Lion Clan Politics

   Per request, here’s some information on the current leaders of the Lion Clan for the Legend of the Five Rings campaign.    The Current Clan Champion is Ikoma Keisei. Keisei was something of a compromise. After his predecessor was killed in battle, there were numerous candidates – but a series of lethal duels, political [...]

Kimai !

The glorious benevolent super-dictator appears! Nyaha~! (Champions character sheet. I did a good portion of this, but it’s Paul that made it fit within the alloted point total. Yay him, once again.)

The Bane Mummies

   For today, we have some of the new opponents in the Champions game – the Bane Mummies, ancient death cultists, from a group responsible for the extermination of human life in North America thousands of years ago. Now simultaneously incarnations of fear from the race-mind, sorcerers drawing on the pain and terror of thousands [...]

Local Villagers

   For today, its a few of the local villagers from a small fishing village that’s about to play a notable role’ in the Champions campaign…   Whan Hoo: This elderly fisherman no longer has the endurance for long fishing trips, but still uses a small boat for local fishing and teaching the smaller children, [...]

Plumbing the Darkness

   For today its another portion of the old Dark Ages Campaign handouts – the Coinage Systems and Price Lists. Sadly, the surviving information on Medieval Prices is scattered and fragmentary at best, as well as being drawn from sources scattered across many centuries and the entire continent of Europe. Still, we made a stab [...]

Update at the Virtual Crypt

   I finally got around to updating my character sheets section again.  It has links to almost every Champions session log with the exp earned at each session and a quick description of each of The White Necromancer’s multiforms.  I should add Jason, the were-human templates, and Bobby’s new main form tonight.  Character Sheets

Welcome to the Dark Ages

   Some time ago, we tried a semi-”realistic” medieval d20 campaign, with cultures based on actual medieval cultures, somewhat limited magic based on classical ideas about how magic operated, and a world built around classical myths and legends. Some of the material was later adapted for other settings – for example, some of the magical [...]

Eris’s Youngest Child

   For today we have Eris’s youngest “child”/creation, Zoe Zenovia Zann – a young girl with many of the same trouble-making powers as her older brother and who is already shaping up as a fine illustration of the perils of taking a potential supervillianess as a DNPC…

FA Session 15: Some Singular Events

   Well, it looked like a series of ambushes would be the best way to deal with the British invasion of Battling Business Manhattan. It was pretty small-scale. Unfortunately, trying to get the locals organized proved quite impossible. There were a few who were willing to fight the insurance guys – but most of them [...]

Orbs and Mirages: Basic Statistics

   For today, its some of the basic information about Orbs – the primary military vehicles of the core worlds. Trust me, you really don’t want to fight one.    The Core has some fairly impressive military technology. It’s not the highest to be found – but it works almost everywhere where any kind of [...]

The Return of the Chaos-Bringer

   For today, we have the character sheet for Zachary Zann, a child/creation of the chaos-goddess Eris, patroness of strife. Unfortunately, given his parentage, his life was unlikely to be peaceful – or even sane – even before he managed to turn his obsession with photographing superheroes and supervillains into an involvement with the Mandate.

Session 34: The Faerie Queen

   Back at the mansion, the White Necromancer returned from an astral excursion and was briefly confused by the battle traces, but got straightened out quickly enough. Catching up wasn’t that hard… Faerie was as chaotic as ever: duels with faerie knights, b-movie ninja, kidnaped princesses, cranky gnomes in the housing business, merchants buying and [...]

Battlemech Conversions

   Since it looks like the Battletech Universe may be a repeated stop, there are some general rules for converting Battletech Mechs to d20 statistics:    Hit Points: A basic human being in Battletech (Mechwarrior, at least in the edition I happen to be looking at right now) can take 10-40 human-scale hits – about [...]

Shandar: Starting Areas

    For the next section of the Shandar background handouts there were a selection of possible starting points – each with its own selection of likely types of characters and initial adventures. While player-characters inevitably outgrow their starting locations, their roots will – or at least should – continue to shape their motives and later [...]

Shandar, The Fallen World

    For today, it’s part I of the basic background sheets for the Shandar setting – as it happens, the first test setting for Eclipse: The Codex Persona. Secondarily, some of the languages got recycled into other settings. It was an interesting way to represent some subtle underlying connections and – to be entirely honest – [...]

Big Eyes, Small Mouth: Tri-Stat Material

   For today we have some material for Big Eyes, Small Mouth in the original Tri-Stat incarnation. More specificially, its for the El-Hazard Anime Setting. It’s the character sheet for Zhao Shou Lung – including the horrendous Dragon Guantlets – a Timeline for El-Hazard and Earth, and a selection of Player Character Templates, NPC Templates, [...]

Adam, Praetorian Nightmare

   Here we have a high-level threat from the Federation-Apocalypse campaign. Fortunately, Adam does have some weaknesses: like any Praetorian, he is quite unable to use – or even be directly enhanced by – magical and psionic effects and has few defenses against such things beyond his saving throws. If you want to use Adam in [...]

FA; Session 14. The Battletech Wars

   While Jarvian continued alternately berating his mech, drooling over various modifications, and yelling at the (compliant) phantasmal technicians to bring him various tools and parts as it rebuilt itself into a combination of Singular and Core technologies, Kevin and Marty decided to find out where they were. From Jarvian’s statements the Battletech Realms were [...]

Session 33: Nor Iron Bars A Cage

   After turning the remaining warheads back over to the government and getting debriefed (with fourteen nuclear warheads gone missing the military was more than a bit upset) the Mandate returned to the orphanage to negotiate a minor quarrel: Theodore (the youngest werewolf) had been about to catch a rabbit when one of the other [...]

The Praetorian Template

   The Praetorians are one of the major opponents in the Federation-Apocalypse setting. Given their basic motivations, they might eventually become allies – but whether their current opposition is rooted in their inherent instability, deception, enemy manipulation or recruitment, or simple confusion, its a fact of life for the moment.    Technically, this is set up [...]

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