Alaria and Rome, Part Two

   First up for today, it’s part two of the Alaria and Rome article, covering the similarities and differences between the two. Since it follows directly from the material in part one, it’s best to start THERE if you haven’t already read it.    Obviously enough, what classification you fall under has a major impact [...]

Alaria and Rome, Part One

   Due to some player requests, today it’s some additional information on the Alarian Imperium. It looks like most of the action is going to be set in its vicinity for some time, so the various institutions and social factors to be found there are likely to be important.     While the Alarian Imperium does resemble [...]

Anime World Laws and the Anime Template

   The Anime Realms cover an immense stretch of territory – ranging from (reasonably) realistic historical realms on through the wildest reaches of fantasy and futuristic fantasy – but there are enough stylistic elements to unite the entire realm. In Eclipse: The Codex Persona (available as a free download HERE), just as in the Manifold [...]

Secrets of the Elders

   Have you ever noticed that, in Legend of the Five Rings, aging has no effect – and there is no requirement that a character ever actually die?    OK, there aren’t any rules for children either – but apparently people remain hale and hearty (at least to judge by their undiminished Rings and Skills) [...]

Federation-Apocalypse Campaign: Things To Do

   To help everyone keep track of what’s going on, here’s a list of the current projects in the Federation-Apocalypse Campaign. Hopefully we can get some of them checked off before we add too many more. If there’s anything I’ve left out, or your pet project isn’t on the personal project list, let me know [...]

Federation Apocalypse Session 27 Log: Fire Rhapsody

   Unsurprisingly, an open block victory party with free food and drink (even if nothing stronger than small beer) in a city that had been under siege and short of food got rather large. Kevin and the Thralls did a lot of recruiting, as well as crowd-control and food-providing. It went pretty well once word [...]

The Order of Arelm

   First up for today, it’s another bit of background for the Atheria campign: The Order of Arelm, a group that takes care of those children who are, for one reason or another, born with a Chelmian Birthright of Blood or Shadow Magic rather than the Imperial Birthright of Order Magic. Since the player characters [...]

Introduction to Atheria: Kharidath

   For today it’s another article in the Introduction to Atheria series – this time a quick survey of Kharidath, the land of purity and solar magic. As always, the birthright packages can be found on the Races of Atheria page and the characters for the setting use the abilities from Eclipse: The Codex Persona, [...]

In The Depths of Chelm

   While the history of Atheria is littered with powerful individuals and lost devices and records, relatively few such items are likely to have survived from the early days of the settlement better than six thousand years ago. Some were unstable on Atheria, others have been intentionally destroyed, and not a few have simply yielded [...]

Latest Posts

   First up for today, it’s been a couple of weeks since I updated the various indexes – so here’s a summary of the various posts and sections for the past few weeks. Since WordPress now allows you to stick a post to top of the front page, I’ll try keeping a recent posts index [...]

Sample Legionaries

   Now that the Alarian Imperium Legionnaire build has been laid out (yesterday, or HERE), it’s time to set up the characters – two somewhat disgraced legionaries assigned to the current player-character group since no one else wanted the job and two disgraced-and-enslaved legionaries who have been turned over to them as disposable bodyguards/servants. Like [...]

The Alarian Imperium Legionnaire:

   For today it’s a section on the Legions of the Alarian Imperum in the Atheria campaign. Since the group is currently travelling with two of them, it seemed like a good bit of information to put up. As always for our campaigns, the packages are set up for Eclipse: The Codex Personal Classless d20. There’s [...]

Session 49: And From The Darkness, Light

   At first, as the upwelling of cosmic force which had carried them both beyond the gates of death faded, Yuki concentrated on hauling the Dark Lord of the Ru’Kahl towards the light – but eventually she decided to hurl him into the abyss and proceed by herself. She was even fortunate enough to refrain [...]

Federation-Apocalypse Session 26: Aftermath

   Drifting above the ruins of an exploded building, there was a brief discussion. They’d have to inform the military guys, check on Arxus and the Thralls, and then have lunch. Marty wanted something heavy: they were all starving. It wasn’t like there were going to be any clues left at the site of a [...]

Session 48, Interlude: The Cyborg and the Fox

   Meanwhile, over in China, Kristin was waking up – and wasn’t happy. Strapped down, most systems deactivated or on standby, back in China and trapped in an eerily familiar lab.    Outside Beijing, a small, very upset, Kitsune had followed the military convoy to the city – and was intent on finding some food, [...]

Sessions 45, 46, and 47: Gates of Darkness, Unquiet Realm, The Akhasic Plane

   With everyone AT LAST ready to go, Yuki, Zachary, Kimai, 200 Racaf Janissaries, the supervillain Ionstorm, Stranglevine, and ten Celestial Dragons / walking magical fusion bombs headed off into the Ru’Kahl hell-dimension.    Not surprisingly, they arrived hundreds of miles away from where they needed to be, with a horde of hideous monsters, a [...]

Session 44: The Raving Maniacs

   Sadly for the Mandate, except for Kadath and Baen – both of whom were, as slaves, magically bound to obey their masters – the rest of the dragons who were willing too come along all seemed to be completely unable to stand each other. They acted like a bunch of squabbling, jealous, and demanding [...]

Session 42 and 43: The Return of SETI and Homeland Security

   While they were dropping off the children – and attempting to bypass the paperwork – somebody had a bright idea: the Bane Mummies hell-dimension of darkness drained or suppressed human powers. Invocation magic should work (at least as long as it was calling on nonhuman sources), and alien abilities should work just fine.    [...]

Sessions 40 and 41: The Spirit Fisher and the Barque of Ra

   Off the coast of Alaska, the wild discharges of spiritual energies had awaked an ancient Guardian Spirit – a human soul that the shamans of the north had sacrificed long ago, setting it as a guard at the borders of the spirit world, and charging it with preventing such disturbances from disturbing the realms [...]

Session 39: The Little Ice Age

   Like the Legend of the Five Rings log, the Champions log has gotten well behind – so here’s the first section of catch-up. .    So: They had the undead warriors/soul-harvesters of an ancient death cult to deal with – a group of them and their leader, when one had nearly been sufficient to [...]

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