Neko Miyako, Cat Clan Samurai

   Neko Miyako has traced an erratic course through the Legend of the Five Rings campaign – appearing, vanishing, killing someone, calling in a few favors, and vanishing again on her own bizarre quests. Most of the other characters she’s encountered consider her quite mad – but she’s dangerous enough in a fight that usually no one says so. Banished to Merenae, she popped up again to cause trouble for Alex, but helped fund his – and the Empress’s – return to the Empire, so she is currently more-or-less in the good graces of the Empire – for now.

   Miyako is – by a considerable margin – the most personally-powerful Cat Clan Samurai alive today. Unfortunately, she is far too impulsive, and far too inclined to rely exclusively on her own resources, to organize things on a large scale. While her skills are astounding, she hasn’t bothered to develop her Underworld Lore, Investigation, and Commerce skills enough to gain major favors – and still needs to develop her Void ring far enough to take full advantage of the number of raises her skills make available. Still, she was working on it when last scene.

Neko Miyako

   Rank 6 Cat Clan Bushi. Family Bonus: +1 Reflexes

.

Earth

3

Water

3

Void

5

Stamina

3

Strength

3

   

Willpower

3

Perception

3

   
           

Fire

4

Air

5

   

Agility

4 (5)

Reflexes

5 (6)

   

Intelligence

4

Awareness

5

   

.

Advantages:

  • Kibariyu and Kotanryu, a pair of legendary-quality parrying daggers that cause 2k2 damage. They must, however, be wielded as a set (8).
  • +1 Reflexes for AC (5) and Initiative (5) purposes.
  • +3K3 on Athletics and Stealth checks when not wearing Armor (8).
  • Ancestor: Hida Kazu. +1 Earth for the purpose of calculating wounds (0).
  • Great Potential/Knives (Raises are not limited, may take an extra technique) (8)
  • Heritage x3 (2): Corrupted Ancestor, Battle of the Cresting Wave (+2 ranks in a Crab school skill/Knives), Saved a Wounded Samurai (gain a 5-point ally).

Disadvantages:

  • Cast Out/The Order of Daikoku (-6) and Greedy (-4).
 

Skill

Rank

Roll

Style

Effects

Net Roll

FR

#

Athletics

5

9K4

2FR

+3K3 Adv

10K10+10

4

%

Ceremony

1

6K5

   

8K7+10

 

*

Commerce

3

8K5

FR

 

10K10+20

7

%

Courtier

3

8K5

FR

 

10K7+10

6

*

Deceit

1

8K5

   

10K10+20

2

#

Defense

5

10K5

+(2xRank) to AC

 

10K7+10

1

%

Etiquette

3

8K5

FR

 

10K7+10

2

#

Forgery

3

7K4

FR

 

9K6+10

2

*

Hunting

3

6K3

FR

 

10K7+20

3

%

Investigation

3

6K3

FR

 

8K5+10

6

*

Knives

7

10K7

FR, Add Skill to AC

+0K1

See Below

 

*

Lore/Under

5

7K4

2x FR

 

10K8+20

4

*

Stealth

3

8K5

FR

+3K3 Adv

10K10+20

8

%

Slight of Hand

3

8K5

FR

 

10K7+10

2

#

Swords

3

8K5

FR

 

10K7+10

2

.

  • # Neko Bushi School Skill: +2K2+[2x Void]+Free Raise. Does not lose honor for the use of these skills.
  • % Neko Courtier School Skill: +2K2+[2x Awareness]+Free Raise.
  • * Used by Both Schools: Apply both sets of bonuses.
  • +4 Free Raises with Commerce, Courtier, and Investigation

Combat Information:

  • 8 Wounds per Level.
  • Armor Class: 35 (Reflexes) + 10 (Technique) + 7 (Knife Style) +10 (Defense) = 62.
  • Initiative 10K10.
  • Magic Knives: Attack: 10K10+20 (+9 Free Raises), Damage: 6K3, One Additional Free Raise to Disarm.
  • Throwing Knives: Attack: 10K10+20 (+6 Free Raises), Damage: 5K2.

Technique Notes:

  • May make two attacks when wielding two knives. Immunity to Information-Gathering Techniques.

   Basic Equipment: Wakizashi, 12 throwing knives, 1200 koku, horse, traveling papers, several sets of high-quality clothing, sandals, chopsticks, grooming supplies, traveling pack with a prybar (1), rope and grappling hook (1), 12 throwing knives (2), 2 decorative fans, selection of antidotes (3), tea set (1), blinding powder (1), pipe (1), lockpicks (2), packet of sweets (1), garrotte (1), walking stick (1), flask of sake (2), cold weather gear (2), statuette of ancestor (2), incense sticks and burner (1), personal seal (1), writing kit (2).

Current Psychic Powers:

  • 3x L1: Burning Blade (+1K1 Damage with Blades), Shadow Weave, +1 Agility.
  • 2x L2: Danger Sense, Perception, Psychometry,
  • 2x L3: Mindriding, Psychic Bolt, Truthsayer
  • 2x L4: Ignore Pain, Psychokinesis
  • 1x L5: Cloud Minds

   Available Favors: Criminal L3, Investigation L2, and Commerce L2. May claim up to (Rank+2 = 8) favors each game session.

   Spymaster Position Points: 10 (Techniques) + 15 (Rank) + 1 (Lore/Underworld) +3 (Enhancement Advantages) = 29. Expended on: Blackmail 4, Guards 4, Backing 4, Reputation 4, Preparations 4, Contacts 4, and Ninja 4.

   Thanks to her Great Potential advantage, Miyako has currently mastered both her clan schools – and has even invented a fourth level technique for the Cat Clan Courtier School.

.

The Neko Clan:

   Several emperors have recognized that crime, and the development of criminal organizations, is inevitable. Whenever you eliminate one criminal group, another soon arises. When you crack down in one location, crime in the surrounding areas rises. Law enforcement calls for ever-increasing allocations of resources in exchange for ever-smaller results in an asymptotic curve which will never reach zero.

   At least one emperor felt that truly managing crime would require working from the inside – steering the criminal organizations into paths that resulted in profit, but little damage to the empire as a whole. It was occasionally useful to have access to people who would do anything for a bit of cash and who – having no real connection to their employers – still could not betray their employers. Some tolerance was extended to those groups that remained within such limits – while their rivals were exterminated. Agents were sent in – liaisons instructed to become crimelords, organizing and channeling the criminal underworld in ways which would not damage the empire.

   And the Cat clan – the silent silken touch and hidden claws of the emperor – was born.

Neko Minor Bushi School:

  • Basic Modifiers: Agility +1, Glory 1, Status .5, Wealth 3, and Honor 1.
  • Skills: Athletics, Defense, Hunting, Knives, Swords, Commerce, Deceit, Forgery, Stealth, and Lore/Underworld.
    • First Technique: Immune to honor losses for using or raising low skills (5), One Free Raise on all School Skills (3), Takes no penalty for fighting with two knives (2), one additional free raise when attacking with two knives (5), Underworld Favors (5).
    • Second Technique: Extra Attack when wielding two Knives (5), +10 AC when using two knives (5), +2x Void on all School Skills when not wearing Armor (5), and +1 Reflexes for Initiative Purposes (5).
    • Third Technique: Add Investigation (may be used to gather information, to target a group for an official investigation, or to deflect or divert an official investigation) and Commerce Favors (5), Roll and Keep two extra dice with all school skills when not wearing armor (15).

Neko Minor Courtier School (Monk):

  • Basic Modifiers: Awareness +1, Glory 1, Status 1, Wealth 3, and Honor 1.
  • Skills: Ceremony, Courtier, Commerce, Deceit, Etiquette, Investigation, Lore/Underworld, Stealth, and one additional skill from each of the High, Bugei, Merchant, and Low skill lists.
    • First Technique: Immunity to Information-Gathering Techniques (5), a +1 magical enhancement to any one trait (3), and two L1 and one L2 Psychic Abilities (12).
    • Second Technique: Gain 5 Spymaster (crimelord) position points (5), +2x Awareness on all School Skills (5), and one L3 Psychic Ability (9).
    • Third Technique: Gain 5 Spymaster (crimelord) position points (5), one free raise on all school skills (3), and one L4 Psychic Ability (12).

   Members of the Neko family may freely mix the techniques of their two schools provided that they already have all the relevant skills and have a score of at least three in the relevant trait. Few other schools will admit a Cat Clan samurai at all, so it’s just as well.

   Miyako has developed an advanced (fourth level) Neko Courtier technique: Roll and Keep two extra dice with all school skills when not wearing armor (15), gets (School Rank) Free Raises with the Commerce, Courtier, and Investigation skills (5).

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