of (as well as being a tragic figure), which can easily make [...]

Exalted – The Oberian Geomantic Academy

   The Oberian Geomantic Academy is probably the best single school of thaumaturgy in creation – and might even be considered a threat to the realm, save for the fact that it’s so incredibly useful; thaumaturgic assistants, crafters of minor relics, healers, alchemists, manse construction foremen, and those all-important students of the productive arts of [...]

Recordings from the Holocron of Kira Keldav – Session 38

   Back at the hotel, Jacob, 10CH, and Khadim were quietly monitoring the droids – and were finding it utterly boring. The hotel droids simply didn’t seem to be up to anything at all. If someone was using them in some sort of revolutionary scheme, it apparently wasn’t in some way that they’d have an [...]

The Cauldron-Born

   Beyond the borders of the world the limitless sea of chaos – the true wyld deeps – seethes and changes, it’s only fundamental law being that self-awareness may lay it’s will upon the tides of madness and shape it, at least until some greater surge rises from the chaos to wipe such awareness away. [...]

Exalted – Hearthstones II

   Ambrosial Chalice (Abyssal, Air, Sidereal, or Solar, * to ***** with cumulative effects.)    This opaline stone appears to be filled with a swirling, multi-colored mist, and shines with a soft diffused halo of light. If held to the ear, occasional distant whispers can be heard. At level * an Ambrosial Chalice provides the [...]

Esoteric Botany – Earth Magic Plants

   Some of the most exotic plants and animals of the Twilight isles grow in high-magic locations – places where the power of one of the Eight Thunders – Fire, Earth, Air, Water, Life, Death, Spirit, and Magic – is readily available in the environment.    Plants and animals use their environments. It’s one of [...]

World Tree – How to Drown an Orren

   First up for today, it’s something from the files – some World Tree spells. In this case, we have a list designed around a particular special-request theme; “How to drown an Orren”.    In World Tree, Orren are otterlike creatures, and are noted for being extremely good swimmers. Drowning them really isn’t easy, but [...]

Manse 1: The House of Phantoms (Lunar Aspected)

   This tiny manse was originally simply a small cavern (later to be enlarged into a series of underground storerooms) adjutant to an old burial mound – a place long used by thaumaturgists for their rituals beneath the moon. Over the centuries, it began to resonate on it’s own, and developed into a tiny demesne. [...]

Exalted – New Merits

   Our Exalted games usually run heavily towards the unique – so here we have an assortment of the exotic merits used by a couple of our local characters.    Artificer (2 or 3): You may buy Artifacts as if you were an Alchemical Exalted (the cost remains 1 per 1 up through level five [...]

Exalted – the Hoenheim Manse

   Thrice widdershins around the hill in Wilson Mill park. Go past the mossy bridge over the millrun – where you can stop for a pastry in the goblin market if you dare – and continue through the labyrinth grove. Those who have safe-passage from the lord of the borders and who dare to walk [...]

Exalted – The Orrery of Istalian

   There have always been shadows. Gathering, flowing together into wells of darkness within the earth. A tideless, silent ocean, a shapeless darkness lapping around the tombs of the Malfeans, offering concealment to everything which seeks to hide – whether it is a spirit which clings in futile passion to a life that has passed [...]

Eclipse d20 – Airbending and its World

   For today, a number of people have expressed interest in “Bending” in Eclipse.    OK: Lets take a quick look at the world of Avatar: The Last Airbender.    First up, it’s pretty old. There have been a lot of prior avatars, many or most of whom – judging from the quick glimpses of [...]

Eclipse d20: The Spirit Binder Package

   Spirit Binding is a popular, if rather limited, branch of magic that allows the user to see and communicate with a variety of spirits (typically outsiders and incorporeal undead), to obtain favors from such beings, and to manipulate and command them in several ways – even channeling their power through the user.    Due [...]

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