Recordings from the Holocron of Kira Keldav – Session 32

   Hearing the Jedi council confirm that my family did not seem to be in their custody was more than a bit upsetting. At the very least it meant that the Alderaan branch of the Order had neglected to mention taking them into protective custody. In the worst case it meant that they were in [...]

Eclipse Pathfinder – The Fighter

   Next up on the how-to-build Pathfinder Characters in Eclipse list is a relatively simple one; the Fighter.    The Pathfinder Fighter added a few abilities and applied the usual Pathfinder adjustment to their skills, but otherwise didn’t change anything – so all that needs to be done here is to add up the costs [...]

Recordings from the Holocron of Kira Keldav – Session 31

   Explaining that they were from another universe went over much better in the Codifier Galaxy. They were used to people dropping out of their universe – and, logically, they had to drop in somewhere – but it was rare for them to take a ship along. The obvious consequence was that most such voyagers [...]

Eclipse Pathfinder – The Monk

   Duplicating the Monk – with it’s wide variety of highly-specific yet independent abilities – is always a bit of a tangle, even in Eclipse. You have to take the general abilities and pare them down to exactly what you want. That also means that – when you start making changes in the Monk build [...]

Eclipse Pathfinder – The Cleric

   Next up in the “how to build Pathfinder characters in Eclipse” series is the Cleric.    Once again, that’s not too complicated; simply insert Fast Learner at level zero, and you’ll have the points to spend to update to later standards. All you have to do is to ignore all the options that you [...]

Eclipse Pathfinder – The Bard

   Next up in the “Pathfinder Upgrade” parade is how to build a Pathfinder Bard in Eclipse point-buy. Once again, that’s actually fairly straightforward, and mostly just requires ignoring all the options that you don’t want to use. Simply take the standard “Bard” build and make a few changes, as follows: Drop 18 Skill Points [...]

Federation-Apocalypse Session 131 – Jaywalking in Middle-Earth

   Looking back on the battle, Marty-Sauron mused a bit… Would his curse affect future Feanors? It might not have really taken; after all, “Feanor” and his sons seemed to have all been killed within one minute of being cursed.    Hey, wait! Now THAT was a prompt curse! Whoa! When HE cursed someone, it really [...]

Eclipse Pathfinder – The Barbarian

   There have been a number of requests for a “Pathfinder Upgrade” to Eclipse.    Well, while Pathfinder did make a fair number of changes to spell lists, skill lists, and various other items, most of that has nothing to do with Eclipse. Eclipse already allows the use of custom spell lists, variant skills, and [...]

d6 Starship Design

   Here we have a starship design system created by one of the current Star Wars players, better known here as Editorial0.    In realistic engineering, there are always tradeoffs. You want more cargo capacity? You’ll need to either enlarge the hull or shrink something else. Enlarging the hull? You’ll lose speed unless you put [...]

Zachary Marron, Level Zero (ECL 2) Darkchilde’ Alchemist

   The Prophecy is an ancient and mighty force, which twists chance to it’s purpose.    It sees with the near-omniscient eyes of the divine.    It is eons-old, and powerful, and it is known in ten thousand forms.    At the End of Days a Child shall be born; a Son of Darkness born [...]

Eclipse d20 – the Darkchilde’

   Darkchilde’ (94 CP/+2 ECL Race or +3 ECL Template):    Sometimes the Tiefling isn’t enough, yet the Half-Fiend is far too much. Quite a few conceptions of fiends are less d20 engines of destruction and more subtle tempters and manipulators. What of their offspring among men?    For that we have the Darkchilde’ template. [...]

Recordings from the Holocron of Kira Keldav – Session 30

   There are a lot of variants on the standard hyperdrive. Most do nothing at all, except sometimes melt. Quite a few of them are known to be suicidal; some blow up, some emit hideous amounts of radiation, some tear the ship apart, and quite a few lead to ships simply vanishing – sometimes to [...]

Dark Lord Kevin

   Over the last hundred and thirty sessions of the Federation-Apocalypse campaign, Kevin Sanwell has come into – or at least has learned to use or be used by – a great deal more of his power. While any Opener (or, indeed, any player-character) is a significant figure, Kevin was intentionally designed to have an [...]

Ryan “Tools” O’Malley; Biography

   Ryan, as one of the few characters to survive throughout the hundred and thirty-odd sessions of the Federation – Chronicles of the Opening campaign, is now playing a major role in the Federation – Apocalypse campaign. His current game attributes – or at least as close an approximation thereof as has been as yet [...]

Serpent Masters II – Marhandur the Son of the Serpent

   In Eclipse, the same power package can be used as the core of radically different characters. Here we have another character based on the Serpent Mastery package: Marhandur the Son of the Serpent. As with Ifhitel the Assassin and Chandia the Snakewitch from yesterday, his race has not been specified; simply add in the [...]

Masters of the Serpent: Ifhitel the Assassin and Chandia the Snakewitch

   Today we have two quite different characters based on the Serpent Mastery package: Ifhitel the Assassin and Chandia the Snakewitch. Their races have not been specified; simply add in the modifiers for whatever race you select.    Available Character Points: 144 (level five base) +10 (disadvantages) +12 (duties) +18 (L1, L3, and L6 Bonus [...]

Federation-Apocalypse Session 130 – Lords of Darkness

   Kevin-Morgoth observed the three Silmarils, rotating slowly before him in the telekinetic grip of his mind, and frowned… There was power there, yes – but it was almost purely of this realm. Not like the energies of the two back in Kadia… What had happened to throw a trio of silmarils into the Manifold? There had [...]

The Serpent Master

   This particular power package empowers an evil spellcaster of about fifth or sixth level, and has a cost of eighty-six character points – roughly half the total available to a character of that level. It allows it’s user to summon a variety of variously-enhanced serpents, to use a selection of serpent-related magics, and to [...]

Eclipse d20 – Ryan “Tools” O’Malley

   Ryan “Tools” O’Malley    Level 12 Opener-Technomancer (ECL 14, or 18-19 in non-Federation games):    Ryan was one of the few characters to make it through the original Federation-Opening campaign, and is now coming into play. Ergo, here we have his basic statistics. This does not include any equipment save his cyberware; Ryan has [...]

Howl-of-Death, Level Six Hyena Gravespeaker

   Like most of the other anthropomorphs, the Hyena tribe had been enslaved for generations. Like most of the other carnivorous types, Howl was poorly nourished (fed on far too much vegetable material), and trained as a slave-soldier of the empire.    The slaves were not permitted to study the magical arts, although the occasional [...]

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