Posted on June 30, 2009 by Thoth
For today, it’s one of the most basic forms of magic in Continuum II – Cantrips. As befits one of the most ubiquitous forms of magic in the game, the list of known cantrips was quite long. This particular sublist will cover one of the most popular types – shield cantrips. Cantrip Magic, [...]
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Posted on June 29, 2009 by Thoth
To help everyone keep track of the sequence of events in the Federation-Apocalypse game, here’s the timeline so far… Prequels -2 Years: Raphial begins major research in augmenting cybernetic systems with magic. -4 Weeks: The House of Roses becomes aware of Kevin’s status as an Opener, and begins making offers of recruitment. -3 Weeks: [...]
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Posted on June 28, 2009 by Thoth
A more detailed look at the city was not especially encouraging. There seemed to be a lot more detachments of undead scattered about, each with a death knight in command. At least it wasn’t the Horsemen of the Apocalypse AND a swarm of minions. It was still going to be a bother: Marty and [...]
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Posted on June 27, 2009 by Thoth
Today, by special request, it’s the basic Malavon Player Handout. Malavon was the setting for the longest running campaign to date; it went on for a little over twelve real years, six hundred regular sessions, and about that many more weekday sessions for individual activites and special events. Some of the old players still get into [...]
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Posted on June 26, 2009 by Thoth
Perhaps there are worlds out there built upon mathematics, upon inanimate forces, upon things that men find unimaginable. But they are not Rokugan. In Rokugan, even the Void is aware, a part of the great ocean of consciousness that permeates the world. All lesser minds, all fragmented and unfragmented souls, all that is, [...]
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Posted on June 25, 2009 by Thoth
Here we have a possible character for the Shadowrun game – an up-and-coming (if still relatively minor) Yakuza boss. Akiko has – so far – held her position through the subtle use of Witchcraft and through her knack at imitating a blender in a melee. Akiko usually settles for elegantly-tailored armor, her knives, and [...]
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Posted on June 24, 2009 by Thoth
A’ikana watched Marty set up his office, Jamie spar, and Kevin go recruiting, and found her serenity sorely tested; these people seemed to be quite impervious to considerations of ethics outside of their own bizarre codes and to any form of disapproval more subtle than a club to the head. There had to be [...]
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Posted on June 23, 2009 by Thoth
Here we have another module for Continuum II – in this case the rules for Vocational characters. Vocational characters were best suited for fairly realistic games which didn’t feature massive character advancement. They were heroes, not super-heroes. Under stress, some people accomplish the impossible. Others do the best they can without unconsciously bending [...]
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Posted on June 23, 2009 by Thoth
Here’s another segment of the Continuum II rules. In this case, it’s the module on basic skills. As a side benefit, the skill list is set up as a table – which I most often used for deciding just what business random shopkeepers and passers-by happened to be in and players most often used [...]
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Posted on June 22, 2009 by Thoth
Regrettably, due to computer problems, there will be no main update for today.
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Posted on June 21, 2009 by Thoth
Universities are not what they used to be. That’s always been true. They’ve been places where philosophers thought deep thoughts, and poured them into the ears of student and passerby alike, unconcerned with little things like observations. They’ve been places where men argued mathematical concepts and confused outsiders. [...]
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Posted on June 20, 2009 by Thoth
The Pitcairn Islands – population 72 as of 2020 – were spared much of the disasters of the early twenty-first century through sheer isolation. VITAS never reached the islands. No dragons, magicians, or other major manifestations of magic appeared there. A few, minor, awakened plants and small animals showed up, but they were hardly [...]
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Posted on June 19, 2009 by Thoth
Here we have a Dualistic Exalted character for White Wolf’s Exalted game system – in this case, an earthly interloper in creation (or in whatever other universe the group had gotten into this week). Sergeant Jack Rackham Jack grew up wanting to be in the military. He wasn’t “officer material” – but, unlike [...]
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Posted on June 18, 2009 by Thoth
There’s always somebody who wants to know how much damage completely ridiculous things do – and how much power their characters are carrying about. So here’s the benchmark chart for our Exalted games, listed by the number of dice of damage followed by a list of things that will do that much damage. If [...]
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Posted on June 18, 2009 by Thoth
Back when we were playing Exalted in a modern setting, we needed some quick statistics on modern weapons and a few bits of other equipment – and the Exalted scaling is rather different from the various World of Darkness sourcebooks. Ergo, here’s a quick chart covering some modern equipment for Exalted: Modern Firearms Chart [...]
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Posted on June 17, 2009 by Thoth
For today, it’s another sample character for the Eclipse: The Codex Persona classless d20 rules (available in print HERE and in a shareware version HERE). In this case we have Eric Rohan, a basic superhero. Like most basic superheroes, he’ll be starting out around level five. Super-strength, limited invulnerability, enough speed to get around [...]
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Posted on June 16, 2009 by Thoth
Today it’s another segment for Continuum II – a set of rules I’ve had knocking around for many years now. Since they were designed to be modular, some parts may find a home in pretty much any campaign. This particular module is concerned with Psychic Powers – in particular, the lowest levels thereof. Introspection [...]
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Posted on June 15, 2009 by Thoth
When you come right down to it, in those cases where there’s any real question about the outcome, naval races and combat revolves heavily around the piloting skill; in a race? Roll and add the speed modifier. Maneuvering for position or in a fight? Roll piloting and add the maneuver modifier; the winner gets [...]
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Posted on June 14, 2009 by Thoth
For today we simply have a link to another classless d20 Eclipse character – Peter Leland, Marty’s boss in the Federation-Apocalypse game. That may or may not be it for today, but it’s pretty late now and it’s been very busy.
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Posted on June 13, 2009 by Thoth
There was a request for an illustration of the Mystic Artist ability in Eclipse: The Codex Persona Classless d20 – so here’s a character who employs an obscure branch of that ability sequence; mystic architecture. He also uses a couple of other unusual abilities – a branch of invocation magic calling on entities [...]
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