Here we have a quick note for A’ikana Kalil, who has finished shopping for her skills – at least until she acquires some more skill points…
This being the Federation-Apocalypse setting, she gets custom skills and training bonuses – to make up for the fact that the settings skill list is potentially endless.
Broad Skills (All +6 Int):
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Physical Skills: Acrobatics +15 (4 SP +5 Dex), Stealth +24 (5 SP +5 Dex +4 Gear +4 Race), Martial Art/Adamantine Fist +21 (7 SP +8 Str), Martial Art/Crane Style +21 (7 SP +8 Str), Martial Art/Wind Dance +21 (8 SP +5 Dex)
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Knowledge Skills (+6 Int): Theology +19 (6 SP +1 Package Deal), +13 Quantum Realities (1 SP), Psychology +13 (1 SP)
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Perception Skills (+2 Wis): Spot +13 (1 SP +4 Gear), Listen +13 (1 SP +4 Gear)
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Other Skills: Computer Operations +13 (1 SP, +6 Int), Diplomacy +10 (2 SP +2 Cha), Faith +10 (2 SP +2 Wis), Gadgetry +15, (1 SP, +8 Dex), Gather Information +10 (2 SP +2 Cha), Heal +10 (2 SP +2 Wis), Search +17 (1 SP +6 Int +4 Gear), Wealth/Core +9 (1 SP +2 Cha)
Narrow Skills (All +6 Int +5 Training):
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Physical Skills: Balance +19 (1 SP +5 Dex +2 Synergy), Climb +24 (1 SP +8 Str +4 Gear), Escape Artist +17 (1 SP +5 Dex), Jump +20 (4 SP +5 Dex), Drive / Core Earth Vehicles +16 (1 SP, +5 Dex), Shadowing +17 (1 SP +5 Dex), Swim +27 (0 SP +8 Str + 8 Race)
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Knowledge Skills (+6 Int): Anthropology +18 (1 SP), Demonology +18 (1 SP), Church History +18 (1 SP), Witchcraft +18 (1 SP).
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Other Skills: Oratory +16 (3 SP +2 Cha).
+3 Specialities: Gadgetry/Smartclothes (1 SP).
Known Languages (7): English, Mandarin, Japanese, Latin, Italian, Greek, Draconic.
Martial Arts Techniques Known (11 tehniques each at skill 21)
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Adamantine Fist: Toughness III (+3/1 DR when using this form), Strike, Breaking (easily smashes objects), Mighty Blow (knocks people down on a critical), Sunder (may attack opponents weapons without drawing attacks).
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Limited-Use Mystic Techniques: Inner Strenth (powres mystic techniques), Ki Focus (Strength, +4 sacred bonus when activated), Focused Blow (strike as a crushing touch attack), and Overburden (renders foe unconscious).
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Crane Style Kung Fu: Attack 2 (+2 to Hit), Strike, Defenses 4 (+4 to AC), Synergy (+2 to Balance), and Toughness 1 (+1/- DR).
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Limited-Use Mystic Techniques: Focused Blow (strike as a crushing touch attack), Light Foot (+20 move and half falling damage, +30 to Jump), Iron Skin (+4 natural armor, may strike intangible opponents).
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Wind Dance: Defenses 2 (+2 AC), Strike 1, Mind Like Moon (DC 15 reflex save to avoid being surprised or flat-footed), Instant Stand, Whirlwind Strike, and Deflect Arrows.
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Limited-Use Mystic Techniques: Inner Strength (powers mystic techniques), Healing Hand (cures damage, diseases, and toxins), Vanishing (an instant move action when you need it), and Serpent Stike (attack does 2d4 attribute damage).
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Thanks to her mastery of basic strikes – and resulting lack of need for the “power” basic technique – A’ikana has fully mastered the Adamantine Fist and Crane Style, and has gone on to develop some advanced abilities. The Wind Dance, however, still has some techniques left to learn.
Filed under: Background, Character Sheets, d20 Tagged: | Characters, Classless d20, d20, d20 Point Buy, Role Playing Game, RPG