Back when we were playing Exalted in a modern setting, we needed some quick statistics on modern weapons and a few bits of other equipment – and the Exalted scaling is rather different from the various World of Darkness sourcebooks. Ergo, here’s a quick chart covering some modern equipment for Exalted:
Modern Firearms Chart (Personal Weapons)
|
Type |
Dam |
Ranges |
Clip |
Str |
Size |
Acc |
Rate |
Cost |
|
Light Pistol |
6L |
20/40/80 |
18 |
2 |
1 |
+2 |
6 |
* |
|
Heavy Pistol |
8L |
35/70/140 |
8 |
3 |
1 |
+1 |
5 |
** |
|
Shotgun (1) |
10L |
20/40/80 |
6 |
3^ |
2 |
+3 |
3 |
* |
|
Rifle |
10L |
200/400/800 |
12 |
2^ |
3 |
+0 |
3 |
** |
|
Sniper Rifle |
12L |
500/2K/5K |
1 |
2 |
3 |
+4 |
1 |
*** |
|
Machine Pistol* |
6L |
25/50/100 |
30 |
2 |
1 |
+1 |
4 |
*** |
|
SMG* |
8L |
50/100/200 |
60 |
3^ |
2 |
+0 |
4 |
*** |
|
Assault Rifle* |
8L |
150/300/600 |
42 |
3^ |
3 |
+1 |
4 |
*** |
|
Concussion Grenade |
8B |
10/20/30 |
1 |
2 |
1 |
-1 |
2 |
** |
|
Fragmentation Grenade |
6L |
10/20/30 |
1 |
2 |
2 |
-1 |
2 |
** |
|
Incendiary Grenade |
8L |
10/20/30 |
1 |
2 |
2 |
-1 |
2 |
*** |
|
Grenade Launcher |
Var |
50/100/150 |
6 |
2 |
2 |
-1 |
3 |
*** |
|
LAW |
24L |
50/100/200 |
4 |
3^ |
3 |
+0 |
1 |
**** |
Special Notes:
-
Damage: Indicates the base damage of the weapon.
-
Ranges: Short/medium/long ranges in yards. Attacks at medium/long range take a -2/-4 penalty.
-
Clip: The number of shells a gun can hold.
-
Str: The minimum strength required to hole the weapon steady. Weaker wielders suffer a -1 die penalty.
-
Size: 1 = Can be hidden in hand, 2 = Can be hidden in coat, 3 = Cannot be hidden on one’s person
-
*Can autofire 3/10/20 bullets for +2/3/4 dice. 10 and 20 bullet bursts can be spread over multiple targets as multi-actions.
-
^ +1 if used one-handed.
-
A shotgun can hit two targets next to each other.
-
Full-automatic weapons usually require special permits.
-
Grenades affect a fifteen-foot radius.
-
LAW’s are armor-piercing versus hardness only.
-
Light pistols through Assault Rifles work nicely with the Righteous Devil martial arts style.
-
Laser Sights reduce Firearms target numbers by 1 at a cost of **.
Modern Armor Chart
|
Modern Armor |
Soak |
Str |
Fat |
Mob |
Cost |
|
Heavy Clothing |
2/1 |
1 |
0 |
0 |
— |
|
Leather Outfit |
3/2 |
2 |
0 |
0 |
* |
|
Light Kevlar* |
4/2 |
1 |
0 |
0 |
** |
|
Tailored Kevlar*^ |
5/2 |
1 |
0 |
-1 |
*** |
|
Heavy Kevlar* |
5/3 |
2 |
1 |
-1 |
** |
|
Flack Jacket* |
5/5 |
3 |
1 |
-1 |
** |
|
Full Riot Gear* |
7/7 (3) |
3 |
2 |
-2 |
*** |
|
Military Ceramic* |
9/9 (5) |
4 |
3 |
-3 |
**** |
Special Notes:
-
Soak: Lethal/Bashing. The number in () is the armor’s hardness rating.
-
Strength (Optional): If you don’t have at least this Str your armor will slow you down, adding +1 difficulty to your attack and parry rolls. Few exalted characters worry about this, but mortals often do.
-
Fatigue: The difficulty of the armors fatigue check. This must be made every so often on (Sta + End) to avoid a cumulative -1 penalty on all actions.
-
Mobility: The penalty imposed rolls involving agility or balance while wearing the armor.
-
* Bulletproof. Downgrades bullet damage from lethal to bashing
-
^ Tailored to look like normal clothing. A must for the wealthy.
Other Equipment:
-
Kit/Shop/Facility for a particular skill; +1/2/3 dice at a cost of 2/3/4. Superior and even “Perfect” versions are available, but if you want it enchanted you’ll have to do it yourself. This includes computers and programs (Lore and similar skills). You normally can’t carry anything bigger than a “kit”.
-
Surveillance Gear has ratings of 1-5 and a similar cost. Roll it’s rating to see if it catches anything about an action, extra successes indicate more information. Counter- surveillance gear has exactly the same costs and rolls an opposed check to try to find Surveillance gear. Jammers cost (rating-1) and roll against surveillance gear to reduce its successes.
-
Vehicles range from * (A used car) through *** (A light plane) on up through ***** (an aircraft carrier). In general, they can be assumed to be available.
Filed under: Game Rules Tagged: | Exalted, Game Rules, Role Playing Game, RPG, White Wolf
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