Today we have a slightly-tweaked Occult Skill provided by one of the players in the Federation-Apocalypse campaign. Occult Skills are bizarre skills with strange effects that – while they are open to everyone and require no inherent special powers to use – are difficult to find and usually depend on the odder properties of the particular dimensions where they apply. This particular Occult Skill is…
Battling Business World Accounting (Broad, Wis, Trained Only)
In Battling Business World, accounting is the quasi-religious process of keeping personal and corporate finances in order. It’s a demanding but profitable profession. Accountants are rarely out of work, command high salaries, and receive respect rare in the often anarchic and irreverent realms of animation. Often they handle their companies’ corporate raiding strategies. Accountants have this status because everyone fears the men and women in the gray flannel suits.
Battling Business Worlders are inherently chaotic. The numbers are inherently orderly, making them alien and inhuman entities. Somebody has to keep the books. As a result, Battling Business World accounting students risk their already tenuous sanity to make a formidable salary. The numbers are happy to get some respect. They reward budding accountants with powers a Core paper pusher can barely imagine. With the right records, enough time, and attention to balance, an accountant can transform his enemies into objects and even non-cartoon humans. Unfortunately, the numbers are harsh masters. Once an accountant enters their grasp, his sanity disintegrates and he begins transforming into one of them.
Learning Battling Business World Accounting
Being an accountant requires the Occult Skill/Battling Business World Accounting ability. In addition, the character must take an additional Insane Disadvantage beyond the one inherent to the Toon Human template. Most Battling Business World accountants have anxiety disorders, severe shyness, or paranoia about their records spying on them.
Charisma and Accounting
Battling Business World Accounting requires willpower, intuition, and a keen eye for detail-hence its reliance on the accountant’s Wisdom stat. High Intelligence doesn’t hurt for math and general business proficiency. What most people don’t realize, though, is that accounting requires a strong personality as well (Charisma). It takes bravery and chutzpah for even an accountant to manipulate the numbers. Even though the numbers are willing to work with their acolytes, they are cold, alien, and, worst of all, always whispering in the backs of their heads.
As a result, accountants regularly suffer Charisma damage, causing the perception of them as wallflowers and social incompetents. This damage is the result of a cartoon character attempting to comprehend and control orderly principles. It’s too alien for the Toon Human template’s Gift of Aid to heal.
Accountants reduced to 0 Charisma through accounting-based damage go into a stupor, mumbling random digits and staring into space. Those drained to 0 Charisma fade out of existence. No one ever sees them again, though their fellow accountants sometimes hear them in the numbers’ whispers.
Mundane Acts of Accounting
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Battling Business World Accounting can do anything mundane accounting can. All it takes is a simple skill roll. The numbers of the Toonworlds look harshly upon incompetence, though; ordinary failures inflict 1d4 points of Charisma damage on the accountant. Critical failures cause 2d4 points.
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Characters with the Business skill can attempt to perform mundane accounting with it. The roll is at a -10 penalty. Each attempt causes 2d4 points of Charisma damage, and failure drains 1d4 points of Charisma.
Background Checks and Auditing
Before accountants can perform the horrible rites they’re paid for, they need to do bookkeeping. They grab their clients’ financial records, examine them in excruciating detail, correct all the errors, and organize them. (Beating up the last non-accountant to handle the books is an optional fifth step.) This process takes a long and unpredictable amount of time. It also inflicts 2d4 points of Charisma damage. Sadly for the accountants, they need to organize the records to use their abilities.
Individuals:
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Accountants perform background checks on individuals. It takes 1d6+Wealth bonus hours, and the DC is equal to the target’s Wealth bonus+character level. The wealthier a person is, the more assets and accounts he has, making the process more difficult.
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Most outsiders think accountants can easily perform background checks on each other. After all, they keep such good track of their personal finances. This perception is mistaken. A trained accountant’s financial records are perfect, making the madness of the numbers even harder to fight. Accountants targeted by a background check may add their skill/5 to the time required and the DC.
Organizations:
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For purposes of Battling Business World Accounting, an “organization” is a group large enough to have a Wealth bonus independent of its members’ bonuses. It can range from a junior league sports team to a national government. Accountants audit organizations so they can use mass transactions on their members.
Maintenance:
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Accountants demand that organizations maintain certain bookkeeping standards. Too often, this task is up to the accountants. The listed Maintenance DCs represent the difficulty of getting the books to the desired level and keeping them there. Whoever is in charge of the books rolls against this number every month. Failure decreases the level by one.
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Maintenance counts as a mundane accounting task. People with Business skill can attempt it, and accountants regularly pummel them for doing so.
|
Bookkeeping Level* |
Audit DC |
Maintenance DC |
Time Required |
|
Acceptable |
10 |
30 |
1d4 weeks |
|
Subpar |
15 |
25 |
2d4 weeks |
|
Terrible |
20 |
20 |
2d6 weeks |
|
Atrocious |
25 |
15 |
1d4 months |
|
Nonexistent |
30 |
0 |
2d4 months |
*If the accountant in charge doesn’t want an audit, he may force a contested Battling Business World Accounting roll. Winning the contest means the accountant fouls up the audit. This interference reduces the Bookkeeping level to Nonexistent. If the auditor wins, the bookkeeping remains at its current level.
Interfering with an audit reduces the organization’s bookkeeping level by 1d4/2 until someone does the books again. It also offends the numbers, which drain 1d4 points of Charisma from the initiating accountant. Few accountants consider interference worth the trouble.
Transactions
Accountants suffer and inflict the horror of audits to perform transactions. Transactions involve directly manipulating records. To perform one, the accountant needs access to the target’s background check. He alters the records using esoteric methods that please the numbers (for positive effects) or channel their wrath (for negative effects). This requires a skill roll against the listed DC and a full-round action.
Nearly all transactions require maintenance, since the accountant is channeling the power of the numbers. An accountant may maintain up to (Wisdom Modifier) transactions at once. The catch is that he must balance those transactions or face the numbers’ wrath. Accountants classify transactions as positive (crediting traits to a target), negative (debiting traits), and neutral (doing neither). Positive and negative transactions balance each other. Neutral transactions balance out other neutral transactions.
For every unbalanced transaction an accountant maintains, he suffers daily Charisma damage. The numbers penalize neutral transactions the least at 1d4 damage. They look less favorably upon positive transactions, inflicting 2d4 Charisma damage on the incompetent servant that made them. Unbalanced negative transactions draw their full fury, causing them to inflict 3d4 Charisma damage. Fortunately, an accountant can void a transaction with a free action.
An accountant who is proficient with economic weapons may perform mass transactions against multiple individuals. All the targets must be members of the same audited organization, and the accountant doubles any Charisma damage necessary to maintain the effect. The DC increases by 5 for the first additional target and an additional 5 for every doubling after that.
|
Transaction |
DC |
Notes |
|
Transfer Funds |
15 |
Instant transference of funds between accounts; neutral transaction |
|
Introduce to the Numbers |
15 |
Neutral transaction |
|
Credit/Debit Wealth Bonus |
20 |
+/- Skill/5 to target’s Wealth Bonus |
|
Credit/Debit Ability Score or Skill |
25 |
+/- Skill/5 to target’s Ability Score or Skill |
|
Credit/Debit Personal Productivity |
30 |
+/- Skill/5 to Action Hero or Mana cost |
|
Credit/Debit Relationship |
35 |
Add or remove Skill/5 Contacts, Favors, or levels of Followers |
|
Transfer Physical Qualities |
40 |
Neutral transaction |
|
Enforce Mundanity |
45 |
Counts as two negative transactions |
What does this mean? Well…
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Transfer Funds: Even with Battling Business World’s advanced computers, it takes time to get funds through the banks. This is not the case for accountants. They simply remove outgoing funds from their records, and they appear in the recipient’s account.
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Introduce to the Numbers: Accountants activate this basic transaction by forcing an unenlightened but background checked person to do the books. The victim suffers 1d4 points of Wisdom damage per day as the numbers whisper insults. He may also use Business skill to perform mundane accounting as if he were an accountant. People under the effect of this transaction for more than a week become accepting of the numbers. As a result, it is a vital teaching tool as well as a torture method. Fortunately, unlike all other charisma damage due to the use of accounting, the involuntary nature of this effect means that the victim can heal such attribute damage normally.
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Credit/Debit Personal Productivity: The numbers consider people with Action Hero and Mana (especially Reality Editing) a double-edged sword. Many people are horribly irresponsible with them. On the other hand, an accountant with these abilities can organize records and large groups with frightening speed. That is the only reason why the numbers will reduce the cost of Action Hero and Mana abilities.
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Transfer Physical Qualities: By changing certain entries in a personnel record, an accountant alters a living being’s very structure. The transformation can vary from a shift in skin color to a sudden transformation into a potted plant. It counts as a neutral transaction because somewhere in the world, someone else takes the target’s original properties.
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Enforce Mundanity: Enforcing mundanity is the most devastating transaction an accountant can perform on a Battling Business Worlder. Any template characteristic that is not part of the base Pureblood Human Template becomes unusable. So do other cartoon-flavored abilities, such as most forms of Equipage. This suppression does include Returning. Unfortunately for murderous accountants, voiding the transaction means a “dead” target will return to life the next morning.
Variant: Occult Skill/Battling Business World Bureaucracy
Accountants and bureaucrats share many characteristics: use of obtuse terms, an obsession with paperwork, and a soul-numbing routine. It should be no surprise that Battling Business World bureaucrats also have connections to the numbers. Their variant of Occult Skill differs from Battling Business World Accounting in several ways:
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Battling Business World Bureaucracy uses personnel files instead of financial records. Bureaucrats typically refer to transactions as procedures.
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A bureaucrat’s Insane typically involves laziness or ridiculous adherence to procedure or routine. (“I can’t put you out, burning guy. I’m ON BREAK “)
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Using it on multiple people requires proficiency with political weapons instead of economic weapons.
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Bureaucrats are territorial. If a bureaucrat is using a procedure on a member of her organization, the DC decreases by 5. Conversely, using a procedure on a target outside of the organization increases the DC by 5.
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A bureaucrat’s procedures differ from an accountant’s transactions. Bureaucrats are rarely concerned with personal relationships and often obstructive. Their capabilities reflect this emphasis.
|
Procedure |
DC |
|
Transfer Funds |
15 |
|
Credit/Debit Wealth Bonus |
20 |
|
Debit Ability Score or Skill |
25 |
|
Debit Personal Productivity |
30 |
|
Transfer Physical Qualities |
35 |
|
Enforce “Efficiency” |
40 |
|
Enforce Mundanity |
45 |
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Enforce “Efficiency”: When faced with a bureaucrat, the typical Battling Business Worlder reacts by beating her into submission. Ensouled individuals often prefer outwitting her. This procedure prevents harm to the bureaucrat. While it’s active, the target becomes apathetic. He’ll fill out whatever forms the bureaucrat likes and won’t complain about the size of the stack. This procedure also reduces the DC of background checking the target by Skill/5.
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Mixing Accounting and Bureaucracy
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Taking Occult Skill for both Battling Business World Accounting and Battling Business World Bureaucracy is possible. The character chooses only one Insane. IRS agents often have both Occult Skills, which is why battling businesspeople scatter when they appear.
Unsurprisingly, Battling Business World accounting is almost exclusive to Battling Business World – one of the few places where cartoon physics collides with standard business practices. Still, it can be gotten to work in other toonworlds and in any world where the economics are seriously off-kilter, such as many of the worlds based on RPG’s or MMO’s, if at +5 to +15 DC (depending on the local level of realism).
As the rules above demonstrate, Battling Business World Accounting causes LOTS of Charisma Damage – and, like any other form of voluntarily-taken damage, such damage can only be recovered at the natural rate. Charisma Drain is similarly limited: to heal that you’ll first need to apply something that would normally fix it simply to convert it into Charisma Damage – and then you’ll have to wait for that to heal. This is why BBW Accountants get such high salary and why it takes so long to get anything from the accounting department. Fortunately, exceptionally skillful accountants can buy (very small) amounts of Immunity to Charisma Damage and Drain, Mana with the Resilience option (to give them a secondary buffer; unsurprisingly, Battling Business World Accounting is closely related to Manifold Reality Manipulation), or even Dominion (allowing the leader of an Accounting Firm to perform some mighty feats of Accounting).
In the Federation-Apocalypse Campaign, the Numbers can be quite sinister… When Mr Leland arrived in Battling Business World – a man who was halfway rational, and who came from a realm in which the Numbers reigned supreme and the wild chaos of the Manifold was a bizarre intrusion – the numbers sent Terry Jenkins, one of their greatest champions, to watch over him. They bound him to their realm, bestowing on him the Cartoon Template and afflicting him with an unshakeable love of Battling Business World. They surrounded him with what few souls and halfway reasonable individuals the realm had available. Perhaps a seed of order could be persuaded to take root. After all, the Numbers wish to drag Battling Business World towards the Core. Their terrible influence sometimes drains all color, personality, and madness out of one of the locals, causing them to become one of the dread phantoms known as the Men In Black – but that is not sufficient.
Filed under: Background, d20, Game Rules Tagged: | Background, Classless d20, d20, d20 Point Buy, Game Rules, Role Playing Game, RPG
Proper use of mathematics is best left to the scientists, mathematicians and engineers. I have yet to see an accountant come up with the same results twice from the same initial conditions, and yet they dare to tell me what is possible?
Ryan O’Malley
Chronicles of the Technomancer